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View Full Version : Casualty rate back to being awful?



Hassleham
05-22-2012, 03:28 AM
http://i182.photobucket.com/albums/x46/dobbinish/02d47ab6.jpg


Look at the top.. WTF!

:marine:
05-22-2012, 04:03 AM
That's why I don't attack people I raid.

Hassleham I'm gonna add you ;) in game name is killer lvl 30 I think...

mickymacirl
05-22-2012, 04:24 AM
I'm seeing this constantly, it won't be fixed by Funzio not-caring about non gold players :>

:marine:
05-22-2012, 04:35 AM
I'm seeing this constantly, it won't be fixed by Funzio not-caring about non gold players :> agree with you casualty rates are gotten worse since the event. I also smashed a gold player (not heavy)

Hassleham
05-22-2012, 05:13 AM
That's why I don't attack people I raid.

Hassleham I'm gonna add you ;) in game name is killer lvl 30 I think...

Yeah got it :)

manbeast
05-22-2012, 07:39 AM
too lazy to post a pic, but in my situation report, i have won every single fight, but i'm still losing stealth frigates and super hornets every fight.


this is freakin ridiculous. they seriously need to change the casualty on the old valor units back. they shouldnt be messing with them anyways. ppl have invested months building up an army of SH's or SF's, based on the fact that they have a SPECIFIC loss rate, then the devs go and screw it all to hell. so much for strategy.

Ryan5100
05-22-2012, 08:19 AM
That's freakin insane!

mickymacirl
05-22-2012, 08:27 AM
I'd like to point out that the cas rate is far far higher than before the event, after looking at the code, again from a month or so ago and earlier this morning, there has been no ratio to death changes that I can see in relation to the higher older valor units (SH, SF) etc.

They have some sort of variable set globally to increase and decrease the unit cas rates, they just turn the dial!