View Full Version : Temple of Healing
The_Red
05-13-2012, 11:29 AM
Anyone notice any appreciable savings by upgrading your temple of healing? I tend to attack/raid often and am constantly losing battling rams and gladiators... while fine, Im looking for ways to trim the losses to increase raid/attack profits.
Futon
05-13-2012, 11:32 AM
I was also curious about this. Ghost has a lvl 5 one, so maybe he can share his insight. I've seen the %'s in the data sheet but i'm more curious to know actual thoughts on it.
Freekizh
05-13-2012, 11:37 AM
Here is an earlier thread on casualty rates in general. It also mentions infirmary - which is the equivalent of the temple in MW.
http://www.funzio.com/forum/showthread.php?26523-Information-Casualty-Calculations&highlight=Temple+healing
The_Red
05-13-2012, 11:52 AM
Here is an earlier thread on casualty rates in general. It also mentions infirmary - which is the equivalent of the temple in MW.
http://www.funzio.com/forum/showthread.php?26523-Information-Casualty-Calculations&highlight=Temple+healing
Id didn't really answer the question that I posed... really looking to see if someone has built one and actually noticed a difference. I also understand the 2-3k difference in defense vs ones attack will significantly reduce casualties.
Freekizh
05-13-2012, 11:54 AM
Id didn't really answer the question that I posed... really looking to see if someone has built one and actually noticed a difference. I also understand the 2-3k difference in defense vs ones attack will significantly reduce casualties.
If you through the thread, you'll get the idea that there's more to unit losses than casualty rates. A lot of guys buy very low casualty units and still get the same unit losses under certain circumstances. some of these casualty rates are 50-60% lower than average units. In this context a 10-20% casualty reduction on UNITS seems immaterial.
This has generally been a huge discussion in MW. Also there are a lot of guys in MW who have level 5 infirmaries which you can search. Not many people will have level 5 temples and the mechanics should be similar if not the same.
Ghost818
05-13-2012, 11:56 AM
Id didn't really answer the question that I posed... really looking to see if someone has built one and actually noticed a difference. I also understand the 2-3k difference in defense vs ones attack will significantly reduce casualties.
I attack people with 10-12K defense lower than my attack and still lose units. I have noticed if someone has a defense of 6k there is a chance of me losing a unit. Anything under 6K I haven't lost a unit yet with my 18K Attack, this includes my 15% reduction
BrodawgCanada
05-13-2012, 01:55 PM
I have mine at Level 4 and don't notice a difference at all......but it's there for a reason and must work
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