azy
09-02-2012, 05:15 PM
I don't remember reading this on the forums, so here's an idea to keep unvaulted money without ultimate defense stats. I would like your take on it.
Minimal requirement: one committed non-allied player with the following characteristics:
1. Attack stats too low to win an attack against you
2. Attack sufficient to win a raid against you
3. Low casualty losses
The scheme is premised on the fact that after 20 attacks, you become "too weak to fight" for a period of roughly two hours. It's not believed that you have to lose those attacks for your state to change. Thus, this weaker cooperative player would regularly attack you in order to cause you to be too weak to be attacked by other players posing a real threat. In return, you could let that player know when buildings become ready for collection and let him raid as compensation which is cheap when compared to the maximum $6M you can lose per string of attack.
This would require just the right pair of players and careful coordination, but it seems feasible.
Minimal requirement: one committed non-allied player with the following characteristics:
1. Attack stats too low to win an attack against you
2. Attack sufficient to win a raid against you
3. Low casualty losses
The scheme is premised on the fact that after 20 attacks, you become "too weak to fight" for a period of roughly two hours. It's not believed that you have to lose those attacks for your state to change. Thus, this weaker cooperative player would regularly attack you in order to cause you to be too weak to be attacked by other players posing a real threat. In return, you could let that player know when buildings become ready for collection and let him raid as compensation which is cheap when compared to the maximum $6M you can lose per string of attack.
This would require just the right pair of players and careful coordination, but it seems feasible.