gunny22
03-14-2013, 11:59 PM
The first syndicate war start in less than 12 hours and I am sooo unprepared for this!
I'm more of the follower type, so I joined an existing syndicate some time ago.
But one day I woke up and noticed that the leader was gone and now I was the leader. I already recruted 14 members but all low-level newbies. The better players seem to have gone elsewhere. I could have more members but I stopped hiring newbies: I need more experienced players. I set the limit to L50. No more members added since then. On occasion there is 1, but when I click accept it says: this player already joined a syndicate...
So here I am reading the instructions of the syndicate war:
"you don't need luck. You need strategy. Be ready"
These instructions look so complicated, I need a "syndicate wars for dummies" manual before even thinking of a strategy! But I suppose I will learn along the game.
I have to assign a defense member. I suppose you pick the strongest from your syndicate?
What bothers me most is that each attack only lasts 1 hour. Shouldn't I have selected members that are in the same time zone of the world (or at least are "up" around the same time)? How do you organize that? Don't I need some realtime communication tool (better than the syndicate forum) to check for member availability before starting an attack. Also I see that every member can start an attack, is that not going to give complete chaos?
What bothers me also is that gree will select syndicates of "similar" level. In PVP I'm used to picking out players with lower stats (although that has become a little bit guess work since the a/d stats are scrambled). How is that going to be now?
All help welcome.
I'm more of the follower type, so I joined an existing syndicate some time ago.
But one day I woke up and noticed that the leader was gone and now I was the leader. I already recruted 14 members but all low-level newbies. The better players seem to have gone elsewhere. I could have more members but I stopped hiring newbies: I need more experienced players. I set the limit to L50. No more members added since then. On occasion there is 1, but when I click accept it says: this player already joined a syndicate...
So here I am reading the instructions of the syndicate war:
"you don't need luck. You need strategy. Be ready"
These instructions look so complicated, I need a "syndicate wars for dummies" manual before even thinking of a strategy! But I suppose I will learn along the game.
I have to assign a defense member. I suppose you pick the strongest from your syndicate?
What bothers me most is that each attack only lasts 1 hour. Shouldn't I have selected members that are in the same time zone of the world (or at least are "up" around the same time)? How do you organize that? Don't I need some realtime communication tool (better than the syndicate forum) to check for member availability before starting an attack. Also I see that every member can start an attack, is that not going to give complete chaos?
What bothers me also is that gree will select syndicates of "similar" level. In PVP I'm used to picking out players with lower stats (although that has become a little bit guess work since the a/d stats are scrambled). How is that going to be now?
All help welcome.