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View Full Version : M4 A1: Rise of the Rust



Dreno33
07-22-2012, 01:08 AM
As many of us have though of many ideas on how WE think the m4a1 "IMBALANCE" (lol) should be fixed, (my favorite was the cleaning kit, haha!) i was wondering if you guys, not Funzio, liked this idea of giving ALL players the "same opportunity" at acquiring the m4a1.

The M4 A1, purchasable via Respect, just like in Crime City Facebook. Though the game is very different and has very many different (some very awesome) features, here is how m4a1's work in the Facebook CC:

M4 A1 (21/24): Purchasable for 450 Respect.

Obviously this is way too low of an amount of Respect but you get the idea. Nothing GREE would care to implement just curious on your guys' thoughts.


What amount of Respect would YOU pay for an M4 A1 (20/22) ?
excludes those who have their 500 m4's already, lucky b!tches.

bigflan
07-22-2012, 01:13 AM
Okay first of all why am I in your signature and second I would pay 550 respect for it

Vicious...
07-22-2012, 01:15 AM
They will do nothing. Move on.

bigflan
07-22-2012, 01:16 AM
They will do nothing. Move on.This is so true

Paulio
07-22-2012, 01:29 AM
Anywhere from 600 - 750, and that's on the high end.

Sawn-off shotguns cost 360 and have 22/14, which is 2 better attack, but 8 less defense; so the higher premium I give to the m4a1 is because of the much higher defense.

RPGs cost 1000 and have 36/14, which is 16 better attack, but 8 less defense. If the m4a1 cost more than 750 RP, I would always choose the RPG over the m4a1, because I value attack more than defense.

Chain whips cost 750 and have 25/19, which is 5 better attack, but 3 less defense. Statistically, this is probably the closest comparison to the m4a1, even though it is a different category. This is where I get my ceiling price for the m4a1.

I'm sure some of you geniuses can provide better rationale, but this is what I would pay.

sister morphine
07-22-2012, 02:21 AM
Can't do better than that Paulio. There's also the full combat gear @800pts which has 3 less attack and 5 more defence, so 750-800 would be the only acceptable figure for me.

Second Comming
07-22-2012, 02:50 AM
when you clicked on a person's M4, it used to say it was a (R) item and the ingame cost was 450(R) instead of saying it was a loot item.

_dan_
07-22-2012, 06:26 AM
I stop looting M4A1 when having more than 100 items. However none of my mobs use them in battle. If Funkio allow transfer items, I'm happy to give aways those M4A1s.

Nudie
07-22-2012, 06:36 AM
I am emotional about my shiny M4s. They are from an era when the game was enjoyable, the forum was lively and informative, before the age of the soul sapping events.

TRAZ
07-22-2012, 09:46 AM
Nothing honestly as I made it a singular goal to reach 500 when it was available. Same goes for any farmable item. Get them while you can for as long as you can.

Plux
07-23-2012, 04:38 PM
Drop ratio's are representative of Level 1 Mastery Level Maps, keep that in mind farmers! Not 2,3,4 or 5 where the ratio's rise.

theONE
08-18-2012, 09:21 PM
the item made the game fair

and before people say no, i say what would you know?, its available to everyone not gold items who are only available to the stupid (i.e people who have spent over ONE THOUSAND real dollars to buy heaps of special explosives)

also the drawback is you will level up too quickly, but its the downside to gambling to hope you get a winning loot drop

the item made the game fair and GREE(d)/funzio has made it unfair, drastically reduced free gold options, no M4's, increased priced in-game items, increase in events, new update forces higher levels to be mixed in with you ...i mean are you THAT desperate to make generate a profit?