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View Full Version : Sniper towers,churches & techno club.



dads
04-18-2013, 10:18 AM
Title error forget the techno club doesnt look worth it.

Added a bit more room in my hood,now looking to add some more buildings,I've no sniper towers as if yet & wonder how good they are in comparison to ones I've yet to unlock.


Once upon a time other lower deff buildings looked worth adding now they don't look so attractive.
Same with the modern art that was a good building at lvl 40 or so now it's not so great.

So wondering how decent a investment a church would be I know I saw a thread table somewhere yet I can't find it now (not the one that list all the buildings it was just a gold building comparison thread)

In essence are these two buildings worth getting from a outsiders point of view?

Ramshutu
04-18-2013, 10:20 AM
I quite like the church. You need to upgrade it a bunch of times though. Like a gold upscale club, but slightly poorer.

murf
04-18-2013, 10:25 AM
Are you talking about Sniper's Den? It's not bad. Def buildings should be looked at from a def/sq basis because they are relatively cheap and you can build 50 of them. So, Missile Turret is the best at 42 def for 2x2 or 10.5 def/sq. Gatling is 28/4 or 7def/sq. Then it's Sniper Den at 32/25 or 1.44def/sq. So, as you can see, the Gatling and Missile Turrets are the priority to build if you build defense buildings, plus being 2x2 they fit anywhere. But after those Sniper's are ok.

Church is an ok gold building, maybe the best one below L100. But all the gold buildings above L100 blow it away.

murf
04-18-2013, 10:35 AM
Here's Tramp Stamp's discussion on gold buildings...

Gold Buildings
Those of you looking into buying gold and parlaying that into optimum-paying buildings, here is a metric for you. First I derived level 10 payouts of gold buildings with available data. Then I divided the payouts by collection times to get $/hr. Then I divided that figure by gold paid to get a kind of "return on investment" figure, represented as $/hr per gold spent. Sorting the list, we get:

Pirate Tavern, $3409.09
Gentlemen's Club, $3000.00
Palm Hotel, $1937.50
Rock Cafe, $1571.43
Wedding Chapel, $1173.33
Adult Movie Theater, $807.69
Smoke Shop, $550.00
Church, $300.00
Ice Cream Shop, $296.88
Zeus Theater, $250.00
Chicken & Waffles, $194.44
Basketball Court, $187.50
Gaming Parlor, $186.67
Anchor Imports, $133.33
Carousel, $132.00
Sushi Bar, $83.33
Blues Club, $70.00
Empire Theater, $45.00
Moden Art Museum, $28.13
Jazz Club, $12.50
Mansion, $10.63
Cowboy Casino, $10.31
Techno Club, $7.81

IMO everything below Anchor Imports is a swindle and even Anchor is questionable. Personally I wouldn't go beyond the first four. EDIT: exception being possibly buying two Basketball Courts with the initial 10 gold. EDIT2: this list was updated. "First four" previously referred to Adult Movie Theater, Smoke Shop, Church, and Ice Cream Shop.

Level 10 payouts were used to compare faster growth Type A buildings with slower growth Type B buildings. List positions won't change based on level if restricting to one type class.


Regarding gold purchases, even if one takes the stance of wanting relative rewards right away, the four choices I recommended provide a decent spread. Adult Movie Theater is somewhat pricey at 130 gold, isn't available until level 98, but offers the highest awards. Smoke shop is affordable at 15 gold, available sooner at level 38, and still offers high rewards. Church is expensive at 200 gold, available later at level 64, but offers massive payouts. Finally, there are the Ice Cream Shop and Basketball Court, which are "free", available right away, yet still rank rank near the top in value.

Another note is I only used level 10 payouts to compare Type A to Type B. If you eliminate Basketball Court, Ice Cream Shop, and Techno Club, the remaining list will basically scale regardless of level.

Finally, I updated the list to include Jazz Club and Zeus Theater. Jazz Club is an abysmal value, but Zeus Theater is strong enough for a moderate recommendation.

Dipstik
04-18-2013, 10:37 AM
Yeah, but what you're forgetting is that the techno club can be updated to level 10 in about 2 days flat. Once you see what it pays out at level 10, I'm sure you'll reconsider how valuable it is.

dads
04-18-2013, 10:55 AM
Really it's that quick,so no henchmen Gard darn it..:)
all joking aside food for thought.

Sorry it was the sniper den I've 50 Gatling guns yet I've not brought any deff buildings Scince I opened up the Mia Tia buildings & above the snipers is locked atm.
Thanks tramp stamps thread is the exact thread I ment just couldn't rem the name of who posted it embarsingly.

Thanks ram Scince the uoscale culb isnt listed there gives me somthing to go on.

Guess you can all find you help your selfs as well as me when I lvl up enough for you to all rob me :)