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Dreno33
05-04-2012, 01:40 PM
Playing with some numbers, I realized the formula to find ranges of average A/D per level depends on what is called "Expontential Growth."

Here is what exponential growth looks like, graphed:
http://graphpad.com/curvefit/28569150.gif

I have been running different percentages through the calculator over and over and finally found the right one that maintains accuracy for the most amount of levels.

I have found this percentage to be 19. Or, when used in written math, .19
I started from level 2, at 40 avg Attack and Defense (A/D)

Here is the formula (you must go in order from 2+, b/c it is a growing number):

1) Start from the base number, .04 (40 A/D) and multiply it by .19 (19%).
2) The take the value given and add it to the original base number, .04.
3) The given value will be your NEW base number for the next level.

Let's start at level 2....


.04 x .19 = .0076
.0076 + .04 = .0476

This means that from level 2 to 3, people average gaining ~8 Attack and Defense (now 48 A/D). Let's move from 3 to 4.


.0476 x .16 = .009044
.009044 + .0476 = .0566

Now at level for, the average amount of people have increased their avg A/D by 9. Once more to the next level, it should increase quicker this time.


.0566 x .19 = .0142
.0142 + .0566 = .070805

The increase from 4 to 5 was about 13. Do you see how this would follow the pattern of the graph illustrated above yet?


I haven't continued this method past level 25 yet, but the number concluded was accurate. I did the math last night and forgot to write the numbers down. As the formula continues though, It will reach a point to where the growth will become TOO dramatic. At this point, the formula will have to be lowered to a different percentage periodically to maintain decent levels of A/D averages. Doing so will slowly lean and form into what is called a "Cubic Growth."

Ramshutu
05-04-2012, 01:42 PM
It's more of an ogive, I think.....

Dreno33
05-04-2012, 01:51 PM
It's more of an ogive, I think.....

They both give the same curve. What difference are you trying to give?

blondealex
05-04-2012, 02:06 PM
how are you accounting for different mafia sizes?

Ramshutu
05-04-2012, 02:09 PM
They both give the same curve. What difference are you trying to give?

An ogive starts off exponential but as time goes on, incremental growth decreases.

Dreno33
05-04-2012, 02:32 PM
how are you accounting for different mafia sizes?

This is with full mafia. It just gives full potential. So decreasing mafia would only make the number lower



An ogive starts off exponential but as time goes on, incremental growth decreases.

You mean the "S" curve?

Ramshutu
05-04-2012, 03:05 PM
You mean the "S" curve?

Yes. It is not an exponential as you don't see people wandering about with 1,000,000,000,000,000 atk/def.

blondealex
05-04-2012, 03:21 PM
This is with full mafia. It just gives full potential. So decreasing mafia would only make the number lower
But the full mafia goes up 5 every level until 500 and then caps