Harvey Guo
05-07-2013, 12:22 PM
I'm pretty interested in damages between different armors, and participated into the discussion about do new armors really better than old armors etc.
Although in the real fight, the situation may complex, thus sometimes there does have a chance that old armors can still beat new armors, but most of time in the overall situation, new armors DO slightly better than old armors or their substitutions.
The reason would be simple.
1) Better stats
2) Released later by GREE
Although someone may still believe that real fights are complex, but I would say in the complex fight the old one may have a chance to win, but the new one may get higher chances to win, both of us cannot be sure about that. Thus we should focus on the stats. And if the new armor, in the overall situation (not whole situation), not better than old ones, I believe there is no need to exist, no need for GREE to release them later.
I've keep observing the damages between different knights, but mainly focus on the Main knights fight. However, few days ago, zhy shared an interesting data of new/old armors, and that really prove something.
From his observation, in both Followers' fight, Regalia+ can 1 shot with special attack or simple attack with critical hit Dark prince+, but Dark prince+ cannot 1 shot Regalia+.
That's pretty interesting. Why does this happen?
Since these data between these two armors not big different, I may guess
1)Regalia+ may just be able to kill Dark prince+, or
2)Dark Prince+ may just need a little bit damage to reach the 1 shot
Thus I just check it in the arena, and lucky enough to get that record, that's
Regalia+ vs Dark Prince+ 313 vs 303
Thus for both *1.5 that's 469.5 vs 454.5 (lv100 followers have 455 hp)
BUT some one may say there is NO dot in the game, if the data is correct, that should be 470 vs 455 in the game, which means Dark prince+ CAN 1 shot, but why it couldn't???
I have the same confusion before, but since I observed the damage from the enemy, I found the answer.
In the Haunted Citadel, Epic stage, the red dragon can give my main knight 22 damage, but when it uses critical attack during the simple attack, the damage becomes 34! (not 22*1.5=33), why? Because the damage is not exactly 22, but between 22.0 to 22.4 (not enough to 22.50, otherwise the damage would be 23), thus if we use 22.4 (for example), the critical damage would be 22.4*1.5=33.6=34
Now we can see that's why Dark prince+ cannot one hit, because the original damage it gives to Regalia+ is not exactly 303, but between 302.5 to 302.9 thus the critical damage or special attack damage would be 454.35=454, just 1hp left............LOL
This 1hp in the real fight may directly change the whole result.
For the rest, I would share some data between armors and knights, maybe useful maybe useless, just for fun:)
Main knights fight:
Swamp Shaman Robe+ vs Deep Dragon Mail+ 120 damage vs 124 damage
Dark Prince+ vs Regalia+ 306 damage vs 308 damage
Regalia+ vs Aegis+ 213 damage vs 224 damage (Insane!!!)
ETC. (I will update new damage data between different armors and knights)
For clearing stages, from Haunted Citadel, Epic stage, Red dragons (most common enemy) give:
Swamp shaman robe+ main knight 24 damage
Swamp shaman robe+ followers 26? damage
Deep dragon main+ main knight 22 damage
Deep dragon main+ followers 24 damage
Infernal+ main knight 26? damage
Infernal+ follower 28? damage
For ?, based on my memory, should be correct, but need to be double checked and confirmed. This although meaningless, but may help some people who wanna improve their farming efficiency.
If you're interested in the damage too, free feel to post the data from your observations, cheers:)
Although in the real fight, the situation may complex, thus sometimes there does have a chance that old armors can still beat new armors, but most of time in the overall situation, new armors DO slightly better than old armors or their substitutions.
The reason would be simple.
1) Better stats
2) Released later by GREE
Although someone may still believe that real fights are complex, but I would say in the complex fight the old one may have a chance to win, but the new one may get higher chances to win, both of us cannot be sure about that. Thus we should focus on the stats. And if the new armor, in the overall situation (not whole situation), not better than old ones, I believe there is no need to exist, no need for GREE to release them later.
I've keep observing the damages between different knights, but mainly focus on the Main knights fight. However, few days ago, zhy shared an interesting data of new/old armors, and that really prove something.
From his observation, in both Followers' fight, Regalia+ can 1 shot with special attack or simple attack with critical hit Dark prince+, but Dark prince+ cannot 1 shot Regalia+.
That's pretty interesting. Why does this happen?
Since these data between these two armors not big different, I may guess
1)Regalia+ may just be able to kill Dark prince+, or
2)Dark Prince+ may just need a little bit damage to reach the 1 shot
Thus I just check it in the arena, and lucky enough to get that record, that's
Regalia+ vs Dark Prince+ 313 vs 303
Thus for both *1.5 that's 469.5 vs 454.5 (lv100 followers have 455 hp)
BUT some one may say there is NO dot in the game, if the data is correct, that should be 470 vs 455 in the game, which means Dark prince+ CAN 1 shot, but why it couldn't???
I have the same confusion before, but since I observed the damage from the enemy, I found the answer.
In the Haunted Citadel, Epic stage, the red dragon can give my main knight 22 damage, but when it uses critical attack during the simple attack, the damage becomes 34! (not 22*1.5=33), why? Because the damage is not exactly 22, but between 22.0 to 22.4 (not enough to 22.50, otherwise the damage would be 23), thus if we use 22.4 (for example), the critical damage would be 22.4*1.5=33.6=34
Now we can see that's why Dark prince+ cannot one hit, because the original damage it gives to Regalia+ is not exactly 303, but between 302.5 to 302.9 thus the critical damage or special attack damage would be 454.35=454, just 1hp left............LOL
This 1hp in the real fight may directly change the whole result.
For the rest, I would share some data between armors and knights, maybe useful maybe useless, just for fun:)
Main knights fight:
Swamp Shaman Robe+ vs Deep Dragon Mail+ 120 damage vs 124 damage
Dark Prince+ vs Regalia+ 306 damage vs 308 damage
Regalia+ vs Aegis+ 213 damage vs 224 damage (Insane!!!)
ETC. (I will update new damage data between different armors and knights)
For clearing stages, from Haunted Citadel, Epic stage, Red dragons (most common enemy) give:
Swamp shaman robe+ main knight 24 damage
Swamp shaman robe+ followers 26? damage
Deep dragon main+ main knight 22 damage
Deep dragon main+ followers 24 damage
Infernal+ main knight 26? damage
Infernal+ follower 28? damage
For ?, based on my memory, should be correct, but need to be double checked and confirmed. This although meaningless, but may help some people who wanna improve their farming efficiency.
If you're interested in the damage too, free feel to post the data from your observations, cheers:)