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View Full Version : The purpose of decreasing attack limit from 10 to 5.



ShawnBB
06-04-2012, 10:34 PM
Collection agency 5-6 RP drop per hit(was 4) 2exp(was 2)
Colthes store 11 RP drop per hit(was 9-10)11exp(was 14)
Shoe store 5-6 RP (was 4)
Lvl 10 laundromat 4 RP (was 3?)
Lots of 2exp 1rp buildings now become 2exp 2rp

Obviously with the income event and +1 RP from rob melee reward
Funzio decided to let players build up more juicy bases and meanwhile increase the RP gain/exp to totally ignite the wasted robbery part of the crime city game play. When you can't attack, rob is all that left

:) Just a thought

<3 Hz
06-04-2012, 11:00 PM
To make thug life a b*tch, that's what I think.

tony187
06-04-2012, 11:13 PM
To make thug life a b*tch, that's what I think.
guud girl keep it up

PawnXIIX
06-04-2012, 11:14 PM
I wish I was seeing those RP numbers, saving up from robbing EVERYTHING :D

I don't understand why people don't rob more. Sure you don't get the PVP loot but...I get SO much RP :3

Johnny70
06-04-2012, 11:15 PM
next event +5 attack player explosive for end item..... hey wait didnt I read that in the other thread about this?


Im just going for post count.....nevermind.

PawnXIIX
06-04-2012, 11:18 PM
next event +5 attack player explosive for end item..... hey wait didnt I read that in the other thread about this?

That or a faster replenish of stamina. The only way to increase your stamina replenish rate is through goodfella currently, and they need a free way in my opinion.

outbackhat
06-05-2012, 01:06 AM
Only good thing is with fight icon still on after five it may allow more than 1 attacker to hit same player, if your teamed up it works out. Other than it bites a big one.