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View Full Version : A limit is needed on the number of times a member can declare war!



Deebo
04-01-2013, 06:59 PM
I understand the need for all members of a guild to have the option to declare war, but can we at least limit the number of times any one particular player with "member" status can declare in a 24hr period to once or twice? We've had a problem with a rogue member declaring war after being warned many, many times not to, and there is absolutely nothing that can be done till after the war ends...this is absurd! Every other member has suffered because of one player and Gree has nothing in game to combat this problem that I'm aware of and there should be. Anything that can be implemented would be an improvement over what is in place now, so if anyone else has had this problem please let it be known so they can see it is not just an isolated problem.

jonny0284
04-01-2013, 07:00 PM
Boot the player? lol

Deebo
04-01-2013, 07:01 PM
Founder says you can't till after the war ends, trust me, he's gone the second it winds down!

The way it is now we have to tolerate uncoordinated battle for 3 days with nothing that can be done but ride it out. Nobody can leave a guild or be booted from what I've heard once war had started.

deuce
04-01-2013, 07:09 PM
I can see not adding players during a war, but not booting either? We had this issue early too, but fortunately got it sorted out.

seaagg
04-01-2013, 07:17 PM
Yes, we have had this issue as well, there's just not anything you can do until the war is over though. Frustrating.

GreenGuru
04-01-2013, 07:56 PM
I don't think it's that big of a deal, you should want a war to be going on constantly to accumulate as many points as possible. Unless for some reason your guild benefits from not being in war which I doubt. Your strategy comes from, when the war you are fighting in, being organized to know who to hit to obtain the most points from that battle. Other things as well but I don't feel like elaborating right now.

Free Ronin
04-01-2013, 08:26 PM
I don't think it's that big of a deal, you should want a war to be going on constantly to accumulate as many points as possible. Unless for some reason your guild benefits from not being in war which I doubt. Your strategy comes from, when the war you are fighting in, being organized to know who to hit to obtain the most points from that battle. Other things as well but I don't feel like elaborating right now.

Some guilds aren't made of walls

GreenGuru
04-01-2013, 08:40 PM
You're concern shouldn't be too much about walls. Whether you win the war or not doesn't matter, your overall points in the end is what matters and you get less by opting out of wars.

(This may sound strange from a certain perspective)

Shinazueli
04-01-2013, 09:01 PM
For those of us not in the top tier of the event, there is a serious question about whether the additional <5k points from a war in which maybe 3 people are online for is worth the average unit losses, I swear they messed with the casualty rates for this event. Our punching bag is currently a million gold down from unit loss, and that's not easily recovered for some players. While I realize it's the cost of war, there's a huge difference between the amount of points we can score when we have 6+ people on vs when we can't even take their wall down, or barely get it down. We had one late night war on the first day where we didn't get the wall or the GG down, and scored less than 1k points. Basically, if you don't have people from all around the world, or who are willing to forego sleep for five days, it's not really necessary for us to declare war 24 hours continuously, and we can suffer less unit losses for virtually the same reward. Not to mention if you aren't a top 75 guild to begin with the unit rewards are equivalent to like two LTQ quest units, so it's not even worth it to begin with.

That's how we ended up with only five wars a day, and we are still bouncing around top 200. Good enough for me, free units are free.

Sgt Maj
04-01-2013, 10:09 PM
I am not going to give away strategy here, but my guild would definitely have a lower points value if this was going on. Constant warfare is not the way to do well and increase the points total. Boot him when you are done with a warning to others!

GreenGuru
04-01-2013, 10:29 PM
Two equal guilds, 1 in constant warfare, the other waiting an hour to regenerate each time. Averaging 100k CP's per participated battle, and 5-10k for each battle they were in but didn't participate in. Let's say over 5 days that's 60 participated battles and for the constant warfare guild an additional 60 non-participated battles. 6,000,000 CP for the guild with half the battles and 6,300,000-6,600,000 CP for the guild in constant warfare. I'll just let this one marinate

Shinazueli
04-01-2013, 10:57 PM
So what you're saying is what I just said? Vastly diminished returns on every other battle, to the point where it's not worth it? Mk.

GreenGuru
04-01-2013, 11:04 PM
I've barely lost any units to this war and the prizes obtained from ensuring you have more points, priceless compared to a few units you can buy back by the end of the week

Shinazueli
04-01-2013, 11:05 PM
Meh they're like 1-2k more stats for us, not worth the effort unless you are already spending. Just IMO.

The Big Weezy
04-01-2013, 11:08 PM
That 600k you specified GreenGuru is the difference between 8th and 12th ranking right now, and makes all the difference in the KA-world as far as rewards are concerned to those getting top 10 and those getting top 25. :D

Shinazueli
04-01-2013, 11:10 PM
Oh I understand that the situation is different at the top. But that's top 1-3%. When the brackets are 100+ deep down here it doesn't make that kind of difference. Just saying that the "continuous war" mantra isn't universally applicable, or even mostly applicable.

The Big Weezy
04-01-2013, 11:11 PM
Spending a mtn of gems for a top 10 spot can get an entire guild a 30-40% stat boost. That's like doing Bard Song (H) for half price x 40 people. ;) And how's that for funny maths...?

Shinazueli
04-01-2013, 11:14 PM
You'd need to be very dedicated to get and stay in the top 10 for only one mountain. Props to you and yours if you manage it.

Shinazueli
04-01-2013, 11:15 PM
In fact I'd be surprised if the entire guild spent a mountain each and you got into the top 10 lol.

The Big Weezy
04-01-2013, 11:18 PM
lol Shin, maybe a little more than one mtn. A tad, really. Nothing worth mentioning. ;D

Rastlin
04-01-2013, 11:42 PM
Some guilds aren't made of walls
Not having walls, doesn't take points away from you.... I would have a war going at ALL time with or without walls. Points even 40, is better than none...

Rastlin
04-01-2013, 11:43 PM
You're concern shouldn't be too much about walls. Whether you win the war or not doesn't matter, your overall points in the end is what matters and you get less by opting out of wars.

(This may sound strange from a certain perspective)
+100 I agree!

Rastlin
04-01-2013, 11:45 PM
For those of us not in the top tier of the event, there is a serious question about whether the additional <5k points from a war in which maybe 3 people are online for is worth the average unit losses, I swear they messed with the casualty rates for this event. Our punching bag is currently a million gold down from unit loss, and that's not easily recovered for some players. While I realize it's the cost of war, there's a huge difference between the amount of points we can score when we have 6+ people on vs when we can't even take their wall down, or barely get it down. We had one late night war on the first day where we didn't get the wall or the GG down, and scored less than 1k points. Basically, if you don't have people from all around the world, or who are willing to forego sleep for five days, it's not really necessary for us to declare war 24 hours continuously, and we can suffer less unit losses for virtually the same reward. Not to mention if you aren't a top 75 guild to begin with the unit rewards are equivalent to like two LTQ quest units, so it's not even worth it to begin with.

That's how we ended up with only five wars a day, and we are still bouncing around top 200. Good enough for me, free units are free.
Wow!!! I am sorry to hear that! We have a war going on at all times, and I think I have lost maybe 10 units at most in 3 days...

Deebo
04-02-2013, 03:25 AM
I appreciate the idea of war going on 24hrs a day to maximize point count, and if our guild could swing it I would not have as big an issue with a particular "member" constantly declaring war, we'd bide our time and he would be booted. The fact is we have limited participation and limited numbers of players we can successfully attack and win...we NEED time to regenerate health to get mega attacks on the GG or we waste time having to hit the wall/castle for minimum points. Not all guilds are created equally, no doubt we would have a higher point count if we had been able to limit how often this rogue player declared war so that we could attack only when we could get the GG down with 2 members using a mega attack instead of 4-5 having to waste all health on unsuccessful attacks on the GG just to have to wait for health regeneration to maybe get a successful attack on a player with lesser stats. All I'm saying is if we can't boot a rogue player during a period of war, at least implement something that will limit the damage they can do to a small guild.

GreenGuru
04-02-2013, 03:33 AM
I appreciate the idea of war going on 24hrs a day to maximize point count, and if our guild could swing it I would not have as big an issue with a particular "member" constantly declaring war, we'd bide our time and he would be booted. The fact is we have limited participation and limited numbers of players we can successfully attack and win...we NEED time to regenerate health to get mega attacks on the GG or we waste time having to hit the wall/castle for minimum points. Not all guilds are created equally, no doubt we would have a higher point count if we had been able to limit how often this rogue player declared war so that we could attack only when we could get the GG down with 2 members using a mega attack instead of 4-5 having to waste all health on unsuccessful attacks on the GG just to have to wait for health regeneration to maybe get a successful attack on a player with lesser stats. All I'm saying is if we can't boot a rogue player during a period of war, at least implement something that will limit the damage they can do to a small guild.
I don't think you understand the point or rather the definition of a non-participated battle

Proprioc3ption
04-02-2013, 03:45 AM
Clearly GREE didn't think things through properly...
It wld make sense for only the leader or officers to be able to declare war. I don't know of any army that wld let just any joe blow say, "lets declare war...BANG!" Utter anarchy and disorganisation hahahaa

P4TR1C14N
04-02-2013, 04:02 AM
Clearly GREE didn't think things through properly...
It wld make sense for only the leader or officers to be able to declare war. I don't know of any army that wld let just any joe blow say, "lets declare war...BANG!" Utter anarchy and disorganisation hahahaa

In CC, MW same rant and complaint came forward... so it's not they are not aware of this strange concept of who declares wars...

:)

Mr T Perfect
04-02-2013, 04:57 AM
but as we have all seen - it takes forever for the game devs to talk to eachother.

oh i did this really cool thing in MW today that makes it so much better..
3 weeks later - i googled this excellent bit of code - im going to put it in KA. MW developer laughs as he did it 3 weeks ago.

i understand the need to keep the games dev separate to concentrate on their own games - but i would have thought they debriefed a bit more often than they appear to do.

chimera69
04-02-2013, 06:01 AM
I appreciate the idea of war going on 24hrs a day to maximize point count, and if our guild could swing it I would not have as big an issue with a particular "member" constantly declaring war, we'd bide our time and he would be booted. The fact is we have limited participation and limited numbers of players we can successfully attack and win...we NEED time to regenerate health to get mega attacks on the GG or we waste time having to hit the wall/castle for minimum points. Not all guilds are created equally, no doubt we would have a higher point count if we had been able to limit how often this rogue player declared war so that we could attack only when we could get the GG down with 2 members using a mega attack instead of 4-5 having to waste all health on unsuccessful attacks on the GG just to have to wait for health regeneration to maybe get a successful attack on a player with lesser stats. All I'm saying is if we can't boot a rogue player during a period of war, at least implement something that will limit the damage they can do to a small guild.


A couple of thoughts...

1 - If Mr Rogue hits "declare war" before your crew's health is fully regenerated, then NO ONE fight at all for that entire battle. Let him hits folks all he wants on his lonesome while being totally ignored by the group. It doesn't matter what points the other guild gets or that you lose that battle. The only thing that matters is how many points your guild makes. So fight when your at full strength & don't participate when you're not

2 - if rogue's stats are only average, tell him that you'll make him guild guardian if he keeps his obnoxious ways up. Then he always gets hit more than most (if not all) the other guild members. And, the rival guild will stay on him throughout the battle due to his low stats - why waste potential losses searching other players if you've already found a weak link, right. The result is that he'll lose much more units than everyone else, & he'll have to spend an enormous amount of time & resources to buy new units.

Zesder
04-02-2013, 06:44 AM
I'm sure the problem is that he has organized a time when everyone is at full health and when they get there the battle is already on.
Some join in thinking they are late then realize too late that there isn't much time and they have wasted their hits.
The others get frustrated because they have to wait longer, some leaving because of RL issues.

Totalwar
04-02-2013, 06:48 AM
A couple of thoughts...

1 - If Mr Rogue hits "declare war" before your crew's health is fully regenerated, then NO ONE fight at all for that entire battle. Let him hits folks all he wants on his lonesome while being totally ignored by the group. It doesn't matter what points the other guild gets or that you lose that battle. The only thing that matters is how many points your guild makes. So fight when your at full strength & don't participate when you're not

2 - if rogue's stats are only average, tell him that you'll make him guild guardian if he keeps his obnoxious ways up. Then he always gets hit more than most (if not all) the other guild members. And, the rival guild will stay on him throughout the battle due to his low stats - why waste potential losses searching other players if you've already found a weak link, right. The result is that he'll lose much more units than everyone else, & he'll have to spend an enormous amount of time & resources to buy new units.

Make sense to me I like that idea very much.

#1GREEFAN
04-02-2013, 08:15 AM
I don't think it's that big of a deal, you should want a war to be going on constantly to accumulate as many points as possible. Unless for some reason your guild benefits from not being in war which I doubt. Your strategy comes from, when the war you are fighting in, being organized to know who to hit to obtain the most points from that battle. Other things as well but I don't feel like elaborating right now.

To effectively gain points, you need to have two players at full health to take down the Guardian at the beginning of the war. For non-gold players, it takes over an hour to gain full health. For a casual guild that is just trying to stay in the top 750, declaring every hour creates problems.

jonny0284
04-02-2013, 08:22 AM
To effectively gain points, you need to have two players at full health to take down the Guardian at the beginning of the war. For non-gem players, it takes over an hour to gain full health. For a casual guild that is just trying to stay in the top 750, declaring every hour creates problems.

Edited. :)

Sludgeboy
04-02-2013, 09:09 AM
GREE makes it possible to delcare war. It's not GREE's responsibility to tell you how to run your guild.That is up to the leader and officers. If you can't control one person(s) of your own guild then it's not GREE's fault.

l3lade2
04-02-2013, 09:12 AM
GREE makes it possible to delcare war. It's not GREE's responsibility to tell you how to run your guild.That is up to the leader and officers. If you can't control one person(s) of your own guild then it's not GREE's fault.

Agreed, apart from one instance where someone accidentally declared war on the first day, I can't say that we've had a single instance of war being declared without the express consent of "the guild", or without there being cleaar motive by the group to go into battle.

Deebo
04-02-2013, 09:31 AM
GREE makes it possible to delcare war. It's not GREE's responsibility to tell you how to run your guild.That is up to the leader and officers. If you can't control one person(s) of your own guild then it's not GREE's fault.

Invite me to your guild and try to "control" me once war has started. You can't and that is Gree's fault...poor design. I didn't start this thread to discuss battle strategy, or to compare how great one guild is run as to how poorly another is. I see a potential problem that can occur in any guild with no solution at this point and wanted to make it known so other guilds can be aware of it and possibly have some sort of contingency plan in place if it does occur...because this person will be looking for another guild tomorrow and it might be yours he gets into and if next war he becomes disgruntled and if nothing has changed you won't control him anymore than you control me.

Me&You
04-02-2013, 10:33 AM
If they added a toggle for the founder to turn off the ability for others to declare, it would solve the problem for guilds with idiots in them, but not punish well organized guilds whose leaders still want sleep.

Q-Ball
04-02-2013, 10:48 AM
If they added a toggle for the founder to turn off the ability for others to declare, it would solve the problem for guilds with idiots in them, but not punish well organized guilds whose leaders still want sleep.

it'd have to be more than that... what happens when the Founder goes to sleep? he's gotta leave it on? if they make it where officers have the ability to toggle it, what happens if officers aren't online? It's a problem that all are susceptible to, therefore it's not unfair. There's no simple solution. Just kick the guy. Establish code of conduct and if they're honorable members, they'll stick to it. we all have to deal with it. you just got stuck with "That Guy".

Shinazueli
04-02-2013, 12:18 PM
Or you could just do what the above poster said, anyone who declares war on a non scheduled time gets to be GG til the end of the event. With the unit losses involved, they'll learn. If the don't care, you're just SOL and you'll need to screen your applicants better, which is what you should have done to begin with.

Sgt Maj
04-02-2013, 12:49 PM
Two equal guilds, 1 in constant warfare, the other waiting an hour to regenerate each time. Averaging 100k CP's per participated battle, and 5-10k for each battle they were in but didn't participate in. Let's say over 5 days that's 60 participated battles and for the constant warfare guild an additional 60 non-participated battles. 6,000,000 CP for the guild with half the battles and 6,300,000-6,600,000 CP for the guild in constant warfare. I'll just let this one marinate Yes, this strategy will work, but it is not constant warfare per say, in the manner described at the beginning of the thread, rather this is a coordinated strategy in which people are actively not fighting.

GreenGuru
04-02-2013, 03:23 PM
I'm sure the problem is that he has organized a time when everyone is at full health and when they get there the battle is already on.
Some join in thinking they are late then realize too late that there isn't much time and they have wasted their hits.
The others get frustrated because they have to wait longer, some leaving because of RL issues.


Yes, this strategy will work, but it is not constant warfare per say, in the manner described at the beginning of the thread, rather this is a coordinated strategy in which people are actively not fighting.

Then that is not GREE's fault and therefor there shouldn't be any complaints, that is the Guild's leaders fault. They should be able to figure out that if war is constantly being declared, then you tell your guild that his hour is the one we will participate in and the next our is the one we won't participate in. If you have enough common sense to figure that out then you won't be losing any points at all and instead have even more points by the end of the event.

It is considered constant warfare though since your guild is, by definition in the game, at war and never out of it. I made it quite clear that you shouldn't just try to participate in them all just because they are going, that's like driving in a NASCAR race without taking any pit stops.