Agent Orange
11-13-2012, 01:48 PM
With the latest problem with increased loss rates during PvP the game has pretty much become unplayable. My only guess is that these loss rates were implemented in order to force those who enjoy PvP to buy gold units since they are the only units that are immune to this type of tampering in program. Guess the boycott did hit home....
Raiding has also been affected, in the past we just assumed that you would loose more than you could possibly gain when raiding a player with similar stats. Now with this change raiding weak players is also not economical. So basically where does that leave us? Pretty much dead in the water I would say.
If this was some sort of fix to address the problem with casualty glitchers then it's unfortunately not working since it's affecting everyone especially those who are free and low gold spenders. Those who are high gold spenders with all gold armies are only affected when they loose any valour of other units they happened to gain or buy and Speed did make note of this increase in losses in one of his threads.
If this is an attempt to bolster sales then IMHO it's going to be an epic failure.....
Raiding has also been affected, in the past we just assumed that you would loose more than you could possibly gain when raiding a player with similar stats. Now with this change raiding weak players is also not economical. So basically where does that leave us? Pretty much dead in the water I would say.
If this was some sort of fix to address the problem with casualty glitchers then it's unfortunately not working since it's affecting everyone especially those who are free and low gold spenders. Those who are high gold spenders with all gold armies are only affected when they loose any valour of other units they happened to gain or buy and Speed did make note of this increase in losses in one of his threads.
If this is an attempt to bolster sales then IMHO it's going to be an epic failure.....