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View Full Version : Latest mechanics of the game will bite Funzio badly



Sia
06-03-2012, 08:18 AM
The change of maximum attack on player to 8 has the following effect:
Category 1 (strong player):
Attacks 8 times and when frustrated on why he was stopped, carries on the ammo on the base by raiding the buildings

Category 2 (weak player):
The probability that he would have been raided on small cash buildings was low before or none but now directly after being hit 8 times his base is raided out of frusturation.

Funzio made us increase stamina by average player about 25% therefore I have more attacks under my belt that I need to use. Casualty rates remain high so on the brink of seeing a player that I can gather valor and battle points I use it. 8 attacks are so low that I carry on that player on his base.

Now both the week player and the strong player are frustrated from this change. It is no longer a war game. I wonder who decides on the changes and why!

From economical stand point, when I see the power is no use or no fun I will drop the game and mostly those players that purchase gold to have stronger army would be dropping the game. I think Funzio is trying to make this a campers game. May be instead of war and economy buildings they should start casino buildings in the bases so players visit each others base and just gamble or player poker and not war! It is ridiculous how the game is changing!

Before being bought Funzio listened to our voice more but now we see things change without players opinion asked and minimum interaction with players in the forum! This is Not good! It will bite you!

bigflan
06-03-2012, 08:27 AM
Hurray well said well said

I find a cash cow I can only attack him 8 times then attack his base but all his buildings have been raided grrrrrr

-->FISH<--
06-03-2012, 08:41 AM
Yeah, it's rediclous that they make you change an adapte to certain circumstances. There's Nothing like a game that keeps it interesting with the status quo. I have a novel idea.... Just play the game. You and several other people get on here to remind me its a game, well let's all stop crying about it and just go with it. (myself included) Maybe if we don't like the way it plays we could ...... Um ... Hmm... Stop playing the game. Just my opinion.

Sia
06-03-2012, 08:45 AM
Players please let's brainstorm and see why this has happened and how to change the situation. Only collective pressure can change situation if it is collectively not favored!

Give solutions, give ways to bother funzio! Say if you think 8 attack is low ...

ALOVEROFLOVE
06-03-2012, 08:46 AM
Are these changes permanent or temporary?

Sia
06-03-2012, 08:49 AM
Yeah, it's rediclous that they make you change an adapte to certain circumstances. There's Nothing like a game that keeps it interesting with the status quo. I have a novel idea.... Just play the game. You and several other people get on here to remind me its a game, well let's all stop crying about it and just go with it. (myself included) Maybe if we don't like the way it plays we could ...... Um ... Hmm... Stop playing the game. Just my opinion.

Stoping is my last solution, indeed I am thinking about it. First I want to be proactive and I want to see if everyone agrees it is ridiculous and if everyone can help swarming funzio with complain.

My 1st solution was continue attack on bases and blame the frusturation on Funzio and make players complain! Any solution needs understanding of why this change was made. My first solution may not work if this was what Funzio wanted. We need to brainstorm and find effective ways to reach our anger to developers. Certainly in a week if I see it goes nowhere I will stop playing.

manbeast
06-03-2012, 09:02 AM
i dont see it being a problem until our next pvp tourny.


then all hell will break lose. only the strongest players will be able to stay alive more than 5 mins

Sepi
06-03-2012, 10:35 AM
Just noticed the change too, a bit odd pull in my opinion. But well, KA has max attacks to player limited to 5, so maybe there's some real reasons why would they do so. But this combined with lowered Battle Points, high casualties and mostly useless loot items, PvP has become more like a chore than joy. During last battle event, everybody seemed to have a good time but now.. I don't know, hopefully this temporary and we see some serious action in couple of days. :)

Poopenshire
06-03-2012, 10:38 AM
Idon't think this attack limit is applied to raids. This weekend alone I found 1 person I raided at one time was 2 x nanos, 2 x oil rigs, and 2 x ore refinery. I must have taken >2 mill of this guy at the same time raiding.

manbeast
06-03-2012, 10:56 AM
attack limit has never applied to raids that i've noticed

Sia
06-03-2012, 11:00 AM
attack limit has never applied to raids that i've noticed

Yes, that's why raid percentage will eventually increase due to the fact that when you find a player matching your power you may continue your attack on his base and there is no limit there!

This is why I say these changes does not help player frusturation but will increase it. I mean I do not know why these changes were necessary. The BP from raid is high only the valor and xp points are lower. I see no logic behind this change. If anyone knows please enlighten us.

Poopenshire
06-03-2012, 11:02 AM
There is only one reason in my mind Sia, spend gold!

What?
06-03-2012, 12:06 PM
Personally I like the limit. Sure you want to attack someone for millions and come back later for a few million more, but as a game dynamic unless you make 2 million an hour it is not economical to keep so much money on your persons. This high risk no reward has kept me from upgrading the most expensive buildings and instead upgrading those under that 10 million mark. With these changes I may just risk it and go for 30,50, or more million upgrades. You may also see more players now taking this approach, in the past if you found 1 player with 50 million and can take 6 million, maybe now you will be able to find 4 players with excess cash and take more than the one player combined would have given you. I would see how this plays out before grabbing the pitchforks.

Sia
06-03-2012, 12:45 PM
There is only one reason in my mind Sia, spend gold!

How? If I stop playing then the monthly 200 or 250 purchase will go away?

Poopenshire
06-03-2012, 12:50 PM
I don't know honestly. It's conjecture but gold seems to be the only way to get change. I only spend about 100 a month. It's not much but it's my way of saying I am not happy and will spend no more without change.

cheiz
06-03-2012, 01:53 PM
I don't know honestly. It's conjecture but gold seems to be the only way to get change. I only spend about 100 a month. It's not much but it's my way of saying I am not happy and will spend no more without change.

I spent even less than that, but even though there are some items I'd really like to purchase, I'm not going to spend any real cash on it (for now) simply because there is no way of predicting if what I do now is going to be of any use in the future! Funzio keeps changing the rules during the game!
Now just to be clear, I love this game and I even love the challenge of setting my base/economy/army up in such a way that it can actually be profitable to engage in battle, but it takes a lot of time to do so (as a freeish player) and I hate to think that when I finally have my own dynamics right, Funzio changes the whole thing again so I can start "all over" [maybe overstated...] again!

Suppose it has been mentioned quite a few times, so in a supportive spirit to the devs: WE NEED COMMUNICATION WITH YOU!

Poopenshire
06-03-2012, 01:58 PM
We don't even get event notifications anymore. We get half a$$es leader boards. If this were to happen with CC be assured it would hurt the bottom line.

Coolio
06-03-2012, 04:27 PM
Yeah, it's rediclous that they make you change an adapte to certain circumstances. There's Nothing like a game that keeps it interesting with the status quo. I have a novel idea.... Just play the game. You and several other people get on here to remind me its a game, well let's all stop crying about it and just go with it. (myself included) Maybe if we don't like the way it plays we could ...... Um ... Hmm... Stop playing the game. Just my opinion.Well said. Stop moaning bigflan and others. Or play something else!

Maverick50727
06-03-2012, 06:09 PM
Sorry I have no problem with the change. The main reason I play is strategy, so I try to anticipate these things and if not just adapt. No offense but I saw this change reverting back as a possibility. Even the current contest shows a possible intent. They want people to have economies. In this case for the big spenders to spend more to have an instant 500+K economy. Sorry if it affects some people more than others but that may be a result of poor planning. If you are a 100-300k attack player with low IPH most likely you would be raiding people anyway and not attacking, thus no impact. If you did rely on attacks for income, then those people would just have to spend some gold on economies or slowly buildup. People who spend a lot of gold can buy an economy in minutes so it shouldn't be an issue for them. If you are a free player or low end gold player you should already have a good economy in place to run your war machine. Don't put all your eggs in one basket. People learn the hard way all the time. Look at examples of the money goals running out or the valor goals maxing at 2k and having the 499 ally requirement. Don't let yourself be dependant on any one thing like valor, energy, certain units, income from single source, etc. The only constant is change. Funzio changes things all the time.

They probably will fix it and increase it again. But point is to anticipate any possibility if you can.

Corsair
06-03-2012, 06:29 PM
Eh, not a big deal to me, I'd say 80 - 90% of my PvP income was already raids, as it's hard to find unvaulted cash. And if someone wants to take out my electric plants and storage silos, I just laugh at the waste of stamina. What I don't like is that it seems they greatly raised the 2 hour re-attack limit. Had a guy hit me over 8 hours ago and he's been too weak all day. Maybe someone else got him, though...dunno. Not really a huge deal there either though. Actually would be a plus for going for big ticket items with cost over max vault.

manbeast
06-03-2012, 07:35 PM
Eh, not a big deal to me, I'd say 80 - 90% of my PvP income was already raids, as it's hard to find unvaulted cash. And if someone wants to take out my electric plants and storage silos, I just laugh at the waste of stamina. What I don't like is that it seems they greatly raised the 2 hour re-attack limit. Had a guy hit me over 8 hours ago and he's been too weak all day. Maybe someone else got him, though...dunno. Not really a huge deal there either though. Actually would be a plus for going for big ticket items with cost over max vault.

i'm pretty sure they changed the 2 hr re-attack. i've been having the same problem.

Agent Orange
06-03-2012, 08:42 PM
All these changes seem to be band aid fixes for a game that came out of the oven half baked. KA fixes a lot of problems but unfortunately it is now cursed with events and will probably be ruined by tournaments.

I think the idea had some merit but is so poorly executed as to make the entire process annoyingly frustrating. As others have mentioned, building an economy takes a lot of time unless you throw a lot of real money at it which is obviously the intention. Not having a leader board is inexcuseable, why bother trying when you have no idea where you stand and as always the advantage goes to those with the deepest pockets.

Plus the prize is pretty darn worthless considering the strength of most established armies. I guess it might be useful for someone under level 10 or so after that.....

It is really sad to see how the game is devolving....

Agent Orange
06-03-2012, 08:48 PM
Personally I like the limit. Sure you want to attack someone for millions and come back later for a few million more, but as a game dynamic unless you make 2 million an hour it is not economical to keep so much money on your persons. This high risk no reward has kept me from upgrading the most expensive buildings and instead upgrading those under that 10 million mark. With these changes I may just risk it and go for 30,50, or more million upgrades. You may also see more players now taking this approach, in the past if you found 1 player with 50 million and can take 6 million, maybe now you will be able to find 4 players with excess cash and take more than the one player combined would have given you. I would see how this plays out before grabbing the pitchforks.

In my case the reason why I have never bothered with the space center or nanatech factory or upgrading my high value money buildings that I did buy. In the levels I'm at I would be non stop raided so my cash would just be helping players a lot stronger than me.

Sia
06-03-2012, 08:55 PM
I do have a good economy and made it in long run ( 9 months) around 590k. The mechanics of the game is making me raid people more because in middle of my attacks after 8 attack it says it can not take no more! Of course when I find a player suitable for my strength I need to continue or risk loosing units by trying someone else so I go to his base and rid it. Not because of cash but because I need the xp, BP and valor and I need to use the increased stamina in shortest time.

The flow is not good now.

Matt Thornton
06-03-2012, 08:56 PM
Personally I like the limit. Sure you want to attack someone for millions and come back later for a few million more, but as a game dynamic unless you make 2 million an hour it is not economical to keep so much money on your persons. This high risk no reward has kept me from upgrading the most expensive buildings and instead upgrading those under that 10 million mark. With these changes I may just risk it and go for 30,50, or more million upgrades. You may also see more players now taking this approach, in the past if you found 1 player with 50 million and can take 6 million, maybe now you will be able to find 4 players with excess cash and take more than the one player combined would have given you. I would see how this plays out before grabbing the pitchforks.


i couldn't agree with you more fella.
this will definitely spread the wealth a bit more evenly.

Sia
06-04-2012, 02:45 PM
Ok the summary is:
1) Some like the change because it gives them breathing time to collect more cash for upgrades
Couldn't disagree more with you as your upgrades re no longer safe either!now after hitting 8 times most players continue on your base. Those upgrades are not going to benefit you. The probability of base trashed is higher than before. In order to have Economies around 600k you do not need more than 13 million cash and I have done it without major cash. You can hit missions to One hit before last and at one time add it to your vault cash and have 12 to 14 million instantly to upgrade.

2) Some like me dislike it because it takes the war aspect out and destroys the flow of the game:
Actually after playing it for a while,except the guilt of trashing bases I think it is ok, I do like to go back to old style anyways. It is annoying to search the base and find target or hit low income targets but it still does the job.

Anyways CJ has promissed to come up with answers. He says there is no particular reason and it is only a test. We would surely know in short time! Time has proven CJ is the best in supporting us. Enjoy the game guys. I will write here as soon as I find more.

manbeast
06-04-2012, 03:22 PM
sia- i like the old way better. i'm not worried about getting a trashed base though. never leave my buildings uncollected long enough for someone to find em lol

stricker
06-04-2012, 03:27 PM
sia- i like the old way better. i'm not worried about getting a trashed base though. never leave my buildings uncollected long enough for someone to find em lol
manbeast... when did you say you were going on vacation???

Sia
06-04-2012, 03:28 PM
sia- i like the old way better. i'm not worried about getting a trashed base though. never leave my buildings uncollected long enough for someone to find em lol

Me too I like old way better. Beside we loose more units when we are raided than attacked. Hopefully CJ will come with an answer soon.

Sia
06-04-2012, 03:31 PM
manbeast... when did you say you were going on vacation???
He said next week didn't you read his post few posts before? On Monday are you comming?

Sia
06-04-2012, 03:32 PM
sia- i like the old way better. i'm not worried about getting a trashed base though. never leave my buildings uncollected long enough for someone to find em lol
Me too I like old way better. Beside we loose more units when we are raided than attacked. Hopefully CJ will come with an answer soon

stricker
06-04-2012, 03:33 PM
He said next week didn't you read his post few posts before? On Monday are you comming?
oh... missed that sia but thanks... you stay on the couch... i'll gladly go guard his base while he's gone!!! lol

Corsair
06-04-2012, 03:50 PM
There's pluses and minuses either way. The notion of worrying about a "trashed base" are kind of funny though, I mean really, are you going to be that upset if someone takes out your supply depots? That's just weak strategy. And if you are doing it yourself, well, have fun wasting your time with little return.

Sia
06-04-2012, 03:59 PM
There's pluses and minuses either way. The notion of worrying about a "trashed base" are kind of funny though, I mean really, are you going to be that upset if someone takes out your supply depots? That's just weak strategy. And if you are doing it yourself, well, have fun wasting your time with little return.

True, but some people get really upset when you do that still.I sometimes do that though, I want to get rid of the stamina ASAP and gather the points and go back to life.

Sia
06-04-2012, 04:01 PM
oh... missed that sia but thanks... you stay on the couch... i'll gladly go guard his base while he's gone!!! lol

Sticker, I was kidding :) your post came in middle of the strategy summary and I was pulling your leg! I don't really know when he is going! See when I pull the leg of a good person like you, it backfires on me! Take care man. Sorry for the confusion. Now I hijacked the thread myself :)

Jackofalltrades
06-04-2012, 04:12 PM
What gets me is I'll attack someone with millions of dollars accrued and I won't get but a couple hundred bucks per attack. Yet when I'm attacked I lose hundreds of thousands if not more. It's a load of crap. Don't get me started on losing fights to people far weaker than I.

manbeast
06-04-2012, 05:34 PM
manbeast... when did you say you were going on vacation???


oh... missed that sia but thanks... you stay on the couch... i'll gladly go guard his base while he's gone!!! lol

took me a minute to get it lol. i've had $20 million out there calling your name for about 3 days now. come and get it ;)

btw, no vacation but i will be moving over the next 3 days. might not have time to play/post as much


Me too I like old way better. Beside we loose more units when we are raided than attacked. Hopefully CJ will come with an answer soon

yea i've been raiding a lot today. losing a lot of valor units. usually stealth frigates. i'd love to fight more, but nobody has unvaulted cash!!! and the ones that do are already dead uggghh..

manbeast
06-04-2012, 05:35 PM
What gets me is I'll attack someone with millions of dollars accrued and I won't get but a couple hundred bucks per attack. Yet when I'm attacked I lose hundreds of thousands if not more. It's a load of crap. Don't get me started on losing fights to people far weaker than I.

do you have your money vaulted??

Speed ump
06-04-2012, 06:44 PM
I don't see anyone who is happy about the current situation. Personally I think this, along with other changes, was done in an attempt to even things out between whales and free players. Problem is, no one like the changes, and the gold players are already leaving, not just the whales. No gold players means? No money, no game. I've talked to about a dozen players in the last week and a half, who are gone, period. They're tired of waiting for promised fixes, and instead see things change for the worse, so much so the game is not really playable, nor fun. All my group has put in their thoughts in a major way. I suggest everyone do the same and let funzio know how they feel about the changes and why. We have instituted a gold boycott, since it has no value with he changes anyway, and might recommend those of you who do use gold to do the same, and let funzio know this. Post it on your board also. This affects evryone, this is our game, let them know we find the changes unacceptable and the gameplay of little to no value because of the changes. I'd be happy to try to organize something to this effect for those who are willing to make their voices heard.

Poopenshire
06-04-2012, 06:48 PM
I stopped buying gold.

Copenhagen
06-04-2012, 06:49 PM
@speedump - I'm in for the gold boycott.

Sia
06-04-2012, 07:48 PM
I don't see anyone who is happy about the current situation. Personally I think this, along with other changes, was done in an attempt to even things out between whales and free players. Problem is, no one like the changes, and the gold players are already leaving, not just the whales. No gold players means? No money, no game. I've talked to about a dozen players in the last week and a half, who are gone, period. They're tired of waiting for promised fixes, and instead see things change for the worse, so much so the game is not really playable, nor fun. All my group has put in their thoughts in a major way. I suggest everyone do the same and let funzio know how they feel about the changes and why. We have instituted a gold boycott, since it has no value with he changes anyway, and might recommend those of you who do use gold to do the same, and let funzio know this. Post it on your board also. This affects evryone, this is our game, let them know we find the changes unacceptable and the gameplay of little to no value because of the changes. I'd be happy to try to organize something to this effect for those who are willing to make their voices heard.

I totally support no gold purchase? I like to go back to where it was at least. Effective from right now.

Tate
06-04-2012, 07:50 PM
I'm with you speed ump! I have spent enough on a broken game. Too bad I can't get a credit for my balance....

Odie
06-04-2012, 07:55 PM
I find so little unvaulted cash available at my level (74) that I almost exclusively focus on raids anyway unless I want to do a PvP mission. That said, the lowered battle points are what gets me personally. I am guessing they did some math and realized that higher level guys would max out battle rankings way too fast...it appears to be cut by about 50%...thought I was seeing things at first.

Speed ump
06-04-2012, 08:14 PM
Make yore voices heard and put it in writing to funzio

Tate
06-04-2012, 08:21 PM
Plan on it speed ump, there are just too many bs issues to list lol! But rest assured, they will hear from me once again!

Blackstone
06-04-2012, 08:21 PM
I'm done with gold as well.

Sia
06-04-2012, 08:25 PM
Make yore voices heard and put it in writing to funzio

I have already written to CJ and he is says he will get back soon.