View Full Version : Good Ally to A/D ratio
Jeshu
08-05-2012, 11:27 AM
I think 15K A/D per 100 allies is a good ratio to keep good PvP stats for free players. Any thoughts?
I think 15K A/D per 100 allies is a good ratio to keep good PvP stats for free players. Any thoughts?
That works out at about 150k/ally, which is quite respectable, yes.
GetItOn
08-05-2012, 12:23 PM
Yes I'm at that ratio with 394 allies and it puts me 15-20k above the better players I've seen so far, 30k above the majority of kingdoms.
The_Legend_Shall_Live_On
08-05-2012, 01:05 PM
I'm at about 119/113 per ally. It's kept me above water for a while now. Of course I have max allies (579, give or take), knowing that at some point they are going to up the ally count and I want to be ready even if off-line. Can't STAND sending more requests! :)
Jeshu
08-05-2012, 03:24 PM
I'm at about 119/113 per ally. It's kept me above water for a while now. Of course I have max allies (579, give or take), knowing that at some point they are going to up the ally count and I want to be ready even if off-line. Can't STAND sending more requests! :)
579 allies? I thought the max was 500
500 is the max that will be used in battle even though your actual count may be higher
The_Legend_Shall_Live_On
08-05-2012, 03:30 PM
579 allies? I thought the max was 500
It is, but only for the purpose of how many allies you can bring to the battle, thus how many units/weapons/armor you can bring.
But for the sake of accepting ally requests, you can have as many as you want. However two points on that: (1) From tech support, when I asked about the above, it was said that once you hit 1000 allies, things start to get a little scrambled, and players have continuously reported their game crashing, when before they never had that problem. Apparently it has something to do with their phone, memory usage, etc. You can handle it by deleting allies. And (2) nothing above 500 ever gets used.
You can ask support for how many allies you have, and if you want, to have them remove the grunts. BUT use the in-game support, and make sure the subject line is clearly defining what you are addressing.
I do it in case they expand the allies you can then bring to battle, and the more I have of high stats, the less rivals who can attack me. :)
The_Red
08-05-2012, 04:56 PM
It's not the size that matters. It's how you use the kingdom.
150/ally is good. However with that ally count yours will be inflated vs that of people with higher ally counts.
The_Legend_Shall_Live_On
08-05-2012, 06:24 PM
It's not the size that matters. It's how you use the kingdom.
So I've been told. People who went for the 5 minute output increase are definitely less effective and gratuitous than the 30 minute or 1 hour ones. Though it takes longer to get something out of it, the wait and rewards are very worth it and appreciated, and more effective. And in the long run it is what counts.
This of course is about your kingdom and buildings, but it also applies to your allies and how well and effective they each are when taken into battle. The more gold the better your units and more powerful they are for your strikes.
I'd rather have full allies with each equal to 90/80, then 1/3 allies at 150/120. My stats would be higher and no inflated, but for real and effective use.
custos
08-05-2012, 06:26 PM
I think 15K A/D per 100 allies is a good ratio to keep good PvP stats for free players. Any thoughts?
Maybe it depends on your level (i.e. it's not a linear relationship). 15K A/D per 100 allies at level 50 with 250 allies would mean an A/D of 37K -- which is unnecessarily high. I'm currently at around 20K at level 50 and I've only seen one other person with higher stats. A heavy gem user.
Kiss Of Death
08-05-2012, 06:32 PM
So I've been told. People who went for the 5 minute output increase are definitely less effective and gratuitous than the 30 minute or 1 hour ones. Though it takes longer to get something out of it, the wait and rewards are very worth it and appreciated, and more effective. And in the long run it is what counts.
This of course is about your kingdom and buildings, but it also applies to your allies and how well and effective they each are when taken into battle. The more gold the better your units and more powerful they are for your strikes.
I'd rather have full allies with each equal to 90/80, then 1/3 allies at 150/120. My stats would be higher and no inflated, but for real and effective use.
Mines is
Attack
181/Ally
60/Troop
Defense
157/Ally
52/Troop
My stats are boosted with the modifications and its 76276/66144 422 allies. My bottom 500 troops would all be very mediocre and drop item units... my mid 400 would be in the 25-30 attack range and my top 300 anything from 50-700 attack each. It is a slow process building up 1200 troops all high attack and def. I have 80 Basilisks after 4 days of buying them at 5000 gold each. they are 67/38 so hopefully I can get 300 of them by next week if i stop wasting gold fighting these bosses until the next one
The_Legend_Shall_Live_On
08-05-2012, 06:35 PM
I hope Red catches my reply above.
KOD - nice! I finally popped 300 basilisks. It's the only way I was able to get my attack/level ratio high enough to kill boss 19 without gems. Made a big difference for me, too. So GL!
Jeshu
08-05-2012, 09:09 PM
I hope Red catches my reply above.
KOD - nice! I finally popped 300 basilisks. It's the only way I was able to get my attack/level ratio high enough to kill boss 19 without gems. Made a big difference for me, too. So GL!
Try saving for hydras... I got 21 so far... And my 300 basilisks didn't do much for me for the boss event.
NightDragon
08-05-2012, 10:09 PM
125 alies 15k attack 20k deffence
Njwmrb
08-06-2012, 07:27 AM
It's not the size that matters. It's how you use the kingdom.
So I've been told. People who went for the 5 minute output increase are definitely less effective and gratuitous than the 30 minute or 1 hour ones. Though it takes longer to get something out of it, the wait and rewards are very worth it and appreciated, and more effective. And in the long run it is what counts.
Are we still talking about Kingdom Age...?
BooMan
08-06-2012, 07:32 AM
This is an area I need to work on. Per Ally stats are 101A & 107D at 418 Allies.
What is the quickest way to do this - Unit or Equipment purchases?
Talkazar
08-06-2012, 07:41 AM
A fair chunk of the reason why per ally stats decrease is because of equipment. Low ally nos can be using a fair amount of 20+ stat equipment farmed from pve, while at high allies...well I have 900 Adept robes (1/5) and I suspect they are all still being taken into battle.
@booman, depends on what units you have, but its almost invariably units (per point weapons/armor cost about 5x as much but not being consumed helps.)
The_Red
08-06-2012, 07:46 AM
I hope Red catches my reply above.
Just got to it... heh. Nice.
d_nickels
08-06-2012, 07:49 AM
I really wish the "stat boost" issue would either disappear or afffect everybody. In this thread there are people using both the "old" and the "new" stats so its making discussions such as this almost pointless.
CCM Funzio/GREE please make us all have the same stat values on our units again!
That being said, 15k per 100 allies is probably a decent stat. It would make you above average at pretty much any level. The more allies you have the harder it is to keep that A/D per ally up so it would be very good at 400-500 allies, but it would be not so great at 100 or below allies if you're a high level player. There are some diminishing returns at high levels though.
The A/D you have per ally really does depend a bit on what level you are and how many allies you have. For example, 15k A/D at level 25 with 100 allies is probably great, but 75k A/D at level 200 with 500 allies is pretty terrible, IMHO.
BooMan
08-06-2012, 07:50 AM
depends on what units you have
At the moment the lowest attack unit I take into battle is 12/5 (Imp) - I have started building up my Wyvern numbers however I seem to lose a lot of them recently even when attacking someone with a D less than half of my attack (maybe defence points are coming into play?). I see a lot of comments about Basilisks, perhaps I should be patient and upgrade the Den to start producing them, there is a good boost in attack there.
As far as defence goes I am working on my High Priest numbers (currently at 190) - the bonus here that I collect 2,800 gold per hour (IPH is at 8k) so am steadily increasing at about 10 per day without the 3,6,8,12,18,24 or 48 hour collections coming into play too....
The_Red
08-06-2012, 07:53 AM
I really wish the "stat boost" issue would either disappear or afffect everybody. In this thread there are people using both the "old" and the "new" stats so its making discussions such as this almost pointless.
I agree with the premise that the stats are messed up - I hate talking stats on here because I have to do stupid mental math every time to get back to the baseline.
With that said, I always talk "OLD" stats and do the translation of mine backwards.
Joe Brown1
08-06-2012, 07:53 AM
Current with 192 allies - Attack: 162/ally and Defense: 192/ally
edit: I still have the old stats.
BooMan
08-06-2012, 07:55 AM
I really wish the "stat boost" issue would either disappear or afffect everybody. In this thread there are people using both the "old" and the "new" stats so its making discussions such as this almost pointless.
Totally agree! The 30% (approx I believe) would accomplish over half of my target in one go....
The_Red
08-06-2012, 08:17 AM
Totally agree! The 30% (approx I believe) would accomplish over half of my target in one go....
I suppose - it just inflates everyone elses stats as well. So you would sort of "meet the goal" but still not.
BooMan
08-06-2012, 08:20 AM
I suppose - it just inflates everyone elses stats as well. So you would sort of "meet the goal" but still not.
I se what you mean, thinking about it the goal is about 150 per ally to be above the crowd however as everyone moves up then to maintain the same differential you would need to have something close to 200 per ally.
Gree giveth and Gree taketh away!!
Jeshu
08-06-2012, 10:26 AM
At the moment the lowest attack unit I take into battle is 12/5 (Imp) - I have started building up my Wyvern numbers however I seem to lose a lot of them recently even when attacking someone with a D less than half of my attack (maybe defence points are coming into play?). I see a lot of comments about Basilisks, perhaps I should be patient and upgrade the Den to start producing them, there is a good boost in attack there.
As far as defence goes I am working on my High Priest numbers (currently at 190) - the bonus here that I collect 2,800 gold per hour (IPH is at 8k) so am steadily increasing at about 10 per day without the 3,6,8,12,18,24 or 48 hour collections coming into play too....
If you can save up for hydras I would do that instead... Their defense stats are higher than the pimps...
Jeshu
08-06-2012, 10:28 AM
I se what you mean, thinking about it the goal is about 150 per ally to be above the crowd however as everyone moves up then to maintain the same differential you would need to have something close to 200 per ally.
Gree giveth and Gree taketh away!!
That's true. Then you will have to end up buying armor and weapons to help boost the stats.
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