PDA

View Full Version : Ideas for improving game interest



The_Legend_Shall_Live_On
07-07-2012, 08:43 PM
Some people are already quite advanced in the game, while others (like myself) are not that far along. Specifically concerning quests and tournament rounds.

I thought I'd throw this thread out here as a poll to see what is the most common sought after expansion of the game, and what follows up.

Who knows? Maybe this will even help fix some grumblings overall.

What would you like to see as the next step of advancement in KA? If there is a second choice that you would like to see right after, add a note with a posting.

And really try to keep specifically on topic. It will make this thread more feasible to use (if they do use it).

MaverickMunkey
07-07-2012, 08:58 PM
I have voted 'Doesn't matter - anything' as I would like to see all of the above included.

I particularly like the maps and attempting to get to the Level 5 mastery on all of them and I would like to see more quests (both building related and map related).

The different ways to earn more units I am slightly ambivalent about as I think that the way things have gone recently this will be geared more towards the purchase of gems and not free playing as I am doing at the moment.

Building wise, I have enough to be getting on with re upgrades and purchasing manors!:D

I know that this game has only been out a relatively short time compared to CC and MW but, as many of the players learnt about the game through these, we have come to expect a wider range of events / maps / quests and I think that Funzio/Gree dropped the ball slightly when this was released by not having a long term goal/release plan in place to satisfy this.

Euchred
07-07-2012, 09:39 PM
I'd love to say more money buildings but i feel so limited by the vault, I may move on because of this one little thing that they got right the first time then changed it :(

MSH
07-07-2012, 10:42 PM
I voted for better hero gear. Before the loot drop quality was nerfed, there was a certainty in this game - you advance to new maps/monsters - you get better gear - you become more competitive. That, at least for me was one of the key incentives to advance in the game. Also, hunting for new and increasingly better hero gear wes just fun :)

echus14
07-07-2012, 10:59 PM
Perhaps what I suggested today in the 'ultimate strength of a free player' thread?

Crazy Canuck
07-08-2012, 07:33 AM
1 thing I would like to see is the ability to be able to move a building while it's being upgraded. KA is the only one of the 3 that wo t slow you to move a building while it's being upgraded.

It is a minor thing but would be helpful.

LAX
07-08-2012, 09:07 AM
1 thing I would like to see is the ability to be able to move a building while it's being upgraded. KA is the only one of the 3 that wo t slow you to move a building while it's being upgraded.

It is a minor thing but would be helpful.

Try logging out then close the game, reopen and log back in. that works for me sometimes.

d_nickels
07-08-2012, 09:12 AM
I voted for the last option, "Doesn't matter - anything".

I think mixing it up is good, but adding a little new stuff on a regular basis is good. I think most people are getting burnt out on all these "events" that have been back to back here recently. They need to do something different than try and bleed the userbase dry of their disposable income. I think if they have a 3rd or 4th of these auction type events in a row many will leave the game out of frustration.

And what happened to that poster who said he was hired on as a PR guy? he's posted a few replies but given no heads up on future events. If that guy actually did what he said he was going to do it would go a long way to making people happy and satisfied with the game.

Tiki
07-08-2012, 04:32 PM
I hope this doesn't sound Gree-dy. . But I would like them all.

MaverickMunkey
07-08-2012, 04:42 PM
I hope this doesn't sound Gree-dy. . But I would like them all.

If your going to pun like that .......................feel free to take your ball and go home!!!!!!:rolleyes:

Tiki
07-08-2012, 04:55 PM
Play nice now :) I know, rather lame play on words, just couldn't resist.

MaverickMunkey
07-08-2012, 05:03 PM
Play nice now :) I know, rather lame play on words, just couldn't resist.

Please try harder in future!:D

echus14
07-08-2012, 07:05 PM
Try logging out then close the game, reopen and log back in. that works for me sometimes.

Interesting. Will try this too as I have been facing the same issue. I can shift buildings that are under construction, but not buildings that are being upgraded.

Would also suggest that we be able to see the cost/time requirements for upgrading of a building EVEN WHEN another building is currently being upgraded (rather than just a 'you cannot upgrade because building X is currently being upgraded' notice). Again, its a small thing, but would help with forward planning ... this game is supposed to have a fairly large strategy element, I believe.

taxing
07-08-2012, 08:36 PM
In the survey one of the options should be: Tell players how game mechanics work.

How spending points in attacking & defense work (i.e. each skill point spent in attack & defense has what effect)

How casualties are calculated.

How drop rates of loot are calculated.

Do things stack, i.e. Units that grant a casualty bonus, do they stack with the water temple of healing and other Units that grant reduced casualty bonus and what exactly does that mean? If you have 100% you lose 1 less casualty each attack?

For events the odds of a gem being in a box, and the odds of opening a box.

With real money being spent i don't understand how they can not tell players these things. Especially when what they run is in effect a contest (the alternative to a contest would be to call it gambling Funzio/Gree) in either case its the law to tell players how these things work.

echus14
07-08-2012, 09:10 PM
Same reason why casinos aren't obliged to tell you the odds of winning. Some of the non-disclosure I can understand as developer's perogative though. Frankly, for those who are willing to invest real money in a game, I would expect them to research first (like on this forum). If the game doesn't meet their investment criteria (eg, due to insufficient disclosure of how things are done), then I would expect them to find somewhere else to put their time and money into.

That being said, it would be nice to have slightly clearer descriptions - eg, for the current egg event, perhaps rusty knife (33% chance), ancient spell (50% chance) and gem (100% chance) of opening. But I wouldn't say it was a must have. That's what all the "luck" is about, right? :)

whiterider
07-09-2012, 01:08 PM
I miss hero skills in this game. And it will be stupid to implement them in the middle of the game, but they could use a simple new building "training grounds" that in relationship with other unit buildings gives you more units.

I am a little surprised that with all the gold/honor units we have, actually you have a very little choice at the end.
Go for Zeppelins for defense, after lvl 30 go for high priests, than go for flaming catapults for attack until level 50, after that for dragons. Infantry lacks power, blacksmith is useless because of that, magic has only one unit usefull after mid-game.

So, first stage: advanced units, no special skills on them, just to have variety of units to be used in battle:
Example: Training Grounds (TG) lvl 1,3, 5 plus Siege Workshop lvl 10, gives you new improved units, so we will have a machine unit close to high priest or dragon in terms of defense or attack. The same goes for Magic Academy, Barracks, Warren.

TG lvl 6, 8, 10 plus Colliseum, Spire, Den or Engeneering Academy lvl 10 gives you ONLY ONE special unit to buy with advanced stats (like 3d or 4th level of event units) and a skill, like 10% faster building, 5% less causalities, after three upgrades in a row during the fourth you can upgrade a second building, an unit that gives you 1 gem every day etc. This way Funzio can introduce hero skills without chaning the level-up system. Warrior could get 10% less causalities instead of 5%, mages could get 15% faster building, rogues an unit that could steal gold or loot items etc.

In this way all players will have the reason to upgrade all unit buildings not only breeding den for dragons, wizard spire for high priests or siege workshop for flaming catapults before lvl 50. and there will be much more fun with skills.

Hobtuse
07-09-2012, 02:59 PM
not everyone plays the same way. yes, the game can do with perhaps some more changes and tweaks as there are some missing gaps here and there.

i didn't go down the high priests route. i went the infantry + beasts route because i preferred it (not ideal but enjoyable)

you might also want to know its 1.9million to go from breeding den level 9 to 10, so not everyone goes for dragons in the endgame

whiterider
07-09-2012, 03:23 PM
1.9 million is not that much with proper planning and high IPH.

And I was speaking about the fact that there is only one optimum/maximum game style, not what people choose. The best way and I think in some months everyone will reach it, is dragons and high priests. What about lvl 10 advanced infantry with about the same attack, archangel for example. Or lvl 10 machine with higher defense than high priests? Just for the variety of the game, more paths to the same goals. Not one path with different stops as the moment. If you continue to play the game at the end you will have exactly what I have with no other choices, simply because there are only two units to choose in attack and defense that are the best.

Crime City Mark
07-09-2012, 05:15 PM
Good thread. I'll keep an eye on this.

Hello Kitty
07-09-2012, 05:34 PM
Good thread. I'll keep an eye on this.Hi CCM - with the improvements that you mention that are forthcoming to the forums, what does it mean that you'll keep an eye on this thread?

What is the process is for bringing suggestions to engineering from the forum? In the past, it seemed to be a futile exercise to post ideas for game improvement - seemed like a black hole for ideas and there are a lot of really good ones from the forum contributors. How should ideas be proposed? Or are you just interested in the simple poll categories?

Always appreciate your feedback. Hoping you'll visit the forum more with your new role. Thanks for your review.

Regards, HK.

Rgf111
07-10-2012, 01:58 PM
I have an idea and it would make the game so much better! If funzio/gree did what they promised... recently i did the red dragon egg event and got 30 eggs finishing in the top 250 and still haven't got anything :( thought after contacting support i'd clear this up as they usually are very helpful in past issues but still no reply. Looks like i'll have to file a claim via iTunes to get my money back i spent on gems.

Joie
07-10-2012, 03:11 PM
Rgf111, the prize will be awarded, sometimes it takes a bit

Rgf111
07-10-2012, 03:18 PM
Rgf111, the prize will be awarded, sometimes it takes a bit

Yeah i know now somebody told me it takes a while, thanks for reply and sorry if i sound annoyed and have offended anyone with my posts! Just wanted an answer as i haven't heard nothing from customer support.

festivus
07-10-2012, 04:49 PM
I voted for better hero gear. Before the loot drop quality was nerfed, there was a certainty in this game - you advance to new maps/monsters - you get better gear - you become more competitive. That, at least for me was one of the key incentives to advance in the game. Also, hunting for new and increasingly better hero gear wes just fun :)I agree. the nerfed loot quality is a big downer. As it takes more time to master a level, at least it was a big bonus that I was improving my army.

whiterider
07-11-2012, 01:00 AM
I think the point is to master more levels of a map. I like it how it is at moment - not rushing through the game.

whiterider
07-12-2012, 06:10 AM
Since this thread is about "increasing game interest" - here is an idea:

It is obvious that the auction-gem "events" are alienating both free players and light to medium gem players like me, why not the next event to be without the option for reset/opening with gems? Lets all be equal and only luck and determination decideds who will be in top 25/250 (I am wondering why they cut in half these numbers before sometime ago, not enough players maybe?).

And next idea: if you want the players to participate much more in the game, create some special conditions like for a week all upgrades are half time (in this way instead of gems many players have to buy gold) or set a permanent rewards for IPH, like when you reach certain ammount of Income, you get a special unit - Today I stopped to attack other players, not because I am camping at the moment, but because I hardly find any real targets, most players around 30 level are with att/def around 1500-1800 and IPH less than 2000, they hardly have any gold and I lost interest to search good targets. So events like this will help many to build their kingdoms and this will add more flavor and interest in the game. I do not think that players will dedicate 6 or 9 months to build their kingdom, at some point it will become repetative and boring. Or just lower the hours needed for building, I am sure that some ponty head among the designers proposed these long periods for upgrade with the idea that this will bind the players to the game but this is only true to a certain moment. With all the devercity and the new games that come every day hardly someone will be so devoted to upgrade for more than 10 months. Personally I would like to see more RPG elements in the game and in the hero mechanics, the monster battles, buidling real alliances not just adding numbers, so war-events between alliances could be introduced.

Zesder
07-12-2012, 10:19 AM
Reducing the time of upgrades at the higher levels is a must.
Most games reward you for getting higher in a game. KA punishes you and makes you want to restart.

whiterider
07-12-2012, 12:10 PM
It is a fine game, it just needs some tweaks here and there :) I like it

echus14
07-12-2012, 10:52 PM
+1 for reducing the time for upgrading. Frankly, I wouldn't even mind having the restriction of upgrading only 1 building at a time modified, say, to limited to upgrading one building of a particular class (eg, gold producing, defence, unit/boost) at a time.

echus14
07-13-2012, 12:17 AM
Was browsing the old threads since its so quiet in here. Read the income event one with the Arcane Defender as a prize. That sure looked like fun!

custos
07-13-2012, 12:28 AM
Here's an idea I've seen an a SIM-type game. A new (boost) building, call it a tax-collector, that will automatically and unattended collect a proportion of gold from money buildings when it becomes available. The higher the boost value the greater percentage it collects each hour (or whatever).

echus14
07-13-2012, 12:36 AM
That's a good idea ... sounds very much like the snail (Stinky) in Plants vs Zombies :)

Hapl0
07-13-2012, 05:55 AM
A similar idea like custos it will be another option for this building and it will be to open boxes, just choose which option and everybody could sleep all night during events.

Funkey monkey
07-13-2012, 06:06 AM
CCM – it is obvious that the majority of the game players do not prefer the new style events. However, I think all the users understand that you are in the business to make a profit. I think what everyone wants is a great strategy game that encourages users to use gems but not absolutely necessary.

When you have events, every week, that have nothing to do with strategy and can only be purchased, you will lose interest of all players. The gem buyers will feel taken after spending so much each week and the low spenders will feel it is impossible to catch up. I’ve noticed the guys that got me interested in the game are no longer sharing. This is a shame because they are the ones that really got me interested. The basic mechanics of the game are still great, so I don’t think it is a lost cause.

I think you basically need to put a filter on your events, when you go to decide a release – does this add to the overall desirability of the game? Will this add a positive element to the strategy to get our game players talking positive and get them to invite new gamers? Could someone using strategy accomplish this event? Would using gems increase the odds or make it more likely to accomplish the event but not exclusively available to gem buyers? If you can answer yes to these filters, I think it would be a win-win for the players and the company. It sure would be nice to have some positive things to talk about on the forum.

Here are some positive ideas:
Release a new missing honor unit something like one every three months. Give us something to talk about.

Add a new map with new figures and slightly better hero equipment than the last, something like one new map every other month.

Create different type of events that can be won by strategy but increases odds with gems.

You can still do box events but make sure that they can be won with strategy but increasing the odds of winning by using gems.

PVP event – increase your personal win attack count by 500. Allow enough time that a person who is dedicated can allow time to replenish their stamina but encourage the use of gems. Later you can do an increase your raid count event.

The_Red
07-13-2012, 06:26 AM
If we're going to continue to have boxes/gem quests (which I kinda like by the way) - it would be nice if there was another exchange option as well. Perhaps - exchange 5-10 boxes for 1 guaranteed opened box. It wouldn't shift the game massively, would still give GEM players the ability to pull ahead in these events by buying, but it would allow people who end up with 100 boxes to get some additional value out of them.

Hapl0
07-13-2012, 07:02 AM
+1. Agreed with FM and Red suggestions.

Muddy
07-13-2012, 04:24 PM
Have to reduce unit casualties.
It's not beneficial to attack and lose units which cost for example 3600 gold and get just honor and 400 gold (silo 5-6) or zero. One time I lost unit it cost 500 honors and what was my next step - I stopped to attack anybody - I lost more money that I could win.

It is very interesting to login once per hour or two for get money from buildings, 2-3times hit some monster and after log out. Once per day start to upgrade some building... Please don't ask us about what - just create something marvelous.... O_o

teamnoir
07-15-2012, 01:05 PM
I would like to see percentiles listed along with most character stats. Like, I have 900 defense. What percentile is that for people of my level?

It's difficult to know when I've developed enough to level without this info.

Muddy
07-15-2012, 06:11 PM
I know sometimes too difficult to understand my language but I will try to explain.

Gems.
It is way to pay for server, for workers and the idea with chests, rings, eggs end ets is very good. I already stole it to the game where I work (it is russian online rpg, not for devices).

In our game we have big practice to sell game currency. Sometimes gamers don't understand how the pay option can save their time and make the process more interesting. And we started to give them "gems" (we have gold and silver like you gems and gold) for quests, from monsters and etc - not à lot but they can use it to buy some small things. I think it is good opportunity to remaind - hey, gems are here and we are not scanty, take it and try and maybe next time you will buy it.

Muddy
07-15-2012, 06:23 PM
You must create rating without change to attack the persons in the rating. It would be top 100 for each level. Which ratings:
- income per hour
- enemies killed
- attack
- defense
- attack and defense
- attitude between win battles and lose
- attitude between win raids and lose

echus14
07-15-2012, 09:05 PM
Have to reduce unit casualties.
It's not beneficial to attack and lose units which cost for example 3600 gold and get just honor and 400 gold (silo 5-6) or zero. One time I lost unit it cost 500 honors and what was my next step - I stopped to attack anybody - I lost more money that I could win.

It is very interesting to login once per hour or two for get money from buildings, 2-3times hit some monster and after log out. Once per day start to upgrade some building... Please don't ask us about what - just create something marvelous.... O_o

Thought a level 5 or 6 silo should give you about 1500 to 2000+ gold pieces, respectively. Agree that its difficult to know when its worthwhile to attack, but that is to some extent the fun of the game. Whilst the likelihood is that your weaker units will die first, it's never a guarantee. Still, perhaps, the likelihood of an honor or low casualty unit being destroyed should be further refined. As I mentioned somewhere earlier, conventional real life wisdom is 3 to 1 odds for an attacking force vs an entrenched defender, and even then, no assurance that units (even good, low casualty units) will not be lost.

custos
07-15-2012, 11:35 PM
Have to reduce unit casualties.
It's not beneficial to attack and lose units which cost for example 3600 gold and get just honor and 400 gold (silo 5-6) or zero. One time I lost unit it cost 500 honors and what was my next step - I stopped to attack anybody - I lost more money that I could win.

Upgrade your water temple (mine is level 5), invest in low casualty units, raid buildings with few defensive building close by and from with rivals with lower stats than yours. I don't lose many units and certainly a fraction of what I earn in gold. Just sayin'.

whiterider
07-16-2012, 01:13 AM
@echus14,
yes, it happens from time to time, but I am on profit, even loosing some flame catapults now and than, I have enough money to upgrade something, build, expand land and vault and my flame catapults are twice as much I need. Lvl 36 with the last event, not very high IPH (3500) but I will camp for few weeks and use this handy 10% bonus to upgrade time unit :) And the reason for what you are asking is not that the catapults are expensive or they die very often, quite the contrary, but that the people around you havent upgraded their silos to higher levels. I am even seeing people without any silos build, and most have one at lvl 5 and the other at lvl 2. But once a day I invade someone really rich and it pays back.

I have never missed a chance to expand and the last tile I bought was 40k. I am even spending money on expensive equipment because I cannot save enough money in the bank for the moment. So either upgrade water temple or look for better targets and got over this, units die from time to time, no big deal.

Other reason for frequently unit loss could be that you dont have enough armor/weapons or that you fight vs rivals with more than 10 allies than you.

Foxmoth
07-16-2012, 02:09 PM
I would certainly agree that we need a better win/loss setup - fine, refine it more for the more experienced players, but even picking what should be an easy target I lose more than I gain by attacking other players, and this is what the game SHOULD be about, not just building and getting cash from tasks!

Muddy
07-16-2012, 08:47 PM
Thought a level 5 or 6 silo should give you about 1500 to 2000+ gold pieces, respectively. Agree that its difficult to know when its worthwhile to attack, but that is to some extent the fun of the game. Whilst the likelihood is that your weaker units will die first, it's never a guarantee. Still, perhaps, the likelihood of an honor or low casualty unit being destroyed should be further refined. As I mentioned somewhere earlier, conventional real life wisdom is 3 to 1 odds for an attacking force vs an entrenched defender, and even then, no assurance that units (even good, low casualty units) will not be lost.
It is for 3 attacks and usually I lose more then one monster per 3 attacks (3-5k gold). Do you get fun when you attack some player and your expanses more than income? Do you use some strategy to get fun. No.. Just double click and lose gold. Sorry but for me this is strangely.

Muddy
07-16-2012, 08:57 PM
Upgrade your water temple (mine is level 5), invest in low casualty units, raid buildings with few defensive building close by and from with rivals with lower stats than yours. I don't lose many units and certainly a fraction of what I earn in gold. Just sayin'.

Yes, thank you.
I know about building but I think pragmatic way is don't attack another players. Why? You don't need to spend money to build and upgrade water temple, you don't lose your units. It is logical. The bonuses for winner is negligible.

bobfishcake
07-17-2012, 01:27 AM
It's fairly obvious how attack and defense are calculated but impossible to see what the weakest weapons and armor are that are being used.

How about when you go into your profile weapons are sorted by attack and armor is sorted by defense etc. Then perhaps unused pieces are grey. This way if I want to upgrade I can see the next piece of equipment that I will replace.

At the moment trying to work out the best bang for your buck involves purchasing something and then looking to see how much your att/def increases and then deciding weather to purchase more etc i.e. it's a shambles.

whiterider
07-17-2012, 04:56 AM
I think it is possible to see the weakest units in battle: look at the battle log, the first monsters with numbers on the icon are the strongest in battle, followed by the weaker monsters, the last unit with numbers in the log, I think in the most cases is the weakest stack. There are other units listed but without numbers. There is even possible that the last stack of units has less units mentioned in the log, than you have in your army, becasue the rest are not taking part in battles.

I think the battle system could be improved if defense of attacking units is taking part in the loss-calculation. So it will be more important to have an unit with 32 att/30 def than 35 att/15 def since the first will be more durable.

I dont see how it is possible to lose an unit in one of three fights since the loss numbers are less than 1%. So if you have 100 units you have 1% to lose one, if you have 1000 it is 10% to lose one. Either the formulas are different than we are told or we just remember the fights where we have lost an unit and dont understand that you have to lose an unit in some battles.

echus14
07-17-2012, 05:00 AM
Been doing a little raiding to test what actually happens. As far as I can determine -

You can attack someone with 1000 defence points higher than your attack points and still win. So it's not a simple calculation. Note that this is when raiding, say, a silo. Don't know if its similar if you do a direct challenge to the other player.

Look like 2.5 - 3 x A/D differential is needed to escape losses or minimise them to meat shield units. Minimal defence buildings.

Caveat: Above is just based on observation, no scientific methods applied!

Zesder
07-17-2012, 06:04 AM
I'm pretty sure raiding is different to attacking a player.
I rarely loose units when I raid, but when I attack I find lose quite a lot of units,no matter how much there is a difference in score.

The_Legend_Shall_Live_On
07-17-2012, 09:43 AM
Please keep this thread on topic. Based off of the AMA CCM just did, it is probable that he will be using thread data, answers and feedback to help in game improvements. No need to sift through random, off-topic ("OT") data. There are threads that cover each point/question above.
Thanks!

mrmeow 5
07-17-2012, 02:49 PM
alot of them are important but my honest opinion is make better events. good events = happy customers. make something like event maps were you have a chance of earning a special unit every time you kill something. i liked the idea of heroic units or maybe demonic units!. if you have bad events this will end up like bigpoints seafight. alot of players including me quit that game because of there greediness and lak of effort in the events!. :mad:

Muddy
07-18-2012, 12:32 PM
And of course we need to re-design the forum. On my iPad and on Chrome it looks really bad.
Something like that: http://www.vita-design.ca/ka-forum.jpg

echus14
07-18-2012, 07:09 PM
OK, here's a suggestion - have some indestructible units which can be purchased with gold only. I don't care if they are really expensive (eg, cost of a manor) but at least it gives non-gem buying players something to aim for. Gem buyers can also buy gold if they really wanted to get these units and the upside for GREE is that it may entice free players to start buying if they get used to and like having such units.

Hapl0
07-18-2012, 07:27 PM
I second what echus suggested.

Mordekaiser
07-18-2012, 09:22 PM
New Unit Class Building:

Seeing that there’s no Water based unit building you could start there
Makes sense if it is just for Higher levels, say level 50 or 60 to build (since most have been playing awhile)
Add a boost building for it as well (derp)


Hero Equipment:

Give hero equipment a min damage to attack *eg Bog Reaper 17-22, Vortex Suit 5-12
Let the user decide which Weapon or Armor to equip: add the message “You found a higher stat weapon would you like to equip?” this makes more sense when you read the next bullet
Add rare equipment that gives pve stat modifiers only: no boost to pvp (Can have 1 or more modifiers on it) Only counts on your current equipped



Chance to crit
Chance to dodge
Chance for double attack (extra swing)
Chance to get energy back %
Does additional elemental damage (fire, frost, lightning, etc)




Example Item: Hells Colossal Reaver

Attack 15-30
Armor 18
10% Chance to crit
+6 Fire damage
25% Chance to return 6 energy


Events:

Still do the auction style box event (as people call it now) but less frequent
PVE event where a weapon or armor is awarded instead of a unit (or a combo of both)
PVP event, e.g. where a unit with % to raid a player’s vault is the prize



Some nuances that should be corrected

Add the special attribute for the units that were won during the events on the tooltip when it’s selected (popup) e.g. Firestorm Hydra 20% to reduce unit casualties
On the Profile>>Units and Profile>>Equipment screens: You should be able to select the unit or equipment just as you can on the battle result screen.

Talkazar
07-20-2012, 11:32 PM
Different events. Being asked to log in every hour to open a box is simply irritating at this point.

New gold/honor units (we don't lack for gem units). Especially filling in the higher level buildings. Why does the gnomish lab only have 3 gold units?

In any event, some indication of doing something different would be good, because I think KA is running out of time. The latest maps suggest their pve model is played out (so far they look like Shipwreck cove to dwarven mines repeated), and more and more people are hitting pvp endgame (hint: dragons for gold spenders, high priests and basilisks for everybody else). But don't worry, we can always log in and open a box every hour...

whiterider
07-23-2012, 08:26 AM
Something about the loot units as lvl 5 clearing map reward:

Their stats should depend on your current level. I was just looking at the rewards and they stink. I will continue to clear all levels map after map until lvl 5 because of the loot items, but it is just stupid that you got so weak units.

At higher levels you can lead so many units, that if you have 15-20 invulnerable units with good stats, will change almost nothing but people just like to have different units in their inventory. And this will make more people to finish all maps at lvl 5.

So my idea is to make all loot units change with your level and at the end, around lvl 100 some of them will be with the stats of the dragon, which is handy and in the same time is not OP, since this is only one unit per map.

marebear
07-24-2012, 02:57 AM
I would like KA to have a feature similar to the CC daily scratch card. Dice was a popular game back then so how about you roll dice and get free units, money, etc. ::::::::::Medieval society indulged in a number of games and recreation, when the often harsh daily life permitted a break. Chess was widely popular and often a source of gambling entertainment; both in the traditional format and in a simpler version played with dice. Dice were easy to carry and were played in all ranks of society, even among the clergy.

Guido69
07-25-2012, 03:54 PM
I would like to have the opportunity to enlarge the weapon and armor items in my inventory. Most of them you can never see enlarged because only the top 45 items are displayed in the battle result screen.

MaverickMunkey
07-25-2012, 04:00 PM
I would like to have the opportunity to enlarge the weapon and armor items in my inventory. Most of them you can never see enlarged because only the top 45 items are displayed in the battle result screen.

I would like the weapons and armour to either be arranged by attack stats for weapons / defense stats for armour or alternatively in alphabetical order.

Guido69
07-25-2012, 04:02 PM
Yeeesssss.... second that

GetItOn
07-25-2012, 06:36 PM
I would like the weapons and armour to either be arranged by attack stats for weapons / defense stats for armour or alternatively in alphabetical order.

Yes please give some kind of sort or organization to my 200 different types of weapons!

Talkazar
07-29-2012, 04:40 PM
What is mildly amusing is that they reorder them every so often (most recently just before 1.4). Would it kill them to even server-side order them in a user-friendly order?

Morkeleb
07-30-2012, 10:51 AM
I agree with several ideas on this thread (example: inventory organizer--I would prefer "by strength" to anything).

One thing I would like to see is a way to actually use "loot" items. Say, combining a few of Malik's journals with something else (basilisk horn?) to make an attack book; or beetle chitin to make a beetle chitin tunic. It stinks that the only "loot" item to give you any stats is a filthy pelt (seriously?? Not even a wolf or bear pelt, but a filthy rat pelt you can wear for armor?!?!)

echus14
07-30-2012, 11:30 PM
The smell keeps the enemy away ... lol

FisK
07-31-2012, 03:07 PM
Hi Crime City Mark
I hope you are still following this thread


Events:

In my option Funzio is way overdoing the luck based events (box events). It is fine once in a while. But as it is now I'm downing in those box events and I'm completely ignoring them now.

Funzio it is okay to have a week without an event.

I would like to see more skill based events like CC's and MW's PvP event and the Earners event (Very good idea, it was just very badly executed last time.) Maybe a Raiders event could be fun.

A raiders event could be "the player with the highest number of raid wins (both defends and offense) doing event time wins" or "The player with the highest income from raids doing the event time wins"

A earners event could be:
1) The player with the highest IPH at the end of the event wins (that was the way the earners event worked in CC and MW)
2) The player with the highest total income (from both money buildings, PvE, quests, raids and battles rewards) doing the event time wins.
3) The player with the highest increase in IPH doing event time wins. (This event need a lot more time when just a weekend)

In other words I like events where you as a player have a real influence on how you end the event.
I hate the box events because it is all pure luck and also because we see those events way to often.


Some seasonally events would be nice. Like:
Find Easter eggs in the PvE maps doing Easter time.
A Christmas event could be a special winter map (only accessible doing Christmas time) where you are fighting reindeers, Santa’s elves and with Santa Claus and the map boss.



New ideas for game contain:

Equipment boost buildings. (like one for boost of Armor defense, one for boost of Armor attack, one for boost of Weapon attack and one for boost of Weapon defense)

More water based buildings. A big part of the base map is water that we have very little use for at be moment.


New ideas for game improvement:
1) Make a way to organize/sort the used item on the battle result screen. (That screen is a big mess at the moment with units, Armor and Weapons all mixed together)
2) Mark the unit/item in your inventory that will be used in battle.
3) Make a way to sort your inventory.
4) It would be nice if we could sell (off cause NOT to full store prize) the units/items that we no longer use.
5) It would be very useful if we could access people’s profiles from the "Your Pending Friend Requests" list so we had a change to know who we are accepting as a friend BEFORE we accept them.
6) We should get honor point for successfully defend against attacks and raids

Greeting
FisK

Fredcole
07-31-2012, 05:10 PM
Hello, im quite new to this game and brand new in this forum, but ill try make a post.

For me there is a few things that makes this game bad, mainly upgrading. I would like to see these new things/upgrades:

-Upgrading buildings. One upgrade at a time is just horrible and it will soon make me stop this game until it changes. You have one build and one upgrade at a time. Problem is that you can build one building, but upgrade it 10 times. I soon have built all the buildings, so it will only be upgrading left. I now have around 70 buildings. With an avarage of 1,5 days(takes longer and longer) times 700 upgrades, it will take 1050 days to "master" the game or all the building to the max. Given that you cannot always start a upgrade right away, i guess you can double those days. So it will take a massive 6 years to complete. And more when i build the rest of the buildings. Thats just useless. You should have 5 upgrades at a time and i really hope they will fix this soon, because this kills my interest. Atleast minimum make it so that you can choose if you want to build or upgrade, so instead of one build and one upgrade, you can have two upgrades. (PS dont comment on my excellent maths, i think you all got the picture)

-List of actions. I would really like if there was a place somewhere you could set up a list of your next 5 or 10 actions. Like 1. upgrade silo to level 2, 2. build stable, 3. upgrade silo to level 3 etc. Would be great if you go on holiday etc

-Play offline. I dont know how this works, but it would be good to play in offline mode somehow. Im going soon on holiday to a country that hasnt got internet at all. Would be good to be able to update buildings, make new ones and buy stuff. Of course noone can attack you, but you would soon run out of gold so i dont think anyone would stay there too long. (i know, i know, people would exploit this but it would be a great option anyway;))

-Sell items. As you progress, you have lots of useless stuff. And when you farm, you get other useless stuff. If you just need some cash quick for something, you can sell some expensive stuff. I have never experienced a game where you can buy stuff but never sell. I now have 49 wolf pelts, whats the point of this? You should of course have the option to sell items you loot(not for full price though), or its just an annoying thing to get it.

-Show upgrade time together with how much upgrade costs(and also be able to move buildings while upgrading!)

-More options on settings. Fex turn off box events, turn off requests etc. If youre not into a box event, its pretty annoying to have it there all the time.


Well my first post, but those are important stuff to keep me in this game. Hope other people agree.


Love

echus14
07-31-2012, 06:47 PM
Welcome Fredcole

+1 for the upgrading improvement and being able to move buildings when upgrading (emphasis on the former!)

Gneisenau
08-01-2012, 08:10 AM
-I'd like to be able to see how much it cost and how long time it takes to upgrade buildings while upgrading another one.
-A boost building to reduce building time.

/M

MasterCPU
08-03-2012, 02:31 PM
I haven't had the chance to read through the 7 pages (at the time of this post), but one request I would have is a confirmation button when selecting to use Gems. There have been a number of times where the finger slips and damn I use Gems to finish something that I was fine waiting it out. If that would be added, to me that would be a great addition.

Gree player
08-05-2012, 08:15 PM
In Boss event, the Attack/Defence for a unit should not be different for a different level player.

Jeshu
08-05-2012, 08:47 PM
In Boss event, the Attack/Defence for a unit should not be different for a different level player.

I agree! I can't pass boss 6 for that matter

Davidadnp
08-08-2012, 08:30 PM
I know this isn't technically an "advancement" idea, but I'd like to see a reset feature added for those that may be bored of being max level or those who don't like what they've done to their character skills, or even those who don't like their win/loss record. Myself, I for whatever reason enjoy the beginning of games more than the end. Another thing that could use a little changing is the fact that you get stuck fighting people with the same amount of allies as you all the time. I know it loosens up as you gain levels but at level 9/10/11/12 all that really exists are level campers with 45/50/55/60 allies with 5-6k att/def meanwhile normal people who only spend 3 days at most at that level only have probably 1-2k att/def. PVP isn't necessary but it is nice to be able to have at any level. I'm not saying 50 allies should be hitting 4 allies but a little leeway on it, like 50 allies being able to hit 20-30s

Cap781n
08-10-2012, 09:40 AM
I agree! I can't pass boss 6 for that matter

I'm the same the level 7 knight is too immense, don't really get a fighting chance

Fangstorm
08-11-2012, 02:51 AM
One thing for sure I would like to see is a possibly visit all allies.
I mean when you reach 100 or more allies it gets to where you
Don't visit them anymore. And add the ability to spend skill points
On energy as an upgrade

Dewsy
08-11-2012, 03:46 AM
One thing for sure I would like to see is a possibly visit all allies.
I mean when you reach 100 or more allies it gets to where you
Don't visit them anymore. And add the ability to spend skill points
On energy as an upgrade

Hero strength is effectively the same as adding skill points into energy.

Kiss Of Death
08-11-2012, 04:15 AM
In Boss event, the Attack/Defence for a unit should not be different for a different level player.That's just stupid! So your boss has 1/10 the hit points your unlocking very low level units in game.. But hey give you a high stat item? Sure... If your boss has the same hits as mine you have the same award... You also have the same cost per hit starting at nearly 2000 gold a pop.... If you want better items level up dude!

Kiss Of Death
08-11-2012, 04:18 AM
I agree! I can't pass boss 6 for that matterJeshu are you in my allies? I'll look at your account and can probably help there for you.

festivus
08-16-2012, 02:08 PM
In addition to sorting the weapons, it would be nice to be able to "sort" allies. Or at least tag certain ones so they stay in the top. I have some I converse with, and one is always right near the bottom.

GetItOn
08-16-2012, 04:17 PM
In addition to sorting the weapons, it would be nice to be able to "sort" allies. Or at least tag certain ones so they stay in the top. I have some I converse with, and one is always right near the bottom.

If you remove them, then add them back as a ally it should put them in your first 10 again.

echus14
08-16-2012, 04:29 PM
@CCM
So, lots and lots of suggestions. Any feedback on what might be feasible to be considered by GREE? Would be nice if the contributors could have some sense of things.

asdfg12345
08-16-2012, 08:37 PM
I know this isn't technically an "advancement" idea, but I'd like to see a reset feature added for those that may be bored of being max level or those who don't like what they've done to their character skills, or even those who don't like their win/loss record. Myself, I for whatever reason enjoy the beginning of games more than the end. Another thing that could use a little changing is the fact that you get stuck fighting people with the same amount of allies as you all the time. I know it loosens up as you gain levels but at level 9/10/11/12 all that really exists are level campers with 45/50/55/60 allies with 5-6k att/def meanwhile normal people who only spend 3 days at most at that level only have probably 1-2k att/def. PVP isn't necessary but it is nice to be able to have at any level. I'm not saying 50 allies should be hitting 4 allies but a little leeway on it, like 50 allies being able to hit 20-30s
Then go add more allies if you dont have enough. Also campers can't attack too much or they will gain levels too fast, so they are not that much of an issue. Also, the amount you can actually lose at low level isn't much.

The_Legend_Shall_Live_On
08-17-2012, 06:31 PM
Hey fellow Forum friends!

I went through every answer in this thread, and then went through many other threads (though not nearly more than 3 pages worth of the recent ones) to gather suggestions and whatnot that were thrown around. I tallied up and have now thrown up 3 more polls based off of 3 separate categories that these suggestions would easily be thrown into.

Note that I am not trying to neglect changes, suggestions or anything else others have put up, but went with the ones that has a lot higher incidence of coming up than others.

This is basically our forum, so you can add what you want, but do put the effort into keeping on-topic. Thanks! And I hope all this gets used at least top a degree by our game developers, producers, et al. :)

Behringer
08-18-2012, 11:42 PM
I want to see more avatar options. More armors that have graphics that actually load/appear on your hero! It's always about looking the coolest.

Also, the ability to choose which two monsters appear on the battle screen could be awesome! Allows a certain degree of army customization, rather than defaulting to the standard highest a/d. Im sick of looking at my cannons and demons every battle.

Majin91
08-22-2012, 01:24 AM
Hello

I have a big bug with all my buildings, I am understandable:
They are in progress or reconstruction but the time(weather) of evolution is of 375000 am for all and at the same time.
I already have to try to destroy one to reconstruct him(it) but impossible that that already there there 4 about ten which(who) build themselves.

I have to send two e-mails to the support(medium) but I have no answer of them (at the moment).
Small question in the passage, if I uninstall kingdom and re-download him(it), that goes keep(guard) my data?

My ID: 429-293-510

Thank you for your help(assistant)

Majin (french)

The_Legend_Shall_Live_On
08-22-2012, 02:20 PM
Hi Majin. Please send a direct private message to CCM about this. This thread is only for this poll and additional suggestions regarding the poll itself.

Thanks!

GFF
08-24-2012, 11:09 AM
I haven't read through the entire thread, so this may have been brought up already, but showing rival A/D stats in the attack list would save a lot of time for those that PvP a lot, and it would be a relatively simple change. No more waiting to for rival kingdoms to load up, then checking their profile to figure out of you have a chance of winning.

Funkey monkey
08-24-2012, 11:25 AM
Suggestion for other category: have the battle list automatically sort on top for kingdoms that haven't been raided and longest since player log in to KA. This should be a win-win.
Gree - encourage everyone to play the game
Users - help find kingdoms ready to raid

Nissas
08-25-2012, 07:11 AM
it would be grate if the most powerful units in KA can be bought only for honor, not gold.

whiterider
08-26-2012, 06:46 PM
Suggestions, suggestions

Here are a few more:

I cant understand the benefit of the Castle (strange enough it even doesnt add to your defense according to the players guide) or the defense buildings in the later game.

I am suggesting a simple formula to make the Castle and the defense buildings more worth to upgrade and actually to include them in the game, not just to sit there as a pretty pictures.

The idea is to multiply your Castle level to the Defense buildings level so you get more defense with this. It simply means higher Castle and higher towers gives you times more Defense as at the moment. Lower towers or lower castle level = less defense impact. So a 6th level Castle with 1st level Towers gives you no bonus, but with 4th level Towers the def. bonus goes higher etc.

Later game when you have hundreds of units it is a shame you cannot boost your defense with buildings (or it is insignificant).

Another idea could be that your defense buidlings increase the dead units chance of your attackers by type: Arcane towers boost dead chance of all magic attacking units, Guard Towers and Pits of Infantry, Cannon Towers of Machinery, Magic Circles of Beasts etc.

tcapi
08-26-2012, 08:15 PM
Make the visit to alliance user-friendly.

Either sort by "add date", "Level" or "Alphabetical order".

Davidadnp
08-26-2012, 09:32 PM
I think it's crap that campers at low levels are practically immune to gold loss. Seriously needs to change. No level 9 should be able to hold onto 1m gold and only lose 150 or so per hit.

whiterider
08-27-2012, 12:37 AM
I think it's crap that campers at low levels are practically immune to gold loss. Seriously needs to change. No level 9 should be able to hold onto 1m gold and only lose 150 or so per hit.
...and when the attacker has 20 units, how do you think they can travel with 10 tons of gold back to their kingdom? :)

Vigo_The_Vain
08-27-2012, 07:26 AM
So....Vigo loves to hack & slash as much as the next blood-thirsty heathen:D, but after a hard day on the battlefield I like to just hang out in my Kingdom and kick back with a cold one:cool:. Wouldn't it be nice if we had some Kingdom improvements for our local digs that made it more....comfortable? I'm just getting started on my Kingdom Beautification Program so it's definetely a work in progress, but you're welcome to come and see what I've done so far ( 833-166-167).

This may have been suggested already so I apologize for not going through the entire thread in detail, but I think adding amenities beyond a couple of trees and tombstones would be a nice touch. I get that Funzio wants to make some cash on this so why not have city improvements that cost gold and more advanced ones that require gems? For example,

Dirt roads - 50 Gold
Paved road - 10 Gems

Streams - Gold
Rivers - Gems
Bridges over each for gold / gems

Also to consider:
Fountains / Statues / Arches / Churches (a money building ??? they are IRL!!!)

Anyway you get the idea. I would wager it would engage an entirely new wave of involvement, however, IMHO there would also need to be some changes to the time and expense accorded to Kingdom expansion as this stuff takes up space. I think we all want to move out of the slums and into some nicer digs...no?

Now back to the war...:)

Vigo The Vain

Davidadnp
08-27-2012, 08:35 AM
...and when the attacker has 20 units, how do you think they can travel with 10 tons of gold back to their kingdom? :)

I'm not saying 1m gold guy deserves to lose like 20k per hit. I was thinking maybe they'd lose either the "normal amount" for that level or .5% whichever is greater .5% in this case is only 5k but it's definatly better than 150-200. The game offers way too much protection to those who refuse to advance.

Toxic Nuts
09-01-2012, 10:00 AM
Should add Gems as loot drops or some other way to have a free gem system, (of course make it hard to get free gems, but still)

CloudKing
09-05-2012, 07:38 AM
Two suggestions if not already added;

1st). Add walls, which can be purchased by gold and gems depending on type;

Wooden fence = 5gold, Size 1x1 DEF 1 Radius 2
Stockade = 50gold, Size 2x2 DEF 1 Radius 4
Stone Wall = 100gold Size 2x2 DEF 4 Radius 4
Castle Wall = 1000gold Size 2x2 DEF 6 Radius 5
Iron Wall = 10gems Size 3x3 DEF 10 Radius 5
Barrier of Sorcery = 100Gems Size 1x1 DEF 12 Radius 5

Walls can be added with no limit on number, except cost & space…

2nd). Add meaning to Loot, perhaps as components to Magical weapons, Potions and Spells;

Yew Staff + Goblinbane = Staff of Goblin Might, cost to make 1000gold Attack 7 DEF 4
Basilisk Skull + Hagstone = Stone Touch Potion, cost to make 5500gold Attack 2 DEF 11
Ice Troll Heart + DemonEye Crystal + Malik’s Journal = Spell of Demon Frost cost to make 10,000gold Attack 22 DEF 1

These newly created items can be used as hero or troop weapons and armor... perhaps needed for new events.

Eragon
09-05-2012, 05:16 PM
How about giving out a LE unit once a year (doesn't have to be a real strong one) to everyone on their birthday...by the way, today is my birthday!

d_nickels
09-05-2012, 06:16 PM
How about giving out a LE unit once a year (doesn't have to be a real strong one) to everyone on their birthday...by the way, today is my birthday!

You should suggest this sooner than on your birthday! =)

RotoMan
09-06-2012, 08:19 AM
How about giving out a LE unit once a year (doesn't have to be a real strong one) to everyone on their birthday...by the way, today is my birthday!

Another idea would be to give out a LE unit during special holidays.

The_Legend_Shall_Live_On
09-06-2012, 09:27 AM
How about giving out a LE unit once a year (doesn't have to be a real strong one) to everyone on their birthday...by the way, today is my birthday!


You should suggest this sooner than on your birthday! =)

Well, like the idea. +1

My birthday's coming up. :)

Eragon
09-06-2012, 02:05 PM
My birthday is what gave me the idea...if they start doing it and I have to wait until next year, I could live with that...still think it would be cool.

narfy
09-06-2012, 11:25 PM
more buildings plz! can pretty much finish building everything by lvl 60...

Thanos
09-07-2012, 06:29 PM
I say anything and everything. Lol
One thing that would be a real nice update would be the ability to see how much another building upgrade costs while there is one upgrading.
Also the ability to see a persons profile from their request. Not to be able to attack them though,only look. You might not want to add them if you suspect cheating or just a lousy acct since adds are limited to those whom do.
And when you add someone it should tell you who you added by their in game name.

Eraleth
09-11-2012, 10:42 PM
Since Units can be killed off already, imho it kind of makes sense that there should be a chance of Hero and Army Equipment breaking too.
That could be balanced with an option to upgrade the Units / Equipment- using Honor Points (not cash or gems) to lower the casualty rating.

thankforshare
09-12-2012, 03:15 AM
Hey guys,

I saw someone using some kind of robot to collect money automatically.

Does anyone know how. I couldn't find anything in Cydia .....


http://www.youtube.com/watch?v=RCuknJsKuaA

here is the link :



http://www.youtube.com/watch?v=RCuknJsKuaA

thx alot !!!!!

spectra
09-12-2012, 08:32 AM
the best way to improve the game:

HAVE GREEd SELL THE GAMES TO A VERY RESPONSIBLE AND RESPECTED COMPANY THAT WILL ACTUALLY GIVE A DAMN ABOUT THEIR CUSTOMERS AND WILL ACTUALLY FIX ALL THE ISSUES THAT THE GAMES HAVE...


BWAHAHAHAHAHAA!!!!!!!!!!!!!!!

Clostridia
09-14-2012, 06:50 AM
The thing that would really raise my interest for the game would be that I actually could play it without it bugging out and shutting down all the time. This is especially frequent when trying to do map quests. Every time I try to go to a place on the map, the game shuts down. This means I have not been able to do any map quests. The only way to level up is by fighting other players and I don't get any of the equipment you are supposed to get from the quests. Am I the only one having this problem? I have tried updating the game and uninstalling it and reinstalling it and still I can't even get to the orc camp. Does anyone have a suggestion on how to solve this? I would be very grateful.

d_nickels
09-14-2012, 08:24 AM
The thing that would really raise my interest for the game would be that I actually could play it without it bugging out and shutting down all the time. This is especially frequent when trying to do map quests. Every time I try to go to a place on the map, the game shuts down. This means I have not been able to do any map quests. The only way to level up is by fighting other players and I don't get any of the equipment you are supposed to get from the quests. Am I the only one having this problem? I have tried updating the game and uninstalling it and reinstalling it and still I can't even get to the orc camp. Does anyone have a suggestion on how to solve this? I would be very grateful.

I had problems with the game crashing when I tried to go to specific maps, not all maps. It resolved by me fully closing the app (taking off the list you see when you double "home" click) and then powering down my ipad and then rebooting it. This worked on an ipad, not sure about other devices.

Funkey monkey
09-14-2012, 10:31 AM
Welcome to the forum Clostidia!
I would have thought uninstalling and reinstalling would have fixed your problem. Is your memory full- check in iTunes? KA takes a lot of cache to support. You might also try a hard reset of your device. If you don't know how, google it. Next time you might want to put a question like yours under the quickie section below. Hope you work it out.

Mervic
09-16-2012, 09:53 AM
Able to sell your weak army and/or trade to a higher attack or defense unit. Also, able to select your own track instead of the default music which probably most people have it off anyways. Cheers!

Maximus Arcanium
09-16-2012, 10:44 AM
A great improvement without new development of code would be to apply the large character display under My Profile Units. This is possible after attacking another opponent in the results display. Presently unique characters won can only be viewed in this manner.

311-621-929

Maximus Arcanium
09-16-2012, 10:52 AM
Want an exciting game which would make it new even for long term players. Allow the ability to move your land area squares to anywhere within the game board without the need to butt against one another. How exciting having to look for tucked away lenders in the far reach of the game board. Moving the wizard spire to the mountains, all the while your castle sits firm by the sea, without having an empty green path to follow out to it.

311-621-929

Maximus Arcanium
09-16-2012, 10:57 AM
The ability to view decorations of other players would not only add a great unique feel to each person’s realm but also allow for more challenging raids. Can you see what is behind that patch of trees? Attack and you will find out. Could be a pit could be a building ripe with gold.

311-621-929

Maximus Arcanium
09-16-2012, 11:07 AM
Several buildings for some unknown reason appear quite off center from the squares they are in. Specifically The Lumber Mill and Arcane Tower. The Tailor really is completely off center and would be a great improvement centered correctly. A great improvement would be to adjust them in the next build. Reduce the size of the object box to allow for more close fit design to the proportions of the buildings.

311-621-929

Maximus Arcanium
09-16-2012, 11:21 AM
In vision a train of Merchant Caravans inline to the shipyard as a ship prepares to set sea. Additional Merchant Caravans of various color and appearance would be a great way to add new items with a general theme. Ideally with water land squares a few ships at port would be a nice touch as well. Finally the addition of more fantasy realm world buildings would be the induction of non human habitats. How about an elf tree house or a gnome ground mound? A fiery demon pit would be a nice little haven for the wonderful characters in play to stay in your village. As for those nasty undead walkers I suggest a mausoleum or two perhaps to keep what is in more importantly from coming out.

311-621-929

Maximus Arcanium
09-16-2012, 11:30 AM
Unique characters are a great way to gain an edge in the grand game. How about some items or perhaps a magic bunker or two? Alternating special events to win “Excalibur” would have even the most diehard wizard shaking in his boots. But why stop with just weapons. How about the “Sultan’s Melee Outfit”? Armor can go a long way and would be a wonderful item to stay up “past bed time” to try just one more time to get a box!

311-621-929

Maximus Arcanium
09-16-2012, 11:50 AM
So you want a vast army and a swarm of dragons. Let’s have a look then. When attacking a rival whether it is to raid or attack, grant a wider array of characters in the display instead of a random few selections. Spending countless nights finally achieving the grand top 250 is nice but the knight is all the same a great site in battle. Making everyone happy in the options section you could add a toggle option.

311-621-929

Sixmoons
09-16-2012, 07:26 PM
Here are suggestions for improving this game. I'll try not to sound like whinger - but all suggestions are legitimate.

1) Better allies management. One long list is cumbersome and pointless. We need to be able to sort allies or at least have a search option. Perhaps be able to assign labels/tags to them (eg: 'RL friends', 'Random', 'favourite' etc). I'm sick of having to scroll through 300+ allies looking for specific allies I want to visit or message. We should be able to bulk msg allies too. Often I'd like to post the same msg to a bunch of allies - eg: a status update, bragging, call for help etc. Fix this and KA will become a true social game.

2) Proper rewards for levelling up and incentives for XP. This is the only game I know where players are disincentivized for levelling up. 3 measly stats points and a handful of gold has minimal benefit. It just pushes you into higher rival groups to be pwned by more experienced players with larger armies. Most (but not all) players know the only way to survive and become powerful is to camp.

3) Add some gameplay to the quests/maps. I dont see the point of these maps. Seriously I dont. Its just click, kill, click, kill over and over. Even the most amateur indie RPG developer would be embarrassed with this game mechanic. Surely you could add an element of strategy or adventure or discovery, or thought or something. The only thing maps are good for is triggering a Boss or farming boxes. And the crossroads are perfectly fine for this without the XP gain.

4) Fix the price points. You've got your price points wrong, seriously you have. Your business model is squarely aimed at two demographics: 1) Insanely wealthy people whom money is no object and means very little. 2) Stupid people who dont understand value and waste money on frivolous junk. We all know this is a play to win game, but your in game purchases are way overpriced for what you get. $5.50 for 23,000 gold ? 23K in this game gets you nothing. $10 for a limited ed 46/57 unit ? Are you for real ? Halve the in-game prices and you'll find a quadtrupling of purchases.

5) Fix the glitches. Why has this game been around for so long yet it is still full of glitches & bugs? Sloppy, lazy, and basically unacceptable. The battles look ridiculous - armour and avatars full of graphical glitches, most of the time it looks like they're fighting with umbrellas.

Stop wasting your time on producing these never ending limited edition units which most (97%) couldn't care less about and concentrate on some priorities like the ones Ive listed above.

Mervic
09-18-2012, 02:14 PM
^^^Could not agree more what Sixmoons posted^^^

manson627
09-21-2012, 11:09 AM
can anyone tell me wt is best unit?
for example: i hv 10 unit A which are with Attact 10 Defence 2
and 10 unit B which are with Attact 1 Defence 5

if i only can bring 10 unit,the best 10 unit is 10 unit A
or when attacking enemy,i will bring 10 unit A
and when I defence,i bring 10 unit b?

Mervic
09-21-2012, 03:01 PM
can anyone tell me wt is best unit?
for example: i hv 10 unit A which are with Attact 10 Defence 2
and 10 unit B which are with Attact 1 Defence 5

if i only can bring 10 unit,the best 10 unit is 10 unit A
or when attacking enemy,i will bring 10 unit A
and when I defence,i bring 10 unit b?

If you are attacking, you will bring your 10 highest attack units. If you are being attacked, your 10 best defensive units will be defending. Dont forget your armor and weapons to consider when figuring attack and defence numbers. I like to have a balance army units myself. Cheers!

Kyrxzar
09-29-2012, 01:29 PM
Unit casualties should be dependent or affected by the ratio between attack and defence. The casualty rate should also be affected by the ratio of the player you're attacking.

That is, a high attack and low defence will result in more casualties when attacking.
Attacking another player with high defence but low attack will result in fewer casualties.

This would discourage either attack or defence stacking, and encourage game balance.

Thanos
09-29-2012, 02:44 PM
I have been doing the surveys and then last night a thought came to me that hopefully I remember for the next time.
Character Class- (optional to upgrade for more %)
Warrior- 10% for all infantry (or 1% and be able to upgrade)
Rouge- 10% for all machines ( or same as above)
Mage- 10% for all magic units ("Ditto")
Since the highest end unit is the dragon (beast) then everyone will still be shooting for that.

Zulrager
09-30-2012, 01:09 PM
I think the new scratch-to-win feature was clever. I would like to see something similar, maybe cycle in new units every week or so. That way I can add new unique units to my army.

uashsar
11-29-2012, 01:28 PM
I would like to have a way of "tagging" allies that I often would visit.
Having >400 allies makes "searching" a bit troublesome.

Thx

The_Legend_Shall_Live_On
11-29-2012, 02:40 PM
Holy cow I forgot about this thread. You brought it back from the grave!

hellokitty
11-30-2012, 09:02 PM
IMO, the buildings give our very little cash. While raiding, you lose valuable units so you don't really gain anything.

I think they have to upgrade all the buildings just as they upgraded all the units.

kruppe
12-01-2012, 02:57 AM
There has been mention in other threads but perhaps introducing a couple of new honour point units upon reaching certain levels. Make the points still relevant in the face of high priests and dragons. Maybe a surprise infantry or machine unit, say an anti dragon device

Ratma2001
12-01-2012, 06:12 PM
I would like to see some GEMS dropped on PVE or PVP on any level with even some serious GEMS in the BOSS events as we all need GEMS from time to time as the 40% off was good but random GEM drops would be a bonus !!

jonny0284
12-01-2012, 07:37 PM
I would like to see some GEMS dropped on PVE or PVP on any level with even some serious GEMS in the BOSS events as we all need GEMS from time to time as the 40% off was good but random GEM drops would be a bonus !!

That would devalue the game for the actual Gem spenders. Never gonna happen.

Shinazueli
12-01-2012, 10:49 PM
That would devalue the game for the actual Gem spenders. Never gonna happen.

In song : "Gems are never, ever, ever, ever going to be free or easy to get. ...Like, ever."

jonny0284
12-01-2012, 11:15 PM
In song : "Gems are never, ever, ever, ever going to be free or easy to get. ...Like, ever."


I put that to the song. Thanks for a 2:15a laugh. :D

Shinazueli
12-02-2012, 09:09 AM
I put that to the song. Thanks for a 2:15a laugh. :D

Any time, I'm here for you.

Serboy
12-02-2012, 09:54 AM
Only 8 people said New Maps but they are adding new maps almost very week.. Really funny :D

domw001
12-02-2012, 09:56 AM
I would like to see some GEMS dropped on PVE or PVP on any level with even some serious GEMS in the BOSS events as we all need GEMS from time to time as the 40% off was good but random GEM drops would be a bonus !!

I am a 100% free player but I was sorely tempted to purchase at 40% off.

I didn't tho.

However 50% off would definitely make me get my credit card burning and I suppose it may push a lot more free players to purchase too.

How about it GREE? A nice little Christmas gift for us all.

The1nONLY
12-04-2012, 06:03 PM
Ok so I have thoughts of a new event for KA and these are my thoughts for new events.

My thoughts roughly comes from DIABLO the game if you havent played it.


So... How bout we have an event that we go round killing monsters on various maps to find rare loot weapon/armor drops to form a body armor of specified class(warrior,mage,rogue) to recieve a high stats unit.

In order to recieve a rare high stats unit you must find all weapon/armor to complete a specified class eg..

Helmet
Armor
Gloves/gaulets
Weapon
Boots

Their will be a inventory menu to check your progress of your findings to complete your class.

Body armor loot drops will be scattered throughout the maps not only 1 map.

You can find as many same body armor as you want as long as it completes a set so having double or more units is ok.

This event will bring in $$$ definetly for Gree as players will get annoyed only finding half of the body armors and want to complete a set so have to put out $$$ to try and find the loots.

jonny0284
12-04-2012, 06:50 PM
^ Tis a concept, indeed. Doesn't seem too bad of an idea and it's creative.

Cloud22
12-04-2012, 07:03 PM
I like the idea but instead of getting units mabey get more high level equipment to close the gap between units and equipment. Weapons with 100+atk

aether100
12-06-2012, 11:13 AM
How about some magic items that you could buy that would double your attack strength for an hour against enemies and rivals?

Ragnarr Lodbrok
12-06-2012, 12:11 PM
Aplogies if someone already had this idea, but I'm too lazy to read 15 pages of posts...

There should be two boost buildings that can be purchased with honor points (say 10k honor) and these buildings would give magic powers to boost your armor and/or weapons.

Hall of Might (for the weapons)
Enchanted Armory

Mickeytah
12-07-2012, 07:15 AM
Something I would like to see is the ability to buy back your skill points. You pay X amount of gold and your stats reset to the defaults and then you could redistribute them as you see fit. Perhaps even a system that charges you per point you buy back.

I'd even pay a few bucks of real money to be able to do this.

Ragnarr Lodbrok
12-12-2012, 04:08 PM
Ok so I have thoughts of a new event for KA and these are my thoughts for new events.

My thoughts roughly comes from DIABLO the game if you havent played it.


So... How bout we have an event that we go round killing monsters on various maps to find rare loot weapon/armor drops to form a body armor of specified class(warrior,mage,rogue) to recieve a high stats unit.

In order to recieve a rare high stats unit you must find all weapon/armor to complete a specified class eg..

Helmet
Armor
Gloves/gaulets
Weapon
Boots

Their will be a inventory menu to check your progress of your findings to complete your class.

Body armor loot drops will be scattered throughout the maps not only 1 map.

You can find as many same body armor as you want as long as it completes a set so having double or more units is ok.

This event will bring in $$$ definetly for Gree as players will get annoyed only finding half of the body armors and want to complete a set so have to put out $$$ to try and find the loots.

Any word on this? Did they like either of the names I suggested?

Scavenger's Quest or
Fallen Legend Scavenge

Eragon
12-12-2012, 04:24 PM
I have an idea: how about GREE actually getting an event to work properly and end ON THEIR SCHEDULED TIME LISTED...what's the use adding new events if they can't run the current events well.

Eragon
12-12-2012, 04:25 PM
Aplogies if someone already had this idea, but I'm too lazy to read 15 pages of posts...

There should be two boost buildings that can be purchased with honor points (say 10k honor) and these buildings would give magic powers to boost your armor and/or weapons.

Hall of Might (for the weapons)
Enchanted Armory

By the way, I like this suggestion Ragnarr.

Warfiend
12-12-2012, 04:26 PM
I have an idea: how about GREE actually getting an event to work properly and end ON THEIR SCHEDULED TIME LISTED...what's the use adding new events if they can't run the current events well.

^^^^^^^^^^^^^^

ryano
12-12-2012, 08:46 PM
I'm going to 3rd Aragon's suggestion on the events. There's no excuse for ending an event early, especially without advance notice.

Edit: Wait, if they're really saying they ended the event early, why exactly am I looking at the splash screen for it right now? It says the event ends in 15h:10m:50s

Metajetta
12-12-2012, 09:02 PM
I really like the build a unit proposal! One could have tiered parts where found bits equal moderately high level equipment. Of course, I like anything that involves looting. Heh.

Clay01
12-14-2012, 06:06 AM
I know it's been mentioned so many times already, but I think one of the biggest things gree could do at this point is to roll out new honor units that have better stats than dragons. I think they should roll out at least one for each of the 4 classes (infantry, magic, siege, beast). this would give the high end players something to keep working for, since they'd have to raid and invade to get honor...

they could even make a unit cap, i.e you can never have more than 250 of each unit, for example, which might result in players working to level up their other unit bldgs instead of just the BD...

this would give the whales something to do, but also isnt irrelevant for the lower levels since they'd want to collect honor for when they could use it (and no overvault on honor)...

jonny0284
12-14-2012, 06:15 AM
they could even make a unit cap, i.e you can never have more than 250 of each unit, for example, which might result in players working to level up their other unit bldgs instead of just the BD...

I'm all for a level playing field for everyone to have the opportunity to achieve greatness. Kingdom Age & real world.

But, what you don't do is stifle success. Attaining dragons is a privilege that you either worked for or spent for. Why on Earth would you take that away from players by limiting them.

Makes absolutely no sense. Dissuades people from playing. No more revenue. No more game. etc. etc.

Clay01
12-14-2012, 06:40 AM
I'm all for a level playing field for everyone to have the opportunity to achieve greatness. Kingdom Age & real world.

But, what you don't do is stifle success. Attaining dragons is a privilege that you either worked for or spent for. Why on Earth would you take that away from players by limiting them.

Makes absolutely no sense. Dissuades people from playing. No more revenue. No more game. etc. etc.


dragons can always be purchased, I was suggesting that the new honor units be capped only, which might motivate players to upgrade their other unit bldgs so that they can gain all of the limited honor units.

that shouldnt stifle success, it should reward it. i.e. the players who upgrade their other buildings will get access to the other new honor units.

Ragnarr Lodbrok
12-14-2012, 08:14 AM
I know it's been mentioned so many times already, but I think one of the biggest things gree could do at this point is to roll out new honor units that have better stats than dragons. I think they should roll out at least one for each of the 4 classes (infantry, magic, siege, beast). this would give the high end players something to keep working for, since they'd have to raid and invade to get honor...

The1nOnly told me that honor, like gold, can be hacked, so until GREE can put a fix on that, I doubt we'll be seeing much use of honor. There must not be a simple way as they've addressed gold hacking by doing all of these things instead:

1) Boosting unit stats (to devalue store-bought equipment) - remember this took months to implement
2) Introducing new, high-level equipment only available from loot drops
3) Individually banning any hackers that are found

Realgrumkin
04-06-2013, 10:28 AM
Wish there wasn't a member limit on guilds. It would make the game mechanics much friendlier.... e.g. Not see so many comments on member comments area about donations, attacks etc. there is a need for everyone to contribute because of the limits. 10 engines running at 100% can far out do 50 engines running at 10%. ;) so numbers matter and you need everyone working at it which puts tremendous pressure on guilds. Which builds a bad taste for other players in the game. Because a lot of people really don't know how to handle that type of interaction. I see posts where people "scream" at guild members to do more, give more, etc. people will leave the game as this progresses more. Don't get me wrong. I really think adding guilds to the game is a good thing, but maybe a little tweaking would help make it a great feature. :)

Realgrumkin
04-06-2013, 10:31 AM
Wish there wasn't a member limit on guilds. It would make the game mechanics much friendlier.... e.g. Not see so many comments on member comments area about donations, attacks etc. there is a need for everyone to contribute because of the limits. 10 engines running at 100% can far out do 50 engines running at 10%. ;) so numbers matter and you need everyone working at it which puts tremendous pressure on guilds. Which builds a bad taste for other players in the game. Because a lot of people really don't know how to handle that type of interaction. I see posts where people "scream" at guild members to do more, give more, etc. people will leave the game as this progresses more. Don't get me wrong. I really think adding guilds to the game is a good thing, but maybe a little tweaking would help make it a great feature. :)

Shinazueli
04-06-2013, 11:05 AM
Nice necro dude. Only four months old, but still.