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View Full Version : Sweep the remnant - LTQ detailed walkthrough (REG effort, waiting for Devin)



pelle plutt
06-24-2013, 11:46 AM
1600 gold to complete if completely staged, No Boost units, all indies

Here is the LTQ tool (by Miner) where you can enter your energy regen rate and calculate how far you will come/how much gold you will need
https://docs.google.com/spreadsheet/ccc?key=0Avu2GaHBYxdKdGN4bk9ZcW1ZUnlxRWd3MkhrdTRGa EE#gid=2

Prestige first 25 levels basically a complete copy of normal mode (no/limited staging)

Total Stat Gains: Att/Def

Normal 5599/4753
Prestige 17162/ 15374
Total: 22762/20127


Energy Requirements:

Normal 59615
Prestige 136556
Total: 196171


Staging potential (max staging energy savings)

Normal 46140
Prestige 65209
Total: 111349


XP Gains:

Normal 15639
Prestige 41519
Total: 57158


Building Requirements: (thx Zulfiqaar and Thunder Child)

Barracks Level 7 (Flamethower Soldier)
War Factory Level 9 (Mobile Artillery)
Airfield Level 8 (Comanche Helicopter)
Shipyard Level 4 (Cruiser)
Elite Training Facility Level 1 (Heavy Gunner)
Robotics Facility Level 2

let me know if there is any info missing, I can add it pretty easy

pelle plutt
06-24-2013, 11:47 AM
======= Normal Mode =======

1/25: Enemy Outpost: SAM Launcher (11), Turret (16), Ruined Fighter Plane (10)
Energy Required: 37 (Prestage: 0), Total:37
3XP, EuroSAM Lorry, Ground, (42/66)

2/25: Enemy Outpost: Installation Sentry (19), Jungle Trooper (14), Missile Officer (16), Flak Technician (18)
Energy Required: 67 (Prestage: 0), Total:104
7XP, 7600$, Concrete,

3/25: Enemy Outpost: Battle Tank (3x23), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 93 (Prestage: 46), Total:197
11XP, Warsaw Infantry, Infantry, (83/65)

4/25: Attack Site: Battered Building (2x47), Apartment Building (37), War-Torn Building (36)
Energy Required: 167 (Prestage: 47), Total:364
15XP, 100 Valor, Concrete,

5/25: Attack Site: Blown Up Car (29), Damaged 4x4 (28), Wrecked APC (33), Fedayeen Fighter (36), Colonel Mustafa (4x43)
Energy Required: 298 (Prestage: 129), Total:662
19XP, Picketboat, Sea, (75/101)

6/25: Shipyard: Cargo Crane (45), Destroyer (5x68), Shipyard Guard (42)
Energy Required: 427 (Prestage: 272), Total:1089
23XP, 12500$, Concrete,

7/25: Border Guard Complex: Guard Tower (58), Supply Silo (68), Captain Lefu (2x90)
Energy Required: 306 (Prestage: 90), Total:1395
27XP, Staunch Wings, Air, (108/142)

8/25: Mountain Pass: Command Center (67), Satellite Uplink (74), Mountain Citadel (7x105)
Energy Required: 876 (Prestage: 630), Total:2271
31XP, 250 Valor, Concrete,

9/25: Suspicious Village: Village Hovel (4x120), Family Home (5x122)
Energy Required: 1090 (Prestage: 848), Total:3361
35XP, PL-8 Intimidator, Ground, (173/110)

10/25: Trafficker Base: Personnel Carrier (65), Large Bunker (3x80), Battle Tank (3x84), Heavy Bomber (6x86), Supply Depot (3x74)
Energy Required: 1295 (Prestage: 906), Total:4656
39XP, 20000$, Concrete,

11/25: Docks: Drydock (8x132), Docks Warehouse (5x140)
Energy Required: 1756 (Prestage: 1484), Total:6412
43XP, Battle Crasher, Infantry, (215/165)

12/25: Boneyard: Wrecked APC (3x122), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 2090 (Prestage: 1596), Total:8502
47XP, 400 Valor, Concrete,

13/25: Marketplace: Car Repair Shop (5x154), Carpet Shop (3x132), Market Square (4x145), Local Market (2x118), Village Market (3x124)
Energy Required: 2354 (Prestage: 1681), Total:10856
51XP, Bluefin Carrier, Sea, (236/195)

14/25: Drop Site: Sandbag Bunker (3x145), Supply Depot (3x170), Communication Center (10x160)
Energy Required: 2545 (Prestage: 2070), Total:13401
55XP, 25000$, Concrete,

15/25: Oil Refinery Plant: Hydrotreater (3x144), Refinery Warehouse (3x170), Commando Captain (10x178)
Energy Required: 2722 (Prestage: 2230), Total:16123
59XP, Barnacle Chopper, Air, (269/208)

16/25: Emir Island: Tug Boat (3x152), Gun Truck (4x172), Luxury Villa (4x125), Minaret (6x184), Sneering Grunt (2x160)
Energy Required: 3068 (Prestage: 2275), Total:19191
63XP, Ambush APC, Ground, (304/296)

17/25: High Mountain Village: Mud Brick Hut (3x156), Satellite Uplink (4x195), The Doctor (11x186)
Energy Required: 3294 (Prestage: 2757), Total:22485
67XP, 550 Valor, Concrete,

18/25: Train Station: Frieght Car (4x174), Passenger Caboose (103), Passenger Car (137), Ukrainian Operative (3x156), Comrade Yaroshenko (11x194)
Energy Required: 3538 (Prestage: 2774), Total:26023
71XP, 50000$, Concrete,

19/25: Trident Beachhead: Torpedo Boat (5x220), Nuclear Submarine (8x270), Ballistic Missile Sub (3x175)
Energy Required: 3785 (Prestage: 3120), Total:29808
75XP, Warship Zabrze, Sea, (446/446)

20/25: Historic District: National Museum (3x150), Military Monument (4x167), Wild-Eyed Jihadist (3x194), Religious Fanatic (2x172), Cleric Musa (11x204)
Energy Required: 4288 (Prestage: 3401), Total:34096
79XP, 700 Valor, Concrete,

21/25: Insurgent Block: Residential Building (114), Damaged Complex (8x300), Small Restaurant (152), Destroyed Car (4x234), Blown Up Car (2x175), Professor Pandemic (3x170)
Energy Required: 4462 (Prestage: 3317), Total:38558
83XP, PL Special Forces, Infantry, (682/564)

22/25: Insurgent Block: Damaged 4x4 (3x225), Housing Complex (5x252), Guerrilla Commander (12x233)
Energy Required: 4731 (Prestage: 4021), Total:43289
87XP, White Tailed Eagle, Air, (1031/883)

23/25: Bomb Maker Compound: Battle Tank (5x272), Cargo Truck (4x250), Sandbag Bunker (6x318), Shifty Demolitionist (124), Hardened Gunman (3x202)
Energy Required: 4998 (Prestage: 3832), Total:48287
91XP, 100000$, Concrete,

24/25: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Ruarc MacKenna (2x180), Seamus McTaggart (13x244)
Energy Required: 5362 (Prestage: 4420), Total:53649
95XP, 1000 Valor, Concrete,

25/25: Naval Battle: Battleship (5x318), Combat Boat (145), Torpedo Boat (4x280), Raider Boat (3x215), Cargo Boat (2x154), Drilling Rig (3x158), Cruiser (2x162), Nuclear Submarine (4x340)
Energy Required: 5966 (Prestage: 4194), Total:59615
99XP, Psyche T-90, Ground, (1935/1512)

pelle plutt
06-24-2013, 11:50 AM
======= Prestige Mode =======

1/35: Enemy Outpost: SAM Launcher (11), Turret (21), Ruined Fighter Plane (10)
Energy Required: 42 (Prestage: 0), Total:42
5XP, 10000$, Concrete,

2/35: Enemy Outpost: Installation Sentry (19), Jungle Trooper (14), Missile Officer (16), Flak Technician (18)
Energy Required: 67 (Prestage: 0), Total:109
10XP, Eider Gunship, Air, (125/72)

3/35: Enemy Outpost: Battle Tank (3x23), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 93 (Prestage: 0), Total:202
15XP, 200 Valor, Concrete,

4/35: Attack Site: Battered Building (2x47), Apartment Building (37), War-Torn Building (25)
Energy Required: 156 (Prestage: 0), Total:358
20XP, ORP Hovercraft, Sea, (129/169)

5/35: Attack Site: Blown Up Car (29), Damaged 4x4 (28), Wrecked APC (33), Fedayeen Fighter (36), Colonel Mustafa (4x43)
Energy Required: 298 (Prestage: 0), Total:656
25XP, 15000$, Concrete,

6/35: Shipyard: Cargo Crane (54), Destroyer (5x68), Shipyard Guard (42)
Energy Required: 436 (Prestage: 0), Total:1092
30XP, Sentry Gunner, Infantry, (138/204)

7/35: Border Guard Complex: Guard Tower (64), Supply Silo (4x102), Captain Lefu (2x90)
Energy Required: 652 (Prestage: 306), Total:1744
35XP, 350 Valor, Concrete,

8/35: Mountain Pass: Command Center (67), Satellite Uplink (74), Mountain Citadel (7x105)
Energy Required: 876 (Prestage: 0), Total:2620
40XP, 20000$, Concrete,

9/35: Suspicious Village: Village Hovel (4x120), Family Home (5x122)
Energy Required: 1090 (Prestage: 0), Total:3710
45XP, IAV Copernicus, Ground, (195/165)

10/35: Trafficker Base: Large Bunker (3x80), Battle Tank (3x84), Personnel Carrier (2x76), Heavy Bomber (6x86), Supply Depot (3x74)
Energy Required: 1382 (Prestage: 76), Total:5092
50XP, 500 Valor, Concrete,

11/35: Docks: Drydock (8x132), Docks Warehouse (5x140)
Energy Required: 1756 (Prestage: 0), Total:6848
55XP, PZL-23 Karas, Air, (253/196)

12/35: Boneyard: Wrecked APC (3x122), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 2090 (Prestage: 0), Total:8938
60XP, Baltic Rage, Sea, (302/223)

13/35: Marketplace: Car Repair Shop (5x154), Carpet Shop (3x132), Market Square (4x145), Local Market (2x118), Village Market (3x124)
Energy Required: 2354 (Prestage: 0), Total:11292
65XP, 25000$, Concrete,

14/35: Drop Site: Sandbag Bunker (3x145), Supply Depot (3x170), Communication Center (10x160)
Energy Required: 2545 (Prestage: 0), Total:13837
70XP, 650 Valor, Concrete,

15/35: Oil Refinery Plant: Hydrotreater (3x144), Refinery Warehouse (3x170), Commando Captain (10x178)
Energy Required: 2722 (Prestage: 0), Total:16559
75XP, Armed Commander, Infantry, (266/315)

16/35: Emir Island: Tug Boat (3x152), Gun Truck (4x172), Luxury Villa (4x125), Minaret (6x184), Sneering Grunt (2x160)
Energy Required: 3068 (Prestage: 0), Total:19627
80XP, 50000$, Concrete,

17/35: High Mountain Village: Mud Brick Hut (3x156), Satellite Uplink (4x195), The Doctor (11x186)
Energy Required: 3294 (Prestage: 0), Total:22921
85XP, 800 Valor, Concrete,

18/35: Train Station: Frieght Car (4x174), Passenger Caboose (103), Passenger Car (137), Ukrainian Operative (3x156), Comrade Yaroshenko (11x194)
Energy Required: 3538 (Prestage: 0), Total:26459
90XP, ORP Corvette, Sea, (425/325)

19/35: Trident Beachhead: Torpedo Boat (5x220), Nuclear Submarine (8x270), Ballistic Missile Sub (3x175)
Energy Required: 3785 (Prestage: 0), Total:30244
95XP, SV-22 Curie, Air, (484/354)

20/35: Historic District: National Museum (3x150), Military Monument (4x167), Wild-Eyed Jihadist (3x194), Religious Fanatic (2x172)
Energy Required: 2044 (Prestage: 0), Total:32288
100XP, 70000$, Concrete,

21/35: Insurgent Block: Residential Building (114), Damaged Complex (8x300), Small Restaurant (152), Destroyed Car (4x234), Blown Up Car (2x175), Professor Pandemic (3x170)
Energy Required: 4462 (Prestage: 0), Total:36750
105XP, 950 Valor, Concrete,

22/35: Insurgent Block: Damaged 4x4 (3x225), Housing Complex (5x252), Guerrilla Commander (12x233)
Energy Required: 4731 (Prestage: 0), Total:41481
110XP, Hammer Tank, Ground, (567/491)

23/35: Bomb Maker Compound: Battle Tank (5x272), Sandbag Bunker (6x318), Shifty Demolitionist (124), Hardened Gunman (3x202)
Energy Required: 3998 (Prestage: 0), Total:45479
115XP, 85000$, Concrete,

24/35: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Ruarc MacKenna (2x180), Seamus McTaggart (13x244)
Energy Required: 5362 (Prestage: 0), Total:50841
120XP, 1100 Valor, Concrete,

25/35: Naval Battle: Battleship (5x318), Combat Boat (145), Torpedo Boat (4x280), Raider Boat (3x215), Cargo Boat (2x154), Drilling Rig (3x158), Nuclear Submarine (4x340)
Energy Required: 5642 (Prestage: 0), Total:56483
125XP, Stealth Stormer, Infantry, (812/647)

26/35: International Quarter: Eiffel Tower (3x142), National Museum (2x172), Masked Bomber (6x244), Gruff Terrorist (3x256), Ghost Operative (13x252)
Energy Required: 6278 (Prestage: 5212), Total:62761
130XP, 120000$, Concrete,

27/35: Financial District: Reserve Building (7x327), Stock Exchange (5x356), Patrol Vehicle (4x270), Shifty Technician (3x264), Armed Hacker (2x272)
Energy Required: 6485 (Prestage: 4996), Total:69246
135XP, Krakow Guardian, Ground, (1121/1000)

28/35: Naval Battle: Destroyer (2x236), Tug Boat (2x184), Mine-Launcher (130), Oil Drilling Rig (5x264), Transport Boat (2x176), Advanced Destroyer (2x370), Ballistic Missile Sub (13x260)
Energy Required: 6762 (Prestage: 5142), Total:76008
140XP, Versatile Assault Carrier, Sea, (1532/1299)

29/35: Capital City: FBI Building (184), Independence Hall (2x198), Presidential Monument (172), Broadcast Building (6x296), Dr. Ben Minden (15x300)
Energy Required: 7028 (Prestage: 5878), Total:83036
145XP, 1250 Valor, Concrete,

30/35: Steel Plant: Iron Mine (4x220), Factory (6x276), Redneck Gunman (200), Crazed Smelter (3x225), The Foreman (14x280)
Energy Required: 7331 (Prestage: 6130), Total:90367
150XP, X-31 Chopin, Air, (1866/1637)

31/35: Government Area: Recruitment Facility (5x240), Battle Tank (4x256), Ace Commando (3x224), Zuma Mbeki (3x310), Brigadier Rustovich (14x272)
Energy Required: 7634 (Prestage: 6332), Total:98001
155XP, 150000$, Concrete,

32/35: DMZ: Rocket Launcher (3x246), Guard Tower (220), Sandbag Bunker (6x390), Patrol Vehicle (5x327), Armored Truck (3x338), Holding Cell (4x258), Grimy Soldier (184), Wary Infiltrator (3x308), Dirty Sniper (4x296)
Energy Required: 9271 (Prestage: 6704), Total:107272
160XP, Grand Shooter, Infantry, (2234/1920)

33/35: Natural Gas Facility: LNG Terminal (5x275), Personnel Carrier (7x300), Littoral Combat Ship (15x310)
Energy Required: 8125 (Prestage: 7240), Total:115397
165XP, Whale 22F-7, Sea, (2478/2707)

34/35: Hu Metropolis: Damaged Complex (2x250), Battle Tank (5x350), Personnel Carrier (4x376), Wing Xi (200), Mack Durton (2x182), Captain Hail (3x270), Commander Hai Wok (15x318)
Energy Required: 9898 (Prestage: 7952), Total:125295
170XP, 1500 Valor, Concrete,

35/35: Capital Prefecture: Prefecture Tower (2x246), Train Station (6x340), Railroad Substation (2x305), Telephone Exchange (3x245), Sweaty Otaku (3x280), Permed Bosozoku (4x260), Kazehiko Kamizuchi (16x344)
Energy Required: 11261 (Prestage: 9241), Total:136556
175XP, Cassandra PT-76, Ground, (4236/3650)

Paul Wall
06-24-2013, 11:52 AM
You may be waiting a long time for Devin to start doing these again.

Thief
06-24-2013, 11:59 AM
Devin Devin Devin Devin!!!!!

Hope to see you back man.

Zulfiqaar
06-24-2013, 12:01 PM
thanks a lot for your efforts :)


Building Requirements:

Barracks Level 7 (Flamethower Soldier)
War Factory Level 7 (Leopard Tank)
Airfield Level 6 (Spectre Gunship)
Shipyard Level 4 (Cruiser)
Elite Training Facility Level 1 (Heavy Gunner)

may be wrong but this seems about right...not completing this ltq so best stops are 16/25 or 22/25
i also probably wont bother with a lot of this ltq as this ltq seems very energy intensive (like enemy unknown)
19/25 has the same energy requirement as 30/30 last ltq (accumulative)

calvin98
06-24-2013, 12:03 PM
Hey pelle please join our walk through team. I in touch with Devin and he does not want to do all the work anymore so we are forming a team to work together. Pelle download pairingo from the App Store and join group modern war walktrough

Chikin
06-24-2013, 12:05 PM
Reserved for info

MiChAeLoKGB
06-24-2013, 12:14 PM
Hi,

is the topic name correct?

http://www.erahier.sk/upload/files/2013-06-24%2021.13.44(1).png (http://www.erahier.sk/upload/files/2013-06-24%2021.13.44.png)

Lutrafin
06-24-2013, 12:28 PM
What level do I need to be?

Chairman Han
06-24-2013, 12:29 PM
Any level as long as you have the units required.

Lutrafin
06-24-2013, 12:31 PM
Any level as long as you have the units required.
Thanks it hasnt popped up for me yet.

Striker SSU
06-24-2013, 12:32 PM
Do walkthru, guys

Thief
06-24-2013, 12:34 PM
What level do I need to be?

In the past you have needed to be lvl 40

Lutrafin
06-24-2013, 12:35 PM
In the past you have needed to be lvl 40
Ah icic. Well I am still in the 30's so thanks.

bergmystr
06-24-2013, 12:36 PM
Curious to see where this one goes. I think this is going to be expensive for energy required and exp. gained. Just dumped a full bar of energy (1050) and only made it to 7/15 with about half of the multi-hit items pre-staged

sbs2716g
06-24-2013, 12:37 PM
Prizes not that gd n used up far more energy even for lvl 11.

Lvl 11 need at least 1400 energy compare to 111 energy of last event.

gen tso
06-24-2013, 12:38 PM
Who can blame devin too much work....but thank you guys for trying...

generalpain
06-24-2013, 12:40 PM
Hey pelle please join our walk through team. I in touch with Devin and he does not want to do all the work anymore so we are forming a team to work together. Pelle download pairingo from the App Store and join group modern war walktrough


Group does not exist in palringo. [modern war walkthrough] << correct?

ppownage
06-24-2013, 12:49 PM
11/25 gave a 215/130 or something like that.

Snipey
06-24-2013, 12:54 PM
Boost units yet?

Flyinscot
06-24-2013, 12:55 PM
1: euro Sam lorry 42/66
3: Warsaw Infintary 83/65
5: picket boat 75/101
7: staunch wings 108/142
9: PL-8 intimidator 173/110
11: battle cruiser 215/165
13: bluefin carrier 236/195
15: barnacle chopper 269/208
16: ambush APC 304/296

6130 energy used, 18/25 completed. All targets prepped so only one hit needed on each. No boost units so far

19: Trident Beachhead Map

Franks79
06-24-2013, 12:56 PM
If anyone collects XP info would they mind sharing. Thanks

keeskiller
06-24-2013, 01:01 PM
Boost units yet?

no bonus yet, @ 15/25

scurvynaive
06-24-2013, 01:05 PM
wow. 19 and trident beachhead already. Looks like this one is going to go pretty deep into the list of maps. Probably Gree's way of trying to limit prestaging. total energy doesnt seem terrible so far depending on how bad they escalate the last few levels.

generalpain
06-24-2013, 01:15 PM
They are begging for people to level up and use gold. Not one member of my top 150 will be able to finish prestige without using a vault of gold. Writing this one off at level 7. But if youre not in my faction, please complete! :-)

Dr Zippy
06-24-2013, 01:19 PM
Full rundown of Normal Mode prizes:

1. 3XP, EuroSAM Lorry G 42/66
2. 7XP, $7500, concrete
3. 11XP, Warsaw Infantry I 83/65
4. 15XP, 100 valour, concrete
5. 19XP, Picketboat S 75/101
6. 23XP, $12500, concrete
7. 27XP, Staunch Wings A 108/142
8. 31XP, 250 valour, concrete
9. 35XP, PL-8 Intimidator G 173/110
10. 39XP, $20000, concrete
11. 43XP, Battle Crasher I 215/165
12. 47XP, 400 valour, concrete
13. 51XP, Bluefin Carrier S 236/195
14. 55XP, $25000, concrete
15. 59XP, Barnacle Chopper A 269/208
16. 63XP, Ambush APC G 304/296
17. 67XP, 550 valour, concrete
18. 71XP, $50000, concrete
19. 75XP, Warship Zabrze S 446/366
20. 79XP, 700 valour, concrete
21. 83XP, PL Special Force I 682/564
22. 87XP, White Tailed Eagle A 1031/883
23. 91XP, $100000, concrete
24. 95XP, 1000 valour, concrete
25. 99XP, Psyche T-90 G 1935/1512

All units are indestructible; no bonuses. Apologies for the rushed format.

kikl
06-24-2013, 01:24 PM
is it my imagination or was the last ltq much more worth it? shiuld I wait for a better ltq?

Sgt Squirrel
06-24-2013, 01:53 PM
Hi,

is the topic name correct?

http://www.erahier.sk/upload/files/2013-06-24%2021.13.44(1).png (http://www.erahier.sk/upload/files/2013-06-24%2021.13.44.png)

I also see this event as "Sweep the Dregs", and am on Android. Do people actually see Sweep the Remnants as the event title?

jorge54
06-24-2013, 02:13 PM
Pelle mission 6 needed to be split into 6 and 7. The energy going forward is probably off too, but I didn't correct it at this time. This is what I had.



6/25: Shipyard: Cargo Crane, Destroyer, Shipyard Guard
Energy Required: 494 (Total:1156)
12500 Dollar, Concrete,

7/25: Border Guard Complex: Guard Tower, Supply Silo, Captain Lefu
Energy Required: 646 (Total:1802)
Staunch Wings, Air, (108/142)

8/25: Mountain Pass: Command Center, Satellite Uplink, Mountain Citadel
Energy Required: 876 (Total:2678)
250 Valor, Concrete,

9/25: Suspicious Village: Village Hovel, Family Home
Energy Required: 1090 (Total:3768)
PL-8 Intimidator, Grnd, (173/110)


Thanks for putting this together again.

djl
06-24-2013, 02:16 PM
I also see this event as "Sweep the Dregs", and am on Android. Do people actually see Sweep the Remnants as the event title?

Funny -- I've got Sweep the Remnants. Maybe we need two separate walkthroughs, lol

Edit: I see "Sweep the Dregs" in the Goals list and "Sweep the Remnants" in the full event listing. Just poor clean-up/editing. (Or can't I say that here? Sorry, Mr. GREE)

Chairman Han
06-24-2013, 02:38 PM
This LTQ is much worse than last one:
Total Stat Gains: Att/Def in Normal is only: 2741/4753
but Energy Requirements: Normal 58271

Last LTQ "Gone Rogue" has:
Total Stat Gains: Att/Def in Normal: 5871 / 5325
with Energy Requirements: Normal 28602

Therefore, this LTQ is crappy compared to the last one.

pelle plutt
06-24-2013, 02:46 PM
thx


pelle p

VSH
06-24-2013, 03:02 PM
Thanks to everyone who has input ted to this. Not quite the same as Devin, but nicely played all the same!

Eppley
06-24-2013, 03:12 PM
Maybe it's just my eyes...but maybe u could recount the attack defense gains. I went down the list and just did a raw estimate (rounded to closest 100) and the numbers I got for attack on both normal and prestige are dramatically different then what u typed out in the summary????

Edit: to be more precise I got 5,599 attack gain from normal and 17,163 raw attack gain from prestige?? The only reason I'm saying something is I'm sure a lot of people only look at the summary and determine from that whether they would do the event or not?!

PoundDawg
06-24-2013, 03:16 PM
you guys did great, quick precise
way to go!!!!

Roscoe782
06-24-2013, 03:21 PM
Saved me time money and effort. Thanks guys!

Bstreazy
06-24-2013, 03:24 PM
Maybe it's just my eyes...but maybe u could recount the attack defense gains. I went down the list and just did a raw estimate (rounded to closest 100) and the numbers I got for attack on both normal and prestige are dramatically different then what u typed out in the summary????

Edit: to be more precise I got 5,599 attack gain from normal and 17,163 raw attack gain from prestige?? The only reason I'm saying something is I'm sure a lot of people only look at the summary and determine from that whether they would do the event or not?!


I noticed the same thing. Maybe he just looked at his personal stat gains? If he has a gold heavy army, a lot of the initial units wouldn't even be counted.

keeskiller
06-24-2013, 03:34 PM
I noticed the same thing. Maybe he just looked at his personal stat gains? If he has a gold heavy army, a lot of the initial units wouldn't even be counted.

i'm not an mathematics specialist but i think the same xD but pretty worse than last event yes indeed.. think will hit prestige untill 30 or so..

Web323
06-24-2013, 03:35 PM
I updated your spreadsheet from the last LTQ, just need an email to send assuming you guys have not done it yet. Thanks again for the walkthrough

Eppley
06-24-2013, 03:37 PM
I noticed the same thing. Maybe he just looked at his personal stat gains? If he has a gold heavy army, a lot of the initial units wouldn't even be counted.

Possibly, but that wouldn't be a correct number either because what u see on your profile (iOS) incorporates your bonuses in as well not everyone has the same bonuses...nor the same units.

2nd Sea Raiders
06-24-2013, 03:43 PM
Not gonna waste my time with this one.

Paisthecoolest
06-24-2013, 03:46 PM
Great job! Thank you very much

pelle plutt
06-24-2013, 04:17 PM
Maybe it's just my eyes...but maybe u could recount the attack defense gains. I went down the list and just did a raw estimate (rounded to closest 100) and the numbers I got for attack on both normal and prestige are dramatically different then what u typed out in the summary????

Edit: to be more precise I got 5,599 attack gain from normal and 17,163 raw attack gain from prestige?? The only reason I'm saying something is I'm sure a lot of people only look at the summary and determine from that whether they would do the event or not?!

My bad, link error in excel sheet, corrected now

/pelle p

pelle plutt
06-24-2013, 04:18 PM
I updated your spreadsheet from the last LTQ, just need an email to send assuming you guys have not done it yet. Thanks again for the walkthrough

thanks, did it myself before seing this

/pelle p

Brahmin
06-24-2013, 04:56 PM
Not gonna waste my time with this one.

ditto, these just don't seem to be worth it w/out bonus units. The exp.gain/stat gain ratio for these events sux. Really appreciate the effort you guys put into this though, saves me the time and gold.

oh_really!
06-24-2013, 04:58 PM
Thanks for the info. Greatly appreciate it.

General Raub
06-24-2013, 05:11 PM
for whatever reason the spreadsheet is not working for me .. Any Suggestions?

Hub_Master_General
06-24-2013, 06:01 PM
Pelle P - Thanks for posting. I've added a bit of detail to what you previously posted and I will continue to update.


Sweep the Dregs

Normal 1 & 2 ??

Normal 3/25
Enemy Outpost: Jungle Riflemen (11), Heavy Gunner Troop (13), Battle Tank (3x23)
Energy Required: 93 (Prestage: 47)
11 EXP, Warsaw Infantry (Inf 83A/65D)

Normal 4/25
Attack Site: Apartment Building (37), War-Torn Building (25), Battered Building (2x50)
Energy Required: 162 (Prestage: 112)
15 EXP, 100 Valor, Concrete

Normal 5/25
Attack Site: Blown Up Car (29), Damaged 4x4 (26), Wrecked APC (33), Fedayeen Fighter (36), Colonel Mustafa (4x43)
Energy Required: 296 (Prestage: 167)
19 EXP, Picket Boat (Sea 75A/101D)

Normal 6/25
Shipyard: Shipyard Guard (42), Cargo Crane (2x56), Destroyer (5x68)
Energy Required: 494 (Prestage: 166)
$12,500, 23 EXP, Concrete

Normal 7/25
Border Guard Complex: Guard Tower (58), Captain Lefu (2x90), Supply Silo (4x102)
Energy Required: 646 (Prestage: 250)
27 EXP, Staunch Wings (Air 108A/142D)

Normal 8/25
Mountain Pass: Command Center (67), Satellite Uplink (74), Mountain Citadel (7x105)
Energy Required: 876 (Prestage: 246)
31 EXP, 250 Valor, Concrete

Normal 9/25
Suspicious Village: Village Hovel (4X120), Family Home (5X122)
Energy Required: 1090 (Prestage: 242)
35 EXP, PL-8 Intimidator (Grd 173A/110D)

Normal 10/25
Trafficker Base: Personnel Carrier (2x76), Large Bunker (3x80), Battle Tank (3x84), Heavy Bomber (6x86), Supply Depot (3x74)
Energy Required: 1412 (Prestage:400)
$20,000, 39 Exp, Concrete

Normal 11/25
Docks: Docks Warehouse (5x140), Dry Dock (8x132)
Energy Required: 1756 (Prestage: 272)
43 EXP, Battle Crasher, (Inf 215A/165D)

Normal 12/25
Boneyard: Wrecked APC (3x122), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 2090 (Prestage: 494)
400 Valor, 47 EXP, Concrete

Normal 13/25
Marketplace: Village Market (3x124), Carpet Shop (3x132), Car Repair Shop (5x154), Market Square (4x145), Local Market (2x118),
Energy Required: 2354 (Prestage: 673)
51 EXP, Bluefin Carrier, (Sea 236A/195D)

Normal 14/25
Drop Site: Sandbag Bunker (3x145), Supply Depot (3x170), Communication Center (10x160)
Energy Required: 2545 (Prestage: 475)
$25,000, 55 EXP, Concrete

Normal 15/25
Oil Refinery Plant: Hydrotreater (3x144), Refinery Warehouse (3x170), Commando Captain (10x178)
Energy Required: 2722 (Prestage: 492)
59 EXP, Barnacle Chopper, (Air 269A/208D)

Normal 16/25
Emir Island: Tug Boat (3x152), Gun Truck (4x172), Luxury Villa (4x125), Minaret (6x184), Sneering Grunt (2x160)
Energy Required: 3068 (Prestage: 793)
63 EXP, Ambush APC, (Grd 304A/296D)

Normal 17/25:
High Mountain Village: Mud Brick Hut (3x156), Satellite Uplink (4x195), The Doctor (11x186)
Energy Required: 3294 (Prestage: 537)
550 Valor, 67 EXP, Concrete

Normal 18/25
Train Station: Freight Car (4x174), Passenger Caboose (103), Passenger Car (137), Ukrainian Operative (3x156), Comrade Yaroshenko (11x194)
Energy Required: 3538 (Prestage: )
$50,000, 71 EXP, Concrete

Normal 19/25
Trident Beachhead: Torpedo Boat (5x220), Ballistic Missile Sub (3x175), Nuclear Submarine (8x270)
Energy Required: 3785 (Prestage: 665)
75 EXP, Warship Zabrze, (Sea, 446A/446D)

Normal 20/25
Historic District: National Museum (3x150), Military Monument (4x167), Wild-Eyed Jihadist (3x194), Religious Fanatic (2x172), Cleric Musa (11x204)
Energy Required: 4288 (Prestage: 887)
79 EXP, 700 Valor, EXP, Concrete

Normal 21/25
Insurgent Block: Residential Building (114), Small Restaurant (152), Blown Up Car (2x175), Professor Pandemic (3x170), Destroyed Car (4x234), Damaged Complex (8x300)
Energy Required: 4462 (Prestage: 1145)
83 EXP, PL Special Force, (Inf 682A/564D)

Normal 22/25
Insurgent Block: Damaged 4x4 (3x225), Housing Complex (5x252), Guerrilla Commander (12x233)
Energy Required: 4731 (Prestage: 710)
87 EXP, White Tailed Eagle, (Air 1031A/883D)

Normal 23/25
Bomb Maker Compound: Shifty Demolitionist (124), Hardened Gunman (3x202), Cargo Truck (4x250), Battle Tank (5x272), Sandbag Bunker (6x318)
Energy Required: 4998 (Prestage: 1166)
$100,000, 91 EXP, Concrete

Normal 24/25
Bomb Maker Compound: Ruarc MacKenna (2x180), Castle Birr (3x242), Bomb Factory (4x276), Seamus McTaggart (13x244)
Energy Required: 5362 (Prestage: 944)
95 EXP, 1000 Valor, Concrete

Normal 25/25
Naval Battle: Combat Boat (145), Torpedo Boat (4x280), Raider Boat (3x215), Cargo Boat (2x154), Drilling Rig (3x158), Cruiser (2x162), Nuclear Submarine (4x340), Battleship (5x318)
Energy Required: 5966 (Prestage: 1772)
99 EXP, Psyche T-90, (Grd 1935A/1512D)

PRESTIGE Level (leaving in the Prestage since some attacks are different)

Prestige 1/35
Enemy Outpost: SAM Launcher (20), Turret (16), Ruined Fighter Plane (10)
Energy Required: 46, Total:46
$10,000, 5XP, Concrete

Prestige 2/35:
Enemy Outpost: Installation Sentry (19), Jungle Trooper (14), Missile Officer (16), Flak Technician (18)
Energy Required: 67, Total:113
10XP, Eider Gunship, (Air 125A/72D)

Prestige 3/35
Enemy Outpost: Jungle Rifleman (11), Heavy Gunner Troop (13), Battle Tank (3x23)
Energy Required: 93 (Prestage: 47), Total:206
15XP, 200 Valor, Concrete

Prestige 4/35
Attack Site: Apartment Building (37), War-Torn Building (36) , Battered Building (2x50)
Energy Required: 173 (Prestage: 109), Total:379
20XP, ORP Hovercraft, (Sea 129A/169D)

No sense in repeating, see Post #3 from Pelle P (page 1) for the rest.

Generik79
06-24-2013, 07:34 PM
Thank u. U mean energy regeneration. Not health. Health has nothing to do with the Ltq.

Auspex
06-24-2013, 07:59 PM
Thank you Pelle for all the effort good to see someone doing this still.

Tarasonis
06-25-2013, 02:03 AM
I really appreciate you guys continuing this
and I also thank you for putting the building requirements!

robilco
06-25-2013, 04:25 AM
No bonus items is a jip

Dansgek
06-25-2013, 04:31 AM
In normal mode you have the wrong damaged complex mentioned. Should be the 8x300

Navy Mike
06-25-2013, 05:17 AM
Thanks, man help a lot !!!!!!!!!

keeskiller
06-25-2013, 06:12 AM
allmost finished normal mode..

thnx a lot, now i can calculate how far i will go in prestige mode ;)

thanks ahead for the next LTQ!!! did a nice job guys

Eyemdakiller
06-25-2013, 07:35 AM
thanks, did it myself before seing this

/pelle p


How do I edit the spreadsheet? It's read only...

Web323
06-25-2013, 08:50 AM
How do I edit the spreadsheet? It's read only...

Save it and you will be able to edit

Bndawgs
06-25-2013, 09:17 AM
anyone else have some of their pre-staged missions reset prior to this ltq? I had everything pre-staged up through trident and now about 50% of it has been reset. I'm on android so I'm sure they did something to mess it up.


thanks for the writeups and hard work though.

larrydavid
06-25-2013, 10:35 AM
My total prestaging calculations differ quite a bit from the original post.
Prestige mode prestaging total energy saved: 106213

ProCision
06-25-2013, 10:39 AM
anyone else have some of their pre-staged missions reset prior to this ltq? I had everything pre-staged up through trident and now about 50% of it has been reset. I'm on android so I'm sure they did something to mess it up.


thanks for the writeups and hard work though.

some not much. android also..

Web323
06-25-2013, 11:01 AM
anyone else have some of their pre-staged missions reset prior to this ltq? I had everything pre-staged up through trident and now about 50% of it has been reset. I'm on android so I'm sure they did something to mess it up.


thanks for the writeups and hard work though.

Right about the same time the stats went down 20K

Cmdr_Vessery
06-25-2013, 12:29 PM
Anybody seeing this, on lv21 at Insurgent Block, and the yellow flags are not showing on the targets required to complete the quest... Just started when I went to this level to check targets.

weird..

TW Turtle55555
06-25-2013, 12:58 PM
Anybody seeing this, on lv21 at Insurgent Block, and the yellow flags are not showing on the targets required to complete the quest... Just started when I went to this level to check targets.

weird..

On my phone, yellow flags are for the normal map requirements, green are for the LTQs

damian
06-25-2013, 01:01 PM
building requirements are incorrect, maybe they are just for normal

but they are incorrect for prestige

not sure exactly whats needed but you need a minimum of lvl9 war factory and lvl8 airfield for prestige

Cmdr_Vessery
06-25-2013, 01:07 PM
On my phone, yellow flags are for the normal map requirements, green are for the LTQs

Yeah, sorry forget to say "green", yellow flags work for map leveling, but no green for LTQ event..

Reaper*7
06-25-2013, 05:04 PM
So 1600 gold finish it through perstigue mode

marklinalexanderho
06-25-2013, 06:42 PM
ty so much for d detailed info!! i'm at 16/25 for normal now really appreciate knowing roughly how far i have left. tks loads!!!

Thlinks
06-25-2013, 10:16 PM
The energy requirements are rediculous

keeskiller
06-26-2013, 12:52 AM
units are bit of dissapointing.. and why no bonus units? Not even the final unit on prestige..

Badass action man
06-26-2013, 07:42 AM
These events aren't really worth doing. Lot of work for little reward. Make the rewards better and have more time between events. 1 per month. The tone of your forums should dictate your responses. Make your customers happy and they will spend. It's intangible the relationship but I assure you, you work for us and we will deepen your pockets.

Great job on the walk through guys, really appreciate your work.

Hivesy
06-26-2013, 08:24 AM
well done Pelle, stirling effort sir!!!!!

PoundDawg
06-26-2013, 01:22 PM
I only used 1060 Gold. Leveled up 2 Times

Grecoref
06-26-2013, 01:29 PM
Need to know if there are any more building requirments after lvl 29/35 requires barracks lvl 8

Okie
06-26-2013, 05:24 PM
Great work pelle, you forgot the doctor in:
17/35: High Mountain Village: Mud Brick Hut (3x156), Satellite Uplink (4x195)
Energy Required: 1248 (Prestage: 0), Total:20875

nkeywithdnb
06-26-2013, 06:59 PM
Those saying they did this event with 1600 gold, I am not sure how unless you have a ton of energy. I prestaged this LTQ and I have spent close to 1700 in gold and I am just now finishing level 31 prestige. I have done the math. I would have to spend another 650 gold at least to finish this LTQ. That is including leveling up and rebuilding some energy while I sleep tonight. I just don't understand how GREE can make these events soooo expensive to complete. If I finish this event, it will have costed me over $150.00. Do the math on that. And I am supposed to spend some gold for the WD Event. Is there a form I can fill out for low income. I love the game GREE, just wish I could afford the fun.

luke8989
06-26-2013, 08:48 PM
Airfield Level 8 (Comanche Helicopter) required at 32/35.

pelle plutt
06-27-2013, 02:10 AM
Airfield Level 8 (Comanche Helicopter) required at 32/35.

thx, updated

pelle plutt
06-27-2013, 02:11 AM
Great work pelle, you forgot the doctor in:
17/35: High Mountain Village: Mud Brick Hut (3x156), Satellite Uplink (4x195)
Energy Required: 1248 (Prestage: 0), Total:20875

thx, updated

pelle plutt
06-27-2013, 02:13 AM
Those saying they did this event with 1600 gold, I am not sure how unless you have a ton of energy. I prestaged this LTQ and I have spent close to 1700 in gold and I am just now finishing level 31 prestige. I have done the math. I would have to spend another 650 gold at least to finish this LTQ. That is including leveling up and rebuilding some energy while I sleep tonight. I just don't understand how GREE can make these events soooo expensive to complete. If I finish this event, it will have costed me over $150.00. Do the math on that. And I am supposed to spend some gold for the WD Event. Is there a form I can fill out for low income. I love the game GREE, just wish I could afford the fun.

I did it with 1600 gold, hope you arent calling me a liar =) (i have 3300 energy + did one lvl up)

+ do the math, you need around 80k energy if you have it fully staged, 80k energy=1600 gold, you must have missed a ton of stuff, or had that bug when prestaged mission reverts to 0

RedCloud
06-27-2013, 05:16 AM
Thanks for your efforts on this guys. It's a BIG help.

luke8989
06-27-2013, 07:57 AM
War Factory Level 9 (Mobile Artillery) required at 32/35.

jjm521
06-27-2013, 01:08 PM
I guess with so many people quitting the game or cutting back on gold purchases, they have to do what they have to do to get more money from everyone still trying to finish these, but its getting really friggin stupid now. If you didnt prestage this one, youd be lucky to finish normal mode without spending a ton of gold. Good job greeD, keep pushing more of us away. Hey maybe have 3 events going simultaneously. Oh wait....

Snipe
06-27-2013, 01:11 PM
Thanks guys. This is really helpful - your work is appreciated!

gen tso
06-27-2013, 02:22 PM
Level 9 war factory required 32/35 mobile artillery...

nkeywithdnb
06-28-2013, 03:48 AM
I was not fully staged. I started from the easiest map and took every target to one hit away from complete. This was the first LTQ I have finished and my first staging. I now know to focus on the bosses and how far I should be staging. I will be better prepared next month. I spent around 2200 in gold to finish. Not calling you a liar, just seeing a lot of post about people completing this mission for 1600 and figured I would give it a shot. Well $150 later, I finished. Cost me to much for a game if you ask me. I really enjoy this game but not at $150 to $200. I will be another one of those players that cuts back on the gold spending. I am now at around 2550 for energy so I hope to be in a better situation next LTQ.





I did it with 1600 gold, hope you arent calling me a liar =) (i have 3300 energy + did one lvl up)

+ do the math, you need around 80k energy if you have it fully staged, 80k energy=1600 gold, you must have missed a ton of stuff, or had that bug when prestaged mission reverts to 0

Gambit12
06-28-2013, 12:41 PM
30/35: Steel Plant: Iron Mine (4x220), Factory (6x276), Redneck Gunman (200), Crazed Smelter (3x225), The Foreman (14x280)
Energy Required: 7331 (Prestage: 6130), Total:90367
150XP, X-31 Chopin, Air, (1866/1637)

31/35: Government Area: Recruitment Facility (5x240), Battle Tank (4x256), Ace Commando (3x224), Zuma Mbeki (3x310), Brigadier Rustovich (14x272)
Energy Required: 7634 (Prestage: 6332), Total:98001
155XP, 150000$, Concrete,

32/35: DMZ: Rocket Launcher (3x246), Guard Tower (220), Sandbag Bunker (6x390), Patrol Vehicle (5x327), Armored Truck (3x338), Holding Cell (4x258), Grimy Soldier (184), Wary Infiltrator (3x308), Dirty Sniper (4x296)
Energy Required: 9271 (Prestage: 6704), Total:107272
160XP, Grand Shooter, Infantry, (2234/1920)

33/35: Natural Gas Facility: LNG Terminal (5x275), Personnel Carrier (7x300), Littoral Combat Ship (15x310)
Energy Required: 8125 (Prestage: 7240), Total:115397
165XP, Whale 22F-7, Sea, (2478/2707)

34/35: Hu Metropolis: Damaged Complex (2x250), Battle Tank (5x350), Personnel Carrier (4x376), Wing Xi (200), Mack Durton (2x182), Captain Hail (3x270), Commander Hai Wok (15x318)
Energy Required: 9898 (Prestage: 7952), Total:125295
170XP, 1500 Valor, Concrete,

35/35: Capital Prefecture: Prefecture Tower (2x246), Train Station (6x340), Railroad Substation (2x305), Telephone Exchange (3x245), Sweaty Otaku (3x280), Permed Bosozoku (4x260), Kazehiko Kamizuchi (16x344)
Energy Required: 11261 (Prestage: 9241), Total:136556
175XP, Cassandra PT-76, Ground, (4236/3650)

This would be my last LTQ cause is not worth your bucks than Boss event.