Ruston
03-25-2013, 06:36 AM
It would make things more interesting if the rewards from raiding and sacking your rivals increased both from lvl and from the ratio between theirs attack/defense in comparison to yours?.
For me at attack/def 350/350+ over and over bashing the 100k/100k players isnt really joyful.. but since the rewards/casualties makes it overall cheaper/more rewarding than bashing some other 350/350 player it kindof automatically makes me a bully going for the easier targets.
The units you can gain from raiding is also pretty darn useless..
More money/honor(thou useless past cannons)/better units if the pvp actually is a 2way gameplay instead of a 1way violation.
For me at attack/def 350/350+ over and over bashing the 100k/100k players isnt really joyful.. but since the rewards/casualties makes it overall cheaper/more rewarding than bashing some other 350/350 player it kindof automatically makes me a bully going for the easier targets.
The units you can gain from raiding is also pretty darn useless..
More money/honor(thou useless past cannons)/better units if the pvp actually is a 2way gameplay instead of a 1way violation.