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King David
06-03-2012, 09:07 PM
Is this or the other building boosts worth it?
I am hesitant to purchase space over water that can only be used for a WTH.
It will cost me $19,000 for the space in the water and another $12,000 for the Temple. For what? 2 % healing? Then thousands of money in gold needed for upgrades?

Kiss Of Death
06-03-2012, 09:19 PM
I have at level 3, but now over 50,000 to got to level 4.... 3% per level so assume max 30%, but I cant see any diff. I attack with 16900 attack, against say 13000 defence and every time I lose 2-3 units! where's my 10% saving... and most of those are medium and highs but still... and will this 10 item challenge properly stack with the temple...? Assuming I get it which I doubt. Where do you see the boosts for 'power' or attack... my larger units don't have higher stats than anyone else despite 4-6 % 'increases'... my attack score doesn't jump with each upgrade either... so is it working or not?

I wish Funzio would be a tad more open on combat calculations so us more dedicated players can really get into it!

Vile Lynn
06-03-2012, 09:19 PM
Hi King David. I think it is a matter of opinion. Most players that I have seen do have the boost buildings; I have all of them as well. IMO, I'd rather have a 2% boost than nothing.

Kiss Of Death
06-03-2012, 09:20 PM
Is this or the other building boosts worth it?
I am hesitant to purchase space over water that can only be used for a WTH.
It will cost me $19,000 for the space in the water and another $12,000 for the Temple. For what? 2 % healing? Then thousands of money in gold needed for upgrades?
I think you were one of my first allies... I have you in at leat one of the 3 games anyway...

Freekizh
06-03-2012, 09:23 PM
http://www.funzio.com/forum/showthread.php?26523-Information-Casualty-Calculations

Njwmrb
06-03-2012, 09:28 PM
I have at level 3, but now over 50,000 to got to level 4.... 3% per level so assume max 30%, but I cant see any diff. I attack with 16900 attack, against say 13000 defence and every time I lose 2-3 units! where's my 10% saving... and most of those are medium and highs but still... and will this 10 item challenge properly stack with the temple...? Assuming I get it which I doubt. Where do you see the boosts for 'power' or attack... my larger units don't have higher stats than anyone else despite 4-6 % 'increases'... my attack score doesn't jump with each upgrade either... so is it working or not?

I wish Funzio would be a tad more open on combat calculations so us more dedicated players can really get into it!

How many allies do you have? that is the strongest factor in unit casulty and you need to take that into account. My Water Temple is lvl 5 (currently being upgraded to 6) and I do notice a difference, I'd like to get 10 gems from this event to stack with it but I'm not putting to much faith in that as I've been a part of numerous of these events and never gotten past 9.

As for the other boost building, you have to realize 2% is not a high percent so its not going to be a considerable boost. if you have 16900 attack agreed at least 6k of that is armor and weapons? And probably not all of your units are of the same type so lets say 50% are. That leaves 5450 of your attack score potentially boosted by that building, so if it is Lvl 1 then the boost is only going to give you 109 extra points.

(16900-6000)(0.5)(0.02)=109

Freekizh
06-03-2012, 09:37 PM
My Water Temple is lvl 5 (currently being upgraded to 6) and I do notice a difference.


There are guys with 20% casualty reduction units who do not notice a difference, and you are saying you notice a 10% difference. There are a lot of folks in MW with level 5+ infirmaries (myself included). Do you have tracking data to support this?

Njwmrb
06-03-2012, 09:48 PM
15%, it goes by 3's so no one has 20%... and no I don't track data because I don't have time for that. I have just noticed a significant difference in casualties but that is also coupling with the fact that my army is all seige towers now as opposed to battling rams so my attack is usually 40-50% higher than my opponents defense.

Freekizh
06-03-2012, 09:56 PM
15%, it goes by 3's so no one has 20%... and no I don't track data because I don't have time for that. I have just noticed a significant difference in casualties but that is also coupling with the fact that my army is all seige towers now as opposed to battling rams so my attack is usually 40-50% higher than my opponents defense.

Is not the prize a 20% casualty reduction? I'm saying that many folks have this prize in MW. I'm throwing out the counterpoint that many variables affect casualties and you need to control for these variables, and "feel" does not replace hard cold data.

Njwmrb
06-03-2012, 10:04 PM
MW is a completely different game, how are you going to incorporate data from that into this? And I did not say "feel" I said "notice". Noticing something implies it is actually happening and you are aware of its existence, feeling something is what these people that doubt the boost's ability are doing. Why would Funzio lie about it? They don't gain from your units dying in battle.

Freekizh
06-03-2012, 10:05 PM
MW is a completely different game, how are you going to incorporate data from that into this? And I did not say "feel" I said "notice". Noticing something implies it is actually happening and you are aware of its existence, feeling something is what these people that doubt the boost's ability are doing. Why would they lie about it?

It's not a question of lie dude. It's a question of bias you don't notice unless you have data. If you think the designers built a completely different engine just for KA then you are naive dude.

Njwmrb
06-03-2012, 10:23 PM
It's not a question of lie dude. It's a question of bias you don't notice unless you have data. If you think the designers built a completely different engine just for KA then you are naive dude.

My data would be worthless because there are two variables, the upgrading of my water temple coincided with the upgrade of my army. And are you really going to make an argument that you need data to notice something? A 5 year old could pick that apart.

I edited that post because I was not questioning other players lying I was questioning the reasoning of Funzio lying about the ability of the building.

Freekizh
06-03-2012, 10:58 PM
My data would be worthless because there are two variables, the upgrading of my water temple coincided with the upgrade of my army. And are you really going to make an argument that you need data to notice something? A 5 year old could pick that apart.

I edited that post because I was not questioning other players lying I was questioning the reasoning of Funzio lying about the ability of the building.

Okay I can see that you are neither a very inquisitive or precise fellow, so there's no point in having a scientific discussion with you on the topic.

Njwmrb
06-03-2012, 11:29 PM
Okay I can see that you are neither a very inquisitive or precise fellow, so there's no point in having a scientific discussion with you on the topic.

You can just say you give up.

I am actually both of those things just not over things that don't matter. I'm not going to put the effort into tracking data to prove that a code works, my time is more valuable than that. If Funzio set a variable to execute a function, that's what it is going to do. You are neglecting the fact that you have no data to disprove that it works, so the baseline assumption would be that it DOES work until disproven.

Kiss Of Death
06-03-2012, 11:35 PM
How many allies do you have? that is the strongest factor in unit casulty and you need to take that into account. My Water Temple is lvl 5 (currently being upgraded to 6) and I do notice a difference, I'd like to get 10 gems from this event to stack with it but I'm not putting to much faith in that as I've been a part of numerous of these events and never gotten past 9.

As for the other boost building, you have to realize 2% is not a high percent so its not going to be a considerable boost. if you have 16900 attack agreed at least 6k of that is armor and weapons? And probably not all of your units are of the same type so lets say 50% are. That leaves 5450 of your attack score potentially boosted by that building, so if it is Lvl 1 then the boost is only going to give you 109 extra points.

(16900-6000)(0.5)(0.02)=109

Thanks that makes more sense and I will check it out on th enext upgrade. And yes 9/10 is most for me as well.

King David
06-04-2012, 05:54 AM
Thanks that makes more sense and I will check it out on th enext upgrade. And yes 9/10 is most for me as well.

Thanks for the replies, but I am still not sure paying $30,000 for a building that will give me only 2% health is worth it.
Isn't spending that money on low casualty army units a better value.?

Along these same discussion lines, how many of you have upgraded your blacksmith significantly? Are you seeing the advantages of that upgrade?
Thanks everyone.

P4TR1C14N
06-04-2012, 07:07 AM
Well, for a free player as myself is every boost a welcome boost :).

So yes, for me it's worth it.

Freekizh
06-04-2012, 07:56 AM
You are neglecting the fact that you have no data to disprove that it works, so the baseline assumption would be that it DOES work until disproven.

I did not say if it did or didnt work - I asked you if you have data. Again you are naive if you think there havent been people that took the effort to confirm or analyze this scientifically by logging data before making broad unequivocal statements.

And yes, I have tested this in a number of different ways. But obviously, this is impossible from your pov and anyway who cares because its so obvious how this all works, right?

The_Red
06-04-2012, 08:41 AM
I used to think this was a good idea, until they're giving out a monster in the gem game with 20% fewer casualties, which is effectively 100s of thousands of gold to upgrade this stupid thing to.

Also, while I have no calculations - I notice 0 delta from mine after upgrading to 2.

Njwmrb
06-04-2012, 09:01 AM
I did not say if it did or didnt work - I asked you if you have data. Again you are naive if you think there havent been people that took the effort to confirm or analyze this scientifically by logging data before making broad unequivocal statements.

And yes, I have tested this in a number of different ways. But obviously, this is impossible from your pov and anyway who cares because its so obvious how this all works, right?


Alright Freekizh, if you collect a sample size of 100 tests before and after the treatment while holding every other value constant (same ally size, same attack score, same opposing army def score, same units) and there is no significant difference then I will agree with you. Otherwise lets all just assume it does what it is supposed to do, I mean are you going to start questioning whether everything on this game is as it says? Does a Lvl 2 manor really have a 30k output? Do Lvl 10 breeding dens really produce dragons?

It's ridiculous that you expect me to have data to CONFIRM something, if I was claiming that it did not work then you would expect data to support my claim

Freekizh
06-04-2012, 09:07 AM
You crack me up dude - I thought it was impossible to test this right? I mean no one has ever built low casualty unit armies or sold their infirmaries and then rebuilt them (or asked support to put them back in because it was sold "accidently"). Its impossible to test these things.

I mean casualty rate must equal unit losses right? They are the same right? Funzio is so obvious - thats why the remain silent all the time on these issues.

Njwmrb
06-04-2012, 09:11 AM
They remain silent on the issues because they are lazy, they don't bother reading these boards that's why they never make any of the great improvements that people suggest. But to scientifically test something every other value has to remain constant which is not realistic.

The_Red
06-04-2012, 09:27 AM
They remain silent on the issues because they are lazy, they don't bother reading these boards that's why they never make any of the great improvements that people suggest. But to scientifically test something every other value has to remain constant which is not realistic.

I think they remain silent because its a small staff who are busy creating content not following the chatter on the boards. Plus, perhaps they're living it up on their recent acquisition.

Freekizh
06-04-2012, 09:33 AM
I think they remain silent because its a small staff who are busy creating content not following the chatter on the boards. Plus, perhaps they're living it up on their recent acquisition.

This could be - but I do believe they do read the boards regularly and do occasionally respond with tips (on CC and MW), but are never really outright because I believe this is part of the "surprise and delight" of the game. Plus they need to tweak the parameters of the game every now and then without being accused of outright misrepresentation.

Its not unusual for actual unit losses to change dramatically every now and then as they tweak the PvP engine.

deuce
06-05-2012, 04:01 AM
Its not unusual for actual unit losses to change dramatically every now and then as they tweak the PvP engine.

Which is why these discussions are, for me at any rate, sort of amusing and pointless. All this "strategy" can be undone with one change of code by Funzio staff if they consider it unbalanced and move to correct it.

Skoty422
06-05-2012, 07:48 AM
I like freekizh! You like debate. Haha. It's amusing. But I will have to say I agree with everyone's opinion. You can't have a control that is a true control. Everything is different with every rival. There can not be a true test of data to support or not. Unless you know how to hack the programming commands of KA. Then you can see exactly what they have coded for specific variables. Which I can ALMOST guarantee you is not constant. Does it work or not? I would say yes. A percentage of the time it will be programmed to execute a constant. Which may very well be the 2% or whatever. But it will also have a variable that all programmers put in code. The variable may be that a certain percentage of the time the reduction is .009%[22%] and 2.99%[22%] So most of the time 56% you get the 2% but 22% of the time it either better or 22% it's worse. This code makes a live loop that keeps everything from repeating. Anyway. You get the point? Do I think it works at 2% (or whatever it is) all the time? Absolutely not. But without a doubt, it works at 2%.
I don't think they are lazy either. They know what we want. But they will, like any business, will wait to UPGRADE, to a better version. This keeps everyone waiting for better. They like the "surprises". But they don't like the negativity. They don't want us to know the game as a constant and this monster drops this loot every third kill. It's always going to be a variable to stuff like that. That's why they added new loot at different drop rates and now at different levels. They have added yet even more variables because with all the ones that were already in place, were being decoded faster than they anticipated.
I have killed 30 monsters without a loot drop. Then turned around and killed 23 from a different map with 18 loot drops. Now that is a huge variable. I have attacked rivals who sit at 3.8k def with my off at 9.2k and have still lost a unit each of the five attacks. Yet I can attack someone with 7.2k def and not lose a unit for 3 attacks. Enjoy the game for what it's worth. A game.

Oh and yes, same (very similar) program structure yet different variables and constants. That's my $.02.

Freekizh
06-05-2012, 08:09 AM
There is always a way. Only those who say its impossible never find out the truth. You can control many variables by attacking the exact same player or similar ally bracket. I was going to suggest to Fisk to put this into this into his spreadsheet. There are many players with zero or level 1 temple so easy to build a control sample for that. Dont be a naysayer without trying your best otherwise you will always be behind :) Learn some Method folks.

For those who think you can't control for A/D score you are very very ignorant! Always someone is right and someone is imprecise. Do not confuse correlation with causality.

There are some rare folks who have 50% reduction in casualties and do not notice the difference. This can only be understood with hard data.

Skoty422
06-05-2012, 08:44 AM
I'm not saying you can't find out. Because you can. But you must realize that in order to get the exact data you must have a constant base line. Which if someone wanted could do this for you. They could not buy or loot or level up anything. And only keep the exact same numbers of same def buildings and same units. This is very reasonable to do. It would just take some time. But are you willing to go through all that just to get some data about a building. And of course a little more understanding of the game? I personally don't have the time or desire. But I do like your motivation to learn! Can't knock that. Because I do enjoy the spreadsheet! It has helped. But I don't have enough want to worry about doing one as detailed myself. So, I hope you can put some numbers to this matter before they decide to throw in some more different variables. Good luck. And I'll help out if need be. But you will need lots of help with lots of test. And remember, don't get pissed if your results turn up inconclusive. Lol.

Freekizh
06-05-2012, 08:48 AM
I'm not saying you can't find out. Because you can. But you must realize that in order to get the exact data you must have a constant base line. Which if someone wanted could do this for you. They could not buy or loot or level up anything. And only keep the exact same numbers of same def buildings and same units. This is very reasonable to do. It would just take some time. But are you willing to go through all that just to get some data about a building. And of course a little more understanding of the game? I personally don't have the time or desire. But I do like your motivation to learn! Can't knock that. Because I do enjoy the spreadsheet! It has helped. But I don't have enough want to worry about doing one as detailed myself. So, I hope you can put some numbers to this matter before they decide to throw in some more different variables. Good luck. And I'll help out if need be. But you will need lots of help with lots of test. And remember, don't get pissed if your results turn up inconclusive. Lol.

Bud I already have done this. For naysayers and uninterested folks like you I don't care - I only contribute to those who are interested in understanding things scientifically instead of .."trust me".

Again defense buildings etc contribute to A/D..again you are totally ignorant. Save yourself.

Freekizh
06-05-2012, 09:15 AM
Dude you are the one to be rude and arrogant. I am saying you are ignorant because:

1) you dismiss all attempts to be scientific
2) you provide nothing constructive
3) you say this is a small thing when it is actually not - is the mechanics of casualties irrelevant thought the thread is called "water temple"? Do you now how many damn threads and queries I get on this?
4) etc etc

I am spending time being constructive and you are calling me ignorant? LOL

I have these debates all the time - and always I find I have to beat the crap out of c*ckblockers like u.

Freekizh
06-05-2012, 09:49 AM
You started off with saying respect and all that crap..but really the rest of what you were saying was the opposite. You are more interested about protecting your ego than thinking about what you are saying and whether it is really right or wrong.

The reason why the spreadsheet suggestion is so that people who do some attacks can spend some time inputting data - many people make less work, and those who have the time can contribute, and people who don't have the time can draw conclusions for themselves from the data instead of relying on inaccurate recommendations in the forum, of which there are many. In the long run this saves everyone time building the wrong type of armies, the wrong upgrades, and enjoying the finer points of the game. Now tell me why you have to shoot that down?

From this I can only conclude that you have gone full ret*.

edit: I see you have edited out your vulgar slandering, but I will not do the same becos I am calling a spade a spade.

Njwmrb
06-05-2012, 11:00 AM
You're funny Freekizh. You seem to like debate but as your argument unravels you resort to insults and claims that what the other person is saying is irrelevant, when it is not at all.

My personal favorite part of that exchange was your 3rd point at the top of this page, as if all threads posted on this forum are directed to you haha.

The_Red
06-05-2012, 11:02 AM
http://lolzombie.com/wp-content/uploads/2010/01/huge_e_penis.jpg

;)

Freekizh
06-05-2012, 11:06 AM
You're funny Freekizh. You seem to like debate but as your argument unravels you resort to insults and claims that what the other person is saying is irrelevant, when it is not at all.

My personal favorite part of that exchange was your 3rd point at the top of this page, as if all threads posted on this forum are directed to you haha.

Haha "unravel"? Please enlighten me where my argument unravels guru?

I tell people they are ignorant..I could politely tell them they are wrong, but I don't care to be polite cos I don't need their respect LOL, especially from guys like you who cant back their claims with anything except "trust me" and "trust funzio" haha

If someone tells you "F....U" like skotty did, is that not a personally directed? Again you are a light on everything.

Freekizh
06-05-2012, 12:09 PM
I meant what I said. But to respect anyone that may be under age, yes it was inappropriate. You fail to realize freek is that not everyone thinks like you. And when you get your little feelings hurt you should not call people ignorant or naive or even wrong for that matter. But I guess I'm wasting my time talking to a wall or screen. Lol. You think you're not arrogant yet you say you call people ignorant instead of wrong. Hahahahaha!!!!! Last I'll say, it really does take all types to make the world go around. It's been a blast. (for me anyway) :) :) :)

And freek. I need to apologize. I'm sorry. I didn't mean to come into your fantasy world and make it any less real to you. It is a very serious matter. I overstepped my boundaries. I should have never c*kblked you. But she was sooo hot!!

You see I was right about you..a spade is a spade. You don't ask the question why am I ignorant, but just slander and get hurt cos I called u ignorant when even though every step of the way I tell you where you are wrong and how things can be implemented contrary to ur biased beliefs and clear lack of quality education even though I don't do it "nicely".

If I am wrong I am happy to admit it. But you are wrong like night and day with every single post you make, and you are the one acting like a child becos I don't respond to your PM or whatever when this is what you should have done in the first place instead of naysaying from the beginning.

If you don't think people's efforts are useful don't post to try to burst their bubble. This is an enthusiast forum for people who want to contribute ... Don't demean their enthusiasm and contributions by saying its small or can't be done, or it's too technical..or such gibberish. Every time someone says this, I throw it back in their face becos I believe philosophically this is wrong to do this, and many times they are almost always proven to be wrong becos they are more concerned about posting rubbish to have their -2c worth instead of putting forward something constructive.

King David
06-06-2012, 05:06 AM
Thanks for hijacking my thread guys.
I ask a question and get 3 plus pages of pissin' contest.

CounterSniper
06-06-2012, 05:27 AM
Thanks for hijacking my thread guys.
I ask a question and get 3 plus pages of pissin' contest.

Well it was sorta on topic & with an icy cold beverage and something to snack on was rather entertaining. Wouldnt you agree?

Skoty422
06-06-2012, 06:38 AM
Lol. Entertaining without ice cold beverage. Lol. Sorry David. Would you like me to delete the post?

Again guys, my apologies for the hijack. It was just so fun. All "inappropriate" post have been deleted.

King David
06-06-2012, 06:46 AM
No, no need to delete.
I'm not mad, just surprised where the direction of the thread went in a hurry.
Just give me the Inferno Hydra and I'm good :)

Seryna
02-09-2013, 01:04 PM
MW is a completely different game, how are you going to incorporate data from that into this? And I did not say "feel" I said "notice". Noticing something implies it is actually happening and you are aware of its existence, feeling something is what these people that doubt the boost's ability are doing. Why would Funzio lie about it? They don't gain from your units dying in battle.

I think funzio does gain from your units dying in battle. If they die you need to buy more units using either gold or gems which is how they profit. I'm not saying they lie about it but you don't know how that 2% boost is calculated. It might be weighted so low in comparison to the other variables that all the time and money spent in upgrading the water temple would be better invested in something else.

jonny0284
02-09-2013, 02:07 PM
I think funzio does gain from your units dying in battle. If they die you need to buy more units using either gold or gems which is how they profit. I'm not saying they lie about it but you don't know how that 2% boost is calculated. It might be weighted so low in comparison to the other variables that all the time and money spent in upgrading the water temple would be better invested in something else.

Take off that foil head covering.

Haha, they gain from your units dying in game? 100% free players only lose time, not tangible money. C'mon.

Buying imaginary units with imaginary currency with no actual buy in does not equate to a good business model. :p

That Water Temple % actually is a multiplier in the calculation of the death rate of your "destructible units" (Knights, High Priests, Dragons, etc.). Just because you don't see that one like you would see the Unit Boost % affect your stats does NOT mean it's not there. You have to be cognizant of the enemies, not just the overall player score you go up against as well.

Why do you think the words "Medium" "Low" "Very High" "Very Low" exist? There is a spreadsheet with the death rate percentage for each unit that is also a factor in the lifespan of your units.

Feel free to discuss.

Lumbee
02-11-2013, 04:53 AM
I'm on lvl 40 with 125 Allies, my Water Temple is at lvl 7 and I am losing my Wyvern like they are made of water, about 85%, if not more, of the time I lose them during attacks or defense. Wyvern are listed at a casualty rate of very low and at a cost of 2500 this doesn't make any sense at all. Can any you help explain this???

jonny0284
02-11-2013, 04:57 AM
Who are you attacking? You don't have the the Beast Kennel (Stat Booster), do you?

Wyverns aren't that great. I realized this after I got my Warren to level 10 early on. They just...

...aren't good units. Very Low or not.

jonny0284
02-11-2013, 05:06 AM
Wyvern death rate is 0.50%. "Very Low"

If you want to sort of factor this out. You take 0.50 (Drop the percent for a moment) and multiply by your Water Temple percentage in this case, you're level 7 (21%) or .21.

0.50*.21 = .105

This will give you .105 which is how much less your death rate will be.

So 0.50 - .105 = .385 which is still at a horrible level of 38.5% chance that your boys will be dying in battle.


I'm also going to assume your assumption of 85% is just a number thrown out there with no statistical backing? ;)


Comparable to Dragon initial death rate of 0.10% "Very Low" (My WToH is also level 7, so my dragon death rate = 0.079% or 7.9%)
Hydra is 0.20% "Very Low". (Not doing the math :p )

Ratma2001
02-11-2013, 06:10 AM
Wyvern death rate is 0.50%. "Very Low"

If you want to sort of factor this out. You take 0.50 (Drop the percent for a moment) and multiply by your Water Temple percentage in this case, you're level 7 (21%) or .21.

0.50*.21 = .105

This will give you .105 which is how much less your death rate will be.

So 0.50 - .105 = .385 which is still at a horrible level of 38.5% chance that your boys will be dying in battle.


I'm also going to assume your assumption of 85% is just a number thrown out there with no statistical backing? ;)


Comparable to Dragon initial death rate of 0.10% "Very Low" (My WToH is also level 7, so my dragon death rate = 0.079% or 7.9%)
Hydra is 0.20% "Very Low". (Not doing the math :p )

Whoa dude , what's with all the arithmetic ! They said this was a game not an electronic educational device ! Crikey what's up with all the numbers ...I mean strewth it looks like my pay packet.
Easy fix to above solution ...get a BD10 or stop hitting buildings near adefence base

jonny0284
02-11-2013, 06:16 AM
Whoa dude , what's with all the arithmetic !

Strategy baby. Gotta always stay on top of things.

Mickeytah calls me a math nerd. :p

Toddiekska
02-11-2013, 07:31 AM
Strategy baby. Gotta always stay on top of things.

Mickeytah calls me a math nerd. :p

The power of Mathematics and calculated risks.
"Four out of three students in America currently have issues with fractions" - someone

jonny0284
02-11-2013, 07:43 AM
The power of Mathematics and calculated risks.
"Four out of three students in America currently have issues with fractions" - someone

LOL.




Off topic: I know what the percentage of cry babies who can't take personal responsibility of their choices is. :p

Lumbee
02-11-2013, 07:54 AM
Who are you attacking? You don't have the the Beast Kennel (Stat Booster), do you?

Wyverns aren't that great. I realized this after I got my Warren to level 10 early on. They just...

...aren't good units. Very Low or not.

Thanks, always attacking anyone below my attack of 25k, also my Beast Kennel is a lvl 8. The only reason I bought the Wyverns were because they were listed at very low with hi att and hi def. Thanks again

ezinap
02-11-2013, 08:08 AM
Wyvern death rate is 0.50%. "Very Low"

If you want to sort of factor this out. You take 0.50 (Drop the percent for a moment) and multiply by your Water Temple percentage in this case, you're level 7 (21%) or .21.

0.50*.21 = .105

This will give you .105 which is how much less your death rate will be.

So 0.50 - .105 = .385 which is still at a horrible level of 38.5% chance that your boys will be dying in battle.

No. That would mean 385 of his 1000 wyverns would die each battle.

The Water Temple decreases the number of casualties.

After the number of casualties is determined, then the casualty rate of your units comes into the picture.


(all guessing from my part, but if you can do it, I can too)

jonny0284
02-11-2013, 08:11 AM
Up your allies to 200! It's the best advantage you can do for free. Always stay at maxed.

And, just because someone's defense is under your attack, always always always attack much weaker players.

Some say it's not etiquette. Some may cry. Some even will hate you. But, everyone does it.

Why? Because it's not your fault you did much better things for your stats or your game than players who got to where you are too fast and now they can't keep up. Plus, less casualties. Have fun, man. :)

Winstrol
02-11-2013, 08:13 AM
If you don't want to lose any units while attacking others , pick players with 4 times less stats than you .

jonny0284
02-11-2013, 08:14 AM
No. That would mean 385 of his 1000 wyverns would die each battle.

Did you read that he was losing one nearly every battle? Sometime, 2-3. It's not mathematically 100% as I'm sure there are a few other variables Gree has in the algorithm. :)


The Water Temple decreases the number of casualties.

And, I noted it's benefit. ;)


After the number of casualties is determined, then the casualty rate of your units comes into the picture.
(all guessing from my part, but if you can do it, I can too)

I like your style.

Lumbee
02-11-2013, 11:22 AM
Up your allies to 200! It's the best advantage you can do for free. Always stay at maxed.

And, just because someone's defense is under your attack, always always always attack much weaker players.

Some say it's not etiquette. Some may cry. Some even will hate you. But, everyone does it.

Why? Because it's not your fault you did much better things for your stats or your game than players who got to where you are too fast and now they can't keep up. Plus, less casualties. Have fun, man. :)

Thanks, I will start to increase my Allies, the crazy thing is, I have units (Invoker numbered at 175) that are listed as High casualties and don't lose them, but those darn Wyvern are getting killed off. And I always check stats before I attack or raid, so there's no problems there. In this current event, I have notice if I raid anyones Barracks I have a good chance at losing one, not every raid but close to it. Like I said earlier they are listed at very low casualties rate and I shouldn't loses them so much. Going to try to increase the numbers of other units to try to save what Wyvern I have left. Also where did you get the percents from? And does anyone know if there are strong against units like in MW here in KA.

ezinap
02-11-2013, 12:36 PM
And, I noted it's benefit. ;)

Sorry I should have been more specific: it decreases the Number and not the Rate (like you did in your math).
So, if the calculation yields 3 casualties, a level 10 Temple turns that into 2.
If it is 1, the Temple can't do anything about it: rounded up it will be 1 dead unit.

RandomUser
02-11-2013, 02:31 PM
Y'all need to go back and find Crime City Mark's explanation of how casualties are calculated. It's nothing like anybody here is describing.

jonny0284
02-11-2013, 03:19 PM
Y'all need to go back and find Crime City Mark's explanation of how casualties are calculated. It's nothing like anybody here is describing.

Find it for us. We're lazy. :p

Or, I could just cry? Will you do it then?

jonny0284
02-11-2013, 03:22 PM
Forget it Random, I'm just gonna send in a ticket.

Ratma2001
02-11-2013, 04:37 PM
Strategy baby. Gotta always stay on top of things.

Mickeytah calls me a math nerd. :p

Far out Brussell Sprout all I read is Blah Blah Blah ! Too many numbers , variables, and what the heck are all those %,*,+,= might as well throw in > (that's tis way) <(that's that way) just a answer will do like I have 100 Dragoons and I am at level 9 W/t and attack a player with half my stats so I lose NONE cause I fingered it out ! Just don't attack anyone ! That why you have an IPH...buy more! Simple I rarely worry about losses cause their losses I worry about Wins, units are replaceable same as gold , time to type this out is now lost 4Ever and I will never get that back..see simple

Proprioc3ption
02-11-2013, 07:16 PM
Not happy with loosing destructible units? Get yourself an indestructible army and loose nothing! But, one catch...pay money for it. On the other hand, you can always replace destructible's for free... The game is what it is...

Lumbee
02-12-2013, 07:22 AM
Wyvern death rate is 0.50%. "Very Low"

If you want to sort of factor this out. You take 0.50 (Drop the percent for a moment) and multiply by your Water Temple percentage in this case, you're level 7 (21%) or .21.

0.50*.21 = .105

This will give you .105 which is how much less your death rate will be.

So 0.50 - .105 = .385 which is still at a horrible level of 38.5% chance that your boys will be dying in battle.


I'm also going to assume your assumption of 85% is just a number thrown out there with no statistical backing? ;)


Comparable to Dragon initial death rate of 0.10% "Very Low" (My WToH is also level 7, so my dragon death rate = 0.079% or 7.9%)
Hydra is 0.20% "Very Low". (Not doing the math :p )

where did you get these numbers from, I would love to have them for the other units so I can start planning better

jonny0284
02-12-2013, 07:24 AM
LOL. PM me?

Lunacy79
02-12-2013, 02:06 PM
Is this or the other building boosts worth it?
I am hesitant to purchase space over water that can only be used for a WTH.
It will cost me $19,000 for the space in the water and another $12,000 for the Temple. For what? 2 % healing? Then thousands of money in gold needed for upgrades?

Yes king David boost buildings are a must to upgrade especially in higher lvl when battles cost you hydras at 7500 a pop or dragons. My temple is at 9 right now and all my other boots are around 5-6 helps out a great deal

King David
03-11-2013, 09:57 PM
Yes king David boost buildings are a must to upgrade especially in higher lvl when battles cost you hydras at 7500 a pop or dragons. My temple is at 9 right now and all my other boots are around 5-6 helps out a great deal

Ahhh, so goes a good deed in a weary world.
Thank you Lunacy79 for answering my question. I only had to wait 8 months and 7 pages for a succinct reply..haha
I appreciate you !