The Billionaire
06-05-2012, 03:51 PM
Gree,
With the release of Syndicates you have an opportunity to revitalise some areas of Crime City and make Syndicates a lot better than Factions is in MW.
After talking to some of your biggest spenders and most active players we would like to make a couple of suggestions for you to consider.
Everyone is looking forward to Syndicates but those who play MW feel there is still a lot of room for improvement, this is how:
1.) Please don’t make the main event 5 days long like it was in MW. It’s too long, becomes tedious and clashes with real life. Ideally the Main Event should be 3 days long and run from Friday to Sunday so that players don’t have to fit it in around working days.
2.) Increase the number of hits available during a war. Free players will only be able to do a maximum of 7 hits during the 1 hour time limit and to be honest it becomes a bit boring waiting an hour for your health to regenerate just for 3 hits.
I’m surprised you’re not using the Boss Event format whereby a single hit uses 25 health points or however many health points you have left if you don’t have 25. This format will make it much more interactive for the free player.
3.) Reduce the cost of the health refills, 25 gold bars is well over priced especially as it only gives your 4 hits. Everyone has a budget as to how much they can spend on this game and with the prizes on offer they will spend their budget. Surely you want your customers to enjoy spending their money and feel they’re getting value for money as they would if they get 8 hits for 20 gold rather than 4 hits for 25 gold.
4.) When war is declared make it visible to the rest of the syndicate which player declared war. This stops nuisance players in a group ruining the syndicates’ strategy.
5.) Make sure the fights page during the war works. Whenever my faction was at war it only displayed the number of wins/losses for the player that had most recently done some attacks.
6.) Add some value for winning a war. Currently there’s no benefit to a syndicate for winning a war which devalues the teamwork aspect of the content.
7.) Have some sort of records page to show who donated what money and blocks. This will enable Syndicates to see who the free rollers are and their lack of contribution.
8.) For pre events have some sort of counter so the Syndicate can see how many wins they currently have. This will make pre events much more competitive and players will be more likely to spend gold which is right up your street :D
Lastly and probably what I consider to be the most important suggestion……
Use Syndicates to give RP some sort of value again. Respect Points have become worthless to the majority of players now so have some sort of syndicate bonus that can be purchased with RP.
Just our thoughts but remember the customer is always right haha
With the release of Syndicates you have an opportunity to revitalise some areas of Crime City and make Syndicates a lot better than Factions is in MW.
After talking to some of your biggest spenders and most active players we would like to make a couple of suggestions for you to consider.
Everyone is looking forward to Syndicates but those who play MW feel there is still a lot of room for improvement, this is how:
1.) Please don’t make the main event 5 days long like it was in MW. It’s too long, becomes tedious and clashes with real life. Ideally the Main Event should be 3 days long and run from Friday to Sunday so that players don’t have to fit it in around working days.
2.) Increase the number of hits available during a war. Free players will only be able to do a maximum of 7 hits during the 1 hour time limit and to be honest it becomes a bit boring waiting an hour for your health to regenerate just for 3 hits.
I’m surprised you’re not using the Boss Event format whereby a single hit uses 25 health points or however many health points you have left if you don’t have 25. This format will make it much more interactive for the free player.
3.) Reduce the cost of the health refills, 25 gold bars is well over priced especially as it only gives your 4 hits. Everyone has a budget as to how much they can spend on this game and with the prizes on offer they will spend their budget. Surely you want your customers to enjoy spending their money and feel they’re getting value for money as they would if they get 8 hits for 20 gold rather than 4 hits for 25 gold.
4.) When war is declared make it visible to the rest of the syndicate which player declared war. This stops nuisance players in a group ruining the syndicates’ strategy.
5.) Make sure the fights page during the war works. Whenever my faction was at war it only displayed the number of wins/losses for the player that had most recently done some attacks.
6.) Add some value for winning a war. Currently there’s no benefit to a syndicate for winning a war which devalues the teamwork aspect of the content.
7.) Have some sort of records page to show who donated what money and blocks. This will enable Syndicates to see who the free rollers are and their lack of contribution.
8.) For pre events have some sort of counter so the Syndicate can see how many wins they currently have. This will make pre events much more competitive and players will be more likely to spend gold which is right up your street :D
Lastly and probably what I consider to be the most important suggestion……
Use Syndicates to give RP some sort of value again. Respect Points have become worthless to the majority of players now so have some sort of syndicate bonus that can be purchased with RP.
Just our thoughts but remember the customer is always right haha