The_Legend_Shall_Live_On
05-04-2013, 12:59 AM
Since the guild wars have come out, it can add a new style of play into the mix of KA.
Right now, there's a definite sequence of events: LTQ, "box" event, Boss event, "box" event, then Guild War. LTE's are tied in to most.
So, what about the the idea of a Cooperative Guild Event?
Let me know what you think. Vote "yes" or "no" to this general idea as I describe below.
Guild Quest
The idea behind a Guild Quest is very much the same behind the current LTE's that have you collect unique units that after having gotten them all, award you with a high or very high stat unit. Such is the case with some boss events and some "box" events.
In this case, it is a Guild Quest, where you have to kill certain mobs in designated maps and collect items to complete a certain set. They could be loot items of no value or "defeat a certain PvE mob 'x' number of times until it drops 'x' weapon or armor piece".
Taking the loot drop mentioned above as an example: Kill a certain mob in a designated map until you collect 50 pieces of crystal. Each member that kills a mob and gets a piece of crystal, it goes into the same pile for the guild. So "Pete" kills and collects 5; Joe kills and collects 6; Mark kills and collects 4; Sue kills and collects 5. And so on.
Now that 50 have been collected, each guild member receives a Crystal Helmet, army gear, with a certain value.
Then you have to go out and collect 75 pieces, which rewards the guild members each with a Crystal Chest Plate, again army gear, at a certain, higher value. Then 100 pieces and the reward is a Crystal Shield at a certain, but again higher value.
And so on. Could also be with units: collect certain loot items, like the above idea, which then awards you with certain units.
Guild Boss Events
There could also be a Guild Boss event where you "trigger" a boss that has an unbelievable amount of health, that you have to defeat as a guild within an hour (two at most) before it escapes. But with this LTE, it would not only be winning "ok" to "great" units, but also gold going directly into the guild vault (ex: 150k per boss defeated). Defeat 20 bosses in total, win 'x' unit that has [high stats] and 5m gold.
The boss event would use health, just like the current boss events, where you can get in 3 hits, wait a minute, 2 more, then wait for refill OR use 10 gems for refill.
The above are two general ideas; the main concept here is:
What do you say about cooperative guild events, giving each guild a chance to work together within their own guild to win units, weapons, armor and gold for their guild members and guild?
If the sequence of events is kept the same, this type of event could be added right after the Boss events, so as to put the gold you win to use within the guild, but not have back-to-back guild events (Guild War then Guild Event or visa versa).
Yes or No votes with comments or suggestions. Thanks!
I'll leave it here for one week. Once closed, I'll send the results to CJ.
Right now, there's a definite sequence of events: LTQ, "box" event, Boss event, "box" event, then Guild War. LTE's are tied in to most.
So, what about the the idea of a Cooperative Guild Event?
Let me know what you think. Vote "yes" or "no" to this general idea as I describe below.
Guild Quest
The idea behind a Guild Quest is very much the same behind the current LTE's that have you collect unique units that after having gotten them all, award you with a high or very high stat unit. Such is the case with some boss events and some "box" events.
In this case, it is a Guild Quest, where you have to kill certain mobs in designated maps and collect items to complete a certain set. They could be loot items of no value or "defeat a certain PvE mob 'x' number of times until it drops 'x' weapon or armor piece".
Taking the loot drop mentioned above as an example: Kill a certain mob in a designated map until you collect 50 pieces of crystal. Each member that kills a mob and gets a piece of crystal, it goes into the same pile for the guild. So "Pete" kills and collects 5; Joe kills and collects 6; Mark kills and collects 4; Sue kills and collects 5. And so on.
Now that 50 have been collected, each guild member receives a Crystal Helmet, army gear, with a certain value.
Then you have to go out and collect 75 pieces, which rewards the guild members each with a Crystal Chest Plate, again army gear, at a certain, higher value. Then 100 pieces and the reward is a Crystal Shield at a certain, but again higher value.
And so on. Could also be with units: collect certain loot items, like the above idea, which then awards you with certain units.
Guild Boss Events
There could also be a Guild Boss event where you "trigger" a boss that has an unbelievable amount of health, that you have to defeat as a guild within an hour (two at most) before it escapes. But with this LTE, it would not only be winning "ok" to "great" units, but also gold going directly into the guild vault (ex: 150k per boss defeated). Defeat 20 bosses in total, win 'x' unit that has [high stats] and 5m gold.
The boss event would use health, just like the current boss events, where you can get in 3 hits, wait a minute, 2 more, then wait for refill OR use 10 gems for refill.
The above are two general ideas; the main concept here is:
What do you say about cooperative guild events, giving each guild a chance to work together within their own guild to win units, weapons, armor and gold for their guild members and guild?
If the sequence of events is kept the same, this type of event could be added right after the Boss events, so as to put the gold you win to use within the guild, but not have back-to-back guild events (Guild War then Guild Event or visa versa).
Yes or No votes with comments or suggestions. Thanks!
I'll leave it here for one week. Once closed, I'll send the results to CJ.