Great_wall2
07-05-2012, 10:55 AM
*Edit I have reworked the numbers as the original numbers only took one of each building into account. I have doubled all the numbers to correct this issue.
Hey Everyone,
I was really curious about the limits of IPH for free players at certain level milestones so I did a little math on the spreadsheets that were posted on this data.
A big shout out and thanks to those who put the spreadsheets together that I found in Ghost's Beginner Sticky as well as FM for finding my omission
Here is what I found assuming all level buildings are maxed upgrade to level 10:
Additional Assumptions:
- I didn't include the castle as the data was incomplete at level 10 although it only represents about 250 IPH at max upgrade level 10 so no big deal
- That the player will always have enough gold to upgrade the building when it is upgradable time wise. Not always a sure thing given some of the costs of the upgrades
- As this is strictly for free players I did not include buildings that are purchased by gems nor did I consider the use of gems to decrease build times. If you are curious, including gem buildings would increase IPH by about 18,000 to a max of 76,000 at level 41. In other words by end game gem players could theoretically be generating about $432,000 more gold/day than a free player with all things being equal if both free and gem players are collecting every building exactly when the funds become available (most likely will not happen)
Player Level____Max IPH________Total Upgrade Time (Days)____Total Gold Cost to Upgrade
10____________11,580_________196__________________ _____3,029,244
19____________16,914_________350__________________ _____11,406,644
31____________29,644_________614__________________ _____33,390,844
41____________57,894_________886__________________ _____200,875,844
I chose the Player level milestones due to the level requirements of the buildings. I tried to keep them as even as possible in terms of level differential. So all you campers out there take note, you will hit the ceiling on IPH if you do not level up. Also if you see people exceeding the Max IPH vs. how much time this game has been available to the public (4-5 months I think) then they are either purchasing gem buildings, decreasing upgrade times with gems or a combination of both. So even players that may look "free" are not, they are just disguising it in time upgrades or straight up gold purchases with money.
So I hope that puts things a little more into perspective. Gem players will have always have an advantage over Free players if they develop correctly and have limitless funds.
Hey Everyone,
I was really curious about the limits of IPH for free players at certain level milestones so I did a little math on the spreadsheets that were posted on this data.
A big shout out and thanks to those who put the spreadsheets together that I found in Ghost's Beginner Sticky as well as FM for finding my omission
Here is what I found assuming all level buildings are maxed upgrade to level 10:
Additional Assumptions:
- I didn't include the castle as the data was incomplete at level 10 although it only represents about 250 IPH at max upgrade level 10 so no big deal
- That the player will always have enough gold to upgrade the building when it is upgradable time wise. Not always a sure thing given some of the costs of the upgrades
- As this is strictly for free players I did not include buildings that are purchased by gems nor did I consider the use of gems to decrease build times. If you are curious, including gem buildings would increase IPH by about 18,000 to a max of 76,000 at level 41. In other words by end game gem players could theoretically be generating about $432,000 more gold/day than a free player with all things being equal if both free and gem players are collecting every building exactly when the funds become available (most likely will not happen)
Player Level____Max IPH________Total Upgrade Time (Days)____Total Gold Cost to Upgrade
10____________11,580_________196__________________ _____3,029,244
19____________16,914_________350__________________ _____11,406,644
31____________29,644_________614__________________ _____33,390,844
41____________57,894_________886__________________ _____200,875,844
I chose the Player level milestones due to the level requirements of the buildings. I tried to keep them as even as possible in terms of level differential. So all you campers out there take note, you will hit the ceiling on IPH if you do not level up. Also if you see people exceeding the Max IPH vs. how much time this game has been available to the public (4-5 months I think) then they are either purchasing gem buildings, decreasing upgrade times with gems or a combination of both. So even players that may look "free" are not, they are just disguising it in time upgrades or straight up gold purchases with money.
So I hope that puts things a little more into perspective. Gem players will have always have an advantage over Free players if they develop correctly and have limitless funds.