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RadLonghammer
04-24-2013, 09:27 AM
Fellow Knights;

I did something last night that I wouldn't recommend anyone do. I leveled a Silver Star, Uncommon Mono Armor (Wing Warrior) all the way to the max using only one (and two in the later stages) Basic Air Armors at a time.

I did this for a reason, though. I wanted a better understanding of exactly how armor levels. We all know that armor levels more slowly as it approaches its maximum level, and those of us who use the spreadsheet know that Uncommon Monos (and Nemesis) achieve their max stats when given a total of 194 Enhancement Points (EP). To the best of my knowledge, however, no one has taken the time to break down the specifics of exactly what it takes to each level.

Let me share what I found. I'll first state the Level Jump (1-2, 2-3, 3-4, etc.). Next I'll state the EP required. Then, I'll state the total cumulative EP used up to that level. Finally, I'll state the ammount of gold (per slot) needed to enhance upward from that level.


1-2 4 EP 4 tot EP (150 gold)
2-3 4 EP 8 tot EP (200 gold)
3-4 4 EP 12 tot EP (250 gold)
4-5 4 EP 16 tot EP (300 gold)
---------------------------------------------
5-6 5 EP 21 tot EP (350 gold) *4 Matching Basics gets you here.
6-7 5 EP 26 tot EP (400 gold)
7-8 5 EP 31 tot EP (450 gold)
8-9 5 EP 36 tot EP (500 gold)
9-10 5 EP 41 tot EP (550 gold) *4 Matching Uncommon Monos get you here.
---------------------------------------------
10-11 6 EP 47 tot EP (600 gold)
11-12 6 EP 53 tot EP (700 gold)
12-13 6 EP 59 tot EP (800 gold)
13-14 6 EP 65 tot EP (1000 gold)
14-15 6 EP 71 tot EP (1100 gold)
---------------------------------------------
15-16 7 EP 78 tot EP (1200 gold)
16-17 7 EP 85 tot EP (1300 gold)
17-18 7 EP 92 tot EP (1400 gold) *4 Matching Snakeskins gets you here.
18-19 7 EP 99 tot EP (1500 gold)
19-20 7 EP 106 tot EP (1600 gold)
---------------------------------------------
20-21 8 EP 114 tot EP (1700 gold)
21-22 8 EP 122 tot EP (1800 gold)
22-23 8 EP 130 tot EP (1900 gold)
23-24 8 EP 138 tot EP (2000 gold)
---------------------------------------------
24-25 9 EP 147 tot EP (2250 gold)
25-26 9 EP 156 tot EP (2500 gold)
26-27 9 EP 165 tot EP (2750 gold)
27-28 9 EP 174 tot EP (3000 gold)
---------------------------------------------
28-29 10 EP 184 tot EP (3250 gold)
29-30 10 EP 194 tot EP (3500 gold)


Obviously, I can't guarantee 100% accuracy of the above, as the data collection is imperfect. With that tiny little level bar, anytime I noted (in my research) that an enhancement took me to level 18.15, anything to the right of the decimal is my best guess.

Still, I think this is pretty darned close to dead on.

I think it's worth noting that beyond Lvl 20, the speed at which the increases happen begins to accelerate. We can logically predict that the same would be the case in higher (L50, L70) armors.

I'm certainly not going to spend the piles of gold it would take to create a similar chart for the L50s and L70s, but I AM going to take note of all my further enhancing activities (how many levels I gained for how many EP) and see if I can't apply the info to what we've learned above, and perhaps suss out accurate leveling charts for the 50s and 70s.

I hope that anyone else doing the same will post their results in this thread. Perhaps we can work together to compile enough data to get an accurate read on things.

Harvey Guo
04-24-2013, 09:35 AM
Nice thread, I will try to use 4 2stars armors to make the next nemesis directly to the max! That must be cool, I will post a picture then:)

Justice711
04-24-2013, 09:44 AM
Haha.. Too rich for my blood...

Raistmar
04-24-2013, 10:18 AM
Wow for one person to do so much work, it's amazing.

600RR
04-24-2013, 11:49 AM
Awesome job on the research, I was actually wandering how these works today at work, so glad you spent the money and not me I must say!

Thanks a bunch man!

Slevinn
04-25-2013, 12:22 AM
Another proof that we have a great growing communitiy here. Great job RadLonghammer.

Catastr0phy
04-25-2013, 01:27 AM
Radlong made some huge contributions already by figuring out and writing down data. We need to sticky some things of him i guess xD

Keymoe
04-25-2013, 02:53 AM
Nice. I would contribute but I can't count for **** as my bar always starts somewhat a quarter of the way to full and the it takes 2 enhancements of full snakeskin to upgrade the armour I'm working on enhancing right now. (Lv.68 Sky Guardian)

Eloade
04-26-2013, 01:50 AM
Two question :

First, i'm lvl 63 & farm snakskin for upgrade but i try too loot stars fusion or key, my question, what level you farm, normal ? mighty ? valor ? etc...

The second ^^ where can i edit à signature for my post lol ? :D

RadLonghammer
04-26-2013, 06:35 AM
Nice. I would contribute but I can't count for **** as my bar always starts somewhat a quarter of the way to full and the it takes 2 enhancements of full snakeskin to upgrade the armour I'm working on enhancing right now. (Lv.68 Sky Guardian)

Keymoe,

You actually HAVE contributed. That's useful information.

If your status bar started at 25% when you were at level 67, and two full (4x) Snakeskin enhancements brought you to Level 68.25 (quarter of the bar full again), you've gained approximately one full level for 8 snakeskins. Since we know that Sky Guardian(Spirit/Air) and Snakeskin (Earth/Water) don't share any enhancement points, we know that each Snake was worth 20 enhancement points, and that 8 x 20 = 160.

So, you've shared with us that leveling your Sky Guardian (a L70) armor, from L 67-68 required approximately 160 EP.

That's useful info, and the more people that are willing to note an share that information, the faster we can gain a full understanding of how various categories of armors level, and what it takes to get them there!

Thanks!

Mike Stanley
04-28-2013, 02:42 PM
I don't have a lot of good friends so if you guys could help a lot if you sent me a friend request I need help trying to get past the sunken carrack, and also what level does a 4 star armor have to be to get full evolution thanks I'm a noob

XBB-CYW-FZB

Keymoe
04-28-2013, 03:02 PM
I don't have a lot of good friends so if you guys could help a lot if you sent me a friend request I need help trying to get past the sunken carrack, and also what level does a 4 star armor have to be to get full evolution thanks I'm a noob

XBB-CYW-FZB

You lost?
+ Lv.35

Vigorous
04-29-2013, 07:49 AM
This thread helped tons! Thanks. Can't beleive how fast you can lvl nem

RadLonghammer
04-29-2013, 09:36 AM
This thread helped tons! Thanks. Can't beleive how fast you can lvl nem

Thanks man. Appreciate the props!

RadLonghammer
05-03-2013, 04:44 AM
Harvey took some pretty thorough notes while leveling a four star legendary armor to the max. Here's what he found. Be sure to thank Harvey Guo, as it's his research, not mine:



ENHANCEMENT HISTORY RECORD

EP LEVELING UP PROCESS

096 lv01-lv06(about 06.92)
096 lv06-lv10(about 10.05)
096 lv10-lv12(about 12.50)
098 lv12-lv14(about 14.70)
200 lv14-lv18(about 18.70)
191 lv18-lv22(about 22.10)
200 lv22-lv25(about 25.35)
200 lv25-lv28(about 28.35)
200 lv28-lv31(about 31.20)
200 lv31-lv33(about 33.95)
200 lv33-lv36(about 36.50)
200 lv36-lv39(about 39.00)
200 lv39-lv41(about 41.40)
200 lv41-lv43(about 43.75)
200 lv43-lv46(about 46.00)
200 lv46-lv48(about 48.18)
200 lv48-lv50(about 50.33)
200 lv50-lv52(about 52.40)
201 lv52-lv54(about 54.42)
200 lv54-lv56(about 56.40)
200 lv56-lv58(about 58.30)
219 lv58-lv60(about 60.40)
200 lv60-lv62(about 62.23)
200 lv62-lv64(about 64.05)
200 lv64-lv65(about 65.85)
442 lv65-lv69(about 69.70)
041 lv69-lv70(Done!)


SUMMARY:


Material Armor Gained Though:

1) Dark Prince Chest
2) Enhance chest
3) Boss rewards
4) Old stored armors
5) FUSION (Main part, always using base earth&fire=Volcanic Mantle,50EP each)


Total TIME Consumed: 180 mins/3 hours

Total GOLDS Consumed: Approximately 2,933,300 GOLDS (2,000,000 fusion cost+933,300 enhancement cost)

Total FUSION STONES Consumed: 80

Total EP (Enhancement Point) Needed For Legendary Armor: 5,080 EP


THE END THX 4 WATCHING :cool:

csluyuan
05-05-2013, 12:45 AM
You are in too great, I would like to thank the research report.Thank you

Marcial1234
05-05-2013, 03:00 PM
Sky Guardian+, takes about 96EP to raise 1 level in the high 40s low 50s range. Levels 48,49,50, 51, and 52 took 96EP to Level.

Wredniak2003
05-06-2013, 12:04 AM
Spectral Captain
200 EP -10.2
200 EP -15.0
200 EP -19.0
50 EP -19.95
8 EP-20.0

Rageborne Rament - 50EP took it from 19.6 to 21.05, another 156 EP got it from 21.05 to 25.9

BethMo
05-18-2013, 09:03 PM
Sky Guardian 58 takes slightly more than 96 to level -- started with an empty or near-empty bar, put 96 points (4 AA) into it, bar was about 1 pixel short of full.

Wdraizen
05-20-2013, 09:56 AM
I don't fully understand how this work, can someone please dumb it for me

Sir.
05-20-2013, 05:56 PM
Great research! I'll try and log some data for 50's tomorrow. :) Don't expect too much speed thought, I'm rather restricted on armors and cash atm.

QueenAM
05-21-2013, 12:57 AM
Hi,

May I know what is the best and fastest way to level up the armors? I have been spending a lot of time and gold upgrading my armors, but it is fruitless :(

deathexe
05-21-2013, 01:03 AM
Hi,

May I know what is the best and fastest way to level up the armors? I have been spending a lot of time and gold upgrading my armors, but it is fruitless :(

The fastest way would be to fuse two basic armors together to get 50ep armors and then use them to enchance. However, that's probably the most expensive way (at least 105 000 gold Everytime you enchance with four armors). Snakeskins are usually a good alternative though.

QueenAM
05-21-2013, 10:23 PM
The fastest way would be to fuse two basic armors together to get 50ep armors and then use them to enchance. However, that's probably the most expensive way (at least 105 000 gold Everytime you enchance with four armors). Snakeskins are usually a good alternative though.

Thanks!! Should I upgrade the basic armors to level 30 before fusing?

RockLee
05-21-2013, 11:39 PM
Thanks!! Should I upgrade the basic armors to level 30 before fusing?

If you are at lower levels (below 40s), it is a good idea to do so. 2 benefits, If you happen to get a lvl50 armor, you can start leveling it from lvl 30 onwards. Secondly, you can unlock the +version of the armor with crafting the first set when you level it from lvl 30 onwards. It will provide a fairly strong armor for you in a shorter time which is beneficial for the lower levels.

Cheers =)

deathexe
05-21-2013, 11:46 PM
If you are at lower levels (below 40s), it is a good idea to do so. 2 benefits, If you happen to get a lvl50 armor, you can start leveling it from lvl 30 onwards. Secondly, you can unlock the +version of the armor with crafting the first set when you level it from lvl 30 onwards. It will provide a fairly strong armor for you in a shorter time which is beneficial for the lower levels.

Cheers =)

There isn't much point getting the normal level 50 armor to 30 since the +version unlocks at 15 though. It'll probably still be better to fuse level 1 basics together.

Keymoe
05-22-2013, 01:30 AM
Thanks!! Should I upgrade the basic armors to level 30 before fusing?

No. _

Eunuchorn
05-22-2013, 02:12 PM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpsca8eae54.png

This was from (1) lvl.30 Air nemesis

Keymoe
05-22-2013, 02:53 PM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpsca8eae54.png

This was from (1) lvl.30 Air nemesis
The fuçks up with your number of fusion stones? Waiting till + fuses are a thing?

Jrodigy
05-22-2013, 08:04 PM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpsca8eae54.png

This was from (1) lvl.30 Air nemesis
You know at first, the armour alone got me wet, but then when i saw your fusion stones, i got even more wet.
Da hell man, im always at 0-5 fusion stones and this guys rackin them by the hundred lol

Slevinn
05-22-2013, 10:20 PM
You know at first, the armour alone got me wet, but then when i saw your fusion stones, i got even more wet.
Da hell man, im always at 0-5 fusion stones and this guys rackin them by the hundred lol

INB4 big enhancement chest lover

QueenAM
05-22-2013, 10:22 PM
Thanks for your help!! appreciate it.

Another Qs, which level do I unlock the + version of the armor I get from the weekly boss? My armor is levl 30/70, but no + version yet :(

Heapy
05-22-2013, 10:22 PM
Thanks for your help!! appreciate it.

Another Qs, which level do I unlock the + version of the armor I get from the weekly boss? My armor is levl 30/70, but no + version yet :(

That would be lvl 35

Slevinn
05-22-2013, 10:35 PM
Thanks for your help!! appreciate it.

Another Qs, which level do I unlock the + version of the armor I get from the weekly boss? My armor is levl 30/70, but no + version yet :(

Please ask questions in the question thread

Adagio
05-23-2013, 02:21 PM
About how many snakeskin armors would it take to max out a crius armor? Should I just use silvers star monos instead?

Annilihator
05-24-2013, 10:03 PM
Yay! A fusion stone!
http://i1296.photobucket.com/albums/ag20/Annilihator/image_zps13881567.png (http://s1296.photobucket.com/user/Annilihator/media/image_zps13881567.png.html)

http://i1296.photobucket.com/albums/ag20/Annilihator/image_zps46b45a73.png (http://s1296.photobucket.com/user/Annilihator/media/image_zps46b45a73.png.html)
Fail no cash

GCSpyder
05-24-2013, 10:48 PM
Fail no cash

You need a loan, badly....

Annilihator
05-25-2013, 02:33 AM
Dunno if this helps or not (was all level 1 snake)
http://i1296.photobucket.com/albums/ag20/Annilihator/image_zps1773a8fd.jpg (http://s1296.photobucket.com/user/Annilihator/media/image_zps1773a8fd.jpg.html)

http://i1296.photobucket.com/albums/ag20/Annilihator/image_zpsb4d72089.jpg (http://s1296.photobucket.com/user/Annilihator/media/image_zpsb4d72089.jpg.html)

Eunuchorn
05-25-2013, 02:40 AM
About how many snakeskin armors would it take to max out a crius armor? Should I just use silvers star monos instead?

I would use a mix of the two. Or combine basics for 50 EP armors. Join our Line Messenger App chat. Lots of K&D players. There's a list of armors that combine into 50 EP on our message board

Oh, I almost forgot:
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zps9e784488.png

Genocide788
05-25-2013, 03:12 AM
About how many snakeskin armors would it take to max out a crius armor? Should I just use silvers star monos instead?
I'd make a guess and say that you're at your lower levels and not much cash to play around with like me. I used a combination of both, Built 3 armorsmiths. I crafted basic earth armors when i could check in every 5 mins and switch to stonescales when i was at work and couldn't check in as often. I'd say i lvled it up to 20 before using snakeskin. Farming Snakeskin can really be such a chore. I've gained about 15 lvls alone from farming snake skin from between lvl 20-lvl 4x

Adagio
05-25-2013, 03:38 AM
Im lvl 40 with ok armors and pretty easy for me to farm both materials

Genocide788
05-25-2013, 03:48 AM
Im lvl 40 with ok armors and pretty easy for me to farm both materials
When i say not much cash to play around with, i meant doing what some of the seniors suggested, fuse basics to produce 50ep armors and use those for enhancing.. thats gonna be a lot faster than farming snakeskin but at 25k and 1 fusion stone per fuse, i'll stick to farming snakes for now.

Sir.
05-25-2013, 06:44 AM
Yay! A fusion stone!
http://i1296.photobucket.com/albums/ag20/Annilihator/image_zps13881567.png (http://s1296.photobucket.com/user/Annilihator/media/image_zps13881567.png.html)

http://i1296.photobucket.com/albums/ag20/Annilihator/image_zps46b45a73.png (http://s1296.photobucket.com/user/Annilihator/media/image_zps46b45a73.png.html)
Fail no cash

I don't think you should be fusing anyway. Just saying.

Wdraizen
05-25-2013, 08:33 PM
so its easier to upgrade 3 to 4*s with 4(2*) then?

Sir.
05-26-2013, 06:17 AM
so its easier to upgrade 3 to 4*s with 4(2*) then?

Uhh... what? :confused:

Raistmar
05-28-2013, 04:13 AM
If you're not gonna look at cost and resources best way would be fusing basics to get 50 ep armors. 5 mins to craft each element. With four smiths you can have four pairs of armor in 10 mins. Fuse them to get four 50ep armors. So in an hour you can do this 6 times. So it would be 50*4*6 = 1,200 ep/h!
Crafting cost will be 300*4*6 = 7,200 gold
Fusing cost will be 25000*4*6 = 600,000

Next would be basics. You can craft one in 5 min, with 4 smiths you can get 4*6 = 24 ep
So in an hour you can get 60/5*4*6 = 288 ep/h
Cost is 300*4*12 = 14,400

Uncommons would take 30 mins and give 10 ep each. With 4 smiths you can make 60/30*4*10 = 80 ep/h
Cost is 500*4*2 = 4,000

Rares takes 2 hours to craft an gives 24 ep so basically your doing 12 ep per hour and with 4 smiths it 12*4 = 48 ep/h
Cost is 3000*4 = 12,000 (I'm taking snake skin as an example as it is the most commonly used enhancer and it's the cheapest, also it takes 2 hours to craft)

*NOTE: this are just crafting cost it does not take in enhancement cost. And fusing requires 1 fusion stone/star. Also if I calculated some parts wrongly please feel free to correct me. I have said it enough times numbers are not my strong suit xD

Sir.
05-28-2013, 08:07 AM
If you're not gonna look at cost and resources best way would be fusing basics to get 50 ep armors. 5 mins to craft each element. With four smiths you can have four pairs of armor in 10 mins. Fuse them to get four 50ep armors. So in an hour you can do this 6 times. So it would be 50*4*6 = 1,200 ep/h!
Crafting cost will be 300*4*6 = 7,200 gold
Fusing cost will be 25000*4*6 = 600,000

Next would be basics. You can craft one in 5 min, with 4 smiths you can get 4*6 = 24 ep
So in an hour you can get 60/5*4*6 = 288 ep/h
Cost is 300*4*12 = 14,400

Uncommons would take 30 mins and give 10 ep each. With 4 smiths you can make 60/30*4*10 = 80 ep/h
Cost is 500*4*2 = 4,000

Rares takes 2 hours to craft an gives 24 ep so basically your doing 12 ep per hour and with 4 smiths it 12*4 = 48 ep/h
Cost is 3000*4 = 12,000 (I'm taking snake skin as an example as it is the most commonly used enhancer and it's the cheapest, also it takes 2 hours to craft)

*NOTE: this are just crafting cost it does not take in enhancement cost. And fusing requires 1 fusion stone/star. Also if I calculated some parts wrongly please feel free to correct me. I have said it enough times numbers are not my strong suit xD

Unfortunately it's hard to compare methods money-wise, as the main cost comes from the enhancing rather than the crafting. Except for 50 ep armors, but cost isn't the issue here anyway. :p (just a heads up for people using this as a reference)

Raistmar
05-28-2013, 08:51 AM
Unfortunately it's hard to compare methods money-wise, as the main cost comes from the enhancing rather than the crafting. Except for 50 ep armors, but cost isn't the issue here anyway. :p (just a heads up for people using this as a reference)

That's why the breakdown of how much ep is need per level is important, then breaking down how much it cost per lvl after 50. But to do that it would take a lot of time and resources. Then you can easily gauge how much ep is needed to get to a certain lvl thus which type of enhancement would be better. I just did the easy part lol.

Edit: And we have that for 30s and Harvey posted those for the 70s. Just need some math genius to come up at what lvl enhancing with 50eps will be more cost effective *hint*

Edit2: Harvey didn't put up enhancement cost =\

Sir.
05-28-2013, 12:18 PM
Perhaps a goal for later. For now, I completely forgot to post this:

Been purposely enhancing Crius+ with nothing but Stonescale Plates for this thread. These are my data so far (approximately):


1. 1-4.8 +3.8
2. 4.8-6.8 +2
3. 6.8-8.5 +1.7
4. 8.5-10.2 +1.7
5. 10.2-11.8 +1.6
6. 11.8-13.2 +1.6
7. 13.2-14.6 +1.4
8. 14.6-16.0 +1.4
9. 16.0-17.3 +1.3
10.17.3-18.6 +1.3

11. 18.6-19.9 +1.3
12. 19.9-21.1 +1.2
13. 21.1-22.3 +1.2
14. 22.3-23.5 +1.2
15. 23.5-24.8 +1.3
16. 24.8-25.9 +1.1
17. 25.9-27.1 +1.2
18. 27.1-28.3 +1.2
19. 28.3-29.5 +1.2
20. 29.5-30.6 +1.1

These are all enhancements with 4 stone plates, so 40 ep each. Currently working on expansions, after that I'll continue this up to lvl 50.

starkthunder
05-28-2013, 03:07 PM
current nemesis L27-30 exactly100 ep

Wdraizen
05-28-2013, 03:25 PM
I'm still confused, for me to attain the 50 ep , I would have to fuse two basic armors , ex basic fire and spirit = living flame. So does that flame armor = to 50 ep?

Raistmar
05-28-2013, 03:32 PM
I'm still confused, for me to attain the 50 ep , I would have to fuse two basic armors , ex basic fire and spirit = living flame. So does that flame armor = to 50 ep?

50ep armors are 1* uncraftable and 2*. The combo that generates 100% 50ep results are spr/water, spr/air, fire/air and fire/earth. Anything else has a chance of getting 1 star craftables which only gives 24ep.

Wdraizen
05-28-2013, 08:34 PM
Finally got it! thnx!!. but is there anyway to farm for fusion stones?

Justice711
05-29-2013, 02:04 PM
Finally got it! thnx!!. but is there anyway to farm for fusion stones?

Just keep playing.. Got over 160 stones just by playing daily... Farm anything & it will drop

Sir.
05-30-2013, 12:27 AM
Finally got it! thnx!!. but is there anyway to farm for fusion stones?

Any boss drops them. Rarely however and with a relatively large variance, so you can get 2 in 10 kills or don't get any for 150. Depends on your luck short term.

Rediye
06-01-2013, 09:17 PM
That's why the breakdown of how much ep is need per level is important, then breaking down how much it cost per lvl after 50. But to do that it would take a lot of time and resources. Then you can easily gauge how much ep is needed to get to a certain lvl thus which type of enhancement would be better. I just did the easy part lol.

Edit: And we have that for 30s and Harvey posted those for the 70s. Just need some math genius to come up at what lvl enhancing with 50eps will be more cost effective *hint*

Edit2: Harvey didn't put up enhancement cost =\

Here's the math, with some approximations bc I'm to lazy to pull out a calculator...
Assuming matching elements of snake skin, this will give 24 ep. Round to 25 bc I'm lazy.
2 snakeskins will give the same amount as 1 fused (50 ep)

2 snakeskins cost 6000 + 2(forge cost)
1 ep costs 25600 + 1(forge cost)

If we set those equal, and solve for forge cost, we get that it becomes cost efficient once the cost per armor forged is more than 19000. I forget which level exactly, but I think around 60 or 61.

Lcharlie
06-02-2013, 01:50 PM
Money becomes less of an issue once you max your training fields so we don't need exact science here. Usually after level 50, you can start using 50ep to enhance. This seem most efficient. You get roughly 2 levels for every enhancement until past level 64-65. Basic estimation is that you need 40-50 stones to max your armor from level 50. You can save some stones if you throw in snakeskin in between to get as close to the next level as possible before enhancing with 50eps. The amount of time it takes to acquire 50 stones is roughly the same as acquiring the gold needed to max a level 70 or close to 3M gold. If you are diligent, you can max a level 70 armor every week to two weeks. This is all without spending money or gems on the effort. If you are like me where I pick and chose which armors to max, I average about 1 every two weeks. This is my personal experience and don't need the exact math to prove it.

Rediye
06-04-2013, 02:41 AM
Money becomes less of an issue once you max your training fields so we don't need exact science here.

Sorry but money IS an issue for those wanting to enhance armors at a higher pace. I have gem maxed training fields and over the past month have been doing on average a level 70 armor per week. I never use gems to speed armor crafting, and don't purchase money in the game either. I'm trying to get as many high level armors as possible to be able to change armors based on arena opponent and to target future epic bosses. If you're worried about the time of crafting being the limiting factor, take my example. I am always crafting snakes and with boss rewards, will have 20 enhancing armors lying around at any given time. I'm always waiting for my bank to build up, and waiting for crafting to finish has never been an issue. Of course, this method does require you to spend more time farming.

Lcharlie
06-04-2013, 06:19 AM
I would say that 90 percent of the players aren't going to max a lvl 70 armor per week. Also, it is pointless to upgrade every lvl70 armor unless you are a collector. It is better to be smart about what armors to upgrade in the long run than to upgrade one per week and try to save a few K using exact math. There has been plenty of posts on trying to get to exact math, but the most successful players are either large gem spenders and those smart about what armors to max and use the general method described above. You will find that exact math won't save you much more money than the method above but being strategic and selective of the armors will. I don't run out of money and have beaten every epic boss except my first week and never placed lower than top 100 in tournaments so the method works for non gem spenders.

Lcharlie
06-04-2013, 06:26 AM
Another thing to point out is that if you hurry and craft all that is available now, in a week or so there will be an armor better than your version. Some of the epic boss armor is already the 2nd or 3rd rendition and better version of previous versions. You figure they have to repeat every 25 weeks max or 15 weeks if they don't repeat same element armors with different element order. That is not including all the special armor they have in chests.

Rediye
06-04-2013, 08:11 AM
@Charlie, we are essentially grocery shopping for the same thing. I have a coupon for 30 cents. Since I have the coupon in my hand I'm not going to throw it away. The more cost effective method will save both money and fusion stones, whether you max an armor a week or an armor a month. Many players were saying cost is an issue, and I was actually responding to a post specifically asking for the math to determine the most cost effective method.

The level 50 cutoff has been shown by previous math to be most cost effective if snakeskin isn't matching. I was sharing with the community that the level 60 cutoff is most cost effective if snakeskin IS matching. Sorry if this came off as sort of a pissing match which I did not intend, but I didn't want forum readers to be misled.

Sir.
06-04-2013, 11:34 AM
One legendary per week means you'd have to choose between leveling Epic Boss armor or other armors. I guess it's safe to say there's a fair amount of people who'd like to level more than one per week, this includes free players.

Josiah 2K22
06-05-2013, 06:34 AM
CHECK THIS OUT

AT one point I was using the Snakeskin Method to level up all my armors, now I'm working on a secondary strategy. First, I'll get four silver star armors (30 min Smith x 4 = 2 hours).

In my case I have 3 Armor smiths so let's say an hour to complete all 4.

I then use basic armor to get the silver stars to level 19 (a total of 64 basic armors). For me that's 3 basic every 5 mins or 54 in 90 mins. Add 12 more basic while the 4th silver star is being smithed and Voila!

Silver star armor can match whatever you need and Armor XP = 10 plus 1 for each lvl above 1. Grand total XP for each = 28. 4 X 28 = 112.

That's 112 XP in approx 2 hours! Compared to 96 XP when using Snakeskin which depending on your number of armor smiths could take much longer.

I know this requires a lot of attention, so its just an alternative.

Raistmar
06-05-2013, 06:18 PM
But wouldn't it be better if you just use regular monos? In 2 hours with 3 smiths wouldn't that be 120 ep per 2 hours? No extra cost on getting them to lvl 19.

EljayK
06-06-2013, 06:42 AM
CHECK THIS OUT

AT one point I was using the Snakeskin Method to level up all my armors, now I'm working on a secondary strategy. First, I'll get four silver star armors (30 min Smith x 4 = 2 hours).

In my case I have 3 Armor smiths so let's say an hour to complete all 4.

I then use basic armor to get the silver stars to level 19 (a total of 64 basic armors). For me that's 3 basic every 5 mins or 54 in 90 mins. Add 12 more basic while the 4th silver star is being smithed and Voila!

Silver star armor can match whatever you need and Armor XP = 10 plus 1 for each lvl above 1. Grand total XP for each = 28. 4 X 28 = 112.

That's 112 XP in approx 2 hours! Compared to 96 XP when using Snakeskin which depending on your number of armor smiths could take much longer.

I know this requires a lot of attention, so its just an alternative.


But wouldn't it be better if you just use regular monos? In 2 hours with 3 smiths wouldn't that be 120 ep per 2 hours? No extra cost on getting them to lvl 19.

I have to agree with Raistmar here. I would go for straight monos, not necessarily for the time or attention the lvl 19 requires, but for the enhancement cost of those monos to that level.
64 basic armors to get them all to 19 I would assume is 64/4 is 16. that's 4 total 4-armor enhances on each of the 4 monos used.
That's 18 levels in 4 enhances. Let's assume you go 1->6, 6->10, 10->15, 15->19.
That's 600 + 1600 + 2400 + 4800 = 9400 gold to upgrade those 4 monos. 54 basics is 16,200, and the 4 monos are 2,000. That's a total 27,800 gold, which means 231 gold/minute as a base cost.
Snakeskins are 12,000 for 4 in 2 hours, which means 100 gold/minute as a base cost.

FlipDaddy
06-07-2013, 09:50 AM
I feel like this is a noob question but have read through the whole thread and don't see it.

If I'm enhancing a dual element armor into another dual element armor, are the EPs the same if 1 element matches as they would be if both elements match?

Thanks and sorry if the answer was already posted.

Raistmar
06-07-2013, 09:59 AM
Yeah they would provide the same ep, be it one or two element matches.

FlipDaddy
06-07-2013, 10:00 AM
Yeah they would provide the same ep, be it one or two element matches.

Thanks Raistmar!

Lcharlie
06-07-2013, 11:47 AM
@Charlie, we are essentially grocery shopping for the same thing. I have a coupon for 30 cents. Since I have the coupon in my hand I'm not going to throw it away. The more cost effective method will save both money and fusion stones, whether you max an armor a week or an armor a month. Many players were saying cost is an issue, and I was actually responding to a post specifically asking for the math to determine the most cost effective method.

The level 50 cutoff has been shown by previous math to be most cost effective if snakeskin isn't matching. I was sharing with the community that the level 60 cutoff is most cost effective if snakeskin IS matching. Sorry if this came off as sort of a pissing match which I did not intend, but I didn't want forum readers to be misled.

No pissing contest Intended. I am simply providing another way of playing that is practical and doesn't run out of money. It is not realistic to want to level multiple lvl70 armors a week. The later you start the game, the more armors you feel you missed out on and must catch up on. My point to forum readers was that you are better off to optimize the choice and how you upgrade your armors thus eliminating the issue of money. You are correct to say that your method of play where you want to level multiple lvl70 armors per week will cause money problems no matter how optimized your enhancement strategy is. I don't play that way because I don't think it is efficient and as a result I don't run out of money.

Slaygar
06-07-2013, 12:35 PM
Grate job so far, I am normally to lazy to join a thread but I thought I would do help out. I did not read everything 100% but what I did read I think I can add some things to really help out.

1. I never saw anyone talk about enhancing armor with same element armor. For instance, if you take a basic fire armor and add it to Living Flame Armor the outcome will be more points to the Living Flame than if you were to have used basic water.

2. The fastest way and the one where you can do it non stop is to go to Relic Ruins, on Honor difficulty (I THINK it's honor could be EPIC just try it and see if this works the same way I am writing)
and just repeat that over and over... you get 3 stone slabs EVERY time at the end and it's only a couple of mobs each round so goes by fast. The lvl is so easy that even newer players will get bored of doing it before they have to stop because their toons are all dead.

3. HIGHER LEVEL (90+) For farming I really do like to go to Sunken Carrack, on Epic. You do need to be higher level for this (at least to be somewhat efficient). The trick here is to wait till you are fighting one of those Parana man things with the trident. Use your finishing move to kill those, (on the final round ONLY use special if that is the FIRST thing to fight, that way you can build it back up to full before you even get to the boss) if you do every time they will drop two corals which you can use to make Seafoam Armor. I typically get 6-8 Easily every round, than the boss can drop 3 gems for Atlantean Avenger Armor or 2 hairs for Spectral Captain's Uniform. If you have the right gear and right level you should be able to finish the boss off without having to wait to heal. So I tend to do the Sunken Carrack to spawn the epic boss, kill the epic boss, go back to Carrack finish off that boss, restart it with a fresh set of toons and do it once again, before waiting to let all the timers reset (2-3 hrs) This lvls you very fast and gets you lots of resources and spawns your epic boss as needed

4. If you are starting off I have to say don't worry about upgrading your armor to the max (or even that high) go to the arena fined some high lvls and invite them to join you... than keep doing the new fights as they open up... keep pushing through and progressing to the next fight, if you hit a fight you can't do on your own upgrade your armor a bit with the resources you have collected and/or use the high lvl friends to help you beat the whole battle. If/when you do get lvl 70 armor get it to the + version first than restart it as a + set and STICK WITH IT till you get it maxed do that with 3 different sets of 70 and you will be laughing. A couple of weeks later you will be at the end of the game (as far as opening the map) and you will have lots of resources available to you.

If what i wrote is not right or could be improved upon please speak up and let me know:) Also I currently have NO one who has added me yet so if you could please my code is XBB-CGH-PWX

Madpapaya
06-12-2013, 05:12 PM
Just started playing I have been reading the thread for a little bit. But would I b better leveling armor with slatemail or snakeskin armor? Or what would be the best way for someone who just started to level armor?

Sir.
06-12-2013, 06:19 PM
Just started playing I have been reading the thread for a little bit. But would I b better leveling armor with slatemail or snakeskin armor? Or what would be the best way for someone who just started to level armor?

First levels mono's, when they get too expensive switch to snakeskin.

hyperziz
06-16-2013, 07:36 PM
Say when I'm enhancing a fire/water rare, with a snake skin, only 1 matching element, do I get the full benefit ?

Raistmar
06-16-2013, 07:39 PM
Say when I'm enhancing a fire/water rare, with a snake skin, only 1 matching element, do I get the full benefit ?

You only need to match one element to get the bonus. Having both element match doesn't give any extra bonus.

Vezna
06-18-2013, 11:20 AM
You only need to match one element to get the bonus. Having both element match doesn't give any extra bonus.

So you can use snakeskin to enhance any armor with either water or earth to lv 70 without loosing any stat points on a level? or use just the silver star mono armors to upgrade a dual element armor to 70 without loosing any stat points?

I have been playing it safe and have been enhancing only with armors that share BOTH elements.

Raistmar
06-18-2013, 11:58 AM
So you can use snakeskin to enhance any armor with either water or earth to lv 70 without loosing any stat points on a level? or use just the silver star mono armors to upgrade a dual element armor to 70 without loosing any stat points?

I have been playing it safe and have been enhancing only with armors that share BOTH elements.

I don't quite get what you mean by losing stats? Armor has a fix stat gain per level.

If you mean enhancement points (ep) like I mentioned before, as long as one element matches you will get the bonus ep.

Vezna
06-18-2013, 12:58 PM
I don't quite get what you mean by losing stats? Armor has a fix stat gain per level.

If you mean enhancement points (ep) like I mentioned before, as long as one element matches you will get the bonus ep.

I was under the impression that if you use armors that do not match the elements of the item you wish to enhance, then said item will level up but with less stats. I read this somewhere but I am getting the impression it is not true.

Is that clearer raist?

Raistmar
06-18-2013, 01:07 PM
I was under the impression that if you use armors that do not match the elements of the item you wish to enhance, then said item will level up but with less stats. I read this somewhere but I am getting the impression it is not true.

Is that clearer raist?

You don't lose stats, you just lose the bonus ep matching element gives. And as long as one element matches you will get the bonus.

I think you just misread, cause I have not come across any information saying that using unmatching elements will cause you to lose stats gained when enhancing armor.

Vezna
06-18-2013, 01:53 PM
Thanks for clearing that up Raistmar.

Musketeer
06-19-2013, 06:50 PM
50ep armors are 1* uncraftable and 2*. The combo that generates 100% 50ep results are spr/water, spr/air, fire/air and fire/earth. Anything else has a chance of getting 1 star craftables which only gives 24ep.

So to be absolutely clear, combining basic spirit armor with basic water armor or basic air armor, or basic fire armor with basic air armor or basic earth armor, should yield a two gold star armor that will give 50ep when used to enhance an armor?

'cos I just tried basic Fire armor with basic Earth armor and just got a crappy 1 gold star armor for 24ep.

Raistmar
06-19-2013, 07:21 PM
So to be absolutely clear, combining basic spirit armor with basic water armor or basic air armor, or basic fire armor with basic air armor or basic earth armor, should yield a two gold star armor that will give 50ep when used to enhance an armor?

'cos I just tried basic Fire armor with basic Earth armor and just got a crappy 1 gold star armor for 24ep.

1 gold star armor from the combination are uncraftable and gives 50ep. Those combination are guaranteed 50 ep armor even if they are just 1 star, they are uncraftable and give 50 ep.

Unless gree made changes again without letting the players know. 1 star uncraftable always give 50 ep.

Edit: lol! How many times did I say 50 and uncraftable.

Musketeer
06-19-2013, 10:03 PM
OK, so you have to have a 1* uncraftable armor from some source (presumably chests?) first - then combine that with a 2** armor, to get an armor that will give a 50ep increase if used for combining. Right?

I'm guessing the 1* uncraftable armor is nemesis armor (I've never had one), which is basically useless once the epic boss of the week leaves, so you might as well use it for crafting.

deathexe
06-19-2013, 10:06 PM
OK, so you have to have a 1* uncraftable armor from some source (presumably chests?) first - then combine that with a 2** armor, to get an armor that will give a 50ep increase if used for combining. Right?

I'm guessing the 1* uncraftable armor is nemesis armor (I've never had one), which is basically useless once the epic boss of the week leaves, so you might as well use it for crafting.

No, you misunderstand. As long as you fuse let's say, a basic earth and basic fire, you'll be able to always get an armor with a minimum EP value of 50 since the worst armor you can get from a fire earth combination is molten shroud - a one star uncraftable.

Musketeer
06-20-2013, 07:14 AM
No, you misunderstand. As long as you fuse let's say, a basic earth and basic fire, you'll be able to always get an armor with a minimum EP value of 50 since the worst armor you can get from a fire earth combination is molten shroud - a one star uncraftable.

Basic Earth + Basic Fire gave me Volcanic Mantle, one star but now I've fused it I see it gives 50ep, Thanks everyone! Molton Shroud is a 2* armor btw.

I didn't know the definition of uncraftable being used here. Since I just crafted the Volcanic Mantle, how could it be uncraftable? The answer is that uncraftable means uncraftable directly from materials collected in the game.

Wouldn't it have been simpler if they'd just rated armors with stars, starting at 1 and going up to six, rather than colors of stars for the first 3 levels?

Gabzor89
06-20-2013, 08:58 AM
Hmm, generally we consider "Craftable Armors" as those you collect materials from in the game and craft it from there. On the other hand, you cannot get Volcanic Mantle from any materials in the game, hence it is uncraftable. We consider it as an armor that can be gotten from combinations (call it "Combined Armor" if you like).

Any dual element craftable armor will give you 24ep, and any dual uncraftable armor will give you 50ep.

Tkyseth77
06-21-2013, 10:02 PM
I need people to add me I am not doing so hot!!! :(. Heres my code:
XBD-DVM-PPZ

Yawsome
06-21-2013, 10:04 PM
Tky your supposed to post friend codes in the friend page

Raekan
06-23-2013, 04:48 AM
So if i understand this right, to lvl up ur armor fast i shall combine 2 basic armor to get an uncraftable armor and use those to enhance the armor i want to lvl up? Or is there any other way to lvl it up faster? :)

Raistmar
06-23-2013, 05:08 AM
Basic Earth + Basic Fire gave me Volcanic Mantle, one star but now I've fused it I see it gives 50ep, Thanks everyone! Molton Shroud is a 2* armor btw.

I didn't know the definition of uncraftable being used here. Since I just crafted the Volcanic Mantle, how could it be uncraftable? The answer is that uncraftable means uncraftable directly from materials collected in the game.

Wouldn't it have been simpler if they'd just rated armors with stars, starting at 1 and going up to six, rather than colors of stars for the first 3 levels?

Just curios on how you crafted a volcanic mantle, what materials did you use? I think you meant to say you received it as a result from fusing two different armor. Crafting involves using the armorsmith not the fusion master. I think you are confusing yourself.

I mean this in the nicest way and am not trying to insult you. It just seems that you are still confused between crafting and fusing.




So if i understand this right, to lvl up ur armor fast i shall combine 2 basic armor to get an uncraftable armor and use those to enhance the armor i want to lvl up? Or is there any other way to lvl it up faster? :)

Ideally that's what you would want to do. That is if you have unlimited supply of fusion stones and gold.

To fuse it cost 25k gold and a fusion stone. So it is usually only recommended to use this when enhancing cost is in the 18k per slot range. So around lvl 60.

Raekan
06-23-2013, 06:43 AM
Ideally that's what you would want to do. That is if you have unlimited supply of fusion stones and gold.

To fuse it cost 25k gold and a fusion stone. So it is usually only recommended to use this when enhancing cost is in the 18k per slot range. So around lvl 60.

Ok i understand. currently im trying to craft snakeskins to upgrade my armors. Doing Normal stage on and on and earning snakeskin materials. But it gets really boring after 20 times xD

Musketeer
06-23-2013, 07:43 AM
Just curios on how you crafted a volcanic mantle, what materials did you use? I think you meant to say you received it as a result from fusing two different armor. Crafting involves using the armorsmith not the fusion master. I think you are confusing yourself.

I mean this in the nicest way and am not trying to insult you. It just seems that you are still confused between crafting and fusing.



Yeah, I was confused but I've got it now, thanks to you and everyone else who responded. I reallt hadn't taken in that you craft armor - I was thinking you forged it.

Lunasea
06-26-2013, 11:48 PM
thinking of setting up a new thread on Cost efficient Armor Leveling based on the various information and my own observations but it prompt me that I cant
Any Admin can help ???

Unresolved
06-27-2013, 12:02 AM
thinking of setting up a new thread on Cost efficient Armor Leveling based on the various information and my own observations but it prompt me that I cant
Any Admin can help ???

You need 10 posts before you can make a thread.

Lunasea
06-27-2013, 03:32 AM
Ic thx .... 3 more post to go lolz

Newsmurf
07-01-2013, 02:11 AM
this guy rocks that did this, thanks for your help

Lii
07-02-2013, 08:55 AM
Hello everyone,

I have been working on some information about armors for myself and my guild and I thought the rest of you might find it interesting too.
Most of the information have been possible to put together thanks to so many people sharing information on this forum! Special thanks to RadLonghammer, HarveyGuo, Sir. and whoever put up the initial spreadsheet!

https://docs.google.com/spreadsheet/ccc?key=0As8tTdFx1BUkdE9yVk9kUkZ4bm1pT1pkZDhFcVZFR Gc&usp=sharing

It is not 100% complete and I am not sure it is 100% correct either. If you guys have feedback or comment about the spreadsheet feel free to post here or PM me.

Happy hunting!

Jello
07-02-2013, 11:07 AM
I have been working on some information about armors for myself and my guild and I thought the rest of you might find it interesting too.

Nice job. I did notice the time to craft a silver star says 20min, but should be 30 min.

Also, I can help you with close estimates for the 1-50 level points. I sent you a PM with the information to update.

Lii
07-02-2013, 11:42 AM
Nice job. I did notice the time to craft a silver star says 20min, but should be 30 min.

Well spotted! Thanks for the feedback and the estimates for the level 1-50 armors. I have updated the spreadsheet.

EljayK
07-02-2013, 12:01 PM
Hello everyone,

I have been working on some information about armors for myself and my guild and I thought the rest of you might find it interesting too.



In the Guild Bonuses Tab, under cost of elemental bonuses, it would be better for eye-sight to have the numerical format use commas. Or to make it "1m" or "1mil" instead. So many zeros makes it hard to tell exactly how much it is.

Other than that, very well put together source of information.

Lii
07-02-2013, 12:14 PM
In the Guild Bonuses Tab, under cost of elemental bonuses, it would be better for eye-sight to have the numerical format use commas. Or to make it "1m" or "1mil" instead. So many zeros makes it hard to tell exactly how much it is.

Hehe, thanks. Yes, became much easier to read with commas ;)

Veloster Raptor
07-02-2013, 12:22 PM
Wow, I wish I would have found this site when I started out playing K&D. From knowledge gained after reading numerous threads, I am working on setting up my money income. At this point I am level 33 and struggling on Writhing Cascades on Mighty. Would it be advisible to work on building up a lump of gold, or taking the finer points of this thread and working on leveling gear? Reminds me of a certain game not to be mentioned, where you grinded for gear or gold. But I enjoy this game. And to try and contribute to this thread, maybe with just a question. If you have a ilvl19 stonescale Plate Mail+, and you enhance it to the Alantean Avenger gear, would you still only get 10xp for the gear?

All great info, helping me out a lot.

VR

Lii
07-02-2013, 01:03 PM
And to try and contribute to this thread, maybe with just a question. If you have a ilvl19 stonescale Plate Mail+, and you enhance it to the Alantean Avenger gear, would you still only get 10xp for the gear?

Stonescale is earth and AA is air/water so you would only get 8 as a base EP. However then you also get one EP for each level of the armor you use as enhancement material (I am not sure if this is the case in all situations, but I believe so). So in your example you would get 8+19 EP, i.e. 27 EP total.

Good question, I added a note in the spreadsheet about the levels of armors when enhancing.

Veloster Raptor
07-02-2013, 01:11 PM
Stonescale is earth and AA is air/water so you would only get 8 as a base EP. However then you also get one EP for each level of the armor you use as enhancement material (I am not sure if this is the case in all situations, but I believe so). So in your example you would get 8+19 EP, i.e. 27 EP total.

Good question, I added a note in the spreadsheet about the levels of armors when enhancing.

Thanks for the catch. I was attempting to use the same element but was also guilty of eating my lunch.

So it is not very efficent to enhance a leveled low quality armor into a higher quality armor? I think the best thing I learned is to only enhance armor with the elements it is infused with. That will save me time and money. I will check out your spread sheet.

Jello
07-02-2013, 02:45 PM
So in your example you would get 8+19 EP, i.e. 27 EP total.

As a correction, on non-matched element enhancement it would be 8 base EP + 18 EP (Level minus 1 so 19-1) = 26 EP. On matched it would be 10 base EP + 18 EP = 28 EP.


So it is not very efficient to enhance a leveled low quality armor into a higher quality armor? I think the best thing I learned is to only enhance armor with the elements it is infused with. That will save me time and money. I will check out your spread sheet.

Yes, it will save you enhancement time and money if you match the elements. But, efficiency is what you make of it. EP is EP no matter where it comes from. If you are using that Lvl 19 Stonescale to enhance an armor containing Earth element, it is worth 28 EP which is more than a Snakeskin (24 EP). I use Basics (6 EP each x 4 = 24 EP) through level 10-15, then sometimes move to uncommons (10 EP x 4 = 40 EP) or Snakeskin (24 EP x 4 = 96 EP) above level 15-20. The basics may use up some gold to level your armor, but if you use it at the beginning, it won't be that much wasted versus using them at level 50 where it will take you 3 to 4 enhancements to get to level 51 using basics costing 52,000 x 3 or 4. You are collecting shards to make the basics all the time. Craft and use them. They are the quickest and most EP/hour that you can craft, and if gold is not a problem (like that's ever the case), you can create more than enough basics to go from 1-30 or 1-50. I usually have over 800 shards at any given time - it only takes 3 to make a basic.

Singa
07-09-2013, 09:17 AM
How do you get a + version of fusion armors?

KayOrzz
07-09-2013, 09:38 AM
How do you get a + version of fusion armors?

Craft them or DPC. Can't get from fusing

c-rule
07-09-2013, 09:43 AM
hey i need help on android, is here anybody with eurus nemesis, im level 55

Singa
07-09-2013, 11:22 AM
Craft them or DPC. Can't get from fusing

Whats dpc? and they are not craftable :<

Marco_
07-09-2013, 11:23 AM
Whats dpc? and they are not craftable :<
http://www.funzio.com/forum/showthread.php?57042-FAQ-Breakdown-Frequently-Asked-Questions-by-the-beginners

Nate R
07-11-2013, 10:12 AM
Hey guys!

I've been working on a little spreadsheet simulator that lets you compare and contrast various ways to enhance armor. It shows you how long each method will take, how much money it would cost you, how long it would take you to acquire that much money based on building ownership, etc. Take a look at what how it shows the results. What you think?

http://dc699.4shared.com/img/WxoZvl49/0.7419031533369191/Example_2.JPG (http://www.4shared.com/photo/WxoZvl49/Example_2.html)

I have seen so many people spend so many hours recording data. This spreadsheet basically would let you figure out how something will turn out without spending the time researching it.

Adex611
07-11-2013, 04:02 PM
Nate this is a great idea and something many members would use! I highly suggest doing this for all future released armours!

Nate R
07-11-2013, 10:28 PM
I'm considering releasing it to the public, but not sure I want other people to have that advantage :P

SoloStar
07-12-2013, 01:52 AM
But you don't have Method 4 which is a mix of 2 and 3. 1 Mono + 8 basics for L11.

Nate R
07-12-2013, 08:44 AM
SoloStar, the spreadsheet doesn't just tell you how long these methods will take and how much gold they require. It lets you input the variables for your own game, and however you wish to enhance the armor, to see what the results are.

Here is a picture of the results where Method 1 is the snakeskin method, Method 2 is using Lvl 11 uncommons, and Method 3 is using Lvl 11 basics. All I had to do was figure out how long it took to make each armor and how much gold it cost by putting those inputs in. (Note that the gold constraint is based on having 8 L2 training fields)

http://dc694.4shared.com/img/Ct68hcyQ/13fd388e2f8/example_3.JPG (http://www.4shared.com/photo/Ct68hcyQ/example_3.html)

Edit: I accidentally set the starting level in Method 3 to Level 27 so those numbers aren't correct for starting from Level 1... but you get the idea.

paganizer
07-15-2013, 04:08 AM
As a correction, on non-matched element enhancement it would be 8 base EP + 18 EP (Level minus 1 so 19-1) = 26 EP. On matched it would be 10 base EP + 18 EP = 28 EP.



Yes, it will save you enhancement time and money if you match the elements. But, efficiency is what you make of it. EP is EP no matter where it comes from. If you are using that Lvl 19 Stonescale to enhance an armor containing Earth element, it is worth 28 EP which is more than a Snakeskin (24 EP). I use Basics (6 EP each x 4 = 24 EP) through level 10-15, then sometimes move to uncommons (10 EP x 4 = 40 EP) or Snakeskin (24 EP x 4 = 96 EP) above level 15-20. The basics may use up some gold to level your armor, but if you use it at the beginning, it won't be that much wasted versus using them at level 50 where it will take you 3 to 4 enhancements to get to level 51 using basics costing 52,000 x 3 or 4. You are collecting shards to make the basics all the time. Craft and use them. They are the quickest and most EP/hour that you can craft, and if gold is not a problem (like that's ever the case), you can create more than enough basics to go from 1-30 or 1-50. I usually have over 800 shards at any given time - it only takes 3 to make a basic.


I'm trying to find some info on the "best" way or most common way to enhance and what to use as you progress with enhancing an armor.

lvl 1- ~15: basic/common
lvl 15 - ~25: uncommon
lvl 25- ~50: snakeskin/ lvl 11 uncommon
lvl 50+ : 50Ep fused armors

Is the above a reasonable way to go when enhancing ? (I'm a little confused about the info as basics/common and uncommons both seem to called basics)

Marco_
07-15-2013, 04:46 AM
(I'm a little confused about the info as basics/common and uncommons both seem to called basics)
"basic" is probably used as an alias for the cheap craftable mono-element armors.
I've yet to start work on any level 70, but what I did for my big four was pretty close to that list, though fluctuating depending on what armors and materials I had in stock. (when material stocks were decent and I had the time, I did take a liking to switching up from lvl1 uncommon to lvl 6 uncommon in the 20s... (lvl 6 uncommon can be reached with mismatched commons, while for lvl 11 you need mostly matched commons)

deathexe
07-15-2013, 05:02 AM
I'm trying to find some info on the "best" way or most common way to enhance and what to use as you progress with enhancing an armor.

lvl 1- ~15: basic/common
lvl 15 - ~25: uncommon
lvl 25- ~50: snakeskin/ lvl 11 uncommon
lvl 50+ : 50Ep fused armors

Is the above a reasonable way to go when enhancing ? (I'm a little confused about the info as basics/common and uncommons both seem to called basics)

More or less. You could tweak it a little depending on your resources available and gold available.

Basics refer to basic fire/earth/spirit/water/wind armors, while monos refer to the stonescale, seafoam, mystic, dragon flame, wing warrior armors.

paganizer
07-15-2013, 05:27 AM
I don't think gold will be an issue.. it's more a matter of getting the best out of my ressources. Got 7 training fields fully upgraded now and working on armors (i'm behind in that apartment) while I get the last castle expansions.

So I guess I will be going with these overall:
lvl 1- ~15: basic/common
lvl 15 - ~25: uncommon / lvl 6 uncommon
lvl 25- ~50: snakeskin/ lvl 11 uncommon
lvl 50+ : 50Ep fused armors

thanks for the help

Musketeer
07-15-2013, 06:39 AM
I don't think gold will be an issue.. it's more a matter of getting the best out of my ressources. Got 7 training fields fully upgraded now and working on armors (i'm behind in that apartment) while I get the last castle expansions.

So I guess I will be going with these overall:
lvl 1- ~15: basic/common
lvl 15 - ~25: uncommon / lvl 6 uncommon
lvl 25- ~50: snakeskin/ lvl 11 uncommon
lvl 50+ : 50Ep fused armors

thanks for the help

Believe it, Gold WILL be an issue, eventually, until you have multiple maxed legendary armors for every situation, and maxed out Guild bonuses and Guardians.

Fusion stones will be an issue too. I'd be nice to take every armor from 50 to 70 with fused 50ep armors but that'd cost 42 stones per armor. Fusion stones are the most scarce in-game resource.

Time, as someone noted in another thread, is often the most limiting factor. Time available to play, and time to collect materials and craft those armors for enhancing. What seems easy to a player with unlimited playing time is hard for someone who can't play during working hours. Thus people are prepared to sacrifice gold efficiency for time saving.

ZERO_07
07-15-2013, 04:19 PM
So for Lv25-50 which would be better in terms of time and gold? Crafting Snakeskin or Leveling an Uncommon to 11?

Roark
07-15-2013, 04:26 PM
uncommon to 11 takes 80 minutes, is 500 for the base armor and 2400 for 8 x 300 for the basics, for a total of 2900 to make one to 11

uncommons require 600+1600 (2200 total) in enhancing costs just to get it to 11 where as snakeskin requires no enhancing costs for it to have 24ep

so 4100 gold and 80 minutes time for 20 EP for matching element
--or--
3000 gold and 120 minutes time for 24 EP for matching element

Musketeer
07-15-2013, 05:59 PM
Using Lii's data for level 70 armors*, and based purely on minimum GOLD usage:

You should switch to snakeskin from basics/monos at level 16 if snakeskin matches your armor's elements, or 24 if it doesn't.

If snakeskin matches your required elements, switch to Fusing 50ep armors at level 58. You'll need 26 fusion stones if that's all you use from here to level 70.

If Snakeskin does NOT match, the switch comes at level 47. Now it'll take 48 fusion stones.

Now that's a lot of fusion stones, and a lot of snakeskins too, so my plan is to use these levels as the lowest at which I'll do the switch. i.e. it's a waste of both time and gold to use snakeskin below level 16 for matching, or 24 for non-matching. After that if you have the gold, carry on using Monos, but if you're trying to preserve gold, snakeskin is cheaper but is going to take longer to craft. That's fine if you're not in a hurry.

At 47 if you're fusion stone rich, switch to fusing. You're probably not, but don't waste fusion stones below this level. if snakeskin matches your required elements, wait until level 58 before wasting any fusion stones. For osat of us fusion stones are still a luxury item, so we'll carry on using snakeskin and wasting gold because it's more easily obtained.


Any reward/chest/otherly acquired armors you wish to roll into enhancing, these levels should be a guide as to when to use them.


* https://docs.google.com/spreadsheet/ccc?key=0As8tTdFx1BUkdE9yVk9kUkZ4bm1pT1pkZDhFcVZFR Gc#gid=4



Lii, I have one query - you show values for enhancing at both level 1 and 70. If the first is the cost from 1 > 2 (which I know is correct), then shouldn't there just be a 69 > 70, because at 70 you can't enhance any more?

Jello
07-15-2013, 08:41 PM
So for Lv25-50 which would be better in terms of time and gold? Crafting Snakeskin or Leveling an Uncommon to 11?

I would say Snakeskin. It takes time to farm the skins, but it costs 3,000 gold for 24EP vs. 5,100 gold for 20EP:

1 Uncommon: 500g 30 min
8 Basics: 2,400g 40 min
1st Enhancement: 600g
2nd Enhancement: 1600g
Total: 5,100g
38 Lost EP to enhancement
x4 = 20,400g, 4hr 40 min, 80EP

1 Snakeskin: 3,000g 2hr craft + Farming time.
No lost EP
x4 = 12,000g, 8hr, 96EP

Jello

overcire
07-15-2013, 09:36 PM
jello, did you ever figure out the ep required to level nemesis rarity armour? (I saw it change from uncommon to NEMISIS a while back - probably when the transition happened)

I might get a nemi for the last dragon, I am guessing the stats will be like jians'

If its not in a spreadsheet by then I will do my best to track the numbers

Unresolved
07-15-2013, 09:37 PM
jello, did you ever figure out the ep required to level nemesis rarity armour? (I saw it change from uncommon to NEMISIS a while back - probably when the transition happened)

I might get a nemi for the last dragon, I am guessing the stats will be like jians'

If its not in a spreadsheet by then I will do my best to track the numbers

I'm pretty sure it follows the same EP patterns as a level 50 armor.

Marco_
07-16-2013, 12:44 AM
so 4100 gold and 80 minutes time for 20 EP for matching element
--or--
3000 gold and 120 minutes time for 24 EP for matching element
--or--
3000 gold and 120 minutes time for 20 EP for non-matching element

More things influincing the decission process:
The amount of stockpiled (materials for) commons (level 11 takes 5 matching and 3 non-matching commons (6 takes 4 non-matching BTW)) and farm cycles you're willing to do. Snakeskin takes at least 4 farm cycles to get one (if she doesn't drop any Stone Slabs), while uncommons take 2 farm cycles (IIRC none of those bosses have alternative drop materials...), so at least twice less farming, but assuming about 2 1/2 shards for common armors dropped per farm cycle (2 crits on minions, 1/2 a random drop), your shard supply goes down by 3 per level 11 uncommon...

Myself, I've been using Snakeskin for the later levels of 3 of my Big Four (matching elements) and level 11 Dragonflame for the Living Flame+ .

Yoalias
07-16-2013, 12:08 PM
I would say Snakeskin. It takes time to farm the skins, but it costs 3,000 gold for 24EP vs. 5,100 gold for 20EP:

1 Uncommon: 500g 30 min
8 Basics: 2,400g 40 min
1st Enhancement: 600g
2nd Enhancement: 1600g
Total: 5,100g
38 Lost EP to enhancement
x4 = 20,400g, 4hr 40 min, 80EP

1 Snakeskin: 3,000g 2hr craft + Farming time.
No lost EP
x4 = 12,000g, 8hr, 96EP

Jello

Snakeskin + give more EP than snakeskin regular ??

Thx

Roark
07-16-2013, 12:09 PM
no
____________________

Yoalias
07-16-2013, 12:15 PM
ok thk you!

reeper1260
07-16-2013, 02:52 PM
If everyone (mainly me and other lower level people out there) has a problem with not having enough money for the fusion costs and upgrade costs how about you literally make 14 training fields and only have 1 armor smith? You'll be making atleast 16.3k per hour for a maximum of 13 hours (if you leave it for a whole day or something you'll come back with 196k gold just sitting there) This would increase if you upgraded them to lvl 2 or 3 (with enough crystals) at lvl 2 it would make 19.2k every hour (gold earned per hour is based on a percentage of the max gold available since it still follows the same amount of time as a level 2 building, as it did level 1, to get to max gold stat). 19.2k every hour would be perfect for those that don't have enough money to keep up with the combining cost of getting those 50 EP fusion armors. You only need 1 armor craft because typically speaking using basics is "quicker" to getting more EP. Not very efficient in terms of the enhancement costs later on. But that's why you stockpile gold with your 19.2k gold every hour and then go at it with whatever method you perfer. Probably using basic armor for the first 20-30 armor levels. Then switching to fused 50 EP armors since the enhancing option will be costing a lot of money now.

To find when its more efficient use this:
*Assume your using 4 armors at a time when enhancing
*Basic is an estimate since 33.33 armors cant be done, just for theory crafting.
*X = enhancing cost (a changing variable)
200 EP cost: (cost of armorsmith and fusion) (25600*4) + 4(enhancing cost)x--> 102400+4x
Takes 33.33 basics to get the same 200 EP : (Cost of armorsmith) (33.33*300) + 8.333x--> 10000 +8.333x
Set equal to each other. 10000 + 8.333x = 102400 + 4x
*Algebra--> 4.333x=92400 -->x= 92400/4.333
X= 21323 gold
When the cost of upgrading ONE armor is MORE THAN 21323 gold (aka the full 4 armor enhance = 85292 gold) start using the 50 EP armors because it is more cost efficient. Well not including those accursed fusion stars =/.... Enjoy =)

Marco_
07-16-2013, 06:37 PM
@reeper1260: if you are going to set the armor smith to start a new common armor every 5 minutes anyway, Fountains or Conservatory would be a better option than Training Fields. ;-P

Lii
07-17-2013, 12:09 AM
Lii, I have one query - you show values for enhancing at both level 1 and 70. If the first is the cost from 1 > 2 (which I know is correct), then shouldn't there just be a 69 > 70, because at 70 you can't enhance any more?

Think of it as how many EP you need to get to that level from the level before.

Currently level 1 has a zero. Of course you could move all numbers up one row and change the thinking to "how many EP you need to max that certain level" (i.e. what you mention above). I don't really have any preferences to which way is used, I simply picked the one someone else had already started :)

zikandpa
07-18-2013, 06:17 PM
i'm not sure if this helps somehow or if it's been said, if so, ive missed it but i'm having a lot more trouble leveling up my tempered armor (cap at 70) than i had with the nemesis armour (cap at 30) so maybe different armours have different EP leveling or different level caps have different EP in the first place
i'm not sure what i'm saying is right but it is what i noticed happening to me

HighLifex774
07-18-2013, 06:27 PM
Admin or user can u please help me? -.-
i ask 4 times for help but nobdy help me !!!
Everytime if i use video offers i get this message !!

No offers available
no offers available at this moment. Check back later for more exciting offers !!

Please help me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!

deathexe
07-18-2013, 06:34 PM
Admin or user can u please help me? -.-
i ask 4 times for help but nobdy help me !!!
Everytime if i use video offers i get this message !!

No offers available
no offers available at this moment. Check back later for more exciting offers !!

Please help me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!

That would mean that there are no offers available, as stated by the message.

Roark
07-18-2013, 06:34 PM
which part of that message is unclear?

Roark
07-18-2013, 06:35 PM
gonna go with PEBKAC here

HighLifex774
07-18-2013, 06:46 PM
But why my friend can use video offers? i cant use video offer he can use it all the time...

deathexe
07-18-2013, 06:52 PM
But why my friend can use video offers? i cant use video offer he can use it all the time...

There is a limited number of video offers, and it isn't available all the time. This isn't the right thread to post on.

HighLifex774
07-18-2013, 06:58 PM
There is a limited number of video offers, and it isn't available all the time. This isn't the right thread to post on.

Where i can see the limit? my friend use it 4 days without any problem and use it at this moment too ... he got 2500 GEMS !!!!!!!!!! GUYS please -..-

deathexe
07-18-2013, 06:59 PM
Where i can see the limit? my friend use it 4 days without any problem and use it at this moment too ... he got 2500 GEMS !!!!!!!!!! GUYS please -..-

Please stop flooding this thread with a question clearly not meant for this thread.

HighLifex774
07-18-2013, 07:04 PM
Please stop flooding this thread with a question clearly not meant for this thread.

show me the right thread !

deathexe
07-18-2013, 07:08 PM
show me the right thread !

The thread that starts with 'feel free to ask...' We can't help you much anyways, since this isn't something we can control. You just have to try multiple times. I've noticed that you've been spamming the add me sub forum and guild recruitment sub forum too. Please don't do that.

Jello
07-19-2013, 03:38 PM
After much time and gold spent, I have updated the Data Sheet's 'Armor Leveling' tab with 99.5% accurate leveling for 1-50 and 1-70 armors. I used the information from 5 level 70 armors that I kept detailed track of, then verified it with my Eurus+. With Eurus+, from 51-70 I enhanced using only 3 slots - usually 2 snakes and a 50EP fusion, or (2) 50EP fusions and a Basic or Uncommon with just the right additive of levels to give me the 98 to 114 points for each level to make sure it was as close to accurate +/- 1 or 2 EP. As a suggestion, you should always add the 1 or 2 EP if you want to absolutely make sure it will level up!

I'm still working on 1-30. There are a few minor corrections to the actual EP amounts needed on some levels (only need 20EP, not 21 to hit level 6; 40EP for level 10, not 41; etc). I learned the trick on how to accurately see the exact EP needed - takes a steady eye to watch the screen as the bar fills up. I think I will use that Reflector program so I can record video from the iphone screen, so I can play it frame by frame and get even more accurate! I'm OCD like that.

So check out the Data Sheet (https://docs.google.com/spreadsheet/ccc?key=0AiQKRFnZ9_jpdEFtUUVnd2dQM1ZIX2IxT1RNZVlva lE#gid=0) for the details.

Also, fun fact... Everyone asks about using Basic Armor to level since it's the cheapest and most EP when it comes to time. Gold on the other hand is the problem. Here is what you'll need to level a 70 armor using only Basic Armor with matching element(s):

Basic Armors needed: 846
Enhancements from 1-70: 212 (211x4 and 1x2)

Cost for Basic Armor crafting: 846 x 300 = 253,800
Cost for 212 Enhancements: 9,310,600
Total Cost: 9,564,400

Detailed breakdown for each enhancement:

EP Cost Level
24 600 3
24 1000 4
24 1200 5
24 1400 6
24 1600 7
24 1800 8
24 2000 9
24 2400 10
24 2800 10
24 2800 11
24 3200 11
24 3200 12
24 3600 13
24 4000 13
24 4000 14
24 4400 14
24 4400 15
24 4800 15
24 4800 16
24 5200 16
24 5200 17
24 5600 17
24 5600 18
24 6000 18
24 6000 18
24 6000 19
24 6400 19
24 6400 20
24 6800 20
24 6800 21
24 7200 21
24 7200 21
24 7200 22
24 7600 22
24 7600 23
24 8000 23
24 8000 23
24 8000 24
24 9000 24
24 9000 25
24 10000 25
24 10000 25
24 10000 26
24 11000 26
24 11000 26
24 11000 27
24 12000 27
24 12000 28
24 13000 28
24 13000 28
24 13000 29
24 14000 29
24 14000 29
24 14000 30
24 15000 30
24 15000 30
24 15000 31
24 16000 31
24 16000 31
24 16000 32
24 17000 32
24 17000 32
24 17000 33
24 18000 33
24 18000 33
24 18000 33
24 18000 34
24 20000 34
24 20000 34
24 20000 35
24 22000 35
24 22000 35
24 22000 36
24 24000 36
24 24000 36
24 24000 37
24 26000 37
24 26000 37
24 26000 37
24 26000 38
24 28000 38
24 28000 38
24 28000 39
24 30000 39
24 30000 39
24 30000 40
24 32000 40
24 32000 40
24 32000 40
24 32000 41
24 34000 41
24 34000 41
24 34000 42
24 36000 42
24 36000 42
24 36000 42
24 36000 43
24 38000 43
24 38000 43
24 38000 44
24 40000 44
24 40000 44
24 40000 44
24 40000 45
24 42000 45
24 42000 45
24 42000 45
24 42000 46
24 44000 46
24 44000 46
24 44000 46
24 44000 47
24 46000 47
24 46000 47
24 46000 48
24 48000 48
24 48000 48
24 48000 48
24 48000 49
24 50000 49
24 50000 49
24 50000 49
24 50000 50
24 52000 50
24 52000 50
24 52000 50
24 52000 51
24 54000 51
24 54000 51
24 54000 51
24 54000 52
24 56000 52
24 56000 52
24 56000 52
24 56000 53
24 58000 53
24 58000 53
24 58000 53
24 58000 54
24 60000 54
24 60000 54
24 60000 54
24 60000 55
24 62000 55
24 62000 55
24 62000 55
24 62000 55
24 62000 56
24 64000 56
24 64000 56
24 64000 56
24 64000 57
24 66000 57
24 66000 57
24 66000 57
24 66000 58
24 68000 58
24 68000 58
24 68000 58
24 68000 58
24 68000 59
24 70000 59
24 70000 59
24 70000 59
24 70000 60
24 72000 60
24 72000 60
24 72000 60
24 72000 60
24 72000 61
24 74000 61
24 74000 61
24 74000 61
24 74000 62
24 76000 62
24 76000 62
24 76000 62
24 76000 62
24 76000 63
24 78000 63
24 78000 63
24 78000 63
24 78000 64
24 80000 64
24 80000 64
24 80000 64
24 80000 64
24 80000 65
24 84000 65
24 84000 65
24 84000 65
24 84000 65
24 84000 66
24 88000 66
24 88000 66
24 88000 66
24 88000 66
24 88000 67
24 92000 67
24 92000 67
24 92000 67
24 92000 68
24 96000 68
24 96000 68
24 96000 68
24 96000 68
24 96000 69
24 100000 69
24 100000 69
24 100000 69
24 100000 69
12 50000 70

More fun facts to come... :p

Marco_
07-19-2013, 04:00 PM
(only need 20EP, not 21 to hit level 6;

Hmm, I already knew that: 4 unmatched commons to get an uncommon to level 6, 5 matched commons and 3 unmatched commons to get an uncomon to level 11.


*snip*
So, "only commons" is about 3x as expensive as the optimal commons/uncommons/snakeskin/fusion solution?

Roark
07-19-2013, 04:04 PM
9 million, oh my god lol

I hope Wise One gets GREE to donate some gold to your for your contribution to the community

Jello
07-20-2013, 07:14 PM
Leveling Fun Fact #2, 3, and 4:

To level a 70 armor from 1 to 35 to unlock + version of armor (~1664 EP):

Using Basic Armor:

Basic Armors needed: 280
Enhancements from 1-35: 70

Total Materials Needed: 280 x 3 Shards = 840 Shards
Cost for Basic Armor crafting: 280 x 300 = 84,000 gold
Cost for 70 Enhancements: 642,800 gold
Total Cost: 726,800 gold
Total Time to Craft: 1 Basic Armor every 5 min, so 23.3 hours

Using Uncommon/Mono Armor:

Uncommon Armors needed: 167
Enhancements from 1-35: 42

Total Materials Needed: 167 x 4 = 668 mats
Cost for Uncommon Armor crafting: 167 x 500 = 83,500 gold
Cost for 42 Enhancements: 377,200 gold
Total Cost: 460,900 gold
Total Time to Craft: 1 Uncommon Armor every 30 min, so 83.5 hours

Using Snakeskin Armor:

Snakeskin Armors needed: 70
Enhancements from 1-35: 18 (17x4 and 1x2)

Total Materials Needed: 70 x 8 = 560 Snakeskin Leather
Cost for Snakeskin Armor crafting: 70 x 3,000 = 210,000 gold
Cost for 18 Enhancements: 154,200 gold
Total Cost: 364,200 gold
Total Time to Craft: 1 Snakeskin Armor every 2 hours, so 140 hours

NOTE: The above enhancements assume matching elements (Basics worth 6, Uncommon worth 10, and Snake worth 24) and time is having only 1 Armorsmith.

Marco_
07-21-2013, 01:22 AM
So if we set the lowest at 100% it's (using the rounded numbers from the end, since I'm lazy right now):

time:
* common 100%
* uncommon ~358%
* snakeskin ~601%

gold:
* snakeskin 100%
* uncommon ~126%
* common ~199%

I guess it might be smart to switch my Swamp+ level 20 back to commons from the uncommon level 1 or 6 I'm using right now to level it, since the time factor is way more important to me at the moment.
edit: if you start from zero shards, it does mean you'll have to do about 1 farm run per armorsmith per 5 minutes just to keep up with shard demand...

BethMo
07-21-2013, 12:09 PM
Very nice!!

By my calculations mono is cheaper than snakeskin until cost per slot gets to 1300 (for matching elements). Why don't you add a section for "using mono and then switching to snakeskin"?

Jello
07-21-2013, 03:44 PM
I have updated the Data Sheet with the level 1-30 exact numbers. It is still 194 to go from 1-30, but some of the EP in the middle were off. I confirmed the numbers twice on a Basic Earth Armor and a Wing Warrior Armor.

Papa3G
07-24-2013, 09:02 AM
Great men..! Please keep it up!

KnDSynergy
07-28-2013, 06:53 AM
I see I see I see

QuantumP 86
07-28-2013, 11:32 AM
The 5 start armor changes its 3rd form at level 50. :cool:

Jello
07-28-2013, 12:19 PM
The 5 start armor changes its 3rd form at level 50. :cool:

Thank you. I've updated the Data Sheet.

Barbanium
07-28-2013, 01:47 PM
Leveling Fun Fact #2, 3, and 4:

To level a 70 armor from 1 to 35 to unlock + version of armor (~1664 EP):

Using Basic Armor:

Basic Armors needed: 280
Enhancements from 1-35: 70

Total Materials Needed: 280 x 3 Shards = 840 Shards
Cost for Basic Armor crafting: 280 x 300 = 84,000 gold
Cost for 70 Enhancements: 640,600 gold
Total Cost: 724,600 gold
Total Time to Craft: 1 Basic Armor every 5 min, so 23.3 hours

Using Uncommon/Mono Armor:

Uncommon Armors needed: 167
Enhancements from 1-35: 42

Total Materials Needed: 167 x 4 = 668 mats
Cost for Uncommon Armor crafting: 167 x 500 = 83,500 gold
Cost for 42 Enhancements: 375,800 gold
Total Cost: 459,300 gold
Total Time to Craft: 1 Uncommon Armor every 30 min, so 83.5 hours

Using Snakeskin Armor:

Snakeskin Armors needed: 70
Enhancements from 1-35: 18 (17x4 and 1x2)

Total Materials Needed: 70 x 8 = 560 Snakeskin Leather
Cost for Snakeskin Armor crafting: 70 x 3,000 = 210,000 gold
Cost for 18 Enhancements: 153,400 gold
Total Cost: 363,400 gold
Total Time to Craft: 1 Snakeskin Armor every 2 hours, so 140 hours

NOTE: The above enhancements assume matching elements (Basics worth 6, Uncommon worth 10, and Snake worth 24) and time is having only 1 Armorsmith.
Seems like the cost of enhancements you used to calculate these doesn't match the data on Armor_Data.

I used my calculator (which uses the data on Armor_Data) to calculate the total cost of enhancing lvl 70 armor from 1-35 using basics and I got 726,800.

I've also checked your cost breakdown (3 post before the quoted post) and if you look at the row where it FIRST shows level is 10, the cost is 2200, which should have been 2400 (again based on Armor_Data)

I know, it's a small difference, but I really want to calibrate the calculator as accurate as possible.

So tell me, which one is right, the data on Armor_Data or these results?

Musketeer
07-28-2013, 04:42 PM
I've also checked your cost breakdown (3 post before the quoted post) and if you look at the row where it FIRST shows level is 10, the cost is 2200, which should have been 2400 (again based on Armor_Data)



Each post in a thread has a unique number, so if you quote that it's easier to find. The post is #144.

2200 is the cost of four at level 9 to get to level 10. Then at level 10 it costs 2400 (4x600), and it's still level 10. Then it costs another 2400, and that finally raises from level 10 to level 11.

so in post #144 24 is the ep put in (always 24), the next number is the costs for 4 slots, the last number is the level you get to. Many times the level hasn't increased.

Barbanium
07-29-2013, 03:00 AM
I know how to quote that post. I just didn't include it cause I don't want my post to be space-hogging. :p

Anyway, I also know that 'that' enhancement is from level 9 to 10.

The Enhancing cost using 4 armors according to Armors_Data at level 9 is 2400 (his is 2200)
while at level 10, it's 2800 (his is 2400).

It also doesn't match at level 11 and 12. Everything else is ok :)

Marco_
07-29-2013, 04:11 AM
Armors_Data:
version from 10 days ago had:
2000/2200/2400/2800/3200/4000/4400
version from today has:
2000/2400/2800/3200/3600/4000/4400

We really need a changelog of Armors_Data on the forum, so other things that rely on it for their data can stay up to date...

Jello
07-29-2013, 04:42 AM
To Barbaniam, Musketeer, and Marco_:

I can't remember which thread I posted it in, but I stated I found an error in the original Data Sheet data for the enhancement cost of Levels 9-12 and corrected it on the sheet. This was after I posted my fun facts in this thread and I never went back and corrected the fun facts. They were short by 2,200 gold for the Basics, 1,600 gold for the Uncommon, and 800 gold for Snakeskin, and have been corrected.

Barbanium
07-29-2013, 10:39 AM
okies then. :) I just wanted to confirm that the data on Armors_Data isn't outdated.
Thanks for the reply Musketeer, Marco and Jello. :D

Also, please check out my Calc. I'd really appreciate it if more people use it :)
https://docs.google.com/spreadsheet/ccc?key=0Ao5016Mn5Xg6dFh1eEJkZjNhZlJnMXljWHlvMjJYb 3c#gid=0

QuantumP 86
07-29-2013, 01:52 PM
OKAY. Here is my information to get to level 99. It takes exactly 9030 EP.

The gold per armor increases from 25,000 at level 69 by 1,000 until it reaches 30,000 at level 74. Every gold per armor is 30,000 all the way until level 99.

The EP required is exactly the same as 70/70 armor all the way until level 70. Then the rough numbers of how much EP it takes are listed here:

72, ~5330 EP total
75, ~5690 EP total
80, ~6490 EP total
86, ~7140 EP total
91, ~7850 EP total
96, ~8570 EP Total
97, ~8720 EP Total
98, ~8870 EP Total
99 = 9030 EP Total

Cind3r
07-29-2013, 03:14 PM
Bravo!!!

Thank you very much for the info. Im glad that the gold caps at 30k per armor. Better start farming again..... this is going to be a long ride

Jello
07-29-2013, 06:22 PM
OKAY. Here is my information to get to level 99. It takes exactly 9030 EP.

The gold per armor increases from 25,000 at level 69 by 1,000 until it reaches 30,000 at level 74. Every gold per armor is 30,000 all the way until level 99.

The EP required is exactly the same as 70/70 armor all the way until level 70. Then the rough numbers of how much EP it takes are listed here:

72, ~5330 EP total
75, ~5690 EP total
80, ~6490 EP total
86, ~7140 EP total
91, ~7850 EP total
96, ~8570 EP Total
97, ~8720 EP Total
98, ~8870 EP Total
99 = 9030 EP Total

Thanks Quantum. I have done an approximation on the Data Sheet for the Epic from 70-99. However there is a big gap of 800 between 76-80 (5 levels) and only 750 between 81-86 (6 levels) and then 600 between 87-91 (5 levels). So I just balanced it out for now. The data is much appreciated by everyone. And my guess was right... about 8-10k EP! :)

Lii
07-29-2013, 11:18 PM
OKAY. Here is my information to get to level 99. It takes exactly 9030 EP.


Great, thanks for the input QuantumP!

ZERO_07
08-01-2013, 11:46 AM
Does anyone have like a little guide to leveling a Legendary to max using the least amount of gold, time and fusion stones?

For Example:

Level 1-x "Use X Type of Armor"
Level x-x "use X Type of Armor"

gardibolt
08-01-2013, 08:50 PM
Does anyone have like a little guide to leveling a Legendary to max using the least amount of gold, time and fusion stones?

For Example:

Level 1-x "Use X Type of Armor"
Level x-x "use X Type of Armor"

Not really, because there's a significant tradeoff of time vs gold. You can minimize time, or you can minimize gold, but for the most part, not both.

If you have full lvl 3 Training Fields, you probably have more gold than time. If you're in that boat, this is the rough guide I use:

1-12 basics, nonmatching uncommons, basically whatever low level trash I have clogging up my inventory till it's all gone. Crafting a bunch of basics is superfast and if you've been farming snakeskin you have more shards than you'll ever use. Ever. Even if they don't match, it's only a 1 EP difference.
From wherever you stop there, to 25, Uncommons (silver star). They're faster to farm than snakeskin and cheaper. If you want to minimize gold, then stop using uncommons at 15 or thereabouts, because the upgrade costs become unbearable for what you're getting from them.
Snakeskins are your best bargain if matching up to 60; because fusion stones can be hard to come by and can't be bought (though I suppose you could buy a ton of Enchanted Chests if you're rolling in gems, but let's assume you aren't), I use Snakeskin up to 66. But again, to minimize gold you'd stop around 60. Snakeskins are your best bet even if the elements don't match, since it's so expensive to craft all the other duals, but in that case I'd only use them up to around 42, and then probably fuse/buy Dark Prince chests looking for 50s.
The rest of the way fusion 50s and fusion boosts (obviously, matching only).

I expect someone has figured out what's really optimal, but this works pretty well for me.

Musketeer
08-02-2013, 06:08 AM
Does anyone have like a little guide to leveling a Legendary to max using the least amount of gold, time and fusion stones?

For Example:

Level 1-x "Use X Type of Armor"
Level x-x "use X Type of Armor"

Yes. To minimize Gold useage:

Uncommons to level 16, Snakeskin to level 58, then use Fusion stones to create the right 50ep armors (or Arena winnings, Fusion Boost armors etc.) to get you to 70.
If your target elements do not include water or earth, switch to Snakeskin at 24, and Fusion at 47.

However as the above poster says, Fusion stones don't grow on trees so you may want to stick with them longer.

Commons are much quicker to make than uncommons, and the lowest levels are fairly cheap anyway, so you could use commons (Basics) instead for the first ten or so levels if you're in a hurry.

Buckwild
08-03-2013, 01:40 PM
Do we have a general idea on how much EP is required for a, lets say, rare to level up versus a legendary after all the contributions?

Marco_
08-03-2013, 03:55 PM
Do we have a general idea on how much EP is required for a, lets say, rare to level up versus a legendary after all the contributions?
Armor Leveling tab of the spreadsheet linked at http://www.funzio.com/forum/showthread.php?56645-Data-Sheet-Administration ?

Oli
08-08-2013, 04:27 AM
Can anyone please tell me what level I can start crafting infernal lord plus armor
Cheers

Lii
08-08-2013, 04:30 AM
Can anyone please tell me what level I can start crafting infernal lord plus armor
Cheers

After you enhance your regular infernal lord to level 20 you will be able to craft the plus version.
Check out the link Marco_ posted in the post before yours ;)

SpongeBOZZ
08-08-2013, 02:49 PM
that list is nice ;)

Roark
08-08-2013, 03:23 PM
someone give the man 10 posts already

ZERO_07
08-10-2013, 04:15 PM
When is the ideal time levelwise to start using Fusion Stones for 50 EP

KayOrzz
08-10-2013, 04:18 PM
When is the ideal time levelwise to start using Fusion Stones for 50 EP

after 50 for simplicity

ZERO_07
08-10-2013, 04:19 PM
after 50 for simplicity
Yea I was looking at the spreadsheet and it looks like it should be 50 or 51 since after that 96 (4x24) wont cut it anymore, but I keep getting told that is too soon?

Unresolved
08-10-2013, 04:21 PM
Yea I was looking at the spreadsheet and it looks like it should be 50 or 51 since after that 96 (4x24) wont cut it anymore, but I keep getting told that is too soon?

If it's an earth or water armor, you can start at level 62. If it's not, then you can start at 50. If you want to speed the process up, start earlier than those levels.

Silent follower
08-12-2013, 02:17 AM
Hey guys!

I've been working on a little spreadsheet simulator that lets you compare and contrast various ways to enhance armor. It shows you how long each method will take, how much money it would cost you, how long it would take you to acquire that much money based on building ownership, etc. Take a look at what how it shows the results. What you think?

http://dc699.4shared.com/img/WxoZvl49/0.7419031533369191/Example_2.JPG (http://www.4shared.com/photo/WxoZvl49/Example_2.html)

I have seen so many people spend so many hours recording data. This spreadsheet basically would let you figure out how something will turn out without spending the time researching it.

I love this calculator, and have been using it for maxing my armors. But would it be possible to get a version that works with these new Epic armors? The data sheet has been updated with the EP:s needed, so all should be available to make an update on this.

mazman16
08-14-2013, 11:15 AM
Hey guys, i think i have my answer but just want to be sure. I got the black kaleidescope from the 4 week dragons, and now im trying to enhance it. If i recall correctly, no element is strong for enhancing it. Am i mistaken? If i am, what is the best element to enhance it with?

Any help is appreciated.

Thanks

Maz

Sakino
08-14-2013, 12:00 PM
Hey guys, i think i have my answer but just want to be sure. I got the black kaleidescope from the 4 week dragons, and now im trying to enhance it. If i recall correctly, no element is strong for enhancing it. Am i mistaken? If i am, what is the best element to enhance it with?

Any help is appreciated.

Thanks

Maz

No armor is good to enchanche it, because you miss the 20% bonus. If you want, you can go to dark prince chest and try to get other starmetals to enchanche.....

QuantumP 86
08-14-2013, 12:03 PM
Wanted to throw this out there. I didn't see a Ruby Plate Mail + in the sheet and GREE so gracious decided to give me one.

At level 1/70 it's stats are 348/261. It gains 10/7 per level. Thus at level 70 it's stats would be: 1038/744.

SoloStar
08-14-2013, 12:40 PM
Storm Sorc's elements needs to be fixed. The non+ and plus+ have water/air and air/water. I know it's the same, but for searching off list, you should edit that.

Sakino
08-14-2013, 05:34 PM
Storm Sorc's elements needs to be fixed. The non+ and plus+ have water/air and air/water. I know it's the same, but for searching off list, you should edit that.
I already said that in the sheet administration thread. They just forgot to fix it. Ask them again if you want.

Lii
08-15-2013, 01:42 AM
Storm Sorc's elements needs to be fixed. The non+ and plus+ have water/air and air/water. I know it's the same, but for searching off list, you should edit that.

I changed the normal version to Air/Water, normal and + are the same now.
Thanks for spotting it.

Lii
08-15-2013, 01:47 AM
Storm Sorc's elements needs to be fixed. The non+ and plus+ have water/air and air/water. I know it's the same, but for searching off list, you should edit that.

Seems like lightning lord suffers from the same issue. Anyone know if Water/Air or Air/Water is the "correct" order for Lightning Lord?

Marco_
08-15-2013, 03:30 AM
Lightning Lord is air/water. (had one left over in my inventory from a tournament or something like that...)

Jello
08-15-2013, 04:37 AM
Lightning Lord is air/water. (had one left over in my inventory from a tournament or something like that...)

Thanks... fixed the sheet.

Erin's pride
08-22-2013, 02:30 PM
Two question :First, i'm lvl 63 & farm snakskin for upgrade but i try too loot stars fusion or key, my question, what level you farm, normal ? mighty ? valor ? etc...The second ^^ where can i edit à signature for my post lol ? :D 1st: slab epic is best droprate - i get 2-3 per Hour2nd: i don't know :)

KayOrzz
08-23-2013, 03:24 AM
for jello
leviathan nemesis
lvl 1, 247 / 253
lvl 2, 254 / 261

Alitia
08-23-2013, 09:10 PM
There's a spreadsheet for all this in the forum. Look it up! It's the best friend for knd you could ever ask for!

Gandora7
08-25-2013, 02:28 PM
Qanyone at a high level or A LOT of money join the guild heineken

Eidand
08-25-2013, 03:06 PM
all that desire and love ... tickles ... :)

Marco_
08-26-2013, 02:27 AM
There's a spreadsheet for all this in the forum. Look it up! It's the best friend for knd you could ever ask for!
*facepalm*
That specific sheet of the spreadsheet was based on the info collected here in this topic.

Alitia
08-26-2013, 05:20 AM
Good strategy. Been using it for a while. I calculated the efficiency of this method and its quite efficient.

QuantumP 86
08-29-2013, 04:07 PM
New epic non plus has stats at level 1 of 528/581. It gains 8/13 per level finishing up at 1312/1855.

Marco_
08-30-2013, 01:46 AM
New epic non plus has stats at level 1 of 528/581. It gains 8/13 per level finishing up at 1312/1855.
Data Sheet Administration is where such things are best posted... ;)

HalbeSuppe
08-30-2013, 01:58 AM
if you fuse 2 epic boss armors ... do you get a even higher armor with min. 4*?
or only b< chance

Geist19
08-30-2013, 06:33 AM
if you fuse 2 epic boss armors ... do you get a even higher armor with min. 4*?
or only b< chance

Only by chance.

I fused Notus + Leviathian and got a 3 star

HalbeSuppe
08-30-2013, 09:40 AM
ouch =/

one more question from a noo who doesnt want to spend gems:
if you beat 14 epic bosses and cant win the last one - does summoning work which way?
does he have lvl 15 then or lvl 1? does the kill count?
does it maybe count for bosses which are not up anymore too?

deathexe
08-30-2013, 09:52 AM
ouch =/

one more question from a noo who doesnt want to spend gems:
if you beat 14 epic bosses and cant win the last one - does summoning work which way?
does he have lvl 15 then or lvl 1? does the kill count?
does it maybe count for bosses which are not up anymore too?

When you summon an epic boss, it'll be level 1 and will always drop 2 materials. This has no effect on the reward tiers however, so even if you summon the boss after killing the level 14 boss, you wouldn't get the tier reward at 15.

Bresson
08-30-2013, 09:52 AM
ouch =/

one more question from a noo who doesnt want to spend gems:
if you beat 14 epic bosses and cant win the last one - does summoning work which way?
does he have lvl 15 then or lvl 1? does the kill count?
does it maybe count for bosses which are not up anymore too?

Killing the boss from the summoning stone doesnt make you progress on the kill rewards ladder, it only gives you 2 materials to help craft the armor.

So in the case of the 15th kill, it doesnt work to help you to get the armor because step 15 gives out 15 materials to help craft the armor and you only get 2 with summoning stone.

But anyway if you can get to step 14, you better pay 10 gems for Epic Energy. You should not have a problem to reach 15 with a fully recharged Epic Energy bar + 10 more.

Sifu
08-30-2013, 09:52 AM
ouch =/

one more question from a noo who doesnt want to spend gems:
if you beat 14 epic bosses and cant win the last one - does summoning work which way?
does he have lvl 15 then or lvl 1? does the kill count?
does it maybe count for bosses which are not up anymore too?

When you summon the epic boss, you will fight his level 1 push-over version. You will only receive 2 of the crafting materials.

If you don't want to buy gems, you can't reasonably do this. You will need all the gems you can get and more to upgrade your training fields to level 3 later in the game.

Also, for a 15 kill, this is totally not worth it. The non+ version of the armor costs WAY too much to level up. This will actually put you further behind in the game than having the armor MIGHT get you ahead. You are better off working the story line and maxing the big 4 and working on the bigger 4.

Once you are high enough to get 43 kills, your castle is much more likely to be set up such that you can afford to actually max a level 70 or 99 armor.

poke19931
08-30-2013, 09:49 PM
guys, does it take the same amount of EP to level a 1* and a 3* armor to lv50?

Marco_
08-31-2013, 02:18 AM
guys, does it take the same amount of EP to level a 1* and a 3* armor to lv50?
No. from the spreadsheet: level 50 armor @ level 50 = 1540 EP, level 70 armor @ level 50 = 2944 EP.
https://docs.google.com/spreadsheet/ccc?key=0AiQKRFnZ9_jpdEFtUUVnd2dQM1ZIX2IxT1RNZVlva lE#gid=3

BethMo
09-04-2013, 12:58 PM
Someone needs to update the Armor Leveling tab on the spreadsheet for the new Nemesis armors that max at 50 instead of 30. Has it been confirmed whether they take the same EP as the other 50's?

Mazacar77
09-06-2013, 03:29 AM
U think its easy to add this way?

Mazacar77
09-06-2013, 03:31 AM
IS it true that way?

Mazacar77
09-06-2013, 03:32 AM
Thank u so much

Thrish
09-08-2013, 12:37 AM
was trying to find out the result, but dont think i saw it

what kind of EP are we looking at if we use a lvl 70 legendaries to enchance into a lvl 1 legendaries?

Necromancers
09-08-2013, 12:48 AM
was trying to find out the result, but dont think i saw it

what kind of EP are we looking at if we use a lvl 70 legendaries to enchance into a lvl 1 legendaries?

Don't see why you would because it's much more useful to fuse it with another Legendary and try to get an Epic, but if you would it's 141 EP for non-matching or 159 EP for matching.

Thrish
09-08-2013, 12:53 AM
Don't see why you would because it's much more useful to fuse it with another Legendary and try to get an Epic, but if you would it's 141 EP for non-matching or 159 EP for matching.

Thanks Necro, just wanna know wad's the result. Fusing it would be better off

Native02
09-09-2013, 05:12 AM
Guys,

We know that farming snakeskins is a MONEY-efficient way to level up, because:
0) You get 2 snakeskins from level boss (still a minion)
1) For 8 snakeskins, you get a rare armor (20 EPs) to use as enhancement fodder
2) You simply whack through 12/13 minions each with instant kills (at higher levels)
3) You sustain minimal damage and can go on "forever" like the Duracell bunny

.. but somehow I find that not the most time-efficient way to level up, as the outcome of going through 11/12 minions is... 2 pieces of snakeskins.

EP/minion = Total EPs / Total minions = (20 EPs/8*2)/ (12 or 13 minons) = 0.385 - 0.417 EP/minion
If matching material, the EP will be = 0.461 - 0.5 EP/minion

I somehow am leaning towards Guardian's Crossing at the Honor level, because:
0) You get 2 crystal shards from boss, and 2-10 pieces of steel ingots
1) For 12 pieces of crystals, you get a rare armor (20 EPs) to use as enhancement fodder
2) For 4 pieces of steel ingots you get an uncommon armor (8 EPs) to use as enhancement fodder
3) You whack through 20-22 minions each still with instant kills (at higher levels)
4) the critical hits are quite predictable

EP/minion = [(20 EPs/12*2) + (8 EPs/4*(2to10))]/ (20-22 minions) = 0.36 - 1.11 EP/minion
In the median situation of 6 pieces of steel ingots from minion-drops, you get 0.69 - 0.76 EP/minion
If matching material, the EP will be = 0.856 - 0.943 EP/minion

Now this seems higher than the EP rate of snakeskin... also, I can't find a better farming ground for uncommon materials than Guardian's Crossing.

Any comments on the above?


Omni Knight RF
Guild = Rainbow Flamers
Code = XBD-YPF-FXM

Marco_
09-09-2013, 08:29 AM
Relic Ruins Epic: 3 Stone Slabs + some earth shards (4 Stone Slabs needed for a Stonescale)
Mix that with Snakeskin farming and you should be able to have both a bunch of Snakeskins (24EP when matched) and Stonescale_lvl11 by throwing 5x basic earth and 3x basic water at the Stonescale for 20EP when matching earth.
Of course the most wallclock-time efficient (except for fusing or DPC-ing), but most gold inefficient way to level an armor is with 100% matching basics... (9 million gold for a level 70 armor according to someone)

DG Magneto
09-09-2013, 08:31 PM
Native,

I would agree that Guardians crossing and Writhing cascades are great places to farm materials. I always run on Honor or epic also. I've seen 9 shards drop in the last round there alone. But after you have built up 400 ingots and 2,000 of every shard you are probably good for a while. The bottleneck becomes your armorys at this point.

To optimize your enhancing armor, people should consider the EP gain per minute of armory use. For example, some calculations i made for a 3 or 4 star armor (70 cap) at level 30. (or any level)

Using x4 basics (24 EP / 20 Minutes) is 1.2 EP per minute. (675 gold per EP)
Using x4 Level 4 uncommons it calculates .325 EP per minute (Per armory) (396 gold per EP) (52 EP / 160 Minutes )
Using Snakeskins both level1 and level3 it calculates to .2 EP per minute. (281 gold per EP)

So the choice at level 30 is between faster enhancing at the cost of gold.

If you consider your sleeping hours and work hours it can be different. In that case it is best to store up a good stash of snakeskins to utilize your armorys while your away.

Matty Cash
09-12-2013, 12:19 AM
thanks for the info very usefull :D

Jemnidad
09-13-2013, 09:14 AM
I have been using a certain method for leveling armor which seems to be pretty gold efficient. Maybe others could comment on its actual worth. I have never bothered to run the actual math on this formula.


The idea is that you level up either basic armors, or preferably the uncommon stuff like Seafoam, and Wind warrior to between level 12 and 16. This is very inexpensive to achieve using 4 basics at a time.
Once you have 4 Seafoams for example, you then enhance your target armor using 4 pieces of armor at or above level 12.

The reason I think this works is that you get more EP out of a level 12 piece of armor, but the cost of enhancing Seafoam to 12 is very low. This seems to save gold and be faster than using 4 pieces of level 1 seafoam. I haven't compared it exactly with using snakeskin or anything else.

Sifu
09-13-2013, 04:28 PM
For uncommons, you want to stop at level 11.

Snakeskin 24 EP matching and 20 EP non-match.

Level 11 uncommons 20 EP matching and 18 non-match.

Uncommons get to level 11 with enhancing 8 basics into them.
500 for the uncommon
300 x 8 for basics
600 for first fusion
1600 for second fusion

That's 5100 for an uncommon vs 3000 for a snakeskin. (20,400 vs 12,000 for a full set) If the snakeskin is matching, it is cheaper and more EP.

It all depends on if time is your biggest limiting factor or gold for non-match. The uncommons can be crafted/enhanced much faster than snakeskins.

StMichael
09-16-2013, 07:25 PM
I have an "extra" Sky Guardian Armor. I need some advice - is it better to keep it for fusing, or to use it to enhance one of my present armour?

gnolaum
09-16-2013, 08:57 PM
So I got my first level 70 armor with the Guild Wars reward today, and I'm doing some research into the best way to level it to 70. By 'Best' I mean cheapest in gold cost.

I was considering 3 armors to use as fusion fodder, and these are Uncommon on element (40 EP per fuse), Snakeskin off element (80EP per fuse) and Spectral Captains uniform (360 EP per fuse). I was trying to find the best place to transition between these.

The transition between Uncommon and Snakeskins was relatively easy to find, with 2 uncommon fusions generating the same EP as a snakeskin fuse. I represented it in the following way:

F1 + F2 + UNCOMMON COST * 8 > F1 + SNAKESKIN COST * 4
F2 + 4000 > 12000
F2 > 8000

So the time to transition is when the NEXT fusion (F2) is > 8000. This happens after 22 fusions when the armor is at level 23 and has a total of 880 EP.

The transition to Spectral Captains uniform was slightly more difficult, but no more complicated. 80 and 360 have the least common multiple of 720, so here I had to compare 8 snakeskin fusions to 2 spectral captains uniform fusions. I represent it in the following way:

F1 + F2 + F3 + F4 + F5 + F7 + F7 + F8 + SNAKESKIN COST * 32 > F1 + F5 + SPECTRAL CAPTAINS COST * 8
F2 + F3 + F4 + F6 + F7 + F8 + 96000 > 400000
F2 + F3 + F4 + F6 + F7 + F8 > 304000

Putting that formula into my spreadsheet it shows that that happens after 21 fusions, when the armor is at level 45 and has a total 2560 EP.

This is fortuitous since 5080 - 2560 = 2520, which is exactly divisible by 360. 2520/360 = 7.

This yields to total crafting and fusion cost of 2,793,200.

I realize that I could swap the off element Snakeskin's for some on element Uncommons levelled to 11; but that just trade a little bit of time for some extra gold.

So my questions:
1) Can you spot a problem with my math?
2) Can you give a lower total cost?
3) Is there another armor I should consider for fusion fodder?
4) Is there a fusion method that may lead to me NOT having to farm 504 Ghostly Beard Hairs?

Thanks!

Sifu
09-16-2013, 09:59 PM
The commonly accepted method is to use snakeskins or uncommons for a few levels. Then snakeskins most of the rest of the way. Finally, there are four fusions with basics that will give guaranteed 50EP or better results. I believe the common practice is to switch to 50 EP armors at about level 50 for armors that don't match snakeskin and at 62 for armors that do.

You can test when you would like to change between them using this calculator that Barbanium already put a lot of work into:
http://www.funzio.com/forum/showthread.php?61980-Knights-amp-Dragons-Armor-Enhancing-Simulator-and-Calculator
This thing is awesome and calculates the number of fusions, the gold cost, the crafting times and the gold per EP. Unfortunately, it does not seem to consider a category for Spectral Captain's to be used as fuel. It might give you a huge starting place though, where that might be the only thing you need to add to it rather than building from scratch.



F1 + F2 + UNCOMMON COST * 8 > F1 + SNAKESKIN COST * 4
F2 + 4000 > 12000
F2 > 8000

So the time to transition is when the NEXT fusion (F2) is > 8000. This happens after 22 fusions when the armor is at level 23 and has a total of 880 EP.


This seems to bear out. The calculator has similar results. That seems to be the inflection point where the gold/EP starts to favor snakeskins and the calculated total cost is cheaper at that point using uncommons vs snakeskins. This is fairly clear mathmatically, although, I must admit, it doesn't seem obvious. It takes 22 fusions as you stated with that cost rising each time vs only 15 to get to that point with non-match snakeskins.


The transition to Spectral Captains uniform was slightly more difficult, but no more complicated. 80 and 360 have the least common multiple of 720, so here I had to compare 8 snakeskin fusions to 2 spectral captains uniform fusions. I represent it in the following way:

F1 + F2 + F3 + F4 + F5 + F7 + F7 + F8 + SNAKESKIN COST * 32 > F1 + F5 + SPECTRAL CAPTAINS COST * 8
F2 + F3 + F4 + F6 + F7 + F8 + 96000 > 400000
F2 + F3 + F4 + F6 + F7 + F8 > 304000

Putting that formula into my spreadsheet it shows that that happens after 21 fusions, when the armor is at level 45 and has a total 2560 EP.

This is fortuitous since 5080 - 2560 = 2520, which is exactly divisible by 360. 2520/360 = 7.

This yields to total crafting and fusion cost of 2,793,200.


This may be true. It might even be the "best" way (or nearly since we are discounting level 11 uncommons). However, as I mentioned, you have some other methods to calculate if you really want to find the "best" way because those 50EP armors is the generally accepted method. I haven't done the math myself. Of course, that requires fusion stones too and those are hard to put a "cost" on.


I realize that I could swap the off element Snakeskin's for some on element Uncommons levelled to 11; but that just trade a little bit of time for some extra gold.


Here is where I have to question your goals. You make a time vs gold judgement here but you started by asking for the "best" method considering only gold. Are snakeskins better to start off with because you have to do fewer fusions? Are they better to start off with because they are less complicated to farm than shards? With snakeskins, you don't have to try to use a Special Attack on anything but the boss. Is Spectral Captain "viable" due to the difficulties farming it relative to other methods?

We all have to make judgments like this. I definitely don't question your judgement in this statement. I just am pointing out that any answer we give is likely to have some of our own judgments already embedded in them.


So my questions:
1) Can you spot a problem with my math?
2) Can you give a lower total cost?
3) Is there another armor I should consider for fusion fodder?
4) Is there a fusion method that may lead to me NOT having to farm 504 Ghostly Beard Hairs?

Thanks!

Hopefully, Barbanium's calculator will help with the first two questions. As to the second, I hope some of my comments have helped. In all honesty, I didn't do any of those calculations myself, I am a shameless regurgitator of what I have gleaned from these forums.

shukai84
09-17-2013, 02:20 AM
I am now at lvl 71 of my maelstorm amr.. and i know that to lvl up the next few levels would be hell for me..

What is the quickest way to lvl epci amrs from lvl 71 onward? What should I prepare for the amr to lvl up?

gnolaum
09-17-2013, 04:14 PM
If by quickest you mean fastest by time only then the boring answer is the basic elements. Cost a fortune though.

My recommendations are:
1) Do not use any 2*+ armors previous to use, use them now.
2) Do not use any fusion boosts on any armors previous to this, use them now.
3) Consider fusing armors to make 2*+ armors
4) Consider farming Sunken Carrack for Ghostly Beard hairs to craft Spectral Captains uniform.

Tharkin
09-18-2013, 11:29 AM
Lots of good info in this thread, helpful for someone like me who is just starting to get armors to the point where leveling them is a serious pain. Thanks to those who contributed this info!

-Tharkin

Antinoob
09-18-2013, 11:57 PM
good work, must have taken awhile

gnolaum
09-19-2013, 12:07 AM
The commonly accepted method is to use snakeskins or uncommons for a few levels. Then snakeskins most of the rest of the way. Finally, there are four fusions with basics that will give guaranteed 50EP or better results. I believe the common practice is to switch to 50 EP armors at about level 50 for armors that don't match snakeskin and at 62 for armors that do.

Ah, I hadn't considered to 2* fusions. Yes those would be reasonably cheap, and ... extremely fast. That extreme speed will probably overwhelm the cost effectiveness of any other method.

Using this formula: TOTAL_GOLD_COST * (POINTS_TO_LEVEL / POINTS_PROVIDED)

I came up with a nifty spreadsheet and graphs ... that this forum won't allow me to post.

Some interesting observations however:
1) Basics are never cost effective. I had thought they would be at lower levels
2) The transition point from uncommons to on-element snakeskins is 16
3) The transition point from uncommons to off-element snakeskin is 24
4) The transition point from off-element snakeskins to 2* fusions is 49
5) The transition point from on-element snakskin to on-element spectral captains chest is 53
6) The transition point from on element snakeskin to 2* fusion is 60 (off-element spectral captains)
7) The transition point from 2* fusion to off-element spectral captains is 66

However while the Spectral Captains chest might be a cost effective method, it is *VERY* slow. The farming is easy/fast enough, but the crafting takes forever. I'll probably make 4-8 and use them for the last 1-2 fusions, but not from the point the math says they are the most cost effective.

alen74
09-19-2013, 04:42 AM
how armor levels. We all know that armor levels more slowly as it approaches its maximum level, and those of us who use the spreadsheet

EljayK
09-19-2013, 06:08 AM
Ah, I hadn't considered to 2* fusions. Yes those would be reasonably cheap, and ... extremely fast. That extreme speed will probably overwhelm the cost effectiveness of any other method.

Using this formula: TOTAL_GOLD_COST * (POINTS_TO_LEVEL / POINTS_PROVIDED)

I came up with a nifty spreadsheet and graphs ... that this forum won't allow me to post.

Some interesting observations however:
1) Basics are never cost effective. I had thought they would be at lower levels
2) The transition point from uncommons to on-element snakeskins is 16
3) The transition point from uncommons to off-element snakeskin is 24
4) The transition point from off-element snakeskins to 2* fusions is 49
5) The transition point from on-element snakskin to on-element spectral captains chest is 53
6) The transition point from on element snakeskin to 2* fusion is 60 (off-element spectral captains)
7) The transition point from 2* fusion to off-element spectral captains is 66

However while the Spectral Captains chest might be a cost effective method, it is *VERY* slow. The farming is easy/fast enough, but the crafting takes forever. I'll probably make 4-8 and use them for the last 1-2 fusions, but not from the point the math says they are the most cost effective.

You have two transititions to 'off-element swamp shaman'. Just letting you know. I know what you mean, but others may not.

gnolaum
09-19-2013, 06:43 AM
You have two transititions to 'off-element swamp shaman'. Just letting you know. I know what you mean, but others may not.

Yeah, there are 4 paths mixed up in that list, probably would be more readable if I separated them. But I won't :P

1) Snake and Captains are on element (Water)
2) Snake is on element Captains is off-element (Earth)
3) Snake is off element, and Captains is on-element (Spirit)
4) Both Snake and Captains of off-element (Fire & Air)

Additionally there are transition points to other on element 3* craftable armors, but those cost more, and are harder to farm.

Silent follower
09-20-2013, 12:04 AM
Ah, I hadn't considered to 2* fusions. Yes those would be reasonably cheap, and ... extremely fast. That extreme speed will probably overwhelm the cost effectiveness of any other method.

Using this formula: TOTAL_GOLD_COST * (POINTS_TO_LEVEL / POINTS_PROVIDED)

I came up with a nifty spreadsheet and graphs ... that this forum won't allow me to post.

Some interesting observations however:
1) Basics are never cost effective. I had thought they would be at lower levels
2) The transition point from uncommons to on-element snakeskins is 16
3) The transition point from uncommons to off-element snakeskin is 24
4) The transition point from off-element snakeskins to 2* fusions is 49
5) The transition point from on-element snakskin to on-element spectral captains chest is 53
6) The transition point from on element snakeskin to 2* fusion is 60 (off-element spectral captains)
7) The transition point from 2* fusion to off-element spectral captains is 66

However while the Spectral Captains chest might be a cost effective method, it is *VERY* slow. The farming is easy/fast enough, but the crafting takes forever. I'll probably make 4-8 and use them for the last 1-2 fusions, but not from the point the math says they are the most cost effective.

Thanks gnolaum, I've got the same results using Nate R's calculator, available on page 11 of this thread, last on the page. And as noted Swamp Shaman is also good for 3* enhancing as SCU. But in my calcs I discovered that the Rocfeather, Infernal Lord and especially Dark Prince is never a good alternative to Fusion stones even on the highest levels.

Could you add the sheet to Google docs or some similar and share it with the rest of us that way?

santesco
09-23-2013, 07:42 AM
For the info. Lvl 96 epic(about 1/5th in lvl) and one matching fusion boost armor got me just a bit (1/10th) in lvl98. Dont know if of any use but figured id share
Meaning lvl 96 and 97 should be just above 180ep(the amount of ep gained from boost armor)

Jtripp55
09-24-2013, 10:03 AM
What are the big 4 armors?

Sifu
09-24-2013, 11:08 AM
What are the big 4 armors?

See the sticky "Things I wish I knew...."

teratogen
09-27-2013, 09:45 AM
What is the best way to level up armor? Any time I do a fusion I don't even go up one level :(

simplebeing
09-27-2013, 06:49 PM
What is the best way to level up armor? Any time I do a fusion I don't even go up one level :(

All depends on ur armour Lvl. If you have a 4 star armour on rather high lvl 35+ you will need loads of EP for it to lvl up.

simplebeing
09-27-2013, 06:55 PM
What are the big 4 armors?

as sifu said go thru the sticky.... very helpful.
answer to ur question is
1) Hydra hunters mail
2)Living Flame
3) Atlantean Avengers Armour
4)Crius

blueyes
09-29-2013, 12:15 PM
What is best way to level a malestorm up with out killing the bank?

Dexx
09-29-2013, 06:11 PM
inb4aradananswershackonlyway

Silent follower
09-30-2013, 12:22 AM
What is best way to level a malestorm up with out killing the bank?

Use Barbaniums enhancement calculator to check the best way for you:

https://docs.google.com/spreadsheet/ccc?key=0Ao5016Mn5Xg6dFh1eEJkZjNhZlJnMXljWHlvMjJYb 3c#gid=0


But in short, first use Mono Seafoam armor to 20-25lvl, then Snakeskins to around 60th lvl. Always use boost armors in the end, calc from 99 downwards when you can start using them. Matching boost gives 180, non-matching 150.

For 60-99, you have two alternatives in addition to the boost armors, fusion stones or Spectral Captain Uniforms if you have time but want to desperately save money. Fusion stones are not cheap, but so much faster as the cheaper SCU method will take weeks (=you need 56 SCUs from 60-99 (with 24hrs/SCU crafting time)).

Count anyway several millions of gold for the leveling of a Maelstorm. I used over 3 million gold when using lots of fusion stones and almost 20 boost armors when leveling Forgestone Aegis from 50->99

Smiley80
10-28-2013, 11:43 AM
Simplest way to level legendary gear only.

Level 1 to 20 level with basic armors (110 basic armors)

If legendary armor contains earth or water:
Level 21 to 60 level with snakeskin armors (138 snakeskin armors)
Level 61 to 70 fuse basic armors to get an uncraftable rare armor that contains one of your elements. wavecharmers mantle (spirt/water) or volcanic mantle (fire/earth) (23 armors = 23 fusion stones) or/and craft more snakeskin armors (47 snakeskin armors)

If legendary armor does NOT contain earth or water:
Level 21 to 50 level with snakeskins (115 snakeskin armors)
Level 51 to 70 fuse basic armors to get an uncraftable rare armor that contains one of your elements. wavecharmers mantle (spirt/water), wind monarchs robe (spirit/air) flamestorms finery (fire/air) or volcanic mantle (fire/earth) (43 armors = 43 fusion stones) or/and craft rare armor that contains an element in the legendary armor your leveling (89 rare armors)

Farm skeleton Tombs to get snakeskins. Why snakeskin? Because it is only 3000g to make and skeleton tombs is an easy place to farm it. The more you farm the more fusion stones and keys will drop and with the keys you get even more fusion stones

This might not be the absolute cheapest way to go from level 1 to 70, but the cost is more than reasonable and it is simple.

LionRyan
11-01-2013, 09:18 AM
Useful information

Dianish
11-01-2013, 11:24 PM
How do people max out their epics right when they get them? Never understood how so many players max out their legendaries and epics within 1-2 days. Either they use a ****load of gems to finish all the crafting armors to enhancement or they have tons of fusion stones which will require even more tons of gold.

I dont see the answer in the calculater - I might be missing something.

Meepo
11-02-2013, 08:36 AM
How do people max out their epics right when they get them? Never understood how so many players max out their legendaries and epics within 1-2 days. Either they use a ****load of gems to finish all the crafting armors to enhancement or they have tons of fusion stones which will require even more tons of gold.

I dont see the answer in the calculater - I might be missing something.

You just answered your own question there. There can be some other ways too. The fusion boosts from the LTQ really helped me max my maelstrom.

Dianish
11-02-2013, 11:24 PM
You just answered your own question there. There can be some other ways too. The fusion boosts from the LTQ really helped me max my maelstrom.

I still find it impossible without spending gems for spamming enchanted chests and hope for fusion boosts.

Eos
11-02-2013, 11:46 PM
actually fast epic lvling was due to armor fusion glitch, could max an epic with 250k gold. Patched now of course.

Dianish
11-03-2013, 12:28 AM
actually fast epic lvling was due to armor fusion glitch, could max an epic with 250k gold. Patched now of course.


Ah, glitch exploit ;)

Jq33
11-04-2013, 01:36 PM
I am hoping to get my first epic and seeking some advice. I have 6 legendary armors. Let me know what you think maybe a good try?

Armor of the Bear - Earth/Fire
Blackfrost Rainment - Water/Spirit (best nonplus stats I have seen 431/431)
Hydromancers Mantle - Water
BoilersPlate - Fire/Water
Withcs Robe - Wind/Earth
Horsemans Battlegear - Fire/Water


Kinda have too many waters...not sure what to try really.

Jq33
11-07-2013, 08:33 PM
Withcs Robe - Wind/Earth
Horsemans Battlegear - Fire/Water
'combines these and got cloud finery(mono air)

did Cloud with Hydromancer ( 2 monos) got a 2 star

Armor of bear and Boilersplate. got slimebane.

bah....18 tries so far. no epic

Everdark
11-08-2013, 08:28 PM
I am hoping to get my first epic and seeking some advice. I have 6 legendary armors. Let me know what you think maybe a good try?

Armor of the Bear - Earth/Fire
Blackfrost Rainment - Water/Spirit (best nonplus stats I have seen 431/431)
Hydromancers Mantle - Water
BoilersPlate - Fire/Water
Withcs Robe - Wind/Earth
Horsemans Battlegear - Fire/Water


Kinda have too many waters...not sure what to try really.

are these regular or plus? if they are plus, save them, some 4* plus can be as good as epics.

otherwise go for the combinations that best suit. (Id save hydro for current boss, then place boss armor in first slot, hydro in 2nd)
boilerplate good as reg, and worth leveling.
if you dont use hydro for this current boss, use horseman. Fire/water = Earth Spirit can = Spirit/water epic and/or fire epic.

otherwise what you can do is just level your 3 best armors to stand a chance in fights. then farm final stage (as your high enough/geared enough) of dark prince castle, so you can collect good exp, and work on fusing swamp shaman and dark prince (or roc feather) I got blazeborn from doing the following (swamp shaman + rock feather = Cloud king + Dark Prince = Blazeborn)

Hope helped alil


DD Everdark
WBB-CPN-PRV
lvl 142
(70 clayplate, 50 tect, 52 armor of bear, 47 combustion, 29 blaze)
Dirty Dozens Guild (3 open spots, rank 71 last war, 90+)

Everdark 2 (Tablet)
WBD - YBD - YZZ
lvl 43
crap gear

bosskiller
11-11-2013, 10:15 AM
are these regular or plus? if they are plus, save them, some 4* plus can be as good as epics.

otherwise go for the combinations that best suit. (Id save hydro for current boss, then place boss armor in first slot, hydro in 2nd)
boilerplate good as reg, and worth leveling.
if you dont use hydro for this current boss, use horseman. Fire/water = Earth Spirit can = Spirit/water epic and/or fire epic.

otherwise what you can do is just level your 3 best armors to stand a chance in fights. then farm final stage (as your high enough/geared enough) of dark prince castle, so you can collect good exp, and work on fusing swamp shaman and dark prince (or roc feather) I got blazeborn from doing the following (swamp shaman + rock feather = Cloud king + Dark Prince = Blazeborn)

Hope helped alil


DD Everdark
WBB-CPN-PRV
lvl 142
(70 clayplate, 50 tect, 52 armor of bear, 47 combustion, 29 blaze)
Dirty Dozens Guild (3 open spots, rank 71 last war, 90+)

Everdark 2 (Tablet)
WBD - YBD - YZZ
lvl 43
crap gear

I am going to try that.

hard hitter
11-14-2013, 02:03 PM
northerners battlegear. and it is awesome looking. I wish I would have gotten plus, but I am hapy with that. down side is I wasted 150 gems. But it is worth it to me.

I see people always leveling up epics within a day or two. How the heck do they do it? (I am assuming cheating and therefore have no need with it). But what is the best way to level up your armor. well not best but fastest. I have a million in gold and do not mind taking down a lot of training camps to make more places to craft armor at.


And does it matter if you start off from level one using 3 star armors to fuse with? or should I save them for later levels?

So basically at what levels do I start to craft other armors at to fuse with?

Basically all I know is to use all 4 slots.