WaxMyShazzy
03-23-2013, 04:17 PM
Here is a place to discuss your strategy for the arena. Everything to do with arena strategy should go here. I wrote a bit about my strategy in another thread but will copy it here to start us all off.
There are 3 main factors of a good team. These are:
1. The 3 armors you choose to use.
2.the order in which you arrange them.
3. Where you place your commander.
With that covered I would like to discuss 2 of the strategies I will be using. I will preface this saying that none of these have been tested.
First method:
knight 1:use high defence armor preferably swamp shamans as its water element works well on fire which I hear is quite prevalent in arena.
Knight 2: commander. This time use the highest attack armor you have. Even go as far as to sacrifice defense for the best attack. I think storm sorcerer is best for this but I may be mistaken. Your commanders extra innate health and defense should offset the armors low defense as well as allowing you to reach ludicruius levels of attack.
Knight 3. This knight should have elements that are directly strong against both elements that would have beaten the previous armor. This means if your commander was wearing (fire/spirit) you should put a (wind/water) this is to cover the idea that whoever could have beaten your attack crazy commander must have been using elemental advantage. Most likely (water/fire).
Method 2 is a perfection of the theory behind knight 3 for method 1. Here your plan is to put your best knight, the commander, and your best armor, whatever you like, first. Hope they sweep everyone!. If they don't your plan is to have the perfect counter to their likely assasin. A sample elemental layout would be.
Knight 1: fire/spirit. Weak vs water/fire.
knight 2:air/water. Weak vs earth/air. Strong vs water/fire.
knight 3spirit/earth. Strong vs earth/air.
This method can be perfected furthur by picking the best first armor that will allow the use of the best three armors after following the elemental progression.
Let me know what you guys think, or share your own strategies. Have fun that's the best strategy!
There are 3 main factors of a good team. These are:
1. The 3 armors you choose to use.
2.the order in which you arrange them.
3. Where you place your commander.
With that covered I would like to discuss 2 of the strategies I will be using. I will preface this saying that none of these have been tested.
First method:
knight 1:use high defence armor preferably swamp shamans as its water element works well on fire which I hear is quite prevalent in arena.
Knight 2: commander. This time use the highest attack armor you have. Even go as far as to sacrifice defense for the best attack. I think storm sorcerer is best for this but I may be mistaken. Your commanders extra innate health and defense should offset the armors low defense as well as allowing you to reach ludicruius levels of attack.
Knight 3. This knight should have elements that are directly strong against both elements that would have beaten the previous armor. This means if your commander was wearing (fire/spirit) you should put a (wind/water) this is to cover the idea that whoever could have beaten your attack crazy commander must have been using elemental advantage. Most likely (water/fire).
Method 2 is a perfection of the theory behind knight 3 for method 1. Here your plan is to put your best knight, the commander, and your best armor, whatever you like, first. Hope they sweep everyone!. If they don't your plan is to have the perfect counter to their likely assasin. A sample elemental layout would be.
Knight 1: fire/spirit. Weak vs water/fire.
knight 2:air/water. Weak vs earth/air. Strong vs water/fire.
knight 3spirit/earth. Strong vs earth/air.
This method can be perfected furthur by picking the best first armor that will allow the use of the best three armors after following the elemental progression.
Let me know what you guys think, or share your own strategies. Have fun that's the best strategy!