siL
05-21-2012, 01:25 AM
Did you guys realize that the item on the event is being grouped according to level?
a few members said that the grouping is 10 - 20, 21 - 50, 51 - ??, 81 - ??, etc
At first, I think this is a way that Funzio do to keep the balance of power in a certain group level, so if you're a lvl 15, and winning the ultimate prize, your rival list wont be battered so heavily. I kinda think that this is very unfair, because the high level player get to get a higher stat items, which makes them stronger than others who started slower.
why don't they just release 1 set of items for all level range, to even out the strength?
for example, I get skull carrier in lvl 40 with 205A/132D (if I remembered it correctly), while a player with level 81 gets MPS ship with 300++A and 200+D, this will be a disadvantage for me going up, because although I get the ultimate item (and it's my top 3 units right now), when I reach 80's, people will get stronger than me, just because they got there first
Why don't Funzio release one set of items, with an average stat ex. 250A/150D regardless of your level, so that every player that wins the ultimate item, have a boost in strength, but a fair one to all levels?
And besides, the bonus stats is all that matters right?? while the A/D is only for additional bonus, so if this stat didn't make it into the top units of a HLP, then they wont even bother because they only need the bonus stat (quicker build time, 30% disc, etc)
What do you all think guys / gals??
a few members said that the grouping is 10 - 20, 21 - 50, 51 - ??, 81 - ??, etc
At first, I think this is a way that Funzio do to keep the balance of power in a certain group level, so if you're a lvl 15, and winning the ultimate prize, your rival list wont be battered so heavily. I kinda think that this is very unfair, because the high level player get to get a higher stat items, which makes them stronger than others who started slower.
why don't they just release 1 set of items for all level range, to even out the strength?
for example, I get skull carrier in lvl 40 with 205A/132D (if I remembered it correctly), while a player with level 81 gets MPS ship with 300++A and 200+D, this will be a disadvantage for me going up, because although I get the ultimate item (and it's my top 3 units right now), when I reach 80's, people will get stronger than me, just because they got there first
Why don't Funzio release one set of items, with an average stat ex. 250A/150D regardless of your level, so that every player that wins the ultimate item, have a boost in strength, but a fair one to all levels?
And besides, the bonus stats is all that matters right?? while the A/D is only for additional bonus, so if this stat didn't make it into the top units of a HLP, then they wont even bother because they only need the bonus stat (quicker build time, 30% disc, etc)
What do you all think guys / gals??