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The_Red
08-27-2012, 12:37 PM
I've been tracking my attack and defense pretty aggressively over the
past hour or so, since I've been interested to know where the cutoff is
for my armor and weapons. (IE whats the least weapon that's being
used).


Anyhow, Ive been doing a huge amount of PvP as well over that hour.

My attack army is primarily made up of random indestructible units,
Cannons (~90), Manticores (400), and imps (1000). Ive lost a couple
of cannons, which should be in my attacking army, but I've noticed
that my A/D is not changing what so ever.

Has anyone else seen this type of thing? It got me wondering how
the Attack is really calculated. A loss of a cannon should reduce
my attack by (cannon-imp) delta since a cannon should be replaced
by an imp in a maxed army.

Edit, and now when I do get a new weapon - it looks like the Attack/Defense
calculation was forced/updated. Odd Bug.

Muddy
08-27-2012, 12:51 PM
I think it re-calculates after log off or through some time when yo lose some units. I think it works like a cache and needs for reduce a sum of queries to the server.

Chups
08-27-2012, 01:15 PM
I'm interested in what A/D stats should be at a certain level to completely beat the boss event. :D

echus14
08-27-2012, 06:35 PM
@Chups
A related question (which I asked before but don't recall ever seeing anyone having an answer to it):
For Epic Boss Events, does the strength of the Boss depend on:
(1) Player's base attack stat at the start of the event, and then it increases by a certain % of that starting attack stat at each new stage.
(2) Player's base attack stat at the start of the event but thereafter it depends on player's attack stat at the end of the last stage.
(3) Something else.

Anyone have an idea?

John Snow
08-27-2012, 07:22 PM
I think it re-calculates after log off or through some time when yo lose some units. I think it works like a cache and needs for reduce a sum of queries to the server.

I think that's probably right. On a few occasions I've noticed a lag time before my stats were degraded from losing units. The unit count went down reflecting the lost unit, but the A/D stat count didn't change for awhile.

Chups
08-27-2012, 07:35 PM
@Chups
A related question (which I asked before but don't recall ever seeing anyone having an answer to it):
For Epic Boss Events, does the strength of the Boss depend on:
(1) Player's base attack stat at the start of the event, and then it increases by a certain % of that starting attack stat at each new stage.
(2) Player's base attack stat at the start of the event but thereafter it depends on player's attack stat at the end of the last stage.
(3) Something else.

Anyone have an idea?

I don't think it has something to do with basing it on the stats of the player FROM THE START. The reason is some players can only muster up to level 4. These players are at high levels (100+) with stats that are low. And most can only defeat up to level 8 boss. I myself can reach up to level 18. Another player with almost the same level as me but with a higher A/D can defeat up to boss 21. (Forgot his name). What I want to know specifically if possible is up to how much should I raise up A/D so I can defeat the boss without any gems.

Level 73
A=31+K

Funkey monkey
08-27-2012, 07:38 PM
Red - I have a spreadsheet with all my units/weapons/armors and I sort to find what they top ones are for attack or defense that are going into battle. I haven't seen my stats off but if I did, I would send a ticket.

Echus - When I was at 32 on the 2nd boss event, the boss strength was the same as the last event when I was 35. I asked another user at level 39 and they calculated similar boss strength. I think the boss strength is determined in brackets. 1-25 and 26-50 or something like that. I don't think the boss strength is determined by your base attack. Your base attack will determine the damage though. Boss 1 starts off really low strength. I always start off with free hits until I get to 13. By the time I got to boss 12 the boss strength rose around 11% each level until 17.

echus14
08-27-2012, 08:39 PM
Thanks Chups and Funkey monkey
In that case, at the start of an Epic Boss Event, one should just go as high as possible with the allies and attack units. I was previously staggering the addition of allies and attack units only after each round was completed.

Chups
08-27-2012, 09:15 PM
Red - I have a spreadsheet with all my units/weapons/armors and I sort to find what they top ones are for attack or defense that are going into battle. I haven't seen my stats off but if I did, I would send a ticket.

Echus - When I was at 32 on the 2nd boss event, the boss strength was the same as the last event when I was 35. I asked another users at level 39 and they calculated similar boss strength. I think the boss strength is determined in brackets. 1-25 and 26-50 or something like that. I don't think the bosstrengthth is determined by your base attack. Your base attack will determine the damage though. Boss 1 starts off really lostrengthth. I always start off with free hits until I get to 13. By the time I got to boss 12 the bosstrengthth rose around 11% each level until 17.

This is true.....the strength of the boss depends on what bracket you belong. What's needed is the info on the attack stats for each of these bracket to complete the boss event without using gems. Or is that even possible? If it's not possible at all then I'd be happy with getting up to boss 35+ and just use gems on the last 5 levels. (Which is way better than starting gems at level 19 in my case)

YLL
08-28-2012, 02:38 AM
I think that's probably right. On a few occasions I've noticed a lag time before my stats were degraded from losing units. The unit count went down reflecting the lost unit, but the A/D stat count didn't change for awhile.

I can confirm that degrading an opponent's boost building does not result in that opponent's stats changing until a couple of hours later.

echus14
08-28-2012, 03:04 AM
Haha ... so much deep analysis about A/D stats and how they are calculated and what affects them indirectly, etc .... and on the other hand you have players who seem to attack you willy-nilly without any regard whatsoever for the discrepancy between their attack stats and your defence stats :D

Still, when they pay a tip for doing so, its not a bad thing at all!

P4TR1C14N
08-28-2012, 03:36 AM
I can confirm that degrading an opponent's boost building does not result in that opponent's stats changing until a couple of hours later.

If that is the case, then this is a bug that should be fixed.

festivus
08-28-2012, 10:48 AM
I think that's probably right. On a few occasions I've noticed a lag time before my stats were degraded from losing units. The unit count went down reflecting the lost unit, but the A/D stat count didn't change for awhile.I have noticed this too. I lost a unit in battle and then I went about checking my A&D just like the OP was saying. I bought a unit and went back to the stats and it was exactly the same. So I bought another and it changed.

I realized that when I first checked, it hadn't subtracted my lost unit yet, so when I bought the same unit, my stats were exactly the same since I replaced the lost unit.

Frustrating at times, but at least now I know why there were times I would buy a unit and my A&D would go down. :confused:

The_Red
08-28-2012, 10:51 AM
Haha ... so much deep analysis about A/D stats and how they are calculated and what affects them indirectly, etc .... and on the other hand you have players who seem to attack you willy-nilly without any regard whatsoever for the discrepancy between their attack stats and your defence stats :D



I was more interested in my baseline modifier for weapons to make an
educated guess if I wanted to invest in some more expensive weapons/armor
for my baseline army. In my particular case, my max allies have outpaced
my ability to farm, so my baseline A/D was 1/5. Meaning that just
about any weapon would help my A significantly.

The_Legend_Shall_Live_On
08-28-2012, 02:38 PM
I was more interested in my baseline modifier for weapons to make an
educated guess if I wanted to invest in some more expensive weapons/armor
for my baseline army. In my particular case, my max allies have outpaced
my ability to farm, so my baseline A/D was 1/5. Meaning that just
about any weapon would help my A significantly.

Hi Red. I have no delved into the context of this conversation because I am being lazy right now.

However, I'm throwing it out there that if you just did PvE on the Crypt stage, going through 3 - 5 full energy bars, you'd likely get at least 600 - 800 attack added to your A side, and probably B side, too, with minimal experience gained if you stick with the zombies, gargoyles, skeleton warriors and abomination.

The number doesn't seem impressive. It's not. But keep going at that low level one, and you'll keep adding more and more A/D with little experience so arm your guys without spending the gold. Has worked for me so far...

The_Red
08-28-2012, 02:42 PM
Hi Red. I have no delved into the context of this conversation because I am being lazy right now.

However, I'm throwing it out there that if you just did PvE on the Crypt stage, going through 3 - 5 full energy bars, you'd likely get at least 600 - 800 attack added to your A side, and probably B side, too, with minimal experience gained if you stick with the zombies, gargoyles, skeleton warriors and abomination.

The number doesn't seem impressive. It's not. But keep going at that low level one, and you'll keep adding more and more A/D with little experience so arm your guys without spending the gold. Has worked for me so far...

Ive been farming the mid level maps that I can 1-hit for like a month now.... I'm actually talking about
Augmenting them. I still need (according to my calcs) 500+ weapons and 500+ armors to get to 8/8.

The_Legend_Shall_Live_On
08-28-2012, 02:44 PM
Makes sense. I was out of context but the thought counted. :)

lol

The_Red
08-28-2012, 02:48 PM
Makes sense. I was out of context but the thought counted. :)

lol

I think its a good idea... perhaps I'll start doing a count to how many (realistically) PvE weapons I get
a day so I can see if it may just be a smaller "matter of time."

;)

Guido69
08-28-2012, 03:17 PM
In my experience I get about 150-200 drops (weapon and armor combined) from the mid level maps when mastering to level 5. Those drops on average add about 600-1300 attack and defense each for me.