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kitzune
09-18-2012, 06:38 AM
What value does Gree/Funzio stick on gold buildings when you sell? I know someone said they give a cash equivalent but I was wondering if it is a set ratio, ie x cash for each gold bar.

Also when I sold one of my early buildings that was upgraded before (Level 3 Meat Factory)? The money given didn't seem to be half of original cost and upgrade cost. So does anyone know the formula?

Reason I ask is I'm to the point where I'm buying the buildings that will definitely be in hood still at level 200. So I was wondering what to expect on selling a building and what money do I get back from the upgrades? This would tell me two things if it's worth it for the short/near term (Next 100 levels or so) to upgrade or not the lower maximum level 10 IPH buildings.

mxz
09-18-2012, 06:45 AM
It's not a ratio, it's an "equivalent" $ value based on the building's base output. If you listed the buildings some people might be able to tell you exact amounts.

fuzzy
09-18-2012, 06:53 AM
To upgrade a Meat Factory to Level 3 was a cost of $61,355

You should have received half of that…..$30,677 when you sold it

emcee
09-18-2012, 07:01 AM
I posted this in my tortoise guide.

Here are top 16 income buildings that you may want to build and or upgrade. Some may not fit your play style like the 1 or 3 hour collection times.

If you are planning your end game I would suggest not upgrading many more buildings below these as they don't contribute much to your overall economy.

The billionaire has a thread detailing most of the buildings available below these 16.

1. Night clubs - 6 hour output ($40,000,000, no level requirement, need 300 mafia members)
2. Casinos - 24 hour output ($60,000,000, level 185 unlocked)
3. Palm hotel - 24 hour output (500 gold, level 165 unlocked)
4. Office building - 48 hour output ($24,000,000, level 135 unlocked)
5. Gent's club - 24 hour output (150 gold, level 125 unlocked)
6. Pirate tavern - 8 hour output (110 gold, level 113 unlocked)
7. Hotel - 24 hour output ($17,000,000, level 122 unlocked)
8. Credit agency - 8 hour output ($13,000,000, level 117 unlocked)
9. Rock cafe - 12 hour output (175 gold, level 102 unlocked)
10. Condo - 12 hour output ($8,000,000, level 108 unlocked)
11. French restaurant - 6 hour output ($5,000,000, level 105 unlocked)
12. Adult movie theater - 1 hour output (130 gold, level 93 unlocked)
13. Upscale club - 24 hour output ($4,000,000, level 70 unlocked)
14. Wedding chapel - 3 hour output (75 gold, level 87 unlocked)
15. Modern loft - 1 hour output ($3,000,000, level 98 unlocked)
16. Loft - 12 hour output ($760,000, no level requirement, need 100 mafia members)

If you are in a position to afford and upgrade any of the aforementioned buildings I wouldn't worry about how much you can get by selling other buildings as its a nominal amount.

If you have a large enough hood don't sell any buildings for now provided you have room for new buildings. Hood expansions into the millions are best delayed until you have developed your economy more fully. This is a personal judgement call. Its best just to target those buildings with the lowest income/hr/square factoring in collection times and sell those to accommodate better buildings.

Giedrius
09-18-2012, 07:11 AM
@Emcee: Good list but for me couple exceptions: Movie Theaters? They should be on list which worth keeping. To start rolling Econ. Everyone go thru MT's. 12 hour payout help as well. Anchor imports? Unlocks early 48 hour payout. More me modern lofts and adult movie th. not needed. French restaurant same. It unlocks in early 100s and that time we are busy building/upgrading other good buildings- French is just waste of time and funds.

kitzune
09-18-2012, 07:17 AM
currently level 66 and was wondering about wedding chapel and possibly Zeus theater. I already own Smoke Shop x2.

So at the moment to increase IPH to the point I can afford to upgrade my Loft, I need to put upgrades into properties that at level 10 will be valued at 10-60k once the first level is built like the following Beachside inn, Beach nightclub, Flower shop, and Art House cinema.

I might also finish upgrading the Ice cream shops since I plan to keep them. Currently they are level 7.

FWIW I've already added The Billionaire's max level 10 IPH to the spread sheet I'm using for money buildings.

kitzune
09-18-2012, 07:19 AM
@Emcee: Good list but for me couple exceptions: Movie Theaters? They should be on list which worth keeping. To start rolling Econ. Everyone go thru MT's. 12 hour payout help as well. Anchor imports? Unlocks early 48 hour payout. More me modern lofts and adult movie th. not needed. French restaurant same. It unlocks in early 100s and that time we are busy building/upgrading other good buildings- French is just waste of time and funds.

Anchor imports stay away from. That was in Tramp Stamp's gold building economics as not being worth the cost of buying and upgrading. Emcee I think linked it in another thread just don't recall where at the moment.

emcee
09-18-2012, 01:35 PM
@Emcee: Good list but for me couple exceptions: Movie Theaters? They should be on list which worth keeping. To start rolling Econ. Everyone go thru MT's. 12 hour payout help as well. Anchor imports? Unlocks early 48 hour payout. More me modern lofts and adult movie th. not needed. French restaurant same. It unlocks in early 100s and that time we are busy building/upgrading other good buildings- French is just waste of time and funds.

When I did the list I decided to stop at Lofts as most here should know the relationship between MTs and Lofts upgrade and how they accelerate your economy and get you to NCs or any other decent buildings. With that said I probably will only build a few on the top 16 list and chances are will sell my MTs in the future to make room for 50 surveillance centers and missile turrets.

AFed
10-04-2012, 05:59 AM
If you have a gold building, the easiest way to figure out the cost of selling it (note this is for lvl 1 only) is the following. If this wasn't what you were getting at I think the other posters already answered the question.

Click on upgrade and note the upgrade cost. Since upgrades increase by 67%, the upgrade cost to level 2 is 5/3 * initial cost. As selling a building will recoup half of your monetary investment you can calculate using the following:

Equivalent monetary cost of building = (3/5) * (upgrade cost to level two)
Money when sold at level 1 = (1/2) * (Equivalent monetary cost of building)

So to answer there is not a set gold/money ratio. Selling a lvl 1 Pirate Tavern would net you more than selling a lvl 1 Rock Cafe, even though the RC cost more gold.