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BadNews
08-28-2012, 12:25 PM
Any free player got over 8k+ IPH?

The_Red
08-28-2012, 12:30 PM
Yes - I'm over 8k. There are many many over 10k. Ive seen a few over 12 (although they get their with L10 cottages and the like)

Joe Brown1
08-28-2012, 12:36 PM
Almost - 7,249 IPH. (my cottages, farms, etc are only lvl 4, 5 and 6 except for 1 lvl 7 cottage)

albeezy
08-28-2012, 01:00 PM
will be there shortly...cottages 6/8, farms 5/6. Bazaars 7/10, merchant caravans 7/6.

John Snow
08-28-2012, 01:21 PM
Getting close - 7307. Cottages - 6/6, Farms - 6/6, Bazaars - 5/5, Caravans - 1/1.

rareay84
08-28-2012, 01:36 PM
I'm at $6600 and I don't have any stupid useless stat-inflating cottages.

P4TR1C14N
08-28-2012, 02:23 PM
Yes. But got help from cottages...

SeqWins
08-28-2012, 02:27 PM
Yes, Me and Hapl0...LVL 16 and 11

The_Legend_Shall_Live_On
08-28-2012, 02:42 PM
I'm at 8035. Cotts are level 6, but in the main it comes from all my other buildings including level 10 bazzars.

Sanguine
08-28-2012, 03:30 PM
Yep, and I collect from my cottages over 40 times a day.

Njwmrb
08-28-2012, 03:40 PM
I don't ever collect from my cottages

The_Red
08-28-2012, 03:56 PM
Yep, and I collect from my cottages over 40 times a day.

out of a possible 240....

BadNews
08-28-2012, 04:09 PM
Yep, and I collect from my cottages over 40 times a day.

Said, you got lvl 10 cottage. 40 * 90 = 3600 / 24 = 150, so your actural IPH of cottage is 150 instead of 1080.

BadNews
08-28-2012, 04:11 PM
out of a possible 240....

out of possible (60/5)*24=288. :-)

BadNews
08-28-2012, 04:14 PM
Except short time buildings, what's your priority of money building updating?

The_Red
08-28-2012, 04:22 PM
out of possible (60/5)*24=288. :-)

Good call - all this time I thought they reset every 6 mins....

BadNews
08-28-2012, 04:31 PM
Red, How did you manage to get your lvl 3 manor?

andymac106
08-28-2012, 04:49 PM
I'm nearly 5k and I havent been going long at all. It isnt that hard to increase your IPH

Sanguine
08-28-2012, 05:16 PM
Said, you got lvl 10 cottage. 40 * 90 = 3600 / 24 = 150, so your actural IPH of cottage is 150 instead of 1080.

I do not understand why there is a negative view of high level cottages. It seems at one point or another almost everyone runs into gold flow problems, and then have to change their upgrade path to accommodate their lack of gold.

For me, two level 10 cottages help bridge the gap. If there is an event and I am trying to save for a high cost upgrade before my current upgrade finishes I know I can be diligent about collecting from my cottages.

I get that it distorts IPH from what people actually collect, but is there really a general feeling that IPH is the one metric that determines how good a player you are? I view a high IPH as potential and then look at A/D, buildings, units, and weapons/armor to determine what I think of the strength of a player. Maybe I am in the minority.

If you don't collect a lot, then don't focus on cottages, but if you can or there may be periods of time that you can collect a lot I think they can be a valuable tool in the tool box. At least they have been for me.

Also my wife smiled at me and said that my collections are probably over 100 per day. And yeah, thats still not 288 but if it was she would probably start posting on the forum and schedule an intervention.

The_Red
08-28-2012, 05:19 PM
Red, How did you manage to get your lvl 3 manor?

went unvaulted for a day or so... got a little lucky to not get attacked.

The_Red
08-28-2012, 05:21 PM
I do not understand why there is a negative view of high level cottages.

Because it wildly inflates ones stats artificially since its impossible to even come close the IPH a cottage
gives you... vs other buildings (6-8-12-24-48 hours) which can have their IPH maximized without checking
every 5 mins.

Sanguine
08-28-2012, 05:32 PM
Except short time buildings, what's your priority of money building updating?

That has been my personal strategy thus far, upgrade short time buildings so I have the gold flow to try and upgrade manors. Started with farms and cottages, when they were done I moved to bazaars and now I am working on merchant caravans.

So far I have been able to afford every scheduled upgrade when my last upgrade finished, while also using the gold option and participating in every event. The strategy will be tested here in the next 48 hours as I will need to take my first merchant caravan to level 10 after my last one finishes upgrading to level 9. It will be tight to get the 652k in the 90 hours while playing the event. If I can pull that off I most likely will be able to upgrade both manors to level 2 at least.

Should probably be collecting my cottages rather than being distracted by the forum :)

Not Skip
08-28-2012, 05:42 PM
Because it wildly inflates ones stats artificially since its impossible to even come close the IPH a cottage
gives you... vs other buildings (6-8-12-24-48 hours) which can have their IPH maximized without checking
every 5 mins.

ha your 1's, 30 mins and 5 mins make you over 3500!!!

my income without those is around 7500. just short );

The_Red
08-28-2012, 05:52 PM
ha your 1's, 30 mins and 5 mins make you over 3500!!!

my income without those is around 7500. just short );

Of course they do - I invested quite a bit of time in my merchant caravans specifically to offset the cost of box events. (as discussed prior).

Most people would argue that bazaars are actually pretty good as well - I chose not to take them to L10 for other upgrades.

Did you lower your ally count? Havent seen your L2/L3 manors in a while. ;)

Njwmrb
08-28-2012, 07:48 PM
That has been my personal strategy thus far, upgrade short time buildings so I have the gold flow to try and upgrade manors. Started with farms and cottages, when they were done I moved to bazaars and now I am working on merchant caravans.

So far I have been able to afford every scheduled upgrade when my last upgrade finished, while also using the gold option and participating in every event. The strategy will be tested here in the next 48 hours as I will need to take my first merchant caravan to level 10 after my last one finishes upgrading to level 9. It will be tight to get the 652k in the 90 hours while playing the event. If I can pull that off I most likely will be able to upgrade both manors to level 2 at least.

Should probably be collecting my cottages rather than being distracted by the forum :)

This is literally the complete opposite of my strategy.

echus14
08-28-2012, 09:05 PM
Different strokes for different folks.

Though I think one danger of relying on short time buildings for major upgrades like manors is that your period of exposure over vault limit is probably longer.

Dr. Dengus
08-28-2012, 09:40 PM
I'm close - 7337 IPH (pretty elite if you ask me)

Farms - lvl 4
Cottages - lvl 6
Silos - lvl 10
Taverns - lvl 10
Manors - lvl 2/3

echus14
08-28-2012, 09:46 PM
@Dr Dengus
Manors at Lvl 2/3 is impressive :)

Dr. Dengus
08-28-2012, 09:55 PM
@Dr Dengus
Manors at Lvl 2/3 is impressive :)

Thank you sir, will be starting my second one to lvl 3 tomorrow. Saving up 1m+ for the lvl 4 upgrade is a bit ridiculous though lol.

Njwmrb
08-28-2012, 10:24 PM
Thank you sir, will be starting my second one to lvl 3 tomorrow. Saving up 1m+ for the lvl 4 upgrade is a bit ridiculous though lol.

Yeah I'm working on the getting the breeding den to lvl 10. Having over 1 mill on you for days is stressful lol. But I've only seen one person on my rivals list who could take money from me and he accepted my friend request :p

Dr. Dengus
08-28-2012, 10:46 PM
Yeah I'm working on the getting the breeding den to lvl 10. Having over 1 mill on you for days is stressful lol. But I've only seen one person on my rivals list who could take money from me and he accepted my friend request :p

Lol I bet it gets stressful. I'm sorta in the same boat. Only noticed one person in a month or so who could break through my defense. He was a pretty heavy gem spender and accepted my ally request as well. I was quite surprised, thought he would want to stalk me for a bit longer haha.

Hobtuse
08-28-2012, 11:14 PM
Got about 10k odd iph but real iph is about 8k + - 9k in terms of collection.

That said, one has to make efforts to sync the lenders/manors/high output buildings. I did that by carefully calculating the times they would take to upgrade. For example, I would start my upgrade for a manor at a time where the completion of the upgrade would sync with the collection time of the other manor or at a time where I can collect.

I am actually intrigued at everyone's buildings composition.. Given another chance at choice of upgrading, what would you guys maintain/do differently?

GFF
08-29-2012, 06:13 AM
I am actually intrigued at everyone's buildings composition.. Given another chance at choice of upgrading, what would you guys maintain/do differently?

Camp every now and then and upgrade money buildings sooner. I'm so focused on building my 2nd manor and upgrading lenders that I have all kinds of buildings still sitting at level 1 (Shipyard, Inn, Pottery Maker, Printing Press, Butcher). Doing a couple weeks of camping and getting those all to somewhere between 3-6 would be a big help right now.

EiZ
08-29-2012, 06:27 AM
i would probably have uppgraded my m-caravans sooner since they give me more than my manors a day and i only have them at 8/5....

rareay84
08-29-2012, 06:32 AM
When I look at what to upgrade, I give preference to 24/48 hr buildings. Prepping for endgame and all. But I also look at what I can upgrade across a week that gives me maximum $/hr gain. Meaning, if I have two choices that add $50/hr, I'll pick the one done sooner.

Njwmrb
08-29-2012, 10:32 AM
When I look at what to upgrade, I give preference to 24/48 hr buildings. Prepping for endgame and all. But I also look at what I can upgrade across a week that gives me maximum $/hr gain. Meaning, if I have two choices that add $50/hr, I'll pick the one done sooner.

Yes, I believe the most valuable thing in KA is upgrading time, gold being second

Totalwar
09-09-2012, 02:17 AM
I have over 13.000 IPH.

http://i352.photobucket.com/albums/r342/totalwar_photos/Capture1.png

Winstrol
09-09-2012, 06:42 AM
I have over 13.000 IPH.

http://i352.photobucket.com/albums/r342/totalwar_photos/Capture.png

But your att/add is funny xD

Totalwar
09-09-2012, 06:45 AM
att/add what this mean please?

Crazy Canuck
09-09-2012, 07:24 AM
Bazaars, farms and merchant taverns while they are abit mire practical to collect are still more of stat boosters then actual income. You be lucky to be collecting them 15 of possible 24 and 28 of 48 for farms.

I'm at 7300 IPH with cottages 4/4, farms 3/3, bazaar 4/4 and merchant taverns 1/1

BadNews
09-09-2012, 09:07 AM
Is there another iph event?

Hobtuse
09-09-2012, 09:51 AM
I have over 13.000 IPH.
http://i352.photobucket.com/albums/r342/totalwar_photos/Capture.png

BadNews was asking about free players with +8k iph.

I happened to see you in my allies so I took a look at your kingdom.
Your iph includes some level 7 apothecaries, level 5 jewelcrafters, level 5 gold mines, and level 5 wine makers.

Totalwar
09-09-2012, 11:12 AM
Hey not worried collecting about 300.000 gold every couple of days. Most of the ones you named are at 10/10 for me.

spectra
09-09-2012, 11:54 AM
I am at IPH $8,265

famr and cottage at lv4
silos lv 9/10
lenders 3/3
merchants 6/10
bazaar 7/10

I do collect every hour ;)

Joe Brown1
09-09-2012, 01:31 PM
IPH 8,259
Cottages 6/7
Farms 4/7
Lenders 4/3
Taverns 9/10
Silos 7/9

Deskjockey
09-09-2012, 02:10 PM
My IPH is at $8,389, with two level 3 manors, two level 7 silos, two level 8 leatherworkers, two level 8 taverns, two level 5 pottery makers, and assorted other buildings. I can't remember off the top of my head what my cottages, farms, and one-hour buildings are, but I believe they are generally around level 6, except for the merchant caravans, which are still at level 1. Right now one manor is just starting the upgrade to level 4, so I will soon break the 9k IPH threshold. I'm a completely free player in KA--I even still have one of the original 10 gems that you get when you start the game.

I focus on upgrading mostly my 12/24/48 hour buildings, but sometimes upgrade others to "fill in" time slots so that the main buildings will be synchronized when they finish upgrading.

ShawnBB
09-09-2012, 02:10 PM
Here is a decent free player:), I think I will still work on IpH a little bit before going for dragon and end weapons.
http://i1075.photobucket.com/albums/w421/ShawnBBB/90F61805-3A7E-40EF-90AA-616E27072680-32160-0000273EE07A21A8.jpg

emcee
09-09-2012, 04:36 PM
13,505/hr lvl 33. Haven't upgraded an income building in what seems like ages. Need to level up unit and boost buildings for boss events.

Njwmrb
09-09-2012, 07:15 PM
Here is a decent free player:), I think I will still work on IpH a little bit before going for dragon and end weapons.
http://i1075.photobucket.com/albums/w421/ShawnBBB/90F61805-3A7E-40EF-90AA-616E27072680-32160-0000273EE07A21A8.jpg

Hey I just recently became allies with you, can you go to my base and tell me what my stats are boosted?

Dr. Dengus
09-09-2012, 07:46 PM
Hey I just recently became allies with you, can you go to my base and tell me what my stats are boosted?

Hey Nj, saw your post and looked at your base.

A: 59303
D: 70516

I'll delete this post too if you want.

ShawnBB
09-09-2012, 08:03 PM
Hey Nj, saw your post and looked at your base.

A: 59303
D: 70516

I'll delete this post too if you want.

Hey,dude. I don't think the stats is correct, it says
A 73756
D 97255
when I checked.
Lot higher than you saw :confused:

Dr. Dengus
09-09-2012, 08:05 PM
Unless if I am allies with an imposter Njwmrb...I still see 59303/70516 lol. My character is a Mage, but don't see how different classes viewing a base would show different stats...weird lol.

Njwmrb
09-09-2012, 08:10 PM
Unless if I am allies with an imposter Njwmrb...I still see 59303/70516 lol. My character is a Mage, but don't see how different classes viewing a base would show different stats...weird lol.

That's also what I see, we both still don't see the new stat changes yet.

http://www.funzio.com/forum/showthread.php?37777-A-D-Stats-Massively-Changed

echus14
09-09-2012, 08:39 PM
13,505/hr lvl 33. Haven't upgraded an income building in what seems like ages. Need to level up unit and boost buildings for boss events.

Don't think the boost buildings help for Epic Boss events.

Dr. Dengus
09-09-2012, 10:41 PM
That's also what I see, we both still don't see the new stat changes yet.

http://www.funzio.com/forum/showthread.php?37777-A-D-Stats-Massively-Changed

Ahh thanks for that, never saw this thread. I don't really understand CCM's comment that he posted there, but whatever lol.


Okay, here's the deal. This is something we're trying out to make units more viable.

This actually effects everyone, but only some people are seeing it right now.

I don't get how the stats would affect everybody, but not be visible to all players. Bunch of noob programmers at GREE?

Hunterhan37
09-09-2012, 11:07 PM
Here is a decent free player:), I think I will still work on IpH a little bit before going for dragon and end weapons.
http://i1075.photobucket.com/albums/w421/ShawnBBB/90F61805-3A7E-40EF-90AA-616E27072680-32160-0000273EE07A21A8.jpg

Woo, unvaulted gold!!

ShawnBB
09-10-2012, 02:33 AM
Woo, unvaulted gold!!

Just spent all over my lvl4 manor:)


lvl5 manor will cost as much as lvl10 breeding den, so, no thanks.
My dragon journey now officially started. See you all folks at "Dragon Age".

Deskjockey
09-10-2012, 04:35 AM
Just spent all over my lvl4 manor:)


lvl5 manor will cost as much as lvl10 breeding den, so, no thanks.
My dragon journey now officially started. See you all folks at "Dragon Age".

Welcome to the level 4 Manor club, Shawn! Mine will be ready in a couple of days. Have fun upgrading the breeding den next, too! I'm still below level 50, so no breeding den for me, sadly. On the plus side, once I reach level 50, I'll be making a mad dash to build and upgrade the breeding den to level 10 all in one uninterrupted go, much as I did with the spire.

Doog
09-16-2012, 12:15 PM
Already upgrading my Caravan, after which I will break 8K IPH. 8?)

Cottages/Farms/Bazaars 10
Silos 4
Merchant Caravans 4/5 (upgrading to 6)

Upgrading Vault to Lvl 19

Xcessive
09-17-2012, 04:38 AM
7522 iph, level 22; cottage 7/10, farm 10/10, bazaar 10/10, bakery 10/10, silo 7/10,... long way to go to be productive, but it helps w/ upgrading unit buildings (all @ lvl 10)

X
Level 22
7522 IPH
4143/3894

Eragon
09-17-2012, 05:11 AM
I have over 9800 iph...will be over 10K in a couple days. (level 66)

Leappy
09-17-2012, 05:24 AM
currently at 10477, will be at 10541 at the morning

Eragon
10-15-2012, 01:19 PM
Too many people upgrade the big money buildings but can't defend them...paints a BIG target on your kingdom...doesn't hurt to upgrade the smaller money buildings while building up your stats.

I am a free player, level 71, iph is almost 12k, 88/67 normal (unboosted) stats.

Black Knight
10-15-2012, 03:56 PM
Too many people upgrade the big money buildings but can't defend them...paints a BIG target on your kingdom...doesn't hurt to upgrade the smaller money buildings while building up your stats.

I am a free player, level 71, iph is almost 12k, 88/67 normal (unboosted) stats.

That was my strategy for a while. Haven't upgraded my Silos over level 5 until I build up my defense more. Anything higher was like painting a big target on them. Currently working on upgrading most money buildings to the 1000+ collection point as I'm sick of logging in to pick up a measly 200 or 300 gold each time. My IPH isn't that high (around 6500) but it's worked fine for me so far as I don't collect as often as others may do.

A question for high IPH players - has anyone upgraded their Brothels or Trading Posts? IMHO, they are the most useless money buildings in KA. Upgrade costs and times are way too high. Sure they have good IPH at Level 10, but why bother. In looking at 100s of other kingdoms I have only ever seen one Trading Post at level 2, and no Brothels above level 1.

Eragon
10-15-2012, 04:26 PM
That was my strategy for a while. Haven't upgraded my Silos over level 5 until I build up my defense more. Anything higher was like painting a big target on them. Currently working on upgrading most money buildings to the 1000+ collection point as I'm sick of logging in to pick up a measly 200 or 300 gold each time. My IPH isn't that high (around 6500) but it's worked fine for me so far as I don't collect as often as others may do.

A question for high IPH players - has anyone upgraded their Brothels or Trading Posts? IMHO, they are the most useless money buildings in KA. Upgrade costs and times are way too high. Sure they have good IPH at Level 10, but why bother. In looking at 100s of other kingdoms I have only ever seen one Trading Post at level 2, and no Brothels above level 1.

Those will be worth upgrading down the road, but you are correct that there are so many other buildings that bring a MUCH better return on the investment.

emcee
10-15-2012, 04:29 PM
That was my strategy for a while. Haven't upgraded my Silos over level 5 until I build up my defense more. Anything higher was like painting a big target on them. Currently working on upgrading most money buildings to the 1000+ collection point as I'm sick of logging in to pick up a measly 200 or 300 gold each time. My IPH isn't that high (around 6500) but it's worked fine for me so far as I don't collect as often as others may do.

A question for high IPH players - has anyone upgraded their Brothels or Trading Posts? IMHO, they are the most useless money buildings in KA. Upgrade costs and times are way too high. Sure they have good IPH at Level 10, but why bother. In looking at 100s of other kingdoms I have only ever seen one Trading Post at level 2, and no Brothels above level 1.

My merchant caravans are at level 10 so its on to the brothels at level 36. Both at level 4 with one upgrading now. 14066/hr income saving up for the imminent manors.

Eragon
10-15-2012, 04:39 PM
My merchant caravans are at level 10 so its on to the brothels at level 36. Both at level 4 with one upgrading now. 14066/hr income saving up for the imminent manors.

I have leveled slow and steady, but you have set up a tent...you already have quite a bit more iph than is needed to upgrade a BD...time to move up.

RotoMan
10-15-2012, 06:59 PM
I am a free player with my iph at 9245 and slowly climbing now that my level 10 BD is completed.

Timbathia
10-15-2012, 10:39 PM
That was my strategy for a while. Haven't upgraded my Silos over level 5 until I build up my defense more. Anything higher was like painting a big target on them.

I cant say I agree with this. Silos are so cheap to upgrade and have a great output - collecting 24 hr buildings should be easier than anything else in this game if your life has any routine whatsoever. If you are never able to collect regularly then they are big targets, but everyone properly addictedd to this game should be able to collect 24s regularly.

emcee
10-15-2012, 11:43 PM
I have leveled slow and steady, but you have set up a tent...you already have quite a bit more iph than is needed to upgrade a BD...time to move up.

No rush to move up unless when there is a boss event. I can easily jump to BD level but my objective is to get my economy to a point to be able to afford the best cash equips for all my units so when BD is at level 10 hopefully the same level as when I unlock it or close my dragon army will be able to compete with some gem players.

BooMan
10-16-2012, 06:27 AM
IPH is 10,689

Lvl 10 - Cottages, Farms, Bazaars, Silos. Lvl 9, 8, 7 - Nothing! Lvl 6 - Merchant Caravans. Lvl 5 - Tailors. Lvl 4 - Taverns, Bakeries, Cartographers. Lvl 3 - Libraries. Lvl 2 - Leather Workers, Stables, Pottery Makers, Lenders.
Lvl 1 - Everything else...

I know there is a negative view of upgrading the "lower class" of buildings however I did them early and they helped me out when I was at lower levels. When there is an event on I collect 4,600 per hour which offsets the cost of opening and still allows me to progress with other things.

TemplarX
10-16-2012, 08:02 AM
I am a completely free player level 58. My IPH $8824.

Level 2 manors x2
Level 2 lenders x2
Level 8 taverns x2
Level 7 & 9 silos
Level 5 & 7 leatherworks
Level 9 & 10 cottages

Since I have already achieved level 10 BD, my focus has shifted back to increasing payout from buildings to build my dragon army in fastest possible time...so ROI is more important than IPH for me. I am upgrading the pair of merchant caravans (currently level 4) to a target level 6 to get that 1100/h x 2 income.

Lt. Falcon
10-16-2012, 08:32 AM
lvl 53 with $8700+ IPH, free player

Joe Brown1
10-16-2012, 08:39 AM
Level 86 with IPH 9,344; free player
lvl 10: 2Xsilos, 2Xtaverns and BD

boardgames rule
10-17-2012, 12:21 PM
Level 30 with 7K iph level 10 bazars 6 cottages 5 farms 10 silos 10 and 7 leather workers

Black Knight
10-17-2012, 08:57 PM
I cant say I agree with this. Silos are so cheap to upgrade and have a great output - collecting 24 hr buildings should be easier than anything else in this game if your life has any routine whatsoever. If you are never able to collect regularly then they are big targets, but everyone properly addictedd to this game should be able to collect 24s regularly.

Unfortunately that was my problem early on - a disrupted personal routine meant rivals were collecting my silos as much as I was. Agree 100% they are easy and cheap upgrades, but at lower levels most players do it because of that, then go hunting after rival silos. Until I could play more regularly and boost my defense, I upgraded my Leatherworkers instead. No-one ever hit them.

Added bonus now is they are great upgrades while saving for BD and manor upgrades.
And don't worry, I'm properly addicted now.;)

GetItOn
10-17-2012, 11:01 PM
I know there is a negative view of upgrading the "lower class" of buildings however I did them early and they helped me out when I was at lower levels. When there is an event on I collect 4,600 per hour which offsets the cost of opening and still allows me to progress with other things.

Actually, I'm in the process of upgrading every building to level 2. It's the ONLY upgrade in the game that doubles the income of the building. I think it'll be beneficial long term.

emcee
11-08-2012, 04:59 AM
Sparhawk just broke 15k/hr level 37. Those brothels costs a lot more than merchant caravans to upgrade. Level 9 was over a million.

Meloric level 23 just started level 9 merchant caravans and will break 13k/hr in less than 3 days.

Still quite a stretch to surpass 20k/hr.

jonny0284
11-08-2012, 01:52 PM
I'm a constant checker throughout the day; so, my quick collects are perfect and effective.

Level 10
2x Cottages
2x Bazaars
2x Farms
Castle

Level 5
2x Silos
1x Tavern
1x Tailor

Level 4
1x Apothecary
2x Bakeries
1x Merchant Caravan

Level 3
1x Apothecary
2x Stables
1x Tavern
2x Libraries
1x Tailor
1x Playhouse

Everything else is level 1 or 2.

Toss in the pair of Manors, Lenders and another level 2 Playhouse.

I'm settling down for a nice streak of Raids and collecting. At 8,549 currently. I plan on being 11k+ before I jump back into the PvE game. My current plan is to get both Merchant Caravans upto level 8 (before I have to start planning the over vault strategy) and in the upgrade times, fill my vault and do both Manor level 2.

Shinazueli
11-08-2012, 01:53 PM
I saw someone talking about short time vs 24/48 hr collection buildings. I just wanted to say, please, keep building those silos and manors. My dragons will be hungry. With the exception on manors, the longer time buildings are just bullseyes on your kingdom. The manors are worse than that. I literally have a list of players that I have seen uncollected manors on. If I see their name on my list I will pay them a visit. It's just bad play for people that are bad at math. I sincerely believe that almost nobody has a routine enough life to be able to guarantee that you will always be able to log on at exactly the same time (to the minute) every day. I only need to see it for a few seconds. Another thought: I believe that the short time collection buildings are less stressful. This is because if I leave then uncollected overnight, nobody is going to waste their stamina on them. Finally, for those saying that it leads to less overvault exposure, this simply isn't true. First, the only way to 'synchronize' them is to leave some of them uncollected for a period of time until the rest are ready. This is obviously bad. Next, if synching them is enough to limit your exposure then it was one of the 400k ish upgrades anyway, which is barely enough to consider it. I won't waste on anyone below 500k, that way I can drain my 15 stamina points for 10k apiece. Finally, with the exception of manors and lenders (which upgrading these to useful levels is overvault anyway) the other long time buildings have IPHs in the 400s at level 10. That's horrid, I get that out of JUST my merc caravans, and those aren't even level ten buildings yet.

Now, I'm not saying everyone should go out and max their cottages. But farms, bazaars, and MCs form the backbone of my economy and I've never, not once, been raided successfully. The only people who've tried were idiots that I collected their silos, manors, and lenders for trying to get revenge on my MCs and failing utterly. I'm not worth anyone who could actually break my defense's time.

L2basic math before calling out short time buildings. But since I know you won't listen, thanks for the dragon food.

Also, the defense of "different play styles for different people" is just another way of saying "they are allowed to be wrong if they want to". Two people who play the differing strats, the short timer will always be ahead. In almost every measurable way. The only excuse I can think of is "I can only check it once a day". Which is fine, as long as you are willing to accept that you will ALWAYS be behind those who can, and that sounds like a losing strategy to me.

jonny0284
11-08-2012, 02:00 PM
I saw someone talking about short time vs 24/48 hr collection buildings. I just wanted to say, please, keep building those silos and manors. My dragons will be hungry. With the exception on manors, the longer time buildings are just bullseyes on your kingdom. The manors are worse than that. I literally have a list of players that I have seen uncollected manors on. If I see their name on my list I will pay them a visit. It's just bad play for people that are bad at math. I sincerely believe that almost nobody has a routine enough life to be able to guarantee that you will always be able to log on at exactly the same time (to the minute) every day. I only need to see it for a few seconds. Another thought: I believe that the short time collection buildings are less stressful. This is because if I leave then uncollected overnight, nobody is going to waste their stamina on them. Finally, for those saying that it leads to less overvault exposure, this simply isn't true. First, the only way to 'synchronize' them is to leave some of them uncollected for a period of time until the rest are ready. This is obviously bad. Next, if synching them is enough to limit your exposure then it was one of the 400k ish upgrades anyway, which is barely enough to consider it. I won't waste on anyone below 500k, that way I can drain my 15 stamina points for 10k apiece. Finally, with the exception of manors and lenders (which upgrading these to useful levels is overvault anyway) the other long time buildings have IPHs in the 400s at level 10. That's horrid, I get that out of JUST my merc caravans, and those aren't even level ten buildings yet.

Now, I'm not saying everyone should go out and max their cottages. But farms, bazaars, and MCs form the backbone of my economy and I've never, not once, been raided successfully. The only people who've tried were idiots that I collected their silos, manors, and lenders for trying to get revenge on my MCs and failing utterly. I'm not worth anyone who could actually break my defense's time.

L2basic math before calling out short time buildings. But since I know you won't listen, thanks for the dragon food.

Also, the defense of "different play styles for different people" is just another way of saying "they are allowed to be wrong if they want to". Two people who play the differing strats, the short timer will always be ahead. In almost every measurable way. The only excuse I can think of is "I can only check it once a day". Which is fine, as long as you are willing to accept that you will ALWAYS be behind those who can, and that sounds like a losing strategy to me.

I love everything you said. Again, it'll be contested. But, you are absolutely right. My level 10 pickups can sit for any extended period of time and they will never get hit. As it stands, my actual 0-1 hourly pickups yield me over 4k before they coincide with the 3, 6, 8, etc.

Shinazueli
11-08-2012, 02:01 PM
More thoughts. There is exactly one reason to build or upgrade the long time buildings: you've already upgraded all the shorter buildings. Then, when they get raided, which they will, you still have the short time buildings to fall back on.

Dr. Dengus
11-08-2012, 02:07 PM
It really isn't that hard to collect your 24/48hr buildings on time. And if you can't collect them on time, then that's the whole point of building up your army defense. Would you rather collect from your level 5 Lender once a day, or collect from a level 10 cottage 180 times a day for the same return?

jonny0284
11-08-2012, 02:14 PM
Would you rather collect from your level 5 Lender once a day, or collect from a level 10 cottage 180 times a day for the same return?

Life gets in the way sometimes. And, that loss of a level 5 Lender is costly. I know none of us truly stick to the reference of ROI. Because as you said, I DO NOT check every 5 minutes to yield the rewards of my Cottages. BUT, (and this applies to you, you strike me as an in depth player ;) ) opening this app a few times (>10+ a day) those Cottages, Farms, Bazaars are a welcome 1500 each time. There's a dragon each day just for opening up the game to do what you do at my proposed calculations.

To each their own strategy, but having both options i.e. the high level high yield buildings and maxed out quick picks is always a thought. :)

Euchred
11-08-2012, 02:15 PM
Ya really my 24/48s will never get robbed. I believe every building has a place but I won't be checking KA every hour so I didn't bother increasing my 1 hours that much. Doing my level 9 gold mine upgrade tonight that's what I'm talking about.

Shinazueli
11-08-2012, 02:27 PM
Ya really my 24/48s will never get robbed. I believe every building has a place but I won't be checking KA every hour so I didn't bother increasing my 1 hours that much. Doing my level 9 gold mine upgrade tonight that's what I'm talking about.

This is exactly my point. Eventually, you will be sick, tired, having amorous relations (probably not for most of you :), or some other real life event will prevent you from clicking on that building at exactly the same time each day. And I or someone like me will be there waiting.

You did bring up a good point, though. You said "who wants to check it every hour"? I don't want to, I'd rather not. But it's simply the best way of maximizing your income. Your way is easier, but subpar. As long as you are conscious of the trade off between ease of collection and AMOUNT of total collections.

One other person said "just build up army defense". You can, just key in your sixteen digit credit card number here. Because that's what it would take to keep your level 9 gold mine safe from me if you leave it uncollected for mere minutes. Because I can honestly say I probably check the game forty to fifty times a day, more on the weekend. And I spend most of that time on the battle list, trolling for people with uncollected long buildings. You'd be surprised how many there are, and some of them have quite strong defenses. Just not quite strong enough. :)

GQNammmer
11-08-2012, 02:29 PM
7800 iph with one level 1 cottage, no farms, and all my 1 hr collects are level 1. And no buildings costing gems

Dr. Dengus
11-08-2012, 02:32 PM
Life gets in the way sometimes. And, that loss of a level 5 Lender is costly. I know none of us truly stick to the reference of ROI. Because as you said, I DO NOT check every 5 minutes to yield the rewards of my Cottages. BUT, (and this applies to you, you strike me as an in depth player ;) ) opening this app a few times (>10+ a day) those Cottages, Farms, Bazaars are a welcome 1500 each time. There's a dragon each day just for opening up the game to do what you do at my proposed calculations.

To each their own strategy, but having both options i.e. the high level high yield buildings and maxed out quick picks is always a thought. :)

True, there will be times we won't be able to collect on time. I've just accepted that as part of the game. Even if you can only collect your high payout buildings 80-90% of the time throughout a month, they still have a better return unless you're able to routinely log in every hour, or multiple times on the hour. I have no hate for the shorter term buildings lol, they helped out a lot in the early stages of the game. It's just more worthwhile upgrading the high payout buildings unless you can routinely log on throughout the day.


Because I can honestly say I probably check the game forty to fifty times a day, more on the weekend. And I spend most of that time on the battle list, trolling for people with uncollected long buildings. You'd be surprised how many there are, and some of them have quite strong defenses. Just not quite strong enough. :)

Well then sucks for players in your level/ally bracket lol.

Euchred
11-08-2012, 03:07 PM
Lol ill be sure to let you know if anyone gets close to my gold mine. I set alarms for 1 day collections so it won't be happening anytime soon.

Chups
11-08-2012, 03:09 PM
This is exactly my point. Eventually, you will be sick, tired, having amorous relations (probably not for most of you :), or some other real life event will prevent you from clicking on that building at exactly the same time each day. And I or someone like me will be there waiting.

You did bring up a good point, though. You said "who wants to check it every hour"? I don't want to, I'd rather not. But it's simply the best way of maximizing your income. Your way is easier, but subpar. As long as you are conscious of the trade off between ease of collection and AMOUNT of total collections.

One other person said "just build up army defense". You can, just key in your sixteen digit credit card number here. Because that's what it would take to keep your level 9 gold mine safe from me if you leave it uncollected for mere minutes. Because I can honestly say I probably check the game forty to fifty times a day, more on the weekend. And I spend most of that time on the battle list, trolling for people with uncollected long buildings. You'd be surprised how many there are, and some of them have quite strong defenses. Just not quite strong enough. :)

Interesting. What is your level?

bobfishcake
11-08-2012, 09:40 PM
I guess what it comes down to is 'income collected per hour' and not simply iph.

Personally I focus on 18hr+ buildings as they are generally always accruing income. Although occasionally they do get attacked.

sborgnanera
11-09-2012, 02:38 AM
i'm gonna reach +11.000 IPH next week thanks to my both level 5 Manor


with L10 cottages

All the buldings with an output time less than 12 hours are not relevant because you have to much loss of money and so, your REAL IPH (if you have mainly these not relevant buldings) have to be divided by 2 or more...

jonny0284
11-09-2012, 03:47 AM
But, when you fail to collect the single time and it's raided; you just lost hours of "accruing income" that would be there with your hourly pickups. A 3,000+ from Bazaars, Farms, Cottages & Merchant Caravan 6x in one day yields more than that level 5 Lender. Just saying.

sborgnanera
11-09-2012, 04:26 AM
lender is one of the worst building to invest because of its very bad ROI...

the best buildings with a good or very good ROI are : silo / castle / leatherworker / playhouse until 6 / pottery maker / stable / tavern

the strategy : you upgrade theses buldings until having enough money to invest in a manor upgrade until 5. after that, breeding den 10, water temple 10, beast kennel 10 and dragon

Newguy
11-09-2012, 09:40 AM
Mostly coming from effective buildings...

Dr. Dengus
11-09-2012, 11:24 AM
But, when you fail to collect the single time and it's raided; you just lost hours of "accruing income" that would be there with your hourly pickups. A 3,000+ from Bazaars, Farms, Cottages & Merchant Caravan 6x in one day yields more than that level 5 Lender. Just saying.

But I have all of those short term buildings you mentioned AND the Lender as well :p

I understand your point, but I'm honestly not too worried about my buildings getting raided. I'm usually good w/ collections on the high payout ones, and if they do get raided then c'est la vie. My IPH is good enough to where a raid or 2 isn't going to cripple me or anything.



lender is one of the worst building to invest because of its very bad ROI...

the best buildings with a good or very good ROI are : silo / castle / leatherworker / playhouse until 6 / pottery maker / stable / tavern

the strategy : you upgrade theses buldings until having enough money to invest in a manor upgrade until 5. after that, breeding den 10, water temple 10, beast kennel 10 and dragon

I'm also not the biggest fan of using the ROI metric when I'm dealing with fake currency. Especially when most buildings in the game have high ROIs anyway. The castle may have a decent ROI, but you're really going to waste a week+ of upgrade time just so you can collect an extra $3k gold a day? To me, upgrading my economy isn't about how soon those upgrades will payoff. But rather how fast you can accumulate lots of gold at any given time. You have to spend money to make money.

I guess that's what makes these types of games unique, because there are multiple ways to strategize and have fun playing.

Black Knight
11-09-2012, 03:28 PM
Good debate going on here. There are great arguments for both sides.

For me, it all boils down to game play. I have my HLP on my iPhone which I check regularly throughout the day. Therefore my farms, bazaars and MCs have had priority for upgrades as I collect from them 10-15 times a day.

My LLP (level 41) on my iPad at home I collect usually once (maybe more if I can get it off the missus) a day, so my silos, leatherworkers, stables, pottery makers, taverns, etc. have been upgraded above that of my HLP. Just about to build my second manor, and will then start upgrading all lenders and manors ready for when I get the BD unlocked at 50.

Brent
11-09-2012, 05:08 PM
Yes, im at 11K now.

hoax
11-10-2012, 10:39 PM
free player.. iph: 14474

John Snow
11-11-2012, 07:47 AM
I originally subscribed to the 12/24/48 hours school but I've made a half time adjustment and have spent the last few weeks getting my MCs to L10 (second one will be completed in 48 hours). The main reason is dragons. I used to have a balanced army, no one unit made up more than 25% of my attacking units so my casualty rate was minimal. Now with dragons being 2/3rds of my attacking units and growing, I'm taking more losses. Sometimes even manor raiding is unprofitable.

With two MCs pumping 6k an hour, I can replace lost dragons quicker and easier through my economy and not through PvP. I don't have to wait for the 12/24/48 hour cycle to replenish lost units.

doomnosee
11-11-2012, 08:32 AM
almost free player (a few gems spent on event):
level 43, IPH 15275

sborgnanera
11-11-2012, 12:19 PM
The castle may have a decent ROI, but you're really going to waste a week+ of upgrade time just so you can collect an extra $3k gold a day?

of course, we don't care about the "pure" income of the castle in a full dragon strategy, but this bulding is very interesting in a "manor strategy" : that's the building witch its upgrade cost the least with the best ROI, so when you collect day by day the big amount of gold to the next manor upgrade, upgrading this sort of bulding (castle, tavern, stable...) is very smart and shorten the time to collect this big amount of gold

jonny0284
11-11-2012, 12:31 PM
My castle is level 10, too...and it has been for months. The best part is that nearly everyone who raids...neglects it even if it stays ready for a few hours in the wee hours of the morning until I can collect. It's got a 75% rate of a level 2 Lender...for a significantly cheaper investment ($ not time).

Njwmrb
11-11-2012, 12:38 PM
For me the upgrade time is much more important than the cost of the upgrade, I can make more money if I need to but as a free player I can't speed up the time it takes to upgrade something.

That is why I have not upgraded my MC's. It takes 24 days to upgrade a MC from lvl 1 to lvl 10. Plus I only check on my kingdom 2 or 3 times a day so I focus on 24 hr and 48 hr buildings

sborgnanera
11-12-2012, 08:08 AM
Plus I only check on my kingdom 2 or 3 times a day so I focus on 24 hr and 48 hr buildings

That's the best strategy ;-)

Hobtuse
11-12-2012, 08:48 AM
@sborgnanera:
you have a lot of interesting theories but from experience, players just need to tailor their iph upgrades to their own playstyles.

if you play often, opt for the low-output, high collection attempts buildings along with some high output buildings
if you play once or twice a day, opt for high output, regular collection buildings (6/12/24/48 hr)

I got to 12k IPH and never bothered with IPH after that, only upgrading low upgrade cost buildings so as to get an army of dragons while raiding, PVE supplements income decently.

From experience, I have realized manor upgrades beyond level 3 are frankly simply not worth it. In addition, my opinion is that MC upgrades shouldn't go beyond 7, takes way too long to upgrade them. However they are really good in offsetting the damage for box events.

Good luck with your theories and such. But do implement them soon before everyone has moved on with the game.

sborgnanera
11-12-2012, 10:14 AM
From experience, I have realized

From experience is slightly different than from an exact calculation...

did you calculate how much do you lose per day, and then per hour, with a building like MC or cottage ?

did you calculate exactly what is your real IPH ?

did you calculate and classify the exact ROI of each building from the best to the worst ?

i'm not challenging your strategy to build first a big army of dragon to earn more money than me, i just say it should be more profitable to calculate than to have an impression

Njwmrb
11-12-2012, 11:37 AM
From experience, I have realized manor upgrades beyond level 3 are frankly simply not worth it.

Not worth it in what way? I just upgraded both my manors to lvl 5 and each of those together combine for 5k of REAL IPH. 240k every 2 days for clicking twice.

sborgnanera
11-12-2012, 12:18 PM
Not worth it in what way? I just upgraded both my manors to lvl 5 and each of those together combine for 5k of REAL IPH. 240k every 2 days for clicking twice.

sure, me too

Hobtuse
11-12-2012, 01:48 PM
@Njwmrb: This is from my personal experience. I just think the upgrades are not worth it given the opportunity cost, time for me. Manors are still extremely good high output buildings that covers high cost upgrades very well but my statement wasn't really directed at you

@sborgnanera:
Some assumptions for this illustration
Lumber Mill is at Level 10
Player solely uses IPH to accumulate gold

Level 2 Manor payouts $30,000 every 48 hours.
Level 3 Manor needs $630,000 to upgrade, takes 60 hours to upgrade and payouts $52,500 every 48 hours.

To earn back $630k from the manor and the loss of income from the manor during upgrade (630,000+37,500)
you need 25 days (12.71 collections)
To break even from the initial investment, you need an extra 34 days (16.95 collections)
12.71 x $30,000 = $381,300
$381,300 / ($52,500-$30,000) = 16.95

The $381,300 is the sum of gold that the Level 2 Manor would have collected in the 25 days and it takes an extra 34 days to break even where the difference in Level 3 and Level 2 payouts finally covers that lost opportunity cost of gold.

Level 4 Manor needs $1,035,000 to upgrade, takes 72 hours to upgrade and payouts $82,500 every 48 hours.

To earn back $1.035m from the manor and the loss of income from the manor during upgrade (1,035,000+78,750)
you need 27 days (13.5 collections)
To break even from the initial investment, you need an extra 47 days (23.625 collections)
13.5 x $52,500 = $708,750
$708,750 / ($82,500-$52,500) = 23.625

Level 5 Manor needs $1,755,000 to upgrade, takes 84 hours to upgrade and payouts $120,000 every 48 hours.

To earn back $1.755m from the manor and the loss of income from the manor during upgrade (1,755,000+144,375)
you need 31 days (15.83 collections)
To break even from the initial investment, you need an extra 69 days (34.83 collections)
15.83 x $82,500 = $1,305,975
$1,305,975 / ($120,000-$82,500) = 34.83

Add in 2 days for newly upgraded manors to begin a cycle for collection.
So, to upgrade a manor from level 2 to 3, it will take just 2 mths to break even, 3-4, another 2 1/2 mths, 4-5, 3 mths odd to break even.

of course there is the caveat that players do activities other than collecting gold, they do PVP and PVE which provides alternate sources of income. This illustration is just meant to show how I think I would much rather take my gold and spend it on other things.

This is also not to say that Manor upgrades are not good. I just said that they are not worth it IMO.

@sborgnanera: from my experience, I realized that you are an (insert random insult)

Njwmrb
11-12-2012, 02:11 PM
Ok I see where you're coming from but everyone is going to reach a point where ROI is not going to be the best determinant of what you should upgrade. I made the ~1.8 mill for the second lvl 5 manor upgrade in the 84 hours it took for the other one to upgrade.

So if you can afford to do it I strongly recommend upgrading manors, it's the fastest way to increase actual IPH

albeezy
11-12-2012, 02:52 PM
I see your point Hobtuse, but I like to think about things differently. Here is how I look at it. If I upgrade a playhouse to level 10 I will spend about 2 mil total give or take and roghly 21 days upgrade time to get there. For that same 2 mil I can do a manor level 5 upgrade. So for 2 million dollars I can spend 21 days upgrading my playhouse to collect $39k every 2 days, or spend 72 hours upgrading my manor to level 5 and collecting 120k every two days. It would take me 6 days to collect from the level 10 playhouse what I can collect every 2 days from the level 5 manor.

I konw I would spend more getting the manor to level 4 than the 2 mil, but I am collecting 120k every two days instead of 39k. Also, as you level higher, it gets harder to save over vault so you are better off going for the big expensive moneybuilding upgrades early. I can get my playhouse to level 8 before having to go over vault.

I guess the biggest point I am doing a horrible job of making is that really expensive upgrades may be a bad investment in terms of ROI, but a great investment in terms of achievability. The ability to achieve a level 10 manor decreases with each increase in your level.

Why not do bang for you buck upgrades while saving for the big ones? Eventually you will upgrade all your buildings or reach a point where you cannot save enough gold without getting attacked that you can no longer upgrade something. That is why ROI is not a good indicator for me. I like to think of it in terms of which upgrade will allow me to save for my next big upgrade faster. For me that is the manors as each upgrade adds 30-40k per click.

emcee
11-12-2012, 06:29 PM
What's 3 months or so to break even on certain buildings? You should be highly selective on what buildings to upgrade especially if you do not subscribe to a camping/crawling approach to this game. However, for a free player to be as competitive as possible, generally speaking, once a higher level building is unlocked then emphasis should be given to that building. My lower level account has unlocked merchant caravans at level 23 so have upgraded one to level 9 and the second will be at level 6 in less than a day. I upgrade based on sleeping and social schedule. If I know something will complete early morning or during weekend prime time I'll pick an upgrade that best suits. I don't worry about ROI because I generally don't look at games in terms of weeks/months but more months/years so everything will pay off eventually. So the simplest metric to follow that has worked well for me (generally) in all Gree games is income/hr increase.
Those racing to HL or are at HL already are at a distinct disadvantage when leaving hundreds of thousands of dollars unbanked is suicide. Whenever I hear discussions of those selling buildings to fund manor upgrades is frankly counterproductive at best. A free player should, imo, build up that nest egg in order to fund those heavy upgrades as soon as those key buildings are unlocked. My lower level account will break $9,000,000 most likely today and will continue to save moving forward.
My level 38 account which was not as fiscally disciplined just unlocked lenders and have already paid for level 7 and 9 brothel upgrades which are pretty expensive so lenders are not going to be any easier with only a bank roll of about 1.7 million at present. So the moral of the story is save for tomorrow to be able to afford the key upgrades to "sustain" a dragon army.

sborgnanera
11-12-2012, 10:59 PM
@sborgnanera: from my experience, I realized that you are an (insert random insult)

hahaha !!! i love that, that's an other clue that i'm right

i dont understand your calculation : mine shows that the break event to upgrade a manor to level 5 is around 56 days...

Paul_Texas
11-14-2012, 07:35 AM
It seems the debate is about which is more important, ROI or time to upgrade. I lean in the time to upgrade camp but only because it is my preference. If you value the time, the method I use on which building to upgrade is based on my expected daily increase divided by hours to upgrade. This can be tailored to your play style as this affects the daily increase.

Example:
Playhouse from 1-2 increases $1300 or $650/day. You will get it each time but it takes 32 hrs for the upgrade (650/32) = 20

Brothel from 1-2 increase $130. I expect to collect it 5 times (your frequency will vary) = $650 but the upgrade time is 40 hrs (650/40) = 16 Not as good of a payoff based on time needed for the upgrade.

Bazaar from 1-2 increases $25. I expect to collect it 10 times = $250 with upgrade time of .5 hrs (250/.5) = 500 which blows away the others based on time to upgrade.

Just my 2 cents.

Elderly
11-14-2012, 07:58 AM
@Paul_Texas,

Definitely an interesting way to look at it for sure.

sborgnanera
11-14-2012, 10:56 PM
my formula :

UP = upgrade time in hours
OH = output / hour
UC = upgrade cost
D = output delta

nbr of days until the break event= UP/24 + (UP*OH+UC)/D

ps : only for output time over 12 hours