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dthfrmabv
09-06-2012, 08:13 PM
Hi Guys,

So far I have read threads tracking or discussing Level, A/D, IPH, Ranking, density etc etc. What I have not seen is how we can rank a player regardless of level. Using all the available information, Level, A/D, IPH, Ranking, density etc etc., how can we summarize these data into one classification.

I wonder if we can come up with a standardized calculation we can all agree we can use in order to rank ourselves and see our standing among other players. We can then create something similar to the IPH table where everyone will be placed on their respective categories or stature based on the outcome of the calculation.

In order to accomplish this i what I think we need to agree on (among others):

1) What are the attributes that need to be included in the calculation i.e. Level, A/D, IPH, Ranking, density etc etc

2) Weight of each attributes and how to calculate them into one number - in theory the sum of all attributes should be 100%.

3) I suggest that individual players who wants to participate to do their own calculation so as not divulge specific information.

The individual attributes only gives us a glimpse of how well we are doing and can be misleading, it does not provide us clear and better over-all picture.

Just a thought and would like to have your opinion on this.

Edit: Attributes
1) IPH
2) Density
3) total Win/ total fight (Fl@sh)
4) Attack Skill points X Stamina
5) Defense skill points

Fl@sh
09-06-2012, 08:18 PM
You should include win/loss record as well, maybe averaged out as a winning percentage.

manbeast
09-06-2012, 09:17 PM
Great idea. I think it's going to be near impossible to agree on a standard though. I think total stats should count more than density and skill points

Dreno33
09-06-2012, 09:23 PM
density is a horrible idea. one could simply cut ALL allies to grunts (and maybe even delete those for only 1 ally) and have a density of over 700 potentially (at least 4 certain end event prizes). so that wont be fair to those who maintain a strong army at maxed allies

dthfrmabv
09-06-2012, 09:48 PM
Great idea. I think it's going to be near impossible to agree on a standard though. I think total stats should count more than density and skill points

When you say total stats - what do you mean?


density is a horrible idea. one could simply cut ALL allies to grunts (and maybe even delete those for only 1 ally) and have a density of over 700 potentially (at least 4 certain end event prizes). so that wont be fair to those who maintain a strong army at maxed allies

Point taken. What would be your suggestion as part of the attributes that should be considered if we would look at the total strength of a player?

Mcdoc
09-06-2012, 10:12 PM
The hard part is that there are so many strategies out there and people are at so many different points of their game that there really is no "standard" that could truly be fair - not to mention the whole Gold vs Free player aspect.

Some people may have spent a ton of time on their IpH while others worked on unit density - some players take a defensive stance with high skill points to defense while others take an aggressive attack strategy with high attack skill points.

Some concentrate on PvE with high energy while others spend more points on Stamina for PvP. It's the varied strategies that make this game so intriguing.

Good idea - but tough to measure.

dthfrmabv
09-06-2012, 10:48 PM
@Mcdoc I agree with you, the exercise of this thread however is to figure some form of commonality that we can look at to gauge the over all strength of a player - regardless of level, game strategy, or gold/free player status. I don't doubt it will be easy, as Manbeast had mentioned, "it's going to be near impossible to agree on a standard". But near does not mean it will be impossible. It will just take a little bit more time, cooperative work and creative thinking from all of us - only if we are willing.

For example, imo, a player who achieved an IPH of 500K regardless of level or income source (gold building or not), had still reached a particular milestone vs a player who has only 100K, same for someone who has reached a 1Mil IPH vs 500K regardless if the player is lvl 5 or 100.

Each attribute will have its own ranking, for argument sake and just an example, in order to put into perspective, lets say we have 4 attributes, and rank each of the attributes on 1-5 scale with a weight of 25% each attributes , and 1 being the lowest of the tier and 5 the highest. If the player consistently ranks 1 on each attributes his total score will be 1 (1X25%+1X25%+1X25%+1X25%) vs a player who gets 5 on each attributes will obviously hit the max score of 5. Therefore if your are level 5 or 100, but hit certain IPH level you will still get the same score regardless.

This will never be an exact science but just a benchmark to gauge where we stand relative to community of players.

Baraka
09-06-2012, 11:31 PM
Great idea. Extremely difficult to imput I'd say. But does sound good.

Miner
09-07-2012, 05:07 AM
I think the awesomeness of the players forum signature should be weighted the heaviest in the calculation.

Jhoemel
09-07-2012, 05:20 AM
I think the awesomeness of the players forum signature should be weighted the heaviest in the calculation.

You have the most awesome man :)

Miner
09-07-2012, 05:27 AM
OK. All kidding aside. I do like the idea. A lot. However, I agree with McDoc and the others that I'm afraid it will be nearly possible to determine. I definitely don't think you can separate experience level from it simply because low level players are immediately handicapped by the limitation of the number of allies they can have. I'm always curious to know how I'm doing relative to where I'm at in the game. That's the most critical to know.

Love the idea. Just afraid the calculations will be arbitrary and open for tons of dispute. Keep the good ideas flowing though mate.

dthfrmabv
09-07-2012, 07:50 AM
I think the awesomeness of the players forum signature should be weighted the heaviest in the calculation.

If such is the case then Miner - you are hands down the God.

Now back on the topic - any ideas guys. Cmon you guys are the smartest assets of this forum!

Thief
09-07-2012, 09:23 AM
Hmm Well for a Free Player The Highest Raw attack they can achieve is 100K Assuming they buy 2000 SB. Calculate in Boost Building (i'll ignore Flag bonus becuase not everyone will be russia and if someone is russia it will give them a slight edge in this category...just like UK could potentially give someone else an edge on Defense) That is a Modified attack of 120K

Since there are 200 levels i will take the 120k and divide it by 200 giving each level 600.

Therefore in order to determine what your max attack for your level should be as a free player multiply your level by 600. In my case i'm level 65x600=39,000 modified attack.

Now obviously i don't have 39,000 attack but if we were to have a sliding scale of 0-5 Points then the most basic way is to divide 39,000 by 6.

Therefore
0-6500 attack gets me 0 points
6501-13,000 attack gets me 1 points
13,001-19,500 attack gets me 2 points
19,501-26,000 attack gets me 3 points
26,001-32,500 attack gets me 4 points
32,501-39,000 attack gets me 5 points

I can write these formulas all day long....and the same formula could be used for Defnese but Raw Defense can only reach 92,000 with Modified at 110,400 (or 128,800 with Composites which i know is a gold building but any free player that plays this much will probably have the tapjoy for it)

Of course this is assuming that any loot or event items are simply bonuses that will help you reach that 5 sooner since we know that we have free players in this game that have exceeded these numbers.

Miner
09-07-2012, 09:28 AM
@Thief
The only catch is that at level 65, technically speaking, you could have a modified attack of 78,000. The assumptions are:

65 x 5 allies x 4 units per ally = 1,300 units
1,300 x 50 = 65,000 raw attack x 1.2 for max airship hanger boost = 78,000

You should only divide by 100 since you max out on allies at that level, making each level worth 1,200, not 600.

Thief
09-07-2012, 09:46 AM
For IPH i haven't worked out what the Highest possible IPH is.

I do know it's possible to reach 3+ Million IPH however i don't believe it's possible as a free players.

Outside of the Whales Based on our IPH Thread i will work under the assumption that 1 Million is the "BEST" IPH that any of us could have right now (as we have had to use our cash to buy upgrades etc etc)

Now I personally think level does play a part in IPH because if your lower than level 60 you don't have access to all of the money buildings. However i don't know when all of them are unlocked either. Therefore i will make a broad statement that level 30 has a maximum of 500K and Level 45 Has a maximum of 750K

Anyways working on the same Scale take your Number and Divide by 6 again.
1 Million/6 =166,666.67
0-166,666=0 Points
166,667-333,333=1 Points
333,334-500,000=2 Points
500,001-666,665=3 Points
666,666-833,332=4 Points
833,333-1,000,000+= 5 Points

Obviously this is for level 60+ and it might need to be raised to 1.5 Million? However as you can see it gets fairly math intensive if you have multiple scenarios.

Thief
09-07-2012, 09:52 AM
@Thief
The only catch is that at level 65, technically speaking, you could have a modified attack of 78,000. The assumptions are:

65 x 5 allies x 4 units per ally = 1,300 units
1,300 x 50 = 65,000 raw attack x 1.2 for max airship hanger boost = 78,000

You should only divide by 100 since you max out on allies at that level, making each level worth 1,200, not 600.

While i agree with you that in Theory it's possible to reach 78,000 attack at level 65 as a free player i was trying to account for a couple of things. First being i haven't seen any gold players at my level with 78,000 attack let alone any free players. (actually its mathmatically impossible for a free player to have reached 78,000 attack right now do to the time constraint of being able to afford it. Finally Under Level 40 they couldn't even buy this unit and Under Level 50 they couldn't buy the AC for Defense so i therefore tried to combat these errors by adjusting the range up to 200. lol it's by no means a perfect formula and it takes alot of liberties...i just thought i would take a stab at it.

Miner
09-07-2012, 09:55 AM
Definitely appreciate the effort and all the thought. I'm not a free player, so it's a bit hard for me to judge by using my own numbers.

Thief
09-07-2012, 10:08 AM
For Ranking:

Private/Specialist-0
Corporal/Sergent-1
Lietenant/Captain-2
Major/Colonel -3
General-4
Speical Ops-5?

Thief
09-07-2012, 10:11 AM
Definitely appreciate the effort and all the thought. I'm not a free player, so it's a bit hard for me to judge by using my own numbers.

Yea i agree....Just as a Free Player i can't understand the max possible numbers for a gold player because i just don't see what could have been bought in the past. I guess i was trying to look at it from a specific group of free players...but i feel that we have more gold players on the forums the free players so it would probably be better to just develop a formula for the gold players so that the free palyers know how far behind they are :D hahaa.

albeezy
09-07-2012, 11:56 AM
I think the awesomeness of the players forum signature should be weighted the heaviest in the calculation.

I take full credit for your signature Gold Five

albeezy
09-07-2012, 12:03 PM
How about this?

((attack skill points / wins)*(defense skill points / losses) + ((IPH / total# $ buildings) * (total BPs / density)))

albeezy
09-07-2012, 12:04 PM
we might need to take the integral of that or the second derivitive?

dthfrmabv
09-07-2012, 02:40 PM
How about this?

((attack skill points / wins)*(defense skill points / losses) + ((IPH / total# $ buildings) * (total BPs / density)))

I ll check this out and play around with this. We need to all set a category for the result of this formula. Also maybe applying a % each i.e. (((attack skill points / wins)**(defense skill points / losses))25%) etc etc

Baraka
09-07-2012, 02:42 PM
I ll check this out and play around with this. We need to all set a category for the result of this formula. Also maybe applying a % each i.e. (((attack skill points / wins)**(defense skill points / losses))25%) etc etcAaaaaaaggghhhh my head hurts.