View Full Version : Building Lookup Tables by Level
Hello Kitty
09-15-2012, 09:27 PM
The purpose of this thread is to share a different way of looking at the same data we've seen before for building planning and raiding purposes. Building data by level:
Raid Payouts (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413009&viewfull=1#post413009)
Output (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413010&viewfull=1#post413010)
Upgrade Costs (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413011&viewfull=1#post413011)
Upgrade Times
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413013&viewfull=1#post413013)Income Per Hour (IPH)
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413014&viewfull=1#post413014)General Info (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)[/URL][URL="http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016"]
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)W (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)eighted upgrade ROI in days. (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=636764&viewfull=1#post636764) (by Octofinger)
Hello Kitty
09-15-2012, 09:28 PM
The following table is a matrix of the payouts for raiding each building at their respective levels. The grid highlights payouts greater than 5000 gold in green and between 2000 and 4999 in pink. The data is sorted in descending order (highest to lowest) on column L10.
Building
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Manor
9,000
18,000
31,500
49,500
72,000
99,000
130,500
166,500
207,000
270,000
Gold Mine*
1,350
2,700
4,725
7,425
10,800
14,850
19,575
24,975
31,050
40,500
Lender
1,200
2,400
4,200
6,600
9,600
13,200
17,400
22,200
27,600
36,000
Playhouse
780
1,560
2,730
4,290
6,240
8,580
11,310
14,430
17,940
23,400
Wine Maker*
600
1,200
2,100
3,300
4,800
6,600
8,700
11,100
13,800
18,000
Inn
405
810
1,418
2,228
3,240
4,455
5,873
7,493
9,315
12,150
Shipyard
300
600
1,050
1,650
2,400
3,300
4,350
5,550
6,900
9,000
Leatherworker
270
540
945
1,485
2,160
2,970
3,915
4,995
6,210
8,100
Printing Press
210
420
735
1,155
1,680
2,310
3,045
3,885
4,830
6,300
Silo
198
396
693
1,089
1,584
2,178
2,871
3,663
4,554
5,940
Jewelcrafter*
195
390
683
1,073
1,560
2,145
2,828
3,608
4,485
5,850
Stable
174
348
609
957
1,392
1,914
2,523
3,219
4,002
5,220
Pottery Maker
150
300
525
825
1,200
1,650
2,175
2,775
3,450
4,500
Butcher Shop
114
228
399
627
912
1,254
1,653
2,109
2,622
3,420
Trading Post
114
228
399
627
912
1,254
1,653
2,109
2,622
3,420
Tavern
99
198
347
545
792
1,089
1,436
1,832
2,277
2,970
Fish Market
78
156
273
429
624
858
1,131
1,443
1,794
2,340
Brothel
78
156
273
429
624
858
1,131
1,443
1,794
2,340
Library
75
150
263
413
600
825
1,088
1,388
1,725
2,250
Apothecary*
72
144
252
396
576
792
1,044
1,332
1,656
2,160
Castle
60
120
210
330
480
660
870
1,110
1,380
1,800
Merchant Caravan
60
120
210
330
480
660
870
1,110
1,380
1,800
Tailor
50
101
176
277
403
554
731
932
1,159
1,512
Cartographer
41
82
143
224
326
449
592
755
938
1,224
Bakery
29
58
101
158
230
317
418
533
662
864
Bazaar
15
30
53
83
120
165
218
278
345
450
Farm
7
14
25
40
58
79
104
133
166
216
Cottage
2
4
7
10
14
20
26
34
41
54
*Gold Buildings
Hello Kitty
09-15-2012, 09:28 PM
The following matrix is the gold output for each building by level. The data is sorted by payout hours.
Building
Payout
Hours
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Manor
48
15,000
30,000
52,500
82,500
120,000
165,000
217,500
277,500
345,000
450,000
Playhouse
48
1,300
2,600
4,550
7,150
10,400
14,300
18,850
24,050
29,900
39,000
Gold Mine*
24
2,250
4,500
7,875
12,375
18,000
24,750
32,625
41,625
51,750
67,500
Lender
24
2,000
4,000
7,000
11,000
16,000
22,000
29,000
37,000
46,000
60,000
Inn
24
675
1,350
2,363
3,713
5,400
7,425
9,788
12,488
15,525
20,250
Leatherworker
24
450
900
1,575
2,475
3,600
4,950
6,525
8,325
10,350
13,500
Silo
24
330
660
1,155
1,815
2,640
3,630
4,785
6,105
7,590
9,900
Castle
24
100
200
350
550
800
1,100
1,450
1,850
2,300
3,000
Shipyard
18
500
1,000
1,750
2,750
4,000
5,500
7,250
9,250
11,500
15,000
Jewelcrafter*
18
325
650
1,138
1,788
2,600
3,575
4,713
6,013
7,475
9,750
Stable
18
290
580
1,015
1,595
2,320
3,190
4,205
5,365
6,670
8,700
Wine Maker*
12
1,000
2,000
3,500
5,500
8,000
11,000
14,500
18,500
23,000
30,000
Printing Press
12
350
700
1,225
1,925
2,800
3,850
5,075
6,475
8,050
10,500
Pottery Maker
12
250
500
875
1,375
2,000
2,750
3,625
4,625
5,750
7,500
Tavern
12
165
330
578
908
1,320
1,815
2,393
3,053
3,795
4,950
Butcher Shop
8
190
380
665
1,045
1,520
2,090
2,755
3,515
4,370
5,700
Library
8
125
250
438
688
1,000
1,375
1,813
2,313
2,875
3,750
Trading Post
6
190
380
665
1,045
1,520
2,090
2,755
3,515
4,370
5,700
Fish Market
6
130
260
455
715
1,040
1,430
1,885
2,405
2,990
3,900
Tailor
6
84
168
294
462
672
924
1,218
1,554
1,932
2,520
Brothel
3
130
260
455
715
1,040
1,430
1,885
2,405
2,990
3,900
Apothecary*
3
120
240
420
660
960
1,320
1,740
2,220
2,760
3,600
Cartographer
3
68
136
238
374
544
748
986
1,258
1,564
2,040
Bakery
3
48
96
168
264
384
528
696
888
1,104
1,440
Merchant Caravan
1
100
200
350
550
800
1,100
1,450
1,850
2,300
3,000
Bazaar
1
25
50
88
138
200
275
363
463
575
750
Farm
0.50
12
24
42
66
96
132
174
222
276
360
Cottage
0.08
3
6
11
17
24
33
44
56
69
90
*Gold Buildings
Hello Kitty
09-15-2012, 09:29 PM
The following is the cost to upgrade to each level (L1 is original build), sorted in descending order on L10. Cumulative (Cum) amount is the total cost to upgrade to level 10. This chart does not account for Lumber Mill discounts.
Building
Payout
Hours
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Cum
Amount
Manor
48
250,000
420,000
700,000
1,150,000
1,950,000
3,250,000
5,400,000
9,000,000
15,000,000
25,000,000
62,120,000
Playhouse
48
8,400
14,000
23,500
39,000
65,500
109,000
182,000
304,000
508,000
850,000
2,103,400
Gold Mine*
24
500G'
45,000
75,000
125,000
210,000
350,000
585,000
975,000
1,600,000
2,700,000
6,665,000
Lender
24
50,000
83,500
140,000
230,000
390,000
650,000
1,100,000
1,800,000
3,000,000
5,000,000
12,443,500
Inn
24
10,000
16,500
28,000
46,000
77,000
130,000
215,000
360,000
600,000
1,000,000
2,482,500
Leatherworker
24
2,200
3,700
6,100
10,000
17,000
28,500
47,500
80,000
135,000
220,000
550,000
Silo
24
225
375
625
1,050
1,750
2,900
4,900
8,150
13,500
22,500
55,975
Castle
24
210
350
600
975
1,600
2,700
4,500
7,600
12,500
31,035
Shipyard
18
6,500
11,000
18,000
30,000
50,000
84,000
140,000
235,000
395,000
650,000
1,619,500
Jewelcrafter*
18
190G'
30,000
50,000
84,000
140,000
230,000
390,000
650,000
1,050,000
1,800,000
4,424,000
Stable
18
1,400
2,300
3,900
6,500
11,000
18,000
30,000
51,000
85,000
140,000
349,100
Wine Maker*
12
200G'
30,000
50,000
84,000
140,000
230,000
390,000
650,000
1,100,000
1,800,000
4,474,000
Printing Press
12
12,000
20,000
33,500
56,000
93,000
155,000
260,000
435,000
725,000
1,200,000
2,989,500
Pottery Maker
12
3,600
6,000
10,000
17,000
28,000
46,000
78,000
130,000
215,000
365,000
898,600
Tavern
12
600
1,000
1,650
2,800
4,650
7,800
13,000
22,000
36,000
60,000
149,500
Butcher Shop
8
6,000
10,000
16,500
28,000
47,000
78,000
130,000
215,000
365,000
600,000
1,495,500
Library
8
1,000
1,700
2,800
4,700
7,800
13,000
22,000
36,000
60,000
100,000
249,000
Trading Post
6
15,000
25,000
42,000
70,000
115,000
195,000
325,000
540,000
900,000
1,500,000
3,727,000
Fish Market
6
4,200
7,000
12,000
20,000
33,000
55,000
91,000
150,000
250,000
425,000
1,047,200
Tailor
6
375
625
1,050
1,750
2,900
4,900
8,100
13,500
22,500
38,000
93,700
Brothel
3
22,000
37,000
61,000
102,000
170,000
285,000
475,000
800,000
1,300,000
2,200,000
5,452,000
Apothecary*
3
60G'
20,000
33,000
55,000
93,000
150,000
250,000
430,000
720,000
1,200,000
2,951,000
Cartographer
3
3,000
5,000
8,400
14,000
23,000
39,000
65,000
110,000
180,000
300,000
747,400
Bakery
3
120
200
335
560
935
1,550
2,600
4,300
7,200
12,000
29,800
Merchant Caravan
1
7,200
12,000
20,000
33,000
56,000
94,000
155,000
260,000
435,000
725,000
1,797,200
Bazaar
1
75
125
210
350
585
975
1,650
2,700
4,550
7,600
18,820
Farm
0.50
45
75
125
210
350
585
975
1,650
2,700
4,550
11,265
Cottage
0.08
30
50
84
140
233
390
650
1,085
1,800
3,000
7,462
*Gold Buildings
Hello Kitty
09-15-2012, 09:29 PM
The following are the times to upgrade buildings to each level (L1 is original build), sorted in descending order on L10. Cumulative (Cum) values are the total times to upgrade to level 10 in hours and days. This chart does not account for discounts from events such as the Holy Avenger (10% faster upgrades).
Building
Payout
Hours
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Cum
Hours
Cum
Days
Manor
48
36
48
60
72
84
96
108
120
132
144
900
37.50
Playhouse
48
12
32
44
53
62
71
80
89
98
107
648
27.00
Gold Mine*
24
9
12
15
18
21
24
27
30
33
189
7.88
Lender
24
24
44
56
68
80
92
104
116
128
140
852
35.50
Inn
24
15
34
44
54
64
74
84
94
104
114
681
28.38
Leatherworker
24
2
6
12
30
36
42
48
54
60
66
356
14.83
Silo
24
1
1
3
10
24
42
48
60
66
72
326
13.58
Castle
24
1
2
8
18
22
26
30
34
38
179
7.45
Shipyard
18
9
27
39
47
55
63
71
79
87
95
572
23.83
Jewelcrafter*
18
12
15
18
21
24
27
30
33
36
216
9.00
Stable
18
1.50
4
10
24
30
36
42
48
54
60
310
12.90
Wine Maker*
12
18
30
40
48
56
64
72
80
88
496
20.67
Printing Press
12
18
36
46
56
66
76
86
96
106
116
702
29.25
Pottery Maker
12
3.00
12
18
36
43
50
57
64
71
78
432
18.00
Tavern
12
1
3
6
16
25
30
35
40
45
50
251
10.44
Butcher Shop
8
8.00
24
36
42
50
58
66
74
82
90
530
22.08
Library
8
1.25
3
8
18
27
33
39
45
51
57
282
11.76
Trading Post
6
20.00
38
48
58
68
78
88
98
108
118
722
30.08
Fish Market
6
5
16
24
38
46
54
62
70
78
86
479
19.96
Tailor
6
0.75
2
4
12
24
29
34
39
44
49
238
9.91
Brothel
3
22.00
40
51
62
73
84
95
106
117
128
778
32.42
Apothecary*
3
0.01
3
6
9
12
15
18
21
24
27
135
5.63
Cartographer
3
2.50
8.00
16
33
40
47
54
61
68
75
405
16.85
Bakery
3
0.25
0.75
2
8
18
22
26
30
34
38
179
7.46
Merchant Caravan
1
10.00
30.00
42
45
54
63
72
81
90
99
586
24.42
Bazaar
1
0.10
0.50
1.00
6
16
20
24
28
32
36
164
6.82
Farm
0.50
0.01
1
4
12
16
20
24
28
32
137
5.71
Cottage
0.08
0.01
0.10
0.50
3
9
12
15
18
21
24
103
4.28
*Gold Buildings
Hello Kitty
09-15-2012, 09:30 PM
The following matrix is the income per hour (IPH) for each building by level. The data is sorted by payout hours.
Building
Payout
Hours
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Manor
48
313
625
1,094
1,719
2,500
3,438
4,531
5,781
7,188
9,375
Playhouse
48
27
54
95
149
217
298
393
501
623
813
Gold Mine*
24
94
188
328
516
750
1,031
1,359
1,734
2,156
2,813
Lender
24
83
167
292
458
667
917
1,208
1,542
1,917
2,500
Inn
24
28
56
98
155
225
309
408
520
647
844
Leatherworker
24
19
38
66
103
150
206
272
347
431
563
Silo
24
14
28
48
76
110
151
199
254
316
413
Castle
24
4
8
15
23
33
46
60
77
96
125
Shipyard
18
28
56
97
153
222
306
403
514
639
833
Jewelcrafter*
18
18
36
63
99
144
199
262
334
415
542
Stable
18
16
32
56
89
129
177
234
298
371
483
Wine Maker*
12
83
167
292
458
667
917
1,208
1,542
1,917
2,500
Printing Press
12
29
58
102
160
233
321
423
540
671
875
Pottery Maker
12
21
42
73
115
167
229
302
385
479
625
Tavern
12
14
28
48
76
110
151
199
254
316
413
Butcher Shop
8
24
48
83
131
190
261
344
439
546
713
Library
8
16
31
55
86
125
172
227
289
359
469
Trading Post
6
32
63
111
174
253
348
459
586
728
950
Fish Market
6
22
43
76
119
173
238
314
401
498
650
Tailor
6
14
28
49
77
112
154
203
259
322
420
Brothel
3
43
87
152
238
347
477
628
802
997
1,300
Apothecary*
3
40
80
140
220
320
440
580
740
920
1,200
Cartographer
3
23
45
79
125
181
249
329
419
521
680
Bakery
3
16
32
56
88
128
176
232
296
368
480
Merchant Caravan
1
100
200
350
550
800
1,100
1,450
1,850
2,300
3,000
Bazaar
1
25
50
88
138
200
275
363
463
575
750
Farm
0.50
24
48
84
132
192
264
348
444
552
720
Cottage
0.08
36
72
132
204
288
396
528
672
828
1,080
*Gold Buildings
Hello Kitty
09-15-2012, 09:31 PM
The following is general building information: the level the building is unlocked, plot size, and defense values of each building by level. The actual usage calculations of the building defense values remains unknown, but most likely increases the risk of losing units to a rival when raiding. No info available for Castle defense.
Building
Unlocks
Size
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Castle
0
12 x 12
Gold Mine*
1
7 x 7
12
24
36
48
60
72
84
96
108
120
Apothecary*
1
6 x 6
5
10
15
20
25
30
35
40
45
50
Farm
1
8 x 8
2
4
6
8
10
12
14
16
18
20
Cottage
1
6 x 6
1
2
3
4
5
6
7
8
9
10
Bazaar
2
7 x 7
3
6
9
12
15
18
21
24
27
30
Bakery
3
6 x 6
4
8
12
16
20
24
28
32
36
40
Silo
4
5 x 5
5
10
15
20
25
30
35
40
45
50
Jewelcrafter*
5
6 x 6
11
22
33
44
55
66
77
88
99
110
Tailor
6
7 x 7
6
12
18
24
30
36
42
48
54
60
Tavern
7
7 x 7
7
14
21
28
35
42
49
56
63
70
Library
8
7 x 7
8
16
24
32
40
48
56
64
72
80
Stable
9
6 x 6
9
18
27
36
45
54
63
72
81
90
Leatherworker
10
7 x 7
10
20
30
40
50
60
70
80
90
100
Cartographer
11
5 x 5
11
22
33
44
55
66
77
88
99
110
Pottery Maker
13
7 x 7
12
24
36
48
60
72
84
96
108
120
Fish Market
14
6 x 6
13
26
39
52
65
78
91
104
117
130
Wine Maker*
17
10 x 10
28
56
84
112
140
168
196
224
252
280
Butcher Shop
19
6 x 6
15
30
45
60
75
90
105
120
135
150
Shipyard
21
12 x 12
15
30
45
60
75
90
105
120
135
150
Merchant Caravan
23
6 x 6
16
32
48
64
80
96
112
128
144
160
Playhouse
24
11 x 11
17
34
51
68
85
102
119
136
153
170
Inn
27
7 x 7
18
36
54
72
90
108
126
144
162
180
Printing Press
31
7 x 7
14
28
42
56
70
84
98
112
126
140
Trading Post
33
7 x 7
20
40
60
80
100
120
140
160
180
200
Brothel
36
9 x 9
21
42
63
84
105
126
147
168
189
210
Lender
38
10 x 10
23
46
69
92
115
138
161
184
207
230
Manor
41
8 x 8
30
60
90
120
150
180
210
240
270
300
*Gold Buildings
BadNews
09-15-2012, 10:25 PM
Great! !!!!!
Serboy
09-15-2012, 10:57 PM
Good job !! It has to be sticky
Mantou
09-15-2012, 11:19 PM
Nice layout.
Request for sticky
echus14
09-15-2012, 11:55 PM
Great job (as usual) HK! Agree should be a sticky. One suggestion - you might like to put a footnote in the payout table to highlight that the figures don't take into account how long it takes for the payout to occur. Eg, 48 hrs for the manor as opposed to 1 hour for the merchant caravan.
Nick-Clark1
09-15-2012, 11:59 PM
This is brilliant. Thank you HK!
Funkey monkey
09-16-2012, 03:23 AM
HK -
This is great. Thanks for putting this together. I'm not sure the best way to do this suggested table, but I wish there was a way to reference the XP associated with the building level. For example, a level 8 shipyard will give more XP than a silo 10 but the payout is the same.
Hapl0
09-16-2012, 05:40 AM
Thank you Kitty!
Hello Kitty
09-16-2012, 07:49 AM
You're welcome guys! Glad it was received well.
I ran out of steam last night and had intended to include payout times to output as well as an IPH chart - both are there now and are sorted by Payout Hours for planning purposes. Also added is a general building info chart that includes unlock level, plot size, and defense values (increases risk of losing units while raiding - unsure how these values play into any calculation).
@FM - I don't have XP data. Since Raiding produces such little XP versus PvE, I have not been interested in collecting that info. Will be happy to publish a data set if you can provide it to me.
John Snow
09-16-2012, 01:50 PM
HK - Definitely a sticky! Thanks for putting this together.
Dr. Dengus
09-16-2012, 02:54 PM
Imagine putting those matrices into RREF by hand ... lol. Appreciate the effort HK, very useful stuff.
bgood
09-17-2012, 08:05 AM
This is awesome. This is very useful information and appreciate the effort HK...thanks again
Intrance
09-18-2012, 02:42 PM
Great post! Just one correction tho. I think jewelcraft building output may be wrong. Mine is at lv 3 and output is 2700 or so not the 1138 posted...
Everson25
09-19-2012, 02:20 AM
Great job Hello Kitty! It's really useful information for everyone.
You're welcome guys! Glad it was received well.
I ran out of steam last night and had intended to include payout times to output as well as an IPH chart - both are there now and are sorted by Payout Hours for planning purposes. Also added is a general building info chart that includes unlock level, plot size, and defense values (increases risk of losing units while raiding - unsure how these values play into any calculation).
Nice one. Keep up the good work, HK. :)
Awsome raid info! going to get that greens!
mitchitized
09-19-2012, 06:20 AM
Awsome raid info! going to get that greens!
Haha was thinking the exact same thing! Then I can time raids will killing bosses for minimal exposure. Breeding Den upgrades, here I come! ;)
albeezy
09-19-2012, 07:13 AM
The following matrix is the income per hour (IPH) for each building by level. The data is sorted by payout hours.
Building
Payout
Hours
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Manor
48
313
625
1,094
1,719
2,500
3,438
4,531
5,781
7,188
9,375
Playhouse
48
27
54
95
149
217
298
393
501
623
813
Gold Mine*
24
94
188
328
516
750
1,031
1,359
1,734
2,156
2,813
Lender
24
83
167
292
458
667
917
1,208
1,542
1,917
2,500
Inn
24
28
56
98
155
225
309
408
520
647
844
Leatherworker
24
19
38
66
103
150
206
272
347
431
563
Silo
24
14
28
48
76
110
151
199
254
316
413
Castle
24
4
8
15
23
33
46
60
77
96
125
Shipyard
18
28
56
97
153
222
306
403
514
639
833
Jewelcrafter*
18
18
36
63
99
144
199
262
334
415
542
Stable
18
16
32
56
89
129
177
234
298
371
483
Wine Maker*
12
83
167
292
458
667
917
1,208
1,542
1,917
2,500
Printing Press
12
29
58
102
160
233
321
423
540
671
875
Pottery Maker
12
21
42
73
115
167
229
302
385
479
625
Tavern
12
14
28
48
76
110
151
199
254
316
413
Butcher Shop
8
24
48
83
131
190
261
344
439
546
713
Library
8
16
31
55
86
125
172
227
289
359
469
Trading Post
6
32
63
111
174
253
348
459
586
728
950
Fish Market
6
22
43
76
119
173
238
314
401
498
650
Tailor
6
14
28
49
77
112
154
203
259
322
420
Brothel
3
43
87
152
238
347
477
628
802
997
1,300
Apothecary*
3
40
80
140
220
320
440
580
740
920
1,200
Cartographer
3
23
45
79
125
181
249
329
419
521
680
Bakery
3
16
32
56
88
128
176
232
296
368
480
Merchant Caravan
1
100
200
350
550
800
1,100
1,450
1,850
2,300
3,000
Bazaar
1
25
50
88
138
200
275
363
463
575
750
Farm
0.50
24
48
84
132
192
264
348
444
552
720
Cottage
0.08
36
72
132
204
288
396
528
672
828
1,080
*Gold Buildings
Nothing makes me more sad than to do an upgrade only to see my IPH jump by less than $100! Nice tables HK
GetItOn
09-19-2012, 07:43 PM
Nothing makes me more sad than to do an upgrade only to see my IPH jump by less than $100! Nice tables HK
I find it interesting that The 12 & 24 hr buildings have a pair that mimics each other in daily gold increase per upgrade.
Lenders/Wine Makers, Inns/Printing Press, Silo/Taverns, LWs/PMs are slightly off.
craigart
09-19-2012, 10:36 PM
Very interesting topic and thanks for great posting.
playground parts (http://www.swingforswingset.com)
:o
Great post kitty, thanks ! And I also request sticky
Hello Kitty
09-24-2012, 12:40 PM
Not sure how to request a sticky. Er said he's not taking PMs???
Hello Kitty
10-03-2012, 05:21 PM
I sent a note to ER and CCM, no response. Guess y'all will just have to bookmark this as a favorite, if you're still interested...
All the upgrade info is now sorted first by L10 amounts (high to low), then a second filter was applied by payout hours (high to low) for planning purposes. So now you can plan for 24/48 collection, or any other combo for collection frequency.
Upgrade payouts, costs, time, and IPH charts were affected.
Chimera.
10-03-2012, 09:16 PM
Very useful information
tcapi
10-03-2012, 11:44 PM
Excellent work! I did a screen print on the information I need and leave that on my desktop.
LiveHard
11-12-2012, 10:09 AM
Great info to use. Deserves a sticky.
Kaoslos
11-12-2012, 12:28 PM
Great job :-).
I'll put my missing figures it into my excel sheed on the exact same matter ;-).
One matrix i miss is the "extra gold per hour, per hour of upgrade" which will actually make the decision on which building to upgrade very easy if your only after the best stats.
An example: a manor lvl 2 will give you 15K gold extra which gives 312,5 extra gold per hour. But it takes 48 hours to upgrade which will then give you 6,51 extra gold per hour, per hour of upgrade". Upgrading a bakery from lvl 2 to lvl 3 will give you 12 extra gold per hour (2 hours, extra gold 72, extra gold per hour 24) - but in making the decision you should consider that you will not be able to collect from your bakery when on job or asleep. But still looks better on your stats...
You can also calculate that the general development of gold is "base" +50% per lvl of upgrade (a lvl 2 building adds 100% gold - a lvl 3 adds 150% etc.)
Kaoslos
11-12-2012, 01:24 PM
Your timetable is a little off regarding decimals in the beginning. e.g. Silo lvl 2 takes 2,5 hours. Farm Lvl 3 takes 0,75 Hours. I don't have a complete dataset to compare with. I have updated your timetable with my adjustments, If someone will guide me in how to upload a nice looking table to this board I'll share. Also my "income per hour, per hour of upgrade" matrix is finished... thanks a lot :cool:
DragCro
11-14-2012, 02:25 AM
Hello Kitty rules,thanks for your time to make this!! Nice job ;)
Jopoppy
11-15-2012, 06:05 AM
Great Job! And nice pic in your profile!
Intan jabrut
11-19-2012, 03:29 AM
Hi every member..
I'm a newbie
Can someone give me a table if I want to upgrade Breeding Den please ?
thank you
The1nONLY
11-19-2012, 03:32 AM
Hi every member..
I'm a newbie
Can someone give me a table if I want to upgrade Breeding Den please ?
thank youNot only do you need a table but chairs aswel bro
RotoMan
11-19-2012, 04:02 PM
Not only do you need a table but chairs aswel bro
Some tableware and food would be nice too!
kruppe
11-27-2012, 06:58 PM
Thank you for this information and the way it is laid out.
It has been very helpful even to former lurkers
I do admire the effort expended in making these tables and other minutiae public
Kruppe thanks you
Proprioc3ption
11-29-2012, 04:52 PM
Still can't believe this thread hasn't been stickied.
Great work HK!
Update:
lol, and so it's now been stickied!
uashsar
12-04-2012, 02:05 PM
I really appreciate the insight provided by Kitty.
Can someone provide stats on the values of buildings being sold at the various levels.
With hope.
Shinazueli
12-04-2012, 03:31 PM
I really appreciate the insight provided by Kitty.
Can someone provide stats on the values of buildings being sold at the various levels.
With hope.
With the exception of the gem buildings, you get 50% of the (non lumber mill discounted) construction or most recent upgrade cost.
For instance, a level one manor will sell for 125k. A level 2 manor sells for 200k. Etc.
For the gem buildings, you get nothing. Nada. Zilch. Zero. Denata. Even if they're upgraded, still nothing.
Gambit12
12-05-2012, 09:05 AM
This info is awesome HK..! Just wondering how did you figure out all this things..? Did Gree helps you or something, just curious..?
aether100
12-06-2012, 09:36 AM
thank you for the hard work. this is very useful
rockyarora
12-18-2012, 09:59 PM
The following table is a matrix of the payouts for raiding each building at their respective levels. The grid highlights payouts greater than 5000 gold in green and between 2000 and 4999 in pink. The data is sorted in descending order (highest to lowest) on column L10.
Building
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Manor
9,000
18,000
31,500
49,500
72,000
99,000
130,500
166,500
207,000
270,000
Gold Mine*
1,350
2,700
4,725
7,425
10,800
14,850
19,575
24,975
31,050
40,500
Lender
1,200
2,400
4,200
6,600
9,600
13,200
17,400
22,200
27,600
36,000
Playhouse
780
1,560
2,730
4,290
6,240
8,580
11,310
14,430
17,940
23,400
Wine Maker*
600
1,200
2,100
3,300
4,800
6,600
8,700
11,100
13,800
18,000
Inn
405
810
1,418
2,228
3,240
4,455
5,873
7,493
9,315
12,150
Shipyard
300
600
1,050
1,650
2,400
3,300
4,350
5,550
6,900
9,000
Leatherworker
270
540
945
1,485
2,160
2,970
3,915
4,995
6,210
8,100
Printing Press
210
420
735
1,155
1,680
2,310
3,045
3,885
4,830
6,300
Silo
198
396
693
1,089
1,584
2,178
2,871
3,663
4,554
5,940
Jewelcrafter*
195
390
683
1,073
1,560
2,145
2,828
3,608
4,485
5,850
Stable
174
348
609
957
1,392
1,914
2,523
3,219
4,002
5,220
Pottery Maker
150
300
525
825
1,200
1,650
2,175
2,775
3,450
4,500
Butcher Shop
114
228
399
627
912
1,254
1,653
2,109
2,622
3,420
Trading Post
114
228
399
627
912
1,254
1,653
2,109
2,622
3,420
Tavern
99
198
347
545
792
1,089
1,436
1,832
2,277
2,970
Fish Market
78
156
273
429
624
858
1,131
1,443
1,794
2,340
Brothel
78
156
273
429
624
858
1,131
1,443
1,794
2,340
Library
75
150
263
413
600
825
1,088
1,388
1,725
2,250
Apothecary*
72
144
252
396
576
792
1,044
1,332
1,656
2,160
Castle
60
120
210
330
480
660
870
1,110
1,380
1,800
Merchant Caravan
60
120
210
330
480
660
870
1,110
1,380
1,800
Tailor
50
101
176
277
403
554
731
932
1,159
1,512
Cartographer
41
82
143
224
326
449
592
755
938
1,224
Bakery
29
58
101
158
230
317
418
533
662
864
Bazaar
15
30
53
83
120
165
218
278
345
450
Farm
7
14
25
40
58
79
104
133
166
216
Cottage
2
4
7
10
14
20
26
34
41
54
*Gold Buildings
Oh my god..the creation of this table would have taken ages..so just a thanx is not enough to say..just a 90 bow for you...
Shinazueli
12-18-2012, 10:15 PM
This info is awesome HK..! Just wondering how did you figure out all this things..? Did Gree helps you or something, just curious..?
Patterns and equations.
Divide the level one income by 2. That number is x.
Each level can then be calculated easily.
Level 1 = 2x.
Level 2 = 4x. (Previous income + new level X x)
Level 3 = 7x.
Level 4 = 11x.
Level 5 = 16x.
Level 6 = 22x.
Level 7 = 29x.
Level 8 = 37x.
Level 9 = 46x.
Level 10 = 60x. (Note this should be 56x for the pattern but I guess they decided you deserve a bonus for leveling it to 10. Plus it makes the numbers nicer.)
A similar pattern exists for cost of upgrades. Note that the level 10 upgrade cost is always 100X the level1 construction cost.
The upgrade times do not follow any pattern that I can see, but they're easily reported and recorded by fellow forumites.
Patterns and equations. They are all around you, just look.
Shinazueli
12-18-2012, 10:22 PM
Oh my god..the creation of this table would have taken ages..so just a thanx is not enough to say..just a 90 bow for you...
While giving HK all credit for pretty color codes that must have sucked to put into this format, another equation some might find handy is this one:
First (and second) raid strike = 15% of building payout.
Third raid strike = 30% of building payout.
Total = 60% of building payout.
Practically, this means that you need to stick to 24+ hour buildings above a certain level in order for your income to be worth the time. Silos, lenders, gold mines, manors. My cutoff is 10k for three stamina. This means no silos, l5 gold mines, l6 lenders, l7 playhouses, l2 manors. Nobody has high enough wine makers or inns so I don't even look.
A neat trick I realized during the pvp event. Raid rival, open profile. <8k income, move on. Saves me time looking for buildings, or overvault gold.
AndrewH
01-15-2013, 03:42 PM
I found the tables earlier in the thread very interesting, but one thing which I thought was missing was an indicator on which upgrades offered better "Value for Money"
What I mean is - let's say you upgrade your Trading Post from Level 1 to Level 2. The upgrade is going to cost you 25,000 gold, and the amount of gold you'll now get goes from 190 to 380 (an increase of 190 gold). You'd need to collect from the Trading Post 132 times to make back the cost to upgrade (190 x 132 = 25,080).
Or another example - You upgrade your Tavern from Level 7 to Level 8. That'll cost 22,000 gold, and the amount of gold you collect will go from 2,393 to 3,053 (an increase of 660). So, after collecting from the Level 8 Tavern 34 times you've made back the cost (660 x 34 = 22,440).
So, here's a table showing that - hopefully someone will find it useful :
Building
Payout
Hours
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Manor
48
17
28
32
39
52
73
103
150
223
239
Playhouse
48
7
11
13
15
21
28
40
59
87
94
Gold Mine*
24
20
23
28
38
52
75
109
159
172
Lender
24
25
42
47
58
78
109
158
225
334
358
Inn
24
15
25
28
35
46
65
91
134
198
212
Leatherworker
24
5
9
10
12
16
22
31
45
67
70
Silo
24
1
2
2
2
3
3
5
7
10
10
Castle
24
0
3
3
3
4
6
8
12
17
18
Shipyard
18
13
22
24
30
40
56
80
118
176
186
Jewelcrafter*
18
93
103
130
173
236
343
500
719
792
Stable
18
5
8
9
12
16
21
30
44
66
69
Wine Maker*
12
30
34
42
56
77
112
163
245
258
Printing Press
12
35
58
64
80
107
148
213
311
461
490
Pottery Maker
12
15
24
27
34
45
62
90
130
192
209
Tavern
12
4
7
7
9
12
16
23
34
49
52
Butcher Shop
8
32
53
58
74
99
137
196
283
427
452
Library
8
8
14
15
19
25
35
51
72
107
115
Trading Post
6
79
132
148
185
243
343
489
711
1,053
1,128
Fish Market
6
33
54
62
77
102
142
200
289
428
468
Tailor
6
5
8
9
11
14
20
28
41
60
65
Brothel
3
170
285
313
393
524
731
1,044
1,539
2,223
2,418
Apothecary*
3
167
184
230
310
417
596
896
1,334
1,429
Cartographer
3
45
74
83
103
136
192
274
405
589
631
Bakery
3
3
5
5
6
8
11
16
23
34
36
Merchant Caravan
1
72
120
134
165
224
314
443
650
967
1,036
Bazaar
1
3
5
6
7
10
13
19
27
41
44
Farm
0.5
4
7
7
9
12
17
24
35
50
55
Cottage
0.08
10
17
17
24
34
44
60
91
139
143
uashsar
01-16-2013, 09:12 AM
I used the ROI a lot in my prioritization of upgrades when I had low IPH.
A minor detail (?): In the calculations in the table above you haven't taken the missing income while upgrading into consideration.
Bwdavis4
01-26-2013, 06:15 AM
Thanks for the great information. Do you have any other charts for the support and troop buildings? Or is there information elsewhere for the time and cost to build them?
Thanks!
Cru Jones
02-08-2013, 11:20 AM
This is great! Thanks for taking the time to do this!
Pepete1961
02-09-2013, 11:33 AM
Hi! Has anyone figured out how much you get for selling various buildings at different levels?
Thanks!
RandomUser
02-09-2013, 01:07 PM
You get half what the last build/upgrade cost is.
So if your last upgrade cost 10,000 gold, you'd get 5,000 back for selling it. Note that the amount isn't affected by your lumber mill. If the upgrade usually costs 10,000 and you only paid 9,000, you'd still receive 5,000 gold for selling.
Spydrax
02-19-2013, 08:30 PM
The purpose of this thread is to share a different way of looking at the same data we've seen before for building planning and raiding purposes. Building data by level:
Raid Payouts (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413009&viewfull=1#post413009)
Output (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413010&viewfull=1#post413010)
Upgrade Costs (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413011&viewfull=1#post413011)
Upgrade Times
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413013&viewfull=1#post413013)Income Per Hour (IPH)
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413014&viewfull=1#post413014)General Info (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)
I appreciate you taking your time to develop these charts Hello Kitty! I use them often in generating my upgrade progressions for the week.
dbailey30
02-20-2013, 09:11 AM
Thanks so much for putting this information together, it is really beneficial.
Campers Uninon
02-20-2013, 10:45 AM
Thanks for the info ! Very helpful ! :)
JBearden13
03-03-2013, 08:21 AM
Thanks for posting this!
Jean marc
03-03-2013, 08:25 AM
Thank you, appreciate all you have done.
TempusDA
03-03-2013, 06:21 PM
Thank you for your hard work Kitty.
Your charts have helped many people me included. :)
Octofinger
03-11-2013, 05:32 AM
Thank you Kitty for an excellent summary.
I've used your data together to make a real world ROI table. It doesn't only count how many times you need to harvest, but also how long the payout time is. This in addition has been weighted with an estimate on how many times per day you can actually harvest. This means that the Cottage which is ripe every five minutes and ideally gives high IPH and short ROI still takes quite a while because you cannot be there to harvest every five minutes 24/7. When talking ROI, I've only considered the increase in payouts to pay for an upgrade, because this is what actually counts.
This lists a weighted ROI in days for each building and upgrade:
Building
Payout
Hours
Harvests/
Day
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
Manor
48
0.5
30
57
64
79
106
147
209
304
449
481
Playhouse
48
0,5
13
22
25
31
42
58
83
120
177
190
Gold Mine*
24
1
-
20
23
28
38
52
75
109
159
172
Lender
24
1
25
43
48
59
80
111
160
229
338
362
Inn
24
1
15
25
29
36
47
66
94
136
201
215
Leatherworker
24
1
5
8
9
12
16
22
32
46
69
72
Silo
24
1
0.7
1.2
1.3
1.9
2.8
4.2
5.8
8.1
11.3
12
Castle
24
1
0
2.1
2.4
3.2
4.4
6
8.5
12.2
18
19.1
Shipyard
18
1.1
12
21
23
29
38
53
75
110
163
173
Jewelcrafter
18
1.1
-
84
94
118
157
215
313
455
654
721
Stable
18
1.1
4.4
7.3
8.4
11
15
20
28
42
61
65
Wine Maker*
12
2
-
15
17
22
29
40
58
84
125
131
Printing Press
12
2
17
29
33
41
55
76
109
158
234
249
Pottery Maker
12
2
7.2
12
14
18
24
32
46
67
98
107
Tavern
12
2
1.8
3.1
3.5
4.7
6.4
8.8
12
18
26
28
Butcher Shop
8
2
16
27
30
39
52
71
101
145
218
230
Library
8
2
4
6.9
7.7
10
14
19
27
38
56
60
Trading Post
6
2.1
38
64
72
91
119
167
238
344
508
544
Fish Market
6
2.1
15
26
30
39
51
70
100
142
208
228
Tailor
6
2.1
2.1
3.6
4.2
5.6
7.9
11
15
22
31
34
Brothel
3
5
34
58
65
81
108
150
214
313
451
490
Apotecary*
3
5
-
33
37
46
63
84
120
180
268
287
Cartographer
3
5
8.8
15
17
22
29
41
57
84
121
130
Bakery
3
5
0.5
.09
1
1.5
2.4
3.2
4.4
6.1
8.5
9.1
Merchant Caravan
1
8
9
17
20
24
33
45
62
89
130
139
Bazaar
1
8
0.4
0.7
0.8
1.4
2.6
3.4
4.6
6.1
8.3
8.9
Farm
0.5
12
0.3
0.5
0.7
1.2
2.4
3.3
4.5
6
8
8.6
Cottage
0.08
15
0.7
1.2
1.3
3.11
7.3
9.9
13
17
23
24
Legend:
Green numbers: ROI with less than 20 days.
Black numbers: ROI between 20 to 60 days.
Yellow numbers: ROI between 60 to 180 days.
Red numbers: ROI more than 180 days.
This is a pretty useful table when you decide what to invest in next unless you only care about IPH. I care for ROI because I want my gold to make use for me.
I've also attached the Excel workbook where anyone can enter their own upgrade or build bonues and edit their expected harvest frequency in order to get more individually accurate numbers.
For example, a Silo returns your L10 upgrade investment in 12 days, but a Jewelcrafter L10 upgrade will take over two years to return the upgrade cost.
I hope you can find this useful. Again, thanks to Kitty for making the data available.
uashsar
03-12-2013, 12:52 PM
Thank you Kitty for an excellent summary.
I've used your data together to make a real world ROI table. ...
Thanks to Kitty and Octofinger.
Octofinger's table clearly illustrate that for many of the upgrades it is not a traditional business case matter, but merely a trophy matter - at least for us players looking less that one year ahead.
Tarsus
03-14-2013, 08:51 AM
Thanks for this effort!
arober11
03-15-2013, 10:13 AM
Has anyone complied a table of the sale values, for each building level?
Ripe melon
03-18-2013, 05:39 AM
Has anyone complied a table of the sale values, for each building level? Why would you want to sell buildings? Selling is a waste of money and lost income.
MistaMasta
03-19-2013, 03:21 PM
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Hello Kitty
03-22-2013, 10:36 AM
Hey forum peeps! How's everything? It's been forever since I've posted. Lurk constantly and just doing a drive-by now. Thanks all for the in-game comments too, glad that this info helps new players. I added Octofinger's ROI to the OP. Nice work!
The LTQs are crazy...just building stats. Thanks for all the contributors on those threads.
Good luck everyone in the guild wars!
Best wishes, HK
larshenriksen68
03-24-2013, 04:04 PM
Hi Hello Kitty.
First of all, thank you for the tables you have put together so far, I use them all the time!
However, my high payout buildings have been upgraded more or less to the extend where I can't manage to save up enough money for further upgrade before being raided.
That made e think that the only way from here is to sell a building (like a level 8 playhouse) to raise enough money for an upgrade. Yes, then I have to buy the playhouse once again and upgrade it all the way up, but that seams to be my only option, even my lumber mill and Guild upgrades are maxed out.
So what I would like to have is a table which line out what is the pay-back amount for the different buildings at all 10 levels?
There must be quite a few players out there having this problem, so I believe such a table could come very handy!
Thank you!
sdrawkcabnipyt
03-24-2013, 04:27 PM
^ what he said
GreenGuru
03-24-2013, 10:15 PM
Hi Hello Kitty.
First of all, thank you for the tables you have put together so far, I use them all the time!
However, my high payout buildings have been upgraded more or less to the extend where I can't manage to save up enough money for further upgrade before being raided.
That made e think that the only way from here is to sell a building (like a level 8 playhouse) to raise enough money for an upgrade. Yes, then I have to buy the playhouse once again and upgrade it all the way up, but that seams to be my only option, even my lumber mill and Guild upgrades are maxed out.
So what I would like to have is a table which line out what is the pay-back amount for the different buildings at all 10 levels?
There must be quite a few players out there having this problem, so I believe such a table could come very handy!
Thank you!
Look at the cost for each upgrade, divide by two.
I'd do it myself and post it here but I'm short on time now
Eliysiam
03-26-2013, 08:09 AM
Great thread and thanks to everyone who contributed!
Shinazueli
03-26-2013, 08:14 AM
Add up the cost of each upgrade you have so far, divide by two.
I'd do it myself and post it here but I'm short on time now
I'm sorry, but this is incorrect. It's only the most recent upgrade cost, so whatever the price was for the level 8 upgrade * 0.5.
GreenGuru
03-26-2013, 04:17 PM
I'm sorry, but this is incorrect. It's only the most recent upgrade cost, so whatever the price was for the level 8 upgrade * 0.5.
Guess I didn't say it right, I changed it to something more simple then
Eliysiam
03-26-2013, 07:33 PM
Thanks a lot Hello Kitty and OctoFinger.
Just a general question, what does ROI stand for?
JoKeRjr
03-26-2013, 07:42 PM
Thanks a lot Hello Kitty and OctoFinger.
Just a general question, what does ROI stand for?
Return on investment.
Shinazueli
03-26-2013, 07:50 PM
Clarify : ROI means "how long (or how many collections) will it take for this building upgrade to pay for itself?"
For example, the level two manor upgrade, which costs 420k, will take 28 collections, or 56 days, to recoup the cost of the upgrade.
Eliysiam
03-29-2013, 09:52 PM
Thanks to all who replied!
Lots of great info here.
I see lots of spreadsheets with raid payout, upgrades etc.
Just wondering if there is one such breakdown for vault upgrade. I know the max is around 330K but wanted to know howmany levels of upgrade there are and how much they cost.
uashsar
03-30-2013, 05:48 AM
Thanks to all who replied!
Lots of great info here.
I see lots of spreadsheets with raid payout, upgrades etc.
Just wondering if there is one such breakdown for vault upgrade. I know the max is around 330K but wanted to know howmany levels of upgrade there are and how much they cost.
See the FAQ thread - first page has a list of spreadsheets. On one of them you find the vault levels -> https://docs.google.com/spreadsheet/lv?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0el E&f=true&noheader=false&gid=10
Desert fox
03-31-2013, 03:50 PM
The purpose of this thread is to share a different way of looking at the same data we've seen before for building planning and raiding purposes. Building data by level:
Raid Payouts (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413009&viewfull=1#post413009)
Output (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413010&viewfull=1#post413010)
Upgrade Costs (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413011&viewfull=1#post413011)
Upgrade Times
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413013&viewfull=1#post413013)Income Per Hour (IPH)
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413014&viewfull=1#post413014)General Info (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)W (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)eighted upgrade ROI in days. (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=636764&viewfull=1#post636764) (by Octofinger)
does anyone have a loot item location for kingdom age
Frogman
04-06-2013, 12:09 AM
This is very helpful, thank you for making this.
paul2013
04-06-2013, 12:25 AM
nice work, the table can help me a lot
moomrik
04-10-2013, 07:07 AM
Just what I was looking for. Thanks so much.
saw this info and printed it imediatly.
Ty
Bombur
04-23-2013, 11:22 AM
Great job! Very useful.
is there a table like this for the unit buildings? I'd like to know the upgrade costs for those but can't find it anywhere.
KillerVirus666
04-26-2013, 07:27 AM
I think they should add Opium Den as a building, i think it would go right beside the brothel in my town
ShutterBlink
05-01-2013, 10:11 PM
Thanks for the great info
Rawrimabear
05-30-2013, 09:53 PM
I can't believe nobody has pointed this out, but the numbers for the Jewelcrafter are way off. If you look at a level 1 Jewelcrafter in the shop (if you haven't bought one) it shows a payout of 775 but the chart here shows it as 325. I also just raided a level 6 Jewelcrafter and got a total of 5100 gold from it (1275 x 2 and 2550) but the chart here says I should have only gotten 2145 for it. It seems like the Jewelcrafter is actually worth about 2.38 times as much as the charts would imply. I don't have one so I can't say if the upgrade costs and times are accurate.
This puts the Jewelcrafter between the Winemaker and the Inn for raid purposes.
The other gem buildings look accurate. It's just the Jewelcrafter that's wrong.
Gardon
06-01-2013, 05:14 PM
I want to try a different take on determining which money buildings to upgrade. I want to factor in bonuses but can't figure out how Gree is calculating the adjusted cost. It seems like the formula factoring in guild bonuses is probably: cost = (base cost)*(0.95)^(upgrade level). Does anyone know how to factor in lumber mill bonus? I tried adding th following terms *(0.99)^(lumber level) or *(1-decimal of lumber level). Neither worked perfectly. Am I missing a term? Can anyone help?
Octofinger
07-10-2013, 02:06 AM
Gardon, the bonuses are multiplicative as you've guessed.
Cost=(base cost)*0.95^(upgrade level)*(1-(lumber mill level/100))
or
Cost=(base cost)*(1- cost bonus)*(1- mill bonus)
uashsar
07-10-2013, 05:00 AM
Isn't it
Cost=(base cost)*0.95^(upgrade level)*(1-(lumber mill level / 100)) ?
as each Lumber Mill level only give 1% reduction.
Octofinger
07-11-2013, 04:40 AM
Oh. You're absolutely right. I actually looked at the wrong building when I checked. :o
And I missed to divide by 100 as well.
Thank you.
I've updated my post.
Kronous
08-01-2013, 06:34 AM
The purpose of this thread is to share a different way of looking at the same data we've seen before for building planning and raiding purposes. Building data by level:
Raid Payouts (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413009&viewfull=1#post413009)
Output (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413010&viewfull=1#post413010)
Upgrade Costs (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413011&viewfull=1#post413011)
Upgrade Times
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413013&viewfull=1#post413013)Income Per Hour (IPH)
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413014&viewfull=1#post413014)General Info (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)[/URL][URL="http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016"]
(http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)W (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=413016&viewfull=1#post413016)eighted upgrade ROI in days. (http://www.funzio.com/forum/showthread.php?39662-Building-Lookup-Tables-by-Level&p=636764&viewfull=1#post636764) (by Octofinger)
Thankyou for putting the time and energy into this and sharing. Great work
Ysulliva
08-03-2013, 10:24 PM
Great info! Tanks!
gubbel
08-07-2013, 02:15 PM
great work!!
does anyone know if there are tables for mw too? and where to find them if so?
Officer Overlord
08-16-2013, 08:33 PM
good job putting all that together
Officer Overlord
08-16-2013, 08:35 PM
gree should have an building that gives gems
horse
08-17-2013, 06:25 PM
What about defense values and range for defense buildings?
charlieka
08-19-2013, 06:54 PM
really useful thread! thanks for the info!
captainpony
08-29-2013, 11:49 AM
Can someone with incredible excel powers update the list to reflect the true values of the Jewelcrafter?
As mentioned before, the payouts are far higher than recorded here.
Many thanks to anyone who can post a list of actual payouts of the Jewelcrafter, both raid and collected gain.
Zokudo
09-22-2013, 05:54 PM
Wow great work just to let you know your effort is appreciated
_Mas_
10-23-2013, 01:01 PM
great! thanks!!:D:D:D
uashsar
11-06-2013, 01:28 AM
Anybody having stats for the new building?
UpOnOne
12-03-2013, 07:07 PM
Very interesting
Raistlin (ESq)
03-07-2014, 06:46 PM
What about defense values and range for defense buildings?
Try here https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE#gid=3
DanielLP04
06-15-2014, 07:56 AM
Thank you the tables were extremely helpful and informative.
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