View Full Version : Finding optimal attack-defense for fight per weapons category

06-03-2012, 06:03 AM
I'm upgrading my mafia attack and defense strength. but i don't know what weapon category i'm lacking strength, and so i don't know what to upgrade first.

every mafia member get's: 1 gun, 1melee, 1armor & 1vehicle.
If all categories are balanced, you get something like this.
example with 10 mafia members:
Guns: Weapon A + D + Z + ..... = Total of 90 A - 70 D
Melee : Melee M + K + W + ..... = Total of 80 A - 60 D
Armor : Armor A + G + Y + ..... = Total of 60 A - 80 D
Vehicle: vehicle K + T + P + ..... = Total of 60 A - 90 D

So, pretty much balanced!

But through time you have have so many weapons (powerful once, weak once) and 500 mafia members, and over 2000 weapons. So you lose track of this balance.

So is there a way to find out find out what category is falling behind?


06-03-2012, 06:12 AM
what level are you?
just get one of every high respect item and see what stats it adds. max out those which give u most.


Dr BoneCrusher
06-03-2012, 06:12 AM
-Stats and Building Spreadsheet by Lars
-Loot Spreadsheet by itzakakarot
-Event Logger by white frog
-All-in-One Spreadsheet by white frog
-Hood Planning Spreadsheet by itzakakarot

06-03-2012, 08:22 AM
@Dr BoneCrusher: Thank's. time to crunch some numbers!

@vitus79: lvl 132

06-03-2012, 11:06 AM
After punching some numbers... These are the results:
Guns: 37%
Melee: 29%
Armor: 14%
Vehicle: 16%
Explosives: 3%

Guns: 28%
Melee: 24%
Armor: 32%
Vehicle: 15%
Explosives: 1%

Guess i'll be buying vehicles & armor next. Do other ppl bother to get explosives?

thx again Dr BoneCrusher, and Lars for the spreadsheet!