Idiosyncrasy
10-05-2012, 10:26 PM
I am currently at level 53 and I have been taking my time in order to grow my economy and build my stats. As a result, I am pretty happy with where I stand in comparison to my rivals, but my game is starting to feel stagnant.
I have decided to compile a list of pros and cons of leveling and camping. Feel free to add to the list, as I still don't know if I want to continue with a partial camp or just blast my way through the levels.
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Leveling
Pros:
- Allows enjoyment of regular gameplay.
- Working the storyline motivates players to purchase items, albeit with typically lower stats.
- Generates more skill points that can be allocated to enhance gameplay.
- Unlocks new maps, items, and buildings, which further enhance economy and stats.
- Allows for map farming.
- Allows for more goal completion, which could result in respect points and other motivating prizes.
- Upon the ultimate destination of level 200, one no longer has to feel anxious about leveling and can utilize all resources of the game without remorse.
Cons:
- Provides greater visibility to higher level players with higher stats. Player may eventually start losing more battles.
- After allocating all skill points, no more points can be attained. Player must be sure of his or her strategy before exhausting all skill points.
- Upon the ultimate destination of level 200, and during descent upon its grounds, player will find himself or herself in the shark pool, where the weak are eaten alive. Gameplay pleasure may become restricted if not prepared.
Camping
Pros:
- Allows time for building stats so you can win more battles, once you start to play.
- Allows time for focusing on economy, giving you greater potential to build with greater power when the time comes to level.
- Allows time to form a strategy, learn from other players and from the forum, and decide how to allocate skill points. Camping could eventually spawn the most powerful player of a particular level/bracket.
- Level remains low while attack proportion remains high. Becomes useful during epic boss events and the like.
- Player can focus on building a hood, rather than building a character, although duality will eventually occur. This allows for more of a "Sim City" type of gameplay.
Cons:
- Stagnates the game. Prohibits enjoyment of regular gameplay.
- Limited access to items, buildings, and maps. Player is limited to grow with what is accessible.
- Player must decide when to stop camping, which is an abstract goal at best.
- A secondary account may be required to fully enjoy this style of gameplay, which the majority of users do not utilize (generalization).
--
I know I probably missed several points, so please feel free to add your input. I'll add constructive thoughts as they come. Obviously I am still in the lower levels, so I have not acquired the wisdom of the experienced and the higher levels. Thanks.
I have decided to compile a list of pros and cons of leveling and camping. Feel free to add to the list, as I still don't know if I want to continue with a partial camp or just blast my way through the levels.
--
Leveling
Pros:
- Allows enjoyment of regular gameplay.
- Working the storyline motivates players to purchase items, albeit with typically lower stats.
- Generates more skill points that can be allocated to enhance gameplay.
- Unlocks new maps, items, and buildings, which further enhance economy and stats.
- Allows for map farming.
- Allows for more goal completion, which could result in respect points and other motivating prizes.
- Upon the ultimate destination of level 200, one no longer has to feel anxious about leveling and can utilize all resources of the game without remorse.
Cons:
- Provides greater visibility to higher level players with higher stats. Player may eventually start losing more battles.
- After allocating all skill points, no more points can be attained. Player must be sure of his or her strategy before exhausting all skill points.
- Upon the ultimate destination of level 200, and during descent upon its grounds, player will find himself or herself in the shark pool, where the weak are eaten alive. Gameplay pleasure may become restricted if not prepared.
Camping
Pros:
- Allows time for building stats so you can win more battles, once you start to play.
- Allows time for focusing on economy, giving you greater potential to build with greater power when the time comes to level.
- Allows time to form a strategy, learn from other players and from the forum, and decide how to allocate skill points. Camping could eventually spawn the most powerful player of a particular level/bracket.
- Level remains low while attack proportion remains high. Becomes useful during epic boss events and the like.
- Player can focus on building a hood, rather than building a character, although duality will eventually occur. This allows for more of a "Sim City" type of gameplay.
Cons:
- Stagnates the game. Prohibits enjoyment of regular gameplay.
- Limited access to items, buildings, and maps. Player is limited to grow with what is accessible.
- Player must decide when to stop camping, which is an abstract goal at best.
- A secondary account may be required to fully enjoy this style of gameplay, which the majority of users do not utilize (generalization).
--
I know I probably missed several points, so please feel free to add your input. I'll add constructive thoughts as they come. Obviously I am still in the lower levels, so I have not acquired the wisdom of the experienced and the higher levels. Thanks.