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Burn
04-18-2012, 07:42 AM
I need spreadsheets, I need loot lists, I need farming spots, I need an economy guide, and I need to to know what to spend my respect points on.

On my desk by tomorrow will be fine :D

DianaBold
04-18-2012, 07:54 AM
On my desk by tomorrow will be fine :D
LOL :)

My ID 764949308

L Fizzle
04-18-2012, 08:21 AM
I need spreadsheets, I need loot lists, I need farming spots, I need an economy guide, and I need to to know what to spend my respect points on.

On my desk by tomorrow will be fine :D

So demanding....

allhaildiscordia
04-18-2012, 10:24 AM
1 Cottage 0:05:00 (0.0833333) 1 {'building_defense': 1, 'cost': 30, 'output': 3, 'upgrade_time': 0.0083333}
1 Cottage 0:05:00 (0.0833333) 2 {'building_defense': 2, 'cost': 50, 'output': 6, 'upgrade_time': 0.1}
1 Cottage 0:05:00 (0.0833333) 3 {'building_defense': 3, 'cost': 84, 'output': 11, 'upgrade_time': 0.5}
1 Cottage 0:05:00 (0.0833333) 4 {'building_defense': 4, 'cost': 140, 'output': 17, 'upgrade_time': 3.0}
1 Cottage 0:05:00 (0.0833333) 5 {'building_defense': 5, 'cost': 233, 'output': 24, 'upgrade_time': 9.0}
1 Cottage 0:05:00 (0.0833333) 6 {'building_defense': 6, 'cost': 390, 'output': 33, 'upgrade_time': 12.0}
1 Cottage 0:05:00 (0.0833333) 7 {'building_defense': 7, 'cost': 650, 'output': 44, 'upgrade_time': 15.0}
1 Cottage 0:05:00 (0.0833333) 8 {'building_defense': 8, 'cost': 1085, 'output': 56, 'upgrade_time': 18.0}
1 Cottage 0:05:00 (0.0833333) 9 {'building_defense': 9, 'cost': 1800, 'output': 69, 'upgrade_time': 21.0}
1 Cottage 0:05:00 (0.0833333) 10 {'building_defense': 10, 'cost': 3000, 'output': 90, 'upgrade_time': 24.0}
1 Farm 0:30:00 (0.5) 1 {'building_defense': 2, 'cost': 45, 'output': 12, 'upgrade_time': 0.0083333}
1 Farm 0:30:00 (0.5) 2 {'building_defense': 4, 'cost': 75, 'output': 24, 'upgrade_time': 0.25}
1 Farm 0:30:00 (0.5) 3 {'building_defense': 6, 'cost': 125, 'output': 42, 'upgrade_time': 0.75}
1 Farm 0:30:00 (0.5) 4 {'building_defense': 8, 'cost': 210, 'output': 66, 'upgrade_time': 4.0}
1 Farm 0:30:00 (0.5) 5 {'building_defense': 10, 'cost': 350, 'output': 96, 'upgrade_time': 12.0}
1 Farm 0:30:00 (0.5) 6 {'building_defense': 12, 'cost': 585, 'output': 132, 'upgrade_time': 16.0}
1 Farm 0:30:00 (0.5) 7 {'building_defense': 14, 'cost': 975, 'output': 174, 'upgrade_time': 20.0}
1 Farm 0:30:00 (0.5) 8 {'building_defense': 16, 'cost': 1650, 'output': 222, 'upgrade_time': 24.0}
1 Farm 0:30:00 (0.5) 9 {'building_defense': 18, 'cost': 2700, 'output': 276, 'upgrade_time': 28.0}
1 Farm 0:30:00 (0.5) 10 {'building_defense': 20, 'cost': 4550, 'output': 360, 'upgrade_time': 32.0}
1 Apothecary 3:00:00 (3.0) 1 {'building_defense': 5, 'cost': '60G', 'output': 120, 'upgrade_time': 0.0083333}
1 Apothecary 3:00:00 (3.0) 2 {'building_defense': 10, 'cost': 20000, 'output': 240, 'upgrade_time': 3.0}
1 Apothecary 3:00:00 (3.0) 3 {'building_defense': 15, 'cost': 33000, 'output': 420, 'upgrade_time': 6.0}
1 Apothecary 3:00:00 (3.0) 4 {'building_defense': 20, 'cost': 55000, 'output': 660, 'upgrade_time': 9.0}
1 Apothecary 3:00:00 (3.0) 5 {'building_defense': 25, 'cost': 93000, 'output': 960, 'upgrade_time': 12.0}
1 Apothecary 3:00:00 (3.0) 6 {'building_defense': 30, 'cost': 150000, 'output': 1320, 'upgrade_time': 15.0}
1 Apothecary 3:00:00 (3.0) 7 {'building_defense': 35, 'cost': 250000, 'output': 1740, 'upgrade_time': 18.0}
1 Apothecary 3:00:00 (3.0) 8 {'building_defense': 40, 'cost': 430000, 'output': 2220, 'upgrade_time': 21.0}
1 Apothecary 3:00:00 (3.0) 9 {'building_defense': 45, 'cost': 720000, 'output': 2760, 'upgrade_time': 24.0}
1 Apothecary 3:00:00 (3.0) 10 {'building_defense': 50, 'cost': 1200000, 'output': 3600, 'upgrade_time': 27.0}
2 Bazaar 1:00:00 (1.0) 1 {'building_defense': 3, 'cost': 75, 'output': 25, 'upgrade_time': 0.1}
2 Bazaar 1:00:00 (1.0) 2 {'building_defense': 6, 'cost': 125, 'output': 50, 'upgrade_time': 0.5}
2 Bazaar 1:00:00 (1.0) 3 {'building_defense': 9, 'cost': 210, 'output': 88, 'upgrade_time': 1.0}
2 Bazaar 1:00:00 (1.0) 4 {'building_defense': 12, 'cost': 350, 'output': 138, 'upgrade_time': 6.0}
2 Bazaar 1:00:00 (1.0) 5 {'building_defense': 15, 'cost': 585, 'output': 200, 'upgrade_time': 16.0}
2 Bazaar 1:00:00 (1.0) 6 {'building_defense': 18, 'cost': 975, 'output': 275, 'upgrade_time': 20.0}
2 Bazaar 1:00:00 (1.0) 7 {'building_defense': 21, 'cost': 1650, 'output': 363, 'upgrade_time': 24.0}
2 Bazaar 1:00:00 (1.0) 8 {'building_defense': 24, 'cost': 2700, 'output': 463, 'upgrade_time': 28.0}
2 Bazaar 1:00:00 (1.0) 9 {'building_defense': 27, 'cost': 4550, 'output': 575, 'upgrade_time': 32.0}
2 Bazaar 1:00:00 (1.0) 10 {'building_defense': 30, 'cost': 7600, 'output': 750, 'upgrade_time': 36.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 1 {'building_defense': 12, 'cost': '500G', 'output': 2250, 'upgrade_time': 0.0083333}
1 Gold Mine 1 day, 0:00:00 (24.0) 2 {'building_defense': 24, 'cost': 45000, 'output': 4500, 'upgrade_time': 9.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 3 {'building_defense': 36, 'cost': 75000, 'output': 7875, 'upgrade_time': 12.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 4 {'building_defense': 48, 'cost': 125000, 'output': 12375, 'upgrade_time': 15.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 5 {'building_defense': 60, 'cost': 210000, 'output': 18000, 'upgrade_time': 18.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 6 {'building_defense': 72, 'cost': 350000, 'output': 24750, 'upgrade_time': 21.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 7 {'building_defense': 84, 'cost': 585000, 'output': 32625, 'upgrade_time': 24.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 8 {'building_defense': 96, 'cost': 975000, 'output': 41625, 'upgrade_time': 27.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 9 {'building_defense': 108, 'cost': 1600000, 'output': 51750, 'upgrade_time': 30.0}
1 Gold Mine 1 day, 0:00:00 (24.0) 10 {'building_defense': 120, 'cost': 2700000, 'output': 67500, 'upgrade_time': 33.0}
3 Bakery 3:00:00 (3.0) 1 {'building_defense': 4, 'cost': 120, 'output': 48, 'upgrade_time': 0.25}
3 Bakery 3:00:00 (3.0) 2 {'building_defense': 8, 'cost': 200, 'output': 96, 'upgrade_time': 0.75}
3 Bakery 3:00:00 (3.0) 3 {'building_defense': 12, 'cost': 335, 'output': 168, 'upgrade_time': 2.0}
3 Bakery 3:00:00 (3.0) 4 {'building_defense': 16, 'cost': 560, 'output': 264, 'upgrade_time': 8.0}
3 Bakery 3:00:00 (3.0) 5 {'building_defense': 20, 'cost': 935, 'output': 384, 'upgrade_time': 18.0}
3 Bakery 3:00:00 (3.0) 6 {'building_defense': 24, 'cost': 1550, 'output': 528, 'upgrade_time': 22.0}
3 Bakery 3:00:00 (3.0) 7 {'building_defense': 28, 'cost': 2600, 'output': 696, 'upgrade_time': 26.0}
3 Bakery 3:00:00 (3.0) 8 {'building_defense': 32, 'cost': 4300, 'output': 888, 'upgrade_time': 30.0}
3 Bakery 3:00:00 (3.0) 9 {'building_defense': 36, 'cost': 7200, 'output': 1104, 'upgrade_time': 34.0}
3 Bakery 3:00:00 (3.0) 10 {'building_defense': 40, 'cost': 12000, 'output': 1440, 'upgrade_time': 38.0}
4 Silo 1 day, 0:00:00 (24.0) 1 {'building_defense': 5, 'cost': 225, 'output': 330, 'upgrade_time': 0.5}
4 Silo 1 day, 0:00:00 (24.0) 2 {'building_defense': 10, 'cost': 375, 'output': 660, 'upgrade_time': 1.0}
4 Silo 1 day, 0:00:00 (24.0) 3 {'building_defense': 15, 'cost': 625, 'output': 1155, 'upgrade_time': 2.5}
4 Silo 1 day, 0:00:00 (24.0) 4 {'building_defense': 20, 'cost': 1050, 'output': 1815, 'upgrade_time': 10.0}
4 Silo 1 day, 0:00:00 (24.0) 5 {'building_defense': 25, 'cost': 1750, 'output': 2640, 'upgrade_time': 24.0}
4 Silo 1 day, 0:00:00 (24.0) 6 {'building_defense': 30, 'cost': 2900, 'output': 3630, 'upgrade_time': 42.0}
4 Silo 1 day, 0:00:00 (24.0) 7 {'building_defense': 35, 'cost': 4900, 'output': 4785, 'upgrade_time': 48.0}
4 Silo 1 day, 0:00:00 (24.0) 8 {'building_defense': 40, 'cost': 8150, 'output': 6105, 'upgrade_time': 60.0}
4 Silo 1 day, 0:00:00 (24.0) 9 {'building_defense': 45, 'cost': 13500, 'output': 7590, 'upgrade_time': 66.0}
4 Silo 1 day, 0:00:00 (24.0) 10 {'building_defense': 50, 'cost': 22500, 'output': 9900, 'upgrade_time': 72.0}
5 Jewelcrafter 18:00:00 (18.0) 1 {'building_defense': 11, 'cost': '190G', 'output': 325, 'upgrade_time': 0.0083333}
5 Jewelcrafter 18:00:00 (18.0) 2 {'building_defense': 22, 'cost': 30000, 'output': 650, 'upgrade_time': 12.0}
5 Jewelcrafter 18:00:00 (18.0) 3 {'building_defense': 33, 'cost': 50000, 'output': 1138, 'upgrade_time': 15.0}
5 Jewelcrafter 18:00:00 (18.0) 4 {'building_defense': 44, 'cost': 84000, 'output': 1788, 'upgrade_time': 18.0}
5 Jewelcrafter 18:00:00 (18.0) 5 {'building_defense': 55, 'cost': 140000, 'output': 2600, 'upgrade_time': 21.0}
5 Jewelcrafter 18:00:00 (18.0) 6 {'building_defense': 66, 'cost': 230000, 'output': 3575, 'upgrade_time': 24.0}
5 Jewelcrafter 18:00:00 (18.0) 7 {'building_defense': 77, 'cost': 390000, 'output': 4713, 'upgrade_time': 27.0}
5 Jewelcrafter 18:00:00 (18.0) 8 {'building_defense': 88, 'cost': 650000, 'output': 6013, 'upgrade_time': 30.0}
5 Jewelcrafter 18:00:00 (18.0) 9 {'building_defense': 99, 'cost': 1050000, 'output': 7475, 'upgrade_time': 33.0}
5 Jewelcrafter 18:00:00 (18.0) 10 {'building_defense': 110, 'cost': 1800000, 'output': 9750, 'upgrade_time': 36.0}
6 Tailor 6:00:00 (6.0) 1 {'building_defense': 6, 'cost': 375, 'output': 84, 'upgrade_time': 0.75}
6 Tailor 6:00:00 (6.0) 2 {'building_defense': 12, 'cost': 625, 'output': 168, 'upgrade_time': 2.0}
6 Tailor 6:00:00 (6.0) 3 {'building_defense': 18, 'cost': 1050, 'output': 294, 'upgrade_time': 4.0}
6 Tailor 6:00:00 (6.0) 4 {'building_defense': 24, 'cost': 1750, 'output': 462, 'upgrade_time': 12.0}
6 Tailor 6:00:00 (6.0) 5 {'building_defense': 30, 'cost': 2900, 'output': 672, 'upgrade_time': 24.0}
6 Tailor 6:00:00 (6.0) 6 {'building_defense': 36, 'cost': 4900, 'output': 924, 'upgrade_time': 29.0}
6 Tailor 6:00:00 (6.0) 7 {'building_defense': 42, 'cost': 8100, 'output': 1218, 'upgrade_time': 34.0}
6 Tailor 6:00:00 (6.0) 8 {'building_defense': 48, 'cost': 13500, 'output': 1554, 'upgrade_time': 39.0}
6 Tailor 6:00:00 (6.0) 9 {'building_defense': 54, 'cost': 22500, 'output': 1932, 'upgrade_time': 44.0}
6 Tailor 6:00:00 (6.0) 10 {'building_defense': 60, 'cost': 38000, 'output': 2520, 'upgrade_time': 49.0}
7 Tavern 12:00:00 (12.0) 1 {'building_defense': 7, 'cost': 600, 'output': 165, 'upgrade_time': 1.0}
7 Tavern 12:00:00 (12.0) 2 {'building_defense': 14, 'cost': 1000, 'output': 330, 'upgrade_time': 2.5}
7 Tavern 12:00:00 (12.0) 3 {'building_defense': 21, 'cost': 1650, 'output': 578, 'upgrade_time': 6.0}
7 Tavern 12:00:00 (12.0) 4 {'building_defense': 28, 'cost': 2800, 'output': 908, 'upgrade_time': 16.0}
7 Tavern 12:00:00 (12.0) 5 {'building_defense': 35, 'cost': 4650, 'output': 1320, 'upgrade_time': 25.0}
7 Tavern 12:00:00 (12.0) 6 {'building_defense': 42, 'cost': 7800, 'output': 1815, 'upgrade_time': 30.0}
7 Tavern 12:00:00 (12.0) 7 {'building_defense': 49, 'cost': 13000, 'output': 2393, 'upgrade_time': 35.0}
7 Tavern 12:00:00 (12.0) 8 {'building_defense': 56, 'cost': 22000, 'output': 3053, 'upgrade_time': 40.0}
7 Tavern 12:00:00 (12.0) 9 {'building_defense': 63, 'cost': 36000, 'output': 3795, 'upgrade_time': 45.0}
7 Tavern 12:00:00 (12.0) 10 {'building_defense': 70, 'cost': 60000, 'output': 4950, 'upgrade_time': 50.0}
8 Library 8:00:00 (8.0) 1 {'building_defense': 8, 'cost': 1000, 'output': 125, 'upgrade_time': 1.25}
8 Library 8:00:00 (8.0) 2 {'building_defense': 16, 'cost': 1700, 'output': 250, 'upgrade_time': 3.0}
8 Library 8:00:00 (8.0) 3 {'building_defense': 24, 'cost': 2800, 'output': 438, 'upgrade_time': 8.0}
8 Library 8:00:00 (8.0) 4 {'building_defense': 32, 'cost': 4700, 'output': 688, 'upgrade_time': 18.0}
8 Library 8:00:00 (8.0) 5 {'building_defense': 40, 'cost': 7800, 'output': 1000, 'upgrade_time': 27.0}
8 Library 8:00:00 (8.0) 6 {'building_defense': 48, 'cost': 13000, 'output': 1375, 'upgrade_time': 33.0}
8 Library 8:00:00 (8.0) 7 {'building_defense': 56, 'cost': 22000, 'output': 1813, 'upgrade_time': 39.0}
8 Library 8:00:00 (8.0) 8 {'building_defense': 64, 'cost': 36000, 'output': 2313, 'upgrade_time': 45.0}
8 Library 8:00:00 (8.0) 9 {'building_defense': 72, 'cost': 60000, 'output': 2875, 'upgrade_time': 51.0}
8 Library 8:00:00 (8.0) 10 {'building_defense': 80, 'cost': 100000, 'output': 3750, 'upgrade_time': 57.0}
9 Stable 18:00:00 (18.0) 1 {'building_defense': 9, 'cost': 1400, 'output': 290, 'upgrade_time': 1.5}
9 Stable 18:00:00 (18.0) 2 {'building_defense': 18, 'cost': 2300, 'output': 580, 'upgrade_time': 4.0}
9 Stable 18:00:00 (18.0) 3 {'building_defense': 27, 'cost': 3900, 'output': 1015, 'upgrade_time': 10.0}
9 Stable 18:00:00 (18.0) 4 {'building_defense': 36, 'cost': 6500, 'output': 1595, 'upgrade_time': 24.0}
9 Stable 18:00:00 (18.0) 5 {'building_defense': 45, 'cost': 11000, 'output': 2320, 'upgrade_time': 30.0}
9 Stable 18:00:00 (18.0) 6 {'building_defense': 54, 'cost': 18000, 'output': 3190, 'upgrade_time': 36.0}
9 Stable 18:00:00 (18.0) 7 {'building_defense': 63, 'cost': 30000, 'output': 4205, 'upgrade_time': 42.0}
9 Stable 18:00:00 (18.0) 8 {'building_defense': 72, 'cost': 51000, 'output': 5365, 'upgrade_time': 48.0}
9 Stable 18:00:00 (18.0) 9 {'building_defense': 81, 'cost': 85000, 'output': 6670, 'upgrade_time': 54.0}
9 Stable 18:00:00 (18.0) 10 {'building_defense': 90, 'cost': 140000, 'output': 8700, 'upgrade_time': 60.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 1 {'building_defense': 10, 'cost': 2200, 'output': 450, 'upgrade_time': 2.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 2 {'building_defense': 20, 'cost': 3700, 'output': 900, 'upgrade_time': 6.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 3 {'building_defense': 30, 'cost': 6100, 'output': 1575, 'upgrade_time': 12.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 4 {'building_defense': 40, 'cost': 10000, 'output': 2475, 'upgrade_time': 30.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 5 {'building_defense': 50, 'cost': 17000, 'output': 3600, 'upgrade_time': 36.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 6 {'building_defense': 60, 'cost': 28500, 'output': 4950, 'upgrade_time': 42.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 7 {'building_defense': 70, 'cost': 47500, 'output': 6525, 'upgrade_time': 48.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 8 {'building_defense': 80, 'cost': 80000, 'output': 8325, 'upgrade_time': 54.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 9 {'building_defense': 90, 'cost': 135000, 'output': 10350, 'upgrade_time': 60.0}
10 Leatherworker 1 day, 0:00:00 (24.0) 10 {'building_defense': 100, 'cost': 220000, 'output': 13500, 'upgrade_time': 66.0}
11 Cartographer 3:00:00 (3.0) 1 {'building_defense': 11, 'cost': 3000, 'output': 68, 'upgrade_time': 2.5}
11 Cartographer 3:00:00 (3.0) 2 {'building_defense': 22, 'cost': 5000, 'output': 136, 'upgrade_time': 8.0}
11 Cartographer 3:00:00 (3.0) 3 {'building_defense': 33, 'cost': 8400, 'output': 238, 'upgrade_time': 16.0}
11 Cartographer 3:00:00 (3.0) 4 {'building_defense': 44, 'cost': 14000, 'output': 374, 'upgrade_time': 33.0}
11 Cartographer 3:00:00 (3.0) 5 {'building_defense': 55, 'cost': 23000, 'output': 544, 'upgrade_time': 40.0}
11 Cartographer 3:00:00 (3.0) 6 {'building_defense': 66, 'cost': 39000, 'output': 748, 'upgrade_time': 47.0}
11 Cartographer 3:00:00 (3.0) 7 {'building_defense': 77, 'cost': 65000, 'output': 986, 'upgrade_time': 54.0}
11 Cartographer 3:00:00 (3.0) 8 {'building_defense': 88, 'cost': 110000, 'output': 1258, 'upgrade_time': 61.0}
11 Cartographer 3:00:00 (3.0) 9 {'building_defense': 99, 'cost': 180000, 'output': 1564, 'upgrade_time': 68.0}
11 Cartographer 3:00:00 (3.0) 10 {'building_defense': 110, 'cost': 300000, 'output': 2040, 'upgrade_time': 75.0}
13 Pottery Maker 12:00:00 (12.0) 1 {'building_defense': 12, 'cost': 3600, 'output': 250, 'upgrade_time': 3.0}
13 Pottery Maker 12:00:00 (12.0) 2 {'building_defense': 24, 'cost': 6000, 'output': 500, 'upgrade_time': 12.0}
13 Pottery Maker 12:00:00 (12.0) 3 {'building_defense': 36, 'cost': 10000, 'output': 875, 'upgrade_time': 18.0}
13 Pottery Maker 12:00:00 (12.0) 4 {'building_defense': 48, 'cost': 17000, 'output': 1375, 'upgrade_time': 36.0}
13 Pottery Maker 12:00:00 (12.0) 5 {'building_defense': 60, 'cost': 28000, 'output': 2000, 'upgrade_time': 43.0}
13 Pottery Maker 12:00:00 (12.0) 6 {'building_defense': 72, 'cost': 46000, 'output': 2750, 'upgrade_time': 50.0}
13 Pottery Maker 12:00:00 (12.0) 7 {'building_defense': 84, 'cost': 78000, 'output': 3625, 'upgrade_time': 57.0}
13 Pottery Maker 12:00:00 (12.0) 8 {'building_defense': 96, 'cost': 130000, 'output': 4625, 'upgrade_time': 64.0}
13 Pottery Maker 12:00:00 (12.0) 9 {'building_defense': 108, 'cost': 215000, 'output': 5750, 'upgrade_time': 71.0}
13 Pottery Maker 12:00:00 (12.0) 10 {'building_defense': 120, 'cost': 365000, 'output': 7500, 'upgrade_time': 78.0}
14 Fish Market 6:00:00 (6.0) 1 {'building_defense': 13, 'cost': 4200, 'output': 130, 'upgrade_time': 5.0}
14 Fish Market 6:00:00 (6.0) 2 {'building_defense': 26, 'cost': 7000, 'output': 260, 'upgrade_time': 16.0}
14 Fish Market 6:00:00 (6.0) 3 {'building_defense': 39, 'cost': 12000, 'output': 455, 'upgrade_time': 24.0}
14 Fish Market 6:00:00 (6.0) 4 {'building_defense': 52, 'cost': 20000, 'output': 715, 'upgrade_time': 38.0}
14 Fish Market 6:00:00 (6.0) 5 {'building_defense': 65, 'cost': 33000, 'output': 1040, 'upgrade_time': 46.0}
14 Fish Market 6:00:00 (6.0) 6 {'building_defense': 78, 'cost': 55000, 'output': 1430, 'upgrade_time': 54.0}
14 Fish Market 6:00:00 (6.0) 7 {'building_defense': 91, 'cost': 91000, 'output': 1885, 'upgrade_time': 62.0}
14 Fish Market 6:00:00 (6.0) 8 {'building_defense': 104, 'cost': 150000, 'output': 2405, 'upgrade_time': 70.0}
14 Fish Market 6:00:00 (6.0) 9 {'building_defense': 117, 'cost': 250000, 'output': 2990, 'upgrade_time': 78.0}
14 Fish Market 6:00:00 (6.0) 10 {'building_defense': 130, 'cost': 425000, 'output': 3900, 'upgrade_time': 86.0}
17 Wine Maker 12:00:00 (12.0) 1 {'building_defense': 28, 'cost': '200G', 'output': 1000, 'upgrade_time': 0.0083333}
17 Wine Maker 12:00:00 (12.0) 2 {'building_defense': 56, 'cost': 30000, 'output': 2000, 'upgrade_time': 18.0}
17 Wine Maker 12:00:00 (12.0) 3 {'building_defense': 84, 'cost': 50000, 'output': 3500, 'upgrade_time': 30.0}
17 Wine Maker 12:00:00 (12.0) 4 {'building_defense': 112, 'cost': 84000, 'output': 5500, 'upgrade_time': 40.0}
17 Wine Maker 12:00:00 (12.0) 5 {'building_defense': 140, 'cost': 140000, 'output': 8000, 'upgrade_time': 48.0}
17 Wine Maker 12:00:00 (12.0) 6 {'building_defense': 168, 'cost': 230000, 'output': 11000, 'upgrade_time': 56.0}
17 Wine Maker 12:00:00 (12.0) 7 {'building_defense': 196, 'cost': 390000, 'output': 14500, 'upgrade_time': 64.0}
17 Wine Maker 12:00:00 (12.0) 8 {'building_defense': 224, 'cost': 650000, 'output': 18500, 'upgrade_time': 72.0}
17 Wine Maker 12:00:00 (12.0) 9 {'building_defense': 252, 'cost': 1100000, 'output': 23000, 'upgrade_time': 80.0}
17 Wine Maker 12:00:00 (12.0) 10 {'building_defense': 280, 'cost': 1800000, 'output': 30000, 'upgrade_time': 88.0}
19 Butcher Shop 8:00:00 (8.0) 1 {'building_defense': 15, 'cost': 6000, 'output': 190, 'upgrade_time': 8.0}
19 Butcher Shop 8:00:00 (8.0) 2 {'building_defense': 30, 'cost': 10000, 'output': 380, 'upgrade_time': 24.0}
19 Butcher Shop 8:00:00 (8.0) 3 {'building_defense': 45, 'cost': 16500, 'output': 665, 'upgrade_time': 36.0}
19 Butcher Shop 8:00:00 (8.0) 4 {'building_defense': 60, 'cost': 28000, 'output': 1045, 'upgrade_time': 42.0}
19 Butcher Shop 8:00:00 (8.0) 5 {'building_defense': 75, 'cost': 47000, 'output': 1520, 'upgrade_time': 50.0}
19 Butcher Shop 8:00:00 (8.0) 6 {'building_defense': 90, 'cost': 78000, 'output': 2090, 'upgrade_time': 58.0}
19 Butcher Shop 8:00:00 (8.0) 7 {'building_defense': 105, 'cost': 130000, 'output': 2755, 'upgrade_time': 66.0}
19 Butcher Shop 8:00:00 (8.0) 8 {'building_defense': 120, 'cost': 215000, 'output': 3515, 'upgrade_time': 74.0}
19 Butcher Shop 8:00:00 (8.0) 9 {'building_defense': 135, 'cost': 365000, 'output': 4370, 'upgrade_time': 82.0}
19 Butcher Shop 8:00:00 (8.0) 10 {'building_defense': 150, 'cost': 600000, 'output': 5700, 'upgrade_time': 90.0}
21 Shipyard 18:00:00 (18.0) 1 {'building_defense': 15, 'cost': 6500, 'output': 500, 'upgrade_time': 9.0}
21 Shipyard 18:00:00 (18.0) 2 {'building_defense': 30, 'cost': 11000, 'output': 1000, 'upgrade_time': 27.0}
21 Shipyard 18:00:00 (18.0) 3 {'building_defense': 45, 'cost': 18000, 'output': 1750, 'upgrade_time': 39.0}
21 Shipyard 18:00:00 (18.0) 4 {'building_defense': 60, 'cost': 30000, 'output': 2750, 'upgrade_time': 47.0}
21 Shipyard 18:00:00 (18.0) 5 {'building_defense': 75, 'cost': 50000, 'output': 4000, 'upgrade_time': 55.0}
21 Shipyard 18:00:00 (18.0) 6 {'building_defense': 90, 'cost': 84000, 'output': 5500, 'upgrade_time': 63.0}
21 Shipyard 18:00:00 (18.0) 7 {'building_defense': 105, 'cost': 140000, 'output': 7250, 'upgrade_time': 71.0}
21 Shipyard 18:00:00 (18.0) 8 {'building_defense': 120, 'cost': 235000, 'output': 9250, 'upgrade_time': 79.0}
21 Shipyard 18:00:00 (18.0) 9 {'building_defense': 135, 'cost': 395000, 'output': 11500, 'upgrade_time': 87.0}
21 Shipyard 18:00:00 (18.0) 10 {'building_defense': 150, 'cost': 650000, 'output': 15000, 'upgrade_time': 95.0}
23 Merchant Caravan 1:00:00 (1.0) 1 {'building_defense': 16, 'cost': 7200, 'output': 100, 'upgrade_time': 10.0}
23 Merchant Caravan 1:00:00 (1.0) 2 {'building_defense': 32, 'cost': 12000, 'output': 200, 'upgrade_time': 30.0}
23 Merchant Caravan 1:00:00 (1.0) 3 {'building_defense': 48, 'cost': 20000, 'output': 350, 'upgrade_time': 42.0}
23 Merchant Caravan 1:00:00 (1.0) 4 {'building_defense': 64, 'cost': 33000, 'output': 550, 'upgrade_time': 45.0}
23 Merchant Caravan 1:00:00 (1.0) 5 {'building_defense': 80, 'cost': 56000, 'output': 800, 'upgrade_time': 54.0}
23 Merchant Caravan 1:00:00 (1.0) 6 {'building_defense': 96, 'cost': 94000, 'output': 1100, 'upgrade_time': 63.0}
23 Merchant Caravan 1:00:00 (1.0) 7 {'building_defense': 112, 'cost': 155000, 'output': 1450, 'upgrade_time': 72.0}
23 Merchant Caravan 1:00:00 (1.0) 8 {'building_defense': 128, 'cost': 260000, 'output': 1850, 'upgrade_time': 81.0}
23 Merchant Caravan 1:00:00 (1.0) 9 {'building_defense': 144, 'cost': 435000, 'output': 2300, 'upgrade_time': 90.0}
23 Merchant Caravan 1:00:00 (1.0) 10 {'building_defense': 160, 'cost': 725000, 'output': 3000, 'upgrade_time': 99.0}
24 Playhouse 2 days, 0:00:00 (48.0) 1 {'building_defense': 17, 'cost': 8400, 'output': 1300, 'upgrade_time': 12.0}
24 Playhouse 2 days, 0:00:00 (48.0) 2 {'building_defense': 34, 'cost': 14000, 'output': 2600, 'upgrade_time': 32.0}
24 Playhouse 2 days, 0:00:00 (48.0) 3 {'building_defense': 51, 'cost': 23500, 'output': 4550, 'upgrade_time': 44.0}
24 Playhouse 2 days, 0:00:00 (48.0) 4 {'building_defense': 68, 'cost': 39000, 'output': 7150, 'upgrade_time': 53.0}
24 Playhouse 2 days, 0:00:00 (48.0) 5 {'building_defense': 85, 'cost': 65500, 'output': 10400, 'upgrade_time': 62.0}
24 Playhouse 2 days, 0:00:00 (48.0) 6 {'building_defense': 102, 'cost': 109000, 'output': 14300, 'upgrade_time': 71.0}
24 Playhouse 2 days, 0:00:00 (48.0) 7 {'building_defense': 119, 'cost': 182000, 'output': 18850, 'upgrade_time': 80.0}
24 Playhouse 2 days, 0:00:00 (48.0) 8 {'building_defense': 136, 'cost': 304000, 'output': 24050, 'upgrade_time': 89.0}
24 Playhouse 2 days, 0:00:00 (48.0) 9 {'building_defense': 153, 'cost': 508000, 'output': 29900, 'upgrade_time': 98.0}
24 Playhouse 2 days, 0:00:00 (48.0) 10 {'building_defense': 170, 'cost': 850000, 'output': 39000, 'upgrade_time': 107.0}
27 Inn 1 day, 0:00:00 (24.0) 1 {'building_defense': 18, 'cost': 10000, 'output': 675, 'upgrade_time': 15.0}
27 Inn 1 day, 0:00:00 (24.0) 2 {'building_defense': 36, 'cost': 16500, 'output': 1350, 'upgrade_time': 34.0}
27 Inn 1 day, 0:00:00 (24.0) 3 {'building_defense': 54, 'cost': 28000, 'output': 2363, 'upgrade_time': 44.0}
27 Inn 1 day, 0:00:00 (24.0) 4 {'building_defense': 72, 'cost': 46000, 'output': 3713, 'upgrade_time': 54.0}
27 Inn 1 day, 0:00:00 (24.0) 5 {'building_defense': 90, 'cost': 77000, 'output': 5400, 'upgrade_time': 64.0}
27 Inn 1 day, 0:00:00 (24.0) 6 {'building_defense': 108, 'cost': 130000, 'output': 7425, 'upgrade_time': 74.0}
27 Inn 1 day, 0:00:00 (24.0) 7 {'building_defense': 126, 'cost': 215000, 'output': 9788, 'upgrade_time': 84.0}
27 Inn 1 day, 0:00:00 (24.0) 8 {'building_defense': 144, 'cost': 360000, 'output': 12488, 'upgrade_time': 94.0}
27 Inn 1 day, 0:00:00 (24.0) 9 {'building_defense': 162, 'cost': 600000, 'output': 15525, 'upgrade_time': 104.0}
27 Inn 1 day, 0:00:00 (24.0) 10 {'building_defense': 180, 'cost': 1000000, 'output': 20250, 'upgrade_time': 114.0}
31 Printing Press 12:00:00 (12.0) 1 {'building_defense': 14, 'cost': 12000, 'output': 350, 'upgrade_time': 18.0}
31 Printing Press 12:00:00 (12.0) 2 {'building_defense': 28, 'cost': 20000, 'output': 700, 'upgrade_time': 36.0}
31 Printing Press 12:00:00 (12.0) 3 {'building_defense': 42, 'cost': 33500, 'output': 1225, 'upgrade_time': 46.0}
31 Printing Press 12:00:00 (12.0) 4 {'building_defense': 56, 'cost': 56000, 'output': 1925, 'upgrade_time': 56.0}
31 Printing Press 12:00:00 (12.0) 5 {'building_defense': 70, 'cost': 93000, 'output': 2800, 'upgrade_time': 66.0}
31 Printing Press 12:00:00 (12.0) 6 {'building_defense': 84, 'cost': 155000, 'output': 3850, 'upgrade_time': 76.0}
31 Printing Press 12:00:00 (12.0) 7 {'building_defense': 98, 'cost': 260000, 'output': 5075, 'upgrade_time': 86.0}
31 Printing Press 12:00:00 (12.0) 8 {'building_defense': 112, 'cost': 435000, 'output': 6475, 'upgrade_time': 96.0}
31 Printing Press 12:00:00 (12.0) 9 {'building_defense': 126, 'cost': 725000, 'output': 8050, 'upgrade_time': 106.0}
31 Printing Press 12:00:00 (12.0) 10 {'building_defense': 140, 'cost': 1200000, 'output': 10500, 'upgrade_time': 116.0}
33 Trading Post 6:00:00 (6.0) 1 {'building_defense': 20, 'cost': 15000, 'output': 190, 'upgrade_time': 20.0}
33 Trading Post 6:00:00 (6.0) 2 {'building_defense': 40, 'cost': 25000, 'output': 380, 'upgrade_time': 38.0}
33 Trading Post 6:00:00 (6.0) 3 {'building_defense': 60, 'cost': 42000, 'output': 665, 'upgrade_time': 48.0}
33 Trading Post 6:00:00 (6.0) 4 {'building_defense': 80, 'cost': 70000, 'output': 1045, 'upgrade_time': 58.0}
33 Trading Post 6:00:00 (6.0) 5 {'building_defense': 100, 'cost': 115000, 'output': 1520, 'upgrade_time': 68.0}
33 Trading Post 6:00:00 (6.0) 6 {'building_defense': 120, 'cost': 195000, 'output': 2090, 'upgrade_time': 78.0}
33 Trading Post 6:00:00 (6.0) 7 {'building_defense': 140, 'cost': 325000, 'output': 2755, 'upgrade_time': 88.0}
33 Trading Post 6:00:00 (6.0) 8 {'building_defense': 160, 'cost': 540000, 'output': 3515, 'upgrade_time': 98.0}
33 Trading Post 6:00:00 (6.0) 9 {'building_defense': 180, 'cost': 900000, 'output': 4370, 'upgrade_time': 108.0}
33 Trading Post 6:00:00 (6.0) 10 {'building_defense': 200, 'cost': 1500000, 'output': 5700, 'upgrade_time': 118.0}
36 Brothel 3:00:00 (3.0) 1 {'building_defense': 21, 'cost': 22000, 'output': 130, 'upgrade_time': 22.0}
36 Brothel 3:00:00 (3.0) 2 {'building_defense': 42, 'cost': 37000, 'output': 260, 'upgrade_time': 40.0}
36 Brothel 3:00:00 (3.0) 3 {'building_defense': 63, 'cost': 61000, 'output': 455, 'upgrade_time': 51.0}
36 Brothel 3:00:00 (3.0) 4 {'building_defense': 84, 'cost': 102000, 'output': 715, 'upgrade_time': 62.0}
36 Brothel 3:00:00 (3.0) 5 {'building_defense': 105, 'cost': 170000, 'output': 1040, 'upgrade_time': 73.0}
36 Brothel 3:00:00 (3.0) 6 {'building_defense': 126, 'cost': 285000, 'output': 1430, 'upgrade_time': 84.0}
36 Brothel 3:00:00 (3.0) 7 {'building_defense': 147, 'cost': 475000, 'output': 1885, 'upgrade_time': 95.0}
36 Brothel 3:00:00 (3.0) 8 {'building_defense': 168, 'cost': 800000, 'output': 2405, 'upgrade_time': 106.0}
36 Brothel 3:00:00 (3.0) 9 {'building_defense': 189, 'cost': 1300000, 'output': 2990, 'upgrade_time': 117.0}
36 Brothel 3:00:00 (3.0) 10 {'building_defense': 210, 'cost': 2200000, 'output': 3900, 'upgrade_time': 128.0}
38 Lender 1 day, 0:00:00 (24.0) 1 {'building_defense': 23, 'cost': 50000, 'output': 2000, 'upgrade_time': 24.0}
38 Lender 1 day, 0:00:00 (24.0) 2 {'building_defense': 46, 'cost': 83500, 'output': 4000, 'upgrade_time': 44.0}
38 Lender 1 day, 0:00:00 (24.0) 3 {'building_defense': 69, 'cost': 140000, 'output': 7000, 'upgrade_time': 56.0}
38 Lender 1 day, 0:00:00 (24.0) 4 {'building_defense': 92, 'cost': 230000, 'output': 11000, 'upgrade_time': 68.0}
38 Lender 1 day, 0:00:00 (24.0) 5 {'building_defense': 115, 'cost': 390000, 'output': 16000, 'upgrade_time': 80.0}
38 Lender 1 day, 0:00:00 (24.0) 6 {'building_defense': 138, 'cost': 650000, 'output': 22000, 'upgrade_time': 92.0}
38 Lender 1 day, 0:00:00 (24.0) 7 {'building_defense': 161, 'cost': 1100000, 'output': 29000, 'upgrade_time': 104.0}
38 Lender 1 day, 0:00:00 (24.0) 8 {'building_defense': 184, 'cost': 1800000, 'output': 37000, 'upgrade_time': 116.0}
38 Lender 1 day, 0:00:00 (24.0) 9 {'building_defense': 207, 'cost': 3000000, 'output': 46000, 'upgrade_time': 128.0}
38 Lender 1 day, 0:00:00 (24.0) 10 {'building_defense': 230, 'cost': 5000000, 'output': 60000, 'upgrade_time': 140.0}
41 Manor 2 days, 0:00:00 (48.0) 1 {'building_defense': 30, 'cost': 250000, 'output': 15000, 'upgrade_time': 36.0}
41 Manor 2 days, 0:00:00 (48.0) 2 {'building_defense': 60, 'cost': 420000, 'output': 30000, 'upgrade_time': 48.0}
41 Manor 2 days, 0:00:00 (48.0) 3 {'building_defense': 90, 'cost': 700000, 'output': 52500, 'upgrade_time': 60.0}
41 Manor 2 days, 0:00:00 (48.0) 4 {'building_defense': 120, 'cost': 1150000, 'output': 82500, 'upgrade_time': 72.0}
41 Manor 2 days, 0:00:00 (48.0) 5 {'building_defense': 150, 'cost': 1950000, 'output': 120000, 'upgrade_time': 84.0}
41 Manor 2 days, 0:00:00 (48.0) 6 {'building_defense': 180, 'cost': 3250000, 'output': 165000, 'upgrade_time': 96.0}
41 Manor 2 days, 0:00:00 (48.0) 7 {'building_defense': 210, 'cost': 5400000, 'output': 217500, 'upgrade_time': 108.0}
41 Manor 2 days, 0:00:00 (48.0) 8 {'building_defense': 240, 'cost': 9000000, 'output': 277500, 'upgrade_time': 120.0}
41 Manor 2 days, 0:00:00 (48.0) 9 {'building_defense': 270, 'cost': 15000000, 'output': 345000, 'upgrade_time': 132.0}
41 Manor 2 days, 0:00:00 (48.0) 10 {'building_defense': 300, 'cost': 25000000, 'output': 450000, 'upgrade_time': 144.0}

allhaildiscordia
04-18-2012, 10:25 AM
12 Lumber Mill 0:00:00 (0.0) 1 {'enhancement_type': 'building_cost_reduction', 'building_defense': 10, 'cost': 4500, 'enhancement_multiplicative': 0.99, 'upgrade_time': 12.0}
12 Lumber Mill 0:00:00 (0.0) 2 {'enhancement_type': 'building_cost_reduction', 'building_defense': 20, 'cost': 7500, 'enhancement_multiplicative': 0.98, 'upgrade_time': 15.0}
12 Lumber Mill 0:00:00 (0.0) 3 {'enhancement_type': 'building_cost_reduction', 'building_defense': 30, 'cost': 12500, 'enhancement_multiplicative': 0.97, 'upgrade_time': 18.0}
12 Lumber Mill 0:00:00 (0.0) 4 {'enhancement_type': 'building_cost_reduction', 'building_defense': 40, 'cost': 21000, 'enhancement_multiplicative': 0.96, 'upgrade_time': 21.0}
12 Lumber Mill 0:00:00 (0.0) 5 {'enhancement_type': 'building_cost_reduction', 'building_defense': 50, 'cost': 35000, 'enhancement_multiplicative': 0.95, 'upgrade_time': 24.0}
12 Lumber Mill 0:00:00 (0.0) 6 {'enhancement_type': 'building_cost_reduction', 'building_defense': 60, 'cost': 58000, 'enhancement_multiplicative': 0.94, 'upgrade_time': 27.0}
12 Lumber Mill 0:00:00 (0.0) 7 {'enhancement_type': 'building_cost_reduction', 'building_defense': 70, 'cost': 98000, 'enhancement_multiplicative': 0.93, 'upgrade_time': 30.0}
12 Lumber Mill 0:00:00 (0.0) 8 {'enhancement_type': 'building_cost_reduction', 'building_defense': 80, 'cost': 165000, 'enhancement_multiplicative': 0.92, 'upgrade_time': 33.0}
12 Lumber Mill 0:00:00 (0.0) 9 {'enhancement_type': 'building_cost_reduction', 'building_defense': 90, 'cost': 270000, 'enhancement_multiplicative': 0.91, 'upgrade_time': 36.0}
12 Lumber Mill 0:00:00 (0.0) 10 {'enhancement_type': 'building_cost_reduction', 'building_defense': 100, 'cost': 455000, 'enhancement_multiplicative': 0.9, 'upgrade_time': 39.0}
18 Blacksmith 0:00:00 (0.0) 1 {'enhancement_type': 'infantry_enhancement', 'building_defense': 11, 'cost': 1500, 'enhancement_multiplicative': 1.02, 'upgrade_time': 9.0}
18 Blacksmith 0:00:00 (0.0) 2 {'enhancement_type': 'infantry_enhancement', 'building_defense': 22, 'cost': 2500, 'enhancement_multiplicative': 1.04, 'upgrade_time': 12.0}
18 Blacksmith 0:00:00 (0.0) 3 {'enhancement_type': 'infantry_enhancement', 'building_defense': 33, 'cost': 4200, 'enhancement_multiplicative': 1.06, 'upgrade_time': 15.0}
18 Blacksmith 0:00:00 (0.0) 4 {'enhancement_type': 'infantry_enhancement', 'building_defense': 44, 'cost': 7000, 'enhancement_multiplicative': 1.08, 'upgrade_time': 18.0}
18 Blacksmith 0:00:00 (0.0) 5 {'enhancement_type': 'infantry_enhancement', 'building_defense': 55, 'cost': 12000, 'enhancement_multiplicative': 1.1, 'upgrade_time': 21.0}
18 Blacksmith 0:00:00 (0.0) 6 {'enhancement_type': 'infantry_enhancement', 'building_defense': 66, 'cost': 19500, 'enhancement_multiplicative': 1.12, 'upgrade_time': 24.0}
18 Blacksmith 0:00:00 (0.0) 7 {'enhancement_type': 'infantry_enhancement', 'building_defense': 77, 'cost': 32500, 'enhancement_multiplicative': 1.14, 'upgrade_time': 27.0}
18 Blacksmith 0:00:00 (0.0) 8 {'enhancement_type': 'infantry_enhancement', 'building_defense': 88, 'cost': 54000, 'enhancement_multiplicative': 1.16, 'upgrade_time': 30.0}
18 Blacksmith 0:00:00 (0.0) 9 {'enhancement_type': 'infantry_enhancement', 'building_defense': 99, 'cost': 90000, 'enhancement_multiplicative': 1.18, 'upgrade_time': 33.0}
18 Blacksmith 0:00:00 (0.0) 10 {'enhancement_type': 'infantry_enhancement', 'building_defense': 110, 'cost': 150000, 'enhancement_multiplicative': 1.2, 'upgrade_time': 36.0}
22 Temple 0:00:00 (0.0) 1 {'enhancement_type': 'magic_enhancement', 'building_defense': 13, 'cost': 7500, 'enhancement_multiplicative': 1.02, 'upgrade_time': 12.0}
22 Temple 0:00:00 (0.0) 2 {'enhancement_type': 'magic_enhancement', 'building_defense': 26, 'cost': 12500, 'enhancement_multiplicative': 1.04, 'upgrade_time': 15.0}
22 Temple 0:00:00 (0.0) 3 {'enhancement_type': 'magic_enhancement', 'building_defense': 39, 'cost': 21000, 'enhancement_multiplicative': 1.06, 'upgrade_time': 18.0}
22 Temple 0:00:00 (0.0) 4 {'enhancement_type': 'magic_enhancement', 'building_defense': 52, 'cost': 35000, 'enhancement_multiplicative': 1.08, 'upgrade_time': 21.0}
22 Temple 0:00:00 (0.0) 5 {'enhancement_type': 'magic_enhancement', 'building_defense': 65, 'cost': 58000, 'enhancement_multiplicative': 1.1, 'upgrade_time': 24.0}
22 Temple 0:00:00 (0.0) 6 {'enhancement_type': 'magic_enhancement', 'building_defense': 78, 'cost': 97000, 'enhancement_multiplicative': 1.12, 'upgrade_time': 27.0}
22 Temple 0:00:00 (0.0) 7 {'enhancement_type': 'magic_enhancement', 'building_defense': 91, 'cost': 160000, 'enhancement_multiplicative': 1.14, 'upgrade_time': 30.0}
22 Temple 0:00:00 (0.0) 8 {'enhancement_type': 'magic_enhancement', 'building_defense': 104, 'cost': 270000, 'enhancement_multiplicative': 1.16, 'upgrade_time': 33.0}
22 Temple 0:00:00 (0.0) 9 {'enhancement_type': 'magic_enhancement', 'building_defense': 117, 'cost': 450000, 'enhancement_multiplicative': 1.18, 'upgrade_time': 36.0}
22 Temple 0:00:00 (0.0) 10 {'enhancement_type': 'magic_enhancement', 'building_defense': 130, 'cost': 750000, 'enhancement_multiplicative': 1.2, 'upgrade_time': 39.0}
25 Water Temple of Healing 0:00:00 (0.0) 1 {'enhancement_type': 'casualty_reduction', 'building_defense': 25, 'cost': 12500, 'enhancement_multiplicative': 0.97, 'upgrade_time': 24.0}
25 Water Temple of Healing 0:00:00 (0.0) 2 {'enhancement_type': 'casualty_reduction', 'building_defense': 50, 'cost': 21000, 'enhancement_multiplicative': 0.94, 'upgrade_time': 27.0}
25 Water Temple of Healing 0:00:00 (0.0) 3 {'enhancement_type': 'casualty_reduction', 'building_defense': 75, 'cost': 35000, 'enhancement_multiplicative': 0.91, 'upgrade_time': 30.0}
25 Water Temple of Healing 0:00:00 (0.0) 4 {'enhancement_type': 'casualty_reduction', 'building_defense': 100, 'cost': 58000, 'enhancement_multiplicative': 0.88, 'upgrade_time': 33.0}
25 Water Temple of Healing 0:00:00 (0.0) 5 {'enhancement_type': 'casualty_reduction', 'building_defense': 125, 'cost': 97000, 'enhancement_multiplicative': 0.85, 'upgrade_time': 36.0}
25 Water Temple of Healing 0:00:00 (0.0) 6 {'enhancement_type': 'casualty_reduction', 'building_defense': 150, 'cost': 160000, 'enhancement_multiplicative': 0.82, 'upgrade_time': 39.0}
25 Water Temple of Healing 0:00:00 (0.0) 7 {'enhancement_type': 'casualty_reduction', 'building_defense': 175, 'cost': 270000, 'enhancement_multiplicative': 0.79, 'upgrade_time': 42.0}
25 Water Temple of Healing 0:00:00 (0.0) 8 {'enhancement_type': 'casualty_reduction', 'building_defense': 200, 'cost': 450000, 'enhancement_multiplicative': 0.76, 'upgrade_time': 45.0}
25 Water Temple of Healing 0:00:00 (0.0) 9 {'enhancement_type': 'casualty_reduction', 'building_defense': 225, 'cost': 750000, 'enhancement_multiplicative': 0.73, 'upgrade_time': 48.0}
25 Water Temple of Healing 0:00:00 (0.0) 10 {'enhancement_type': 'casualty_reduction', 'building_defense': 250, 'cost': 1250000, 'enhancement_multiplicative': 0.7, 'upgrade_time': 51.0}
28 Engineering Academy 0:00:00 (0.0) 1 {'enhancement_type': 'machine_enhancement', 'building_defense': 20, 'cost': 9000, 'enhancement_multiplicative': 1.02, 'upgrade_time': 18.0}
28 Engineering Academy 0:00:00 (0.0) 2 {'enhancement_type': 'machine_enhancement', 'building_defense': 40, 'cost': 15000, 'enhancement_multiplicative': 1.04, 'upgrade_time': 21.0}
28 Engineering Academy 0:00:00 (0.0) 3 {'enhancement_type': 'machine_enhancement', 'building_defense': 60, 'cost': 25000, 'enhancement_multiplicative': 1.06, 'upgrade_time': 24.0}
28 Engineering Academy 0:00:00 (0.0) 4 {'enhancement_type': 'machine_enhancement', 'building_defense': 80, 'cost': 42000, 'enhancement_multiplicative': 1.08, 'upgrade_time': 27.0}
28 Engineering Academy 0:00:00 (0.0) 5 {'enhancement_type': 'machine_enhancement', 'building_defense': 100, 'cost': 70000, 'enhancement_multiplicative': 1.1, 'upgrade_time': 30.0}
28 Engineering Academy 0:00:00 (0.0) 6 {'enhancement_type': 'machine_enhancement', 'building_defense': 120, 'cost': 115000, 'enhancement_multiplicative': 1.12, 'upgrade_time': 33.0}
28 Engineering Academy 0:00:00 (0.0) 7 {'enhancement_type': 'machine_enhancement', 'building_defense': 140, 'cost': 195000, 'enhancement_multiplicative': 1.14, 'upgrade_time': 36.0}
28 Engineering Academy 0:00:00 (0.0) 8 {'enhancement_type': 'machine_enhancement', 'building_defense': 160, 'cost': 325000, 'enhancement_multiplicative': 1.16, 'upgrade_time': 39.0}
28 Engineering Academy 0:00:00 (0.0) 9 {'enhancement_type': 'machine_enhancement', 'building_defense': 180, 'cost': 545000, 'enhancement_multiplicative': 1.18, 'upgrade_time': 42.0}
28 Engineering Academy 0:00:00 (0.0) 10 {'enhancement_type': 'machine_enhancement', 'building_defense': 200, 'cost': 900000, 'enhancement_multiplicative': 1.2, 'upgrade_time': 45.0}
34 Beast Kennel 0:00:00 (0.0) 1 {'enhancement_type': 'beast_enhancement', 'building_defense': 22, 'cost': 11000, 'enhancement_multiplicative': 1.02, 'upgrade_time': 24.0}
34 Beast Kennel 0:00:00 (0.0) 2 {'enhancement_type': 'beast_enhancement', 'building_defense': 44, 'cost': 18000, 'enhancement_multiplicative': 1.04, 'upgrade_time': 27.0}
34 Beast Kennel 0:00:00 (0.0) 3 {'enhancement_type': 'beast_enhancement', 'building_defense': 66, 'cost': 30000, 'enhancement_multiplicative': 1.06, 'upgrade_time': 30.0}
34 Beast Kennel 0:00:00 (0.0) 4 {'enhancement_type': 'beast_enhancement', 'building_defense': 88, 'cost': 51000, 'enhancement_multiplicative': 1.08, 'upgrade_time': 33.0}
34 Beast Kennel 0:00:00 (0.0) 5 {'enhancement_type': 'beast_enhancement', 'building_defense': 110, 'cost': 85000, 'enhancement_multiplicative': 1.1, 'upgrade_time': 36.0}
34 Beast Kennel 0:00:00 (0.0) 6 {'enhancement_type': 'beast_enhancement', 'building_defense': 132, 'cost': 140000, 'enhancement_multiplicative': 1.12, 'upgrade_time': 39.0}
34 Beast Kennel 0:00:00 (0.0) 7 {'enhancement_type': 'beast_enhancement', 'building_defense': 154, 'cost': 240000, 'enhancement_multiplicative': 1.14, 'upgrade_time': 42.0}
34 Beast Kennel 0:00:00 (0.0) 8 {'enhancement_type': 'beast_enhancement', 'building_defense': 176, 'cost': 400000, 'enhancement_multiplicative': 1.16, 'upgrade_time': 45.0}
34 Beast Kennel 0:00:00 (0.0) 9 {'enhancement_type': 'beast_enhancement', 'building_defense': 198, 'cost': 665000, 'enhancement_multiplicative': 1.18, 'upgrade_time': 48.0}
34 Beast Kennel 0:00:00 (0.0) 10 {'enhancement_type': 'beast_enhancement', 'building_defense': 220, 'cost': 1100000, 'enhancement_multiplicative': 1.2, 'upgrade_time': 51.0}

allhaildiscordia
04-18-2012, 10:25 AM
5 Guard Tower 0:00:00 (0.0) 1 {'building_defense': 4, 'cost': 50, 'item_defense': 2, 'upgrade_time': 0.25}
5 Guard Tower 0:00:00 (0.0) 2 {'building_defense': 8, 'cost': 85, 'item_defense': 4, 'upgrade_time': 1.0}
5 Guard Tower 0:00:00 (0.0) 3 {'building_defense': 12, 'cost': 140, 'item_defense': 6, 'upgrade_time': 3.0}
5 Guard Tower 0:00:00 (0.0) 4 {'building_defense': 16, 'cost': 230, 'item_defense': 8, 'upgrade_time': 6.0}
5 Guard Tower 0:00:00 (0.0) 5 {'building_defense': 20, 'cost': 390, 'item_defense': 10, 'upgrade_time': 9.0}
5 Guard Tower 0:00:00 (0.0) 6 {'building_defense': 24, 'cost': 650, 'item_defense': 12, 'upgrade_time': 12.0}
5 Guard Tower 0:00:00 (0.0) 7 {'building_defense': 28, 'cost': 1100, 'item_defense': 14, 'upgrade_time': 15.0}
5 Guard Tower 0:00:00 (0.0) 8 {'building_defense': 32, 'cost': 1800, 'item_defense': 16, 'upgrade_time': 18.0}
5 Guard Tower 0:00:00 (0.0) 9 {'building_defense': 36, 'cost': 3000, 'item_defense': 18, 'upgrade_time': 21.0}
5 Guard Tower 0:00:00 (0.0) 10 {'building_defense': 40, 'cost': 5000, 'item_defense': 20, 'upgrade_time': 24.0}
5 Runic Circle 0:00:00 (0.0) 1 {'building_defense': 12, 'cost': 2000, 'item_defense': 12, 'upgrade_time': 0.00833333}
5 Runic Circle 0:00:00 (0.0) 2 {'building_defense': 24, 'cost': 3300, 'item_defense': 24, 'upgrade_time': 6.0}
5 Runic Circle 0:00:00 (0.0) 3 {'building_defense': 36, 'cost': 5600, 'item_defense': 36, 'upgrade_time': 9.0}
5 Runic Circle 0:00:00 (0.0) 4 {'building_defense': 48, 'cost': 9300, 'item_defense': 48, 'upgrade_time': 12.0}
5 Runic Circle 0:00:00 (0.0) 5 {'building_defense': 60, 'cost': 15500, 'item_defense': 60, 'upgrade_time': 15.0}
5 Runic Circle 0:00:00 (0.0) 6 {'building_defense': 72, 'cost': 26000, 'item_defense': 72, 'upgrade_time': 18.0}
5 Runic Circle 0:00:00 (0.0) 7 {'building_defense': 84, 'cost': 43000, 'item_defense': 84, 'upgrade_time': 21.0}
5 Runic Circle 0:00:00 (0.0) 8 {'building_defense': 96, 'cost': 72000, 'item_defense': 96, 'upgrade_time': 24.0}
5 Runic Circle 0:00:00 (0.0) 9 {'building_defense': 108, 'cost': 120000, 'item_defense': 108, 'upgrade_time': 27.0}
5 Runic Circle 0:00:00 (0.0) 10 {'building_defense': 120, 'cost': 200000, 'item_defense': 120, 'upgrade_time': 30.0}
10 Bunker 0:00:00 (0.0) 1 {'building_defense': 6, 'cost': 300, 'item_defense': 5, 'upgrade_time': 1.0}
10 Bunker 0:00:00 (0.0) 2 {'building_defense': 12, 'cost': 500, 'item_defense': 10, 'upgrade_time': 3.0}
10 Bunker 0:00:00 (0.0) 3 {'building_defense': 18, 'cost': 840, 'item_defense': 15, 'upgrade_time': 6.0}
10 Bunker 0:00:00 (0.0) 4 {'building_defense': 24, 'cost': 1400, 'item_defense': 20, 'upgrade_time': 9.0}
10 Bunker 0:00:00 (0.0) 5 {'building_defense': 30, 'cost': 2300, 'item_defense': 25, 'upgrade_time': 12.0}
10 Bunker 0:00:00 (0.0) 6 {'building_defense': 36, 'cost': 3900, 'item_defense': 30, 'upgrade_time': 15.0}
10 Bunker 0:00:00 (0.0) 7 {'building_defense': 42, 'cost': 6500, 'item_defense': 35, 'upgrade_time': 18.0}
10 Bunker 0:00:00 (0.0) 8 {'building_defense': 48, 'cost': 10500, 'item_defense': 40, 'upgrade_time': 21.0}
10 Bunker 0:00:00 (0.0) 9 {'building_defense': 54, 'cost': 18000, 'item_defense': 45, 'upgrade_time': 24.0}
10 Bunker 0:00:00 (0.0) 10 {'building_defense': 60, 'cost': 30000, 'item_defense': 50, 'upgrade_time': 27.0}
16 Pit Trap 0:00:00 (0.0) 1 {'building_defense': 8, 'cost': 1000, 'item_defense': 16, 'upgrade_time': 3.0}
16 Pit Trap 0:00:00 (0.0) 2 {'building_defense': 16, 'cost': 1650, 'item_defense': 32, 'upgrade_time': 6.0}
16 Pit Trap 0:00:00 (0.0) 3 {'building_defense': 24, 'cost': 2800, 'item_defense': 48, 'upgrade_time': 9.0}
16 Pit Trap 0:00:00 (0.0) 4 {'building_defense': 32, 'cost': 4600, 'item_defense': 64, 'upgrade_time': 12.0}
16 Pit Trap 0:00:00 (0.0) 5 {'building_defense': 40, 'cost': 7800, 'item_defense': 80, 'upgrade_time': 15.0}
16 Pit Trap 0:00:00 (0.0) 6 {'building_defense': 48, 'cost': 13000, 'item_defense': 96, 'upgrade_time': 18.0}
16 Pit Trap 0:00:00 (0.0) 7 {'building_defense': 56, 'cost': 22000, 'item_defense': 112, 'upgrade_time': 21.0}
16 Pit Trap 0:00:00 (0.0) 8 {'building_defense': 64, 'cost': 36000, 'item_defense': 128, 'upgrade_time': 24.0}
16 Pit Trap 0:00:00 (0.0) 9 {'building_defense': 72, 'cost': 60000, 'item_defense': 144, 'upgrade_time': 27.0}
16 Pit Trap 0:00:00 (0.0) 10 {'building_defense': 80, 'cost': 100000, 'item_defense': 160, 'upgrade_time': 30.0}
22 Magic Bunker 0:00:00 (0.0) 1 {'building_defense': 18, 'cost': 20000, 'item_defense': 28, 'upgrade_time': 0.00833333}
22 Magic Bunker 0:00:00 (0.0) 2 {'building_defense': 36, 'cost': 33000, 'item_defense': 56, 'upgrade_time': 12.0}
22 Magic Bunker 0:00:00 (0.0) 3 {'building_defense': 54, 'cost': 55000, 'item_defense': 84, 'upgrade_time': 15.0}
22 Magic Bunker 0:00:00 (0.0) 4 {'building_defense': 72, 'cost': 93000, 'item_defense': 112, 'upgrade_time': 18.0}
22 Magic Bunker 0:00:00 (0.0) 5 {'building_defense': 90, 'cost': 155000, 'item_defense': 140, 'upgrade_time': 21.0}
22 Magic Bunker 0:00:00 (0.0) 6 {'building_defense': 108, 'cost': 260000, 'item_defense': 168, 'upgrade_time': 24.0}
22 Magic Bunker 0:00:00 (0.0) 7 {'building_defense': 126, 'cost': 430000, 'item_defense': 196, 'upgrade_time': 27.0}
22 Magic Bunker 0:00:00 (0.0) 8 {'building_defense': 144, 'cost': 725000, 'item_defense': 224, 'upgrade_time': 30.0}
22 Magic Bunker 0:00:00 (0.0) 9 {'building_defense': 162, 'cost': 1200000, 'item_defense': 252, 'upgrade_time': 33.0}
22 Magic Bunker 0:00:00 (0.0) 10 {'building_defense': 180, 'cost': 2000000, 'item_defense': 280, 'upgrade_time': 36.0}
25 Arcane Tower 0:00:00 (0.0) 1 {'building_defense': 10, 'cost': 2200, 'item_defense': 12, 'upgrade_time': 9.0}
25 Arcane Tower 0:00:00 (0.0) 2 {'building_defense': 20, 'cost': 3600, 'item_defense': 24, 'upgrade_time': 12.0}
25 Arcane Tower 0:00:00 (0.0) 3 {'building_defense': 30, 'cost': 6000, 'item_defense': 36, 'upgrade_time': 15.0}
25 Arcane Tower 0:00:00 (0.0) 4 {'building_defense': 40, 'cost': 10000, 'item_defense': 48, 'upgrade_time': 18.0}
25 Arcane Tower 0:00:00 (0.0) 5 {'building_defense': 50, 'cost': 17000, 'item_defense': 60, 'upgrade_time': 21.0}
25 Arcane Tower 0:00:00 (0.0) 6 {'building_defense': 60, 'cost': 28500, 'item_defense': 72, 'upgrade_time': 24.0}
25 Arcane Tower 0:00:00 (0.0) 7 {'building_defense': 70, 'cost': 47500, 'item_defense': 84, 'upgrade_time': 27.0}
25 Arcane Tower 0:00:00 (0.0) 8 {'building_defense': 80, 'cost': 80000, 'item_defense': 96, 'upgrade_time': 30.0}
25 Arcane Tower 0:00:00 (0.0) 9 {'building_defense': 90, 'cost': 135000, 'item_defense': 108, 'upgrade_time': 33.0}
25 Arcane Tower 0:00:00 (0.0) 10 {'building_defense': 100, 'cost': 225000, 'item_defense': 120, 'upgrade_time': 36.0}
32 Magic Circle 0:00:00 (0.0) 1 {'building_defense': 12, 'cost': 3000, 'item_defense': 15, 'upgrade_time': 12.0}
32 Magic Circle 0:00:00 (0.0) 2 {'building_defense': 24, 'cost': 5000, 'item_defense': 30, 'upgrade_time': 15.0}
32 Magic Circle 0:00:00 (0.0) 3 {'building_defense': 36, 'cost': 8400, 'item_defense': 45, 'upgrade_time': 18.0}
32 Magic Circle 0:00:00 (0.0) 4 {'building_defense': 48, 'cost': 14000, 'item_defense': 60, 'upgrade_time': 21.0}
32 Magic Circle 0:00:00 (0.0) 5 {'building_defense': 60, 'cost': 23000, 'item_defense': 75, 'upgrade_time': 24.0}
32 Magic Circle 0:00:00 (0.0) 6 {'building_defense': 72, 'cost': 39000, 'item_defense': 90, 'upgrade_time': 27.0}
32 Magic Circle 0:00:00 (0.0) 7 {'building_defense': 84, 'cost': 65000, 'item_defense': 105, 'upgrade_time': 30.0}
32 Magic Circle 0:00:00 (0.0) 8 {'building_defense': 96, 'cost': 110000, 'item_defense': 120, 'upgrade_time': 33.0}
32 Magic Circle 0:00:00 (0.0) 9 {'building_defense': 108, 'cost': 180000, 'item_defense': 135, 'upgrade_time': 36.0}
32 Magic Circle 0:00:00 (0.0) 10 {'building_defense': 120, 'cost': 300000, 'item_defense': 150, 'upgrade_time': 39.0}
39 Cannon Tower 0:00:00 (0.0) 1 {'building_defense': 14, 'cost': 9000, 'item_defense': 22, 'upgrade_time': 24.0}
39 Cannon Tower 0:00:00 (0.0) 2 {'building_defense': 28, 'cost': 15000, 'item_defense': 44, 'upgrade_time': 27.0}
39 Cannon Tower 0:00:00 (0.0) 3 {'building_defense': 42, 'cost': 25000, 'item_defense': 66, 'upgrade_time': 30.0}
39 Cannon Tower 0:00:00 (0.0) 4 {'building_defense': 56, 'cost': 42000, 'item_defense': 88, 'upgrade_time': 33.0}
39 Cannon Tower 0:00:00 (0.0) 5 {'building_defense': 70, 'cost': 70000, 'item_defense': 110, 'upgrade_time': 36.0}
39 Cannon Tower 0:00:00 (0.0) 6 {'building_defense': 84, 'cost': 117000, 'item_defense': 132, 'upgrade_time': 39.0}
39 Cannon Tower 0:00:00 (0.0) 7 {'building_defense': 98, 'cost': 195000, 'item_defense': 154, 'upgrade_time': 42.0}
39 Cannon Tower 0:00:00 (0.0) 8 {'building_defense': 112, 'cost': 325000, 'item_defense': 176, 'upgrade_time': 45.0}
39 Cannon Tower 0:00:00 (0.0) 9 {'building_defense': 126, 'cost': 550000, 'item_defense': 198, 'upgrade_time': 48.0}
39 Cannon Tower 0:00:00 (0.0) 10 {'building_defense': 140, 'cost': 900000, 'item_defense': 220, 'upgrade_time': 51.0}
29 Corruption Tower 0:00:00 (0.0) 1 {'building_defense': 32, 'cost': 48000, 'item_defense': 60, 'upgrade_time': 0.00833333}
29 Corruption Tower 0:00:00 (0.0) 2 {'building_defense': 64, 'cost': 80000, 'item_defense': 120, 'upgrade_time': 27.0}
29 Corruption Tower 0:00:00 (0.0) 3 {'building_defense': 96, 'cost': 130000, 'item_defense': 180, 'upgrade_time': 30.0}
29 Corruption Tower 0:00:00 (0.0) 4 {'building_defense': 128, 'cost': 225000, 'item_defense': 240, 'upgrade_time': 33.0}
29 Corruption Tower 0:00:00 (0.0) 5 {'building_defense': 160, 'cost': 375000, 'item_defense': 300, 'upgrade_time': 36.0}
29 Corruption Tower 0:00:00 (0.0) 6 {'building_defense': 192, 'cost': 625000, 'item_defense': 360, 'upgrade_time': 39.0}
29 Corruption Tower 0:00:00 (0.0) 7 {'building_defense': 224, 'cost': 1050000, 'item_defense': 420, 'upgrade_time': 42.0}
29 Corruption Tower 0:00:00 (0.0) 8 {'building_defense': 256, 'cost': 1750000, 'item_defense': 480, 'upgrade_time': 45.0}
29 Corruption Tower 0:00:00 (0.0) 9 {'building_defense': 288, 'cost': 2900000, 'item_defense': 540, 'upgrade_time': 48.0}
29 Corruption Tower 0:00:00 (0.0) 10 {'building_defense': 320, 'cost': 4800000, 'item_defense': 600, 'upgrade_time': 51.0}

allhaildiscordia
04-18-2012, 10:26 AM
1 Barracks 0:00:00 (0.0) 1 {'building_defense': 10, 'cost': 50, 'upgrade_time': 0.0166667}
1 Barracks 0:00:00 (0.0) 2 {'building_defense': 20, 'cost': 85, 'upgrade_time': 0.25}
1 Barracks 0:00:00 (0.0) 3 {'building_defense': 30, 'cost': 140, 'upgrade_time': 3.0}
1 Barracks 0:00:00 (0.0) 4 {'building_defense': 40, 'cost': 235, 'upgrade_time': 6.0}
1 Barracks 0:00:00 (0.0) 5 {'building_defense': 50, 'cost': 390, 'upgrade_time': 9.0}
1 Barracks 0:00:00 (0.0) 6 {'building_defense': 60, 'cost': 650, 'upgrade_time': 12.0}
1 Barracks 0:00:00 (0.0) 7 {'building_defense': 70, 'cost': 1085, 'upgrade_time': 15.0}
1 Barracks 0:00:00 (0.0) 8 {'building_defense': 80, 'cost': 1800, 'upgrade_time': 18.0}
1 Barracks 0:00:00 (0.0) 9 {'building_defense': 90, 'cost': 3000, 'upgrade_time': 21.0}
1 Barracks 0:00:00 (0.0) 10 {'building_defense': 100, 'cost': 5000, 'upgrade_time': 24.0}
1 Magic Academy 0:00:00 (0.0) 1 {'building_defense': 15, 'cost': 100, 'upgrade_time': 1.0}
1 Magic Academy 0:00:00 (0.0) 2 {'building_defense': 25, 'cost': 165, 'upgrade_time': 3.0}
1 Magic Academy 0:00:00 (0.0) 3 {'building_defense': 35, 'cost': 275, 'upgrade_time': 6.0}
1 Magic Academy 0:00:00 (0.0) 4 {'building_defense': 45, 'cost': 465, 'upgrade_time': 9.0}
1 Magic Academy 0:00:00 (0.0) 5 {'building_defense': 55, 'cost': 775, 'upgrade_time': 12.0}
1 Magic Academy 0:00:00 (0.0) 6 {'building_defense': 65, 'cost': 1300, 'upgrade_time': 15.0}
1 Magic Academy 0:00:00 (0.0) 7 {'building_defense': 75, 'cost': 2200, 'upgrade_time': 18.0}
1 Magic Academy 0:00:00 (0.0) 8 {'building_defense': 85, 'cost': 3600, 'upgrade_time': 21.0}
1 Magic Academy 0:00:00 (0.0) 9 {'building_defense': 95, 'cost': 6000, 'upgrade_time': 24.0}
1 Magic Academy 0:00:00 (0.0) 10 {'building_defense': 105, 'cost': 10000, 'upgrade_time': 27.0}
1 Siege Workshop 0:00:00 (0.0) 1 {'building_defense': 20, 'cost': 300, 'upgrade_time': 3.0}
1 Siege Workshop 0:00:00 (0.0) 2 {'building_defense': 40, 'cost': 500, 'upgrade_time': 6.0}
1 Siege Workshop 0:00:00 (0.0) 3 {'building_defense': 60, 'cost': 840, 'upgrade_time': 9.0}
1 Siege Workshop 0:00:00 (0.0) 4 {'building_defense': 80, 'cost': 1400, 'upgrade_time': 12.0}
1 Siege Workshop 0:00:00 (0.0) 5 {'building_defense': 100, 'cost': 2300, 'upgrade_time': 15.0}
1 Siege Workshop 0:00:00 (0.0) 6 {'building_defense': 120, 'cost': 3900, 'upgrade_time': 18.0}
1 Siege Workshop 0:00:00 (0.0) 7 {'building_defense': 140, 'cost': 6500, 'upgrade_time': 21.0}
1 Siege Workshop 0:00:00 (0.0) 8 {'building_defense': 160, 'cost': 11000, 'upgrade_time': 24.0}
1 Siege Workshop 0:00:00 (0.0) 9 {'building_defense': 180, 'cost': 18000, 'upgrade_time': 27.0}
1 Siege Workshop 0:00:00 (0.0) 10 {'building_defense': 200, 'cost': 30000, 'upgrade_time': 30.0}
1 Beast Warren 0:00:00 (0.0) 1 {'building_defense': 25, 'cost': 750, 'upgrade_time': 6.0}
1 Beast Warren 0:00:00 (0.0) 2 {'building_defense': 50, 'cost': 1250, 'upgrade_time': 9.0}
1 Beast Warren 0:00:00 (0.0) 3 {'building_defense': 75, 'cost': 2000, 'upgrade_time': 12.0}
1 Beast Warren 0:00:00 (0.0) 4 {'building_defense': 100, 'cost': 3500, 'upgrade_time': 15.0}
1 Beast Warren 0:00:00 (0.0) 5 {'building_defense': 125, 'cost': 5800, 'upgrade_time': 18.0}
1 Beast Warren 0:00:00 (0.0) 6 {'building_defense': 150, 'cost': 9700, 'upgrade_time': 21.0}
1 Beast Warren 0:00:00 (0.0) 7 {'building_defense': 175, 'cost': 16000, 'upgrade_time': 24.0}
1 Beast Warren 0:00:00 (0.0) 8 {'building_defense': 200, 'cost': 27000, 'upgrade_time': 27.0}
1 Beast Warren 0:00:00 (0.0) 9 {'building_defense': 225, 'cost': 45000, 'upgrade_time': 30.0}
1 Beast Warren 0:00:00 (0.0) 10 {'building_defense': 250, 'cost': 75000, 'upgrade_time': 33.0}
20 Colosseum 0:00:00 (0.0) 1 {'building_defense': 18, 'cost': 1500, 'upgrade_time': 9.0}
20 Colosseum 0:00:00 (0.0) 2 {'building_defense': 36, 'cost': 2500, 'upgrade_time': 12.0}
20 Colosseum 0:00:00 (0.0) 3 {'building_defense': 54, 'cost': 4200, 'upgrade_time': 15.0}
20 Colosseum 0:00:00 (0.0) 4 {'building_defense': 72, 'cost': 7000, 'upgrade_time': 18.0}
20 Colosseum 0:00:00 (0.0) 5 {'building_defense': 90, 'cost': 12000, 'upgrade_time': 21.0}
20 Colosseum 0:00:00 (0.0) 6 {'building_defense': 108, 'cost': 19000, 'upgrade_time': 24.0}
20 Colosseum 0:00:00 (0.0) 7 {'building_defense': 126, 'cost': 32500, 'upgrade_time': 27.0}
20 Colosseum 0:00:00 (0.0) 8 {'building_defense': 144, 'cost': 54000, 'upgrade_time': 30.0}
20 Colosseum 0:00:00 (0.0) 9 {'building_defense': 162, 'cost': 90000, 'upgrade_time': 33.0}
20 Colosseum 0:00:00 (0.0) 10 {'building_defense': 180, 'cost': 150000, 'upgrade_time': 36.0}
30 Wizard's Spire 0:00:00 (0.0) 1 {'building_defense': 20, 'cost': 3000, 'upgrade_time': 12.0}
30 Wizard's Spire 0:00:00 (0.0) 2 {'building_defense': 40, 'cost': 5000, 'upgrade_time': 15.0}
30 Wizard's Spire 0:00:00 (0.0) 3 {'building_defense': 60, 'cost': 8400, 'upgrade_time': 18.0}
30 Wizard's Spire 0:00:00 (0.0) 4 {'building_defense': 80, 'cost': 14000, 'upgrade_time': 21.0}
30 Wizard's Spire 0:00:00 (0.0) 5 {'building_defense': 100, 'cost': 23000, 'upgrade_time': 24.0}
30 Wizard's Spire 0:00:00 (0.0) 6 {'building_defense': 120, 'cost': 39000, 'upgrade_time': 27.0}
30 Wizard's Spire 0:00:00 (0.0) 7 {'building_defense': 140, 'cost': 65000, 'upgrade_time': 30.0}
30 Wizard's Spire 0:00:00 (0.0) 8 {'building_defense': 160, 'cost': 109000, 'upgrade_time': 33.0}
30 Wizard's Spire 0:00:00 (0.0) 9 {'building_defense': 180, 'cost': 180000, 'upgrade_time': 36.0}
30 Wizard's Spire 0:00:00 (0.0) 10 {'building_defense': 200, 'cost': 300000, 'upgrade_time': 39.0}
40 Gnomish Lab 0:00:00 (0.0) 1 {'building_defense': 22, 'cost': 9000, 'upgrade_time': 15.0}
40 Gnomish Lab 0:00:00 (0.0) 2 {'building_defense': 44, 'cost': 15000, 'upgrade_time': 18.0}
40 Gnomish Lab 0:00:00 (0.0) 3 {'building_defense': 66, 'cost': 25000, 'upgrade_time': 21.0}
40 Gnomish Lab 0:00:00 (0.0) 4 {'building_defense': 88, 'cost': 42000, 'upgrade_time': 24.0}
40 Gnomish Lab 0:00:00 (0.0) 5 {'building_defense': 110, 'cost': 70000, 'upgrade_time': 27.0}
40 Gnomish Lab 0:00:00 (0.0) 6 {'building_defense': 132, 'cost': 115000, 'upgrade_time': 30.0}
40 Gnomish Lab 0:00:00 (0.0) 7 {'building_defense': 154, 'cost': 195000, 'upgrade_time': 33.0}
40 Gnomish Lab 0:00:00 (0.0) 8 {'building_defense': 176, 'cost': 325000, 'upgrade_time': 36.0}
40 Gnomish Lab 0:00:00 (0.0) 9 {'building_defense': 198, 'cost': 550000, 'upgrade_time': 39.0}
40 Gnomish Lab 0:00:00 (0.0) 10 {'building_defense': 220, 'cost': 900000, 'upgrade_time': 42.0}
50 Breeding Den 0:00:00 (0.0) 1 {'building_defense': 24, 'cost': 19000, 'upgrade_time': 18.0}
50 Breeding Den 0:00:00 (0.0) 2 {'building_defense': 48, 'cost': 32000, 'upgrade_time': 21.0}
50 Breeding Den 0:00:00 (0.0) 3 {'building_defense': 72, 'cost': 53000, 'upgrade_time': 24.0}
50 Breeding Den 0:00:00 (0.0) 4 {'building_defense': 96, 'cost': 88000, 'upgrade_time': 27.0}
50 Breeding Den 0:00:00 (0.0) 5 {'building_defense': 120, 'cost': 145000, 'upgrade_time': 30.0}
50 Breeding Den 0:00:00 (0.0) 6 {'building_defense': 144, 'cost': 245000, 'upgrade_time': 33.0}
50 Breeding Den 0:00:00 (0.0) 7 {'building_defense': 168, 'cost': 415000, 'upgrade_time': 36.0}
50 Breeding Den 0:00:00 (0.0) 8 {'building_defense': 192, 'cost': 690000, 'upgrade_time': 39.0}
50 Breeding Den 0:00:00 (0.0) 9 {'building_defense': 216, 'cost': 1150000, 'upgrade_time': 42.0}
50 Breeding Den 0:00:00 (0.0) 10 {'building_defense': 240, 'cost': 1900000, 'upgrade_time': 45.0}

Ghost818
04-18-2012, 11:29 AM
Looks like a loop in command prompt. When I first did that I felt like I was in the Matrix, this gave me the same high.

allhaildiscordia
04-18-2012, 12:18 PM
I can't be bothered to format this stuff and make it look pretty any more.

Ghost818
04-18-2012, 02:56 PM
I can't be bothered to format this stuff and make it look pretty any more.

I am honestly thankful for the first one you did, Lars taught me how to get all the info, and saw that I had to mix and match and format, I was like that's way too much work ill leave it to the pros.

gomlah
04-19-2012, 02:18 AM
wow only now do i truly understand the hard work that goes behind the spreadsheets and stuff.

i salute you guys.

xclusiv
04-19-2012, 03:02 AM
with time we will know all this information, i think when the game is released expansions and building is cheaper or the time is faster and later on they change it not sure, so im just focusing on building everything i can and expanding as much as i can atm.

Jp lfs
04-19-2012, 10:25 AM
I know Agent Orange is playing this game. Hopefully he will grace us with a "Beginner's Guide" someday. Although I know the amount of work that goes into it is overwhelming, and sometimes ungrateful jerks try to edit or criticize the hard work. So for now, I'll keep my fingers crossed and play my best!

frenda
04-19-2012, 02:33 PM
Hey, I just need to get to level 3. ;) Just kidding. The guides are what saved me in CC. Wish I'd known about them before starting MW.

MajorOffensive
04-19-2012, 05:29 PM
LOL allhaildiscordia. I haven't bothered messing about with game files yet, so you saved me a little work. May not be pretty, but it's very useful. Thanks.

allhaildiscordia
04-19-2012, 09:37 PM
Don't worry, the game files are AES encrypted.

Buggs1a
04-19-2012, 10:42 PM
So demanding....

You know he's playing right? I'm sure you do, just wanted to play too I guess.

allhaildiscordia
04-20-2012, 09:11 AM
How does this compare with MW Bank upgrades?

{'minutes_to_complete': '1:00:00 (60)', 'capacity': 150, 'id': 1, 'money_cost': 75, 'level': 0}
{'minutes_to_complete': '6:00:00 (360)', 'capacity': 300, 'id': 2, 'money_cost': 75, 'level': 1}
{'minutes_to_complete': '12:00:00 (720)', 'capacity': 800, 'id': 3, 'money_cost': 425, 'level': 2}
{'minutes_to_complete': '18:00:00 (1080)', 'capacity': 1600, 'id': 4, 'money_cost': 750, 'level': 3}
{'minutes_to_complete': '1 day, 0:00:00 (1440)', 'capacity': 2500, 'id': 5, 'money_cost': 875, 'level': 4}
{'minutes_to_complete': '2 days, 0:00:00 (2880)', 'capacity': 3300, 'id': 6, 'money_cost': 1000, 'level': 5}
{'minutes_to_complete': '2 days, 12:00:00 (3600)', 'capacity': 5000, 'id': 7, 'money_cost': 1750, 'level': 6}
{'minutes_to_complete': '3 days, 0:00:00 (4320)', 'capacity': 6700, 'id': 8, 'money_cost': 2000, 'level': 7}
{'minutes_to_complete': '3 days, 12:00:00 (5040)', 'capacity': 8300, 'id': 9, 'money_cost': 2250, 'level': 8}
{'minutes_to_complete': '4 days, 0:00:00 (5760)', 'capacity': 11500, 'id': 10, 'money_cost': 3750, 'level': 9}
{'minutes_to_complete': '4 days, 12:00:00 (6480)', 'capacity': 16500, 'id': 11, 'money_cost': 5500, 'level': 10}
{'minutes_to_complete': '5 days, 0:00:00 (7200)', 'capacity': 25000, 'id': 12, 'money_cost': 8750, 'level': 11}
{'minutes_to_complete': '5 days, 12:00:00 (7920)', 'capacity': 33000, 'id': 13, 'money_cost': 10000, 'level': 12}
{'minutes_to_complete': '6 days, 0:00:00 (8640)', 'capacity': 50000, 'id': 14, 'money_cost': 17500, 'level': 13}
{'minutes_to_complete': '6 days, 12:00:00 (9360)', 'capacity': 67000, 'id': 15, 'money_cost': 20000, 'level': 14}
{'minutes_to_complete': '7 days, 0:00:00 (10080)', 'capacity': 83000, 'id': 16, 'money_cost': 22500, 'level': 15}
{'minutes_to_complete': '7 days, 0:00:00 (10080)', 'capacity': 115000, 'id': 17, 'money_cost': 37500, 'level': 16}
{'minutes_to_complete': '7 days, 0:00:00 (10080)', 'capacity': 165000, 'id': 18, 'money_cost': 55000, 'level': 17}
{'minutes_to_complete': '7 days, 0:00:00 (10080)', 'capacity': 250000, 'id': 19, 'money_cost': 87500, 'level': 18}
{'minutes_to_complete': '7 days, 0:00:00 (10080)', 'capacity': 330000, 'id': 20, 'money_cost': 100000, 'level': 19}
80 days, 1:00:00

frenda
04-20-2012, 09:43 AM
I'm sorry, but that makes my head hurt. But thanks for all the work you do, I really do appreciate it!!!

FisK
04-20-2012, 11:03 AM
Hi I have started a datasheet on google docs:
https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE


Where are way to many data in this game for me to fell it all out my self.
So this is a community document. We are all helping to building it.


Fell free to add/correct any missing/wrong data in this datasheet.

If you think we are missing a sheet then add it.

Fell free to post links to this document elsewhere

FisK
04-20-2012, 05:55 PM
I have converted and inset all the data for money building from Allhaildiscordia’s first data post into the data sheet

https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE

Who will inset the data from his other posts?


Edit: We are still missing some data for the Castle (it was not in Allhaildiscordia's post. Maybe it is because it is a not in the store (it is the building your kingdom is born with))

FisK
04-21-2012, 09:52 AM
I have added all data that Allhaildiscordia has provided to the datasheet

https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE (https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE)

Allhaildiscordia can you get similarly data for:
The Castle building. (Are not in your data for money buildings)
Land expansion
Units
Army Weapons
Army Armor
Hero Weapons
Hero Armor
?

I don’t have a jailbroken iPad / iPhone to get the game files from.

Ghost818
04-21-2012, 10:08 AM
http://www.funzio.com/forum/showthread.php?25499-Beginners-Guide-For-Kingdom-Age

Here is also a Beginners Guide I came up with!

Saint Chad
05-02-2012, 05:35 PM
25 Water Temple of Healing 0:00:00 (0.0) 4 {'enhancement_type': 'casualty_reduction', 'building_defense': 100, 'cost': 58000, 'enhancement_multiplicative': 0.88, 'upgrade_time': 33.0}

I would like to mention that enhancement #4's Upgrade cost is Not Correct. Maybe I am not reading this Table correctly but I assumed the upgrade would cost $58,000 but in fact it was $158,000 !

But the upgrade for #3's upgrade was correct.

I gotta say that was a little frustrating trying to save up that money and finagling the exact time for something else to end upgrading before someone swooping in & robbing me blind. (Murphy's Law, it happened)

So I would like to know for future renovations if I should add a 1 in front of all said costs?

Like I said I may be incorrect in how I should be reading this but if there is a certain way, please LMK.

Thanks,
Chad

FisK
05-02-2012, 06:39 PM
That is the first time someone is saying that the price are to low in the datasheet (https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE&pli=1).
Usually some people find the prices in the datasheet (https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE&pli=1#gid=4) are too high because some players got discount.

Are you sure the #4 upgrade of the Water temple of Healing is 158000?
That would make the #4 upgrade more expensive then the #5 upgrade for 97000

Saint Chad
05-03-2012, 12:23 PM
That is the first time someone is saying that the price are to low in the datasheet (https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE&pli=1).
Usually some people find the prices in the datasheet (https://docs.google.com/spreadsheet/ccc?key=0Aj9pi1nr5A99dFF0UWZKZWxzSGVyZkh5ekhnUnh0e lE&pli=1#gid=4) are too high because some players got discount.

Are you sure the #4 upgrade of the Water temple of Healing is 158000?
That would make the #4 upgrade more expensive then the #5 upgrade for 97000

Hi, yea, it was 158,000. For sure because after I had saved up the 58,000 to pay for the upgrade & went to upgrade it, the cost said 158,000 so I had to bite the bullet & pay for the extra gold to cover it.

And I'm pretty sure the previous upgrade was 35,000, that was a piece of cake to pay for.

You know, I gotta say I'm fairly confident of these facts but before all this happend I really wasn't taking notes. (if you know what I mean)

FisK
05-03-2012, 01:32 PM
I have made a note about your upgrade prices in the datasheet.
Unfortunately I’m not high enough level to build the Water Temple of Healing my self.
Can somebody else on this forum confirm that the prices for the #4 upgrade of Water Temple of Healing??

That is your price for the #5 upgrade?

Saint Chad
05-04-2012, 05:08 PM
I have made a note about your upgrade prices in the datasheet.
Unfortunately I’m not high enough level to build the Water Temple of Healing my self.
Can somebody else on this forum confirm that the prices for the #4 upgrade of Water Temple of Healing??

That is your price for the #5 upgrade?

Yea don't do that. I'm beginning to doubt myself. All I know is something was screwed up. (it could be me) because when I went to pay for the upgrade i thought the price was off. (or so I thought) I just don't know now.

Ghost818
05-04-2012, 05:24 PM
Give me a day or two, I payed to get upgrade 3. In 23 Hours Ill let you know how much level 4 costs.

Tate
05-05-2012, 02:07 AM
I want to thank all you people for taking the time and making the effort to put the guides and spreadsheets up for us, I know that I certainly don't have the time but I really appreciate all of your efforts!Thanks very much!!

Ghost818
05-05-2012, 05:10 PM
UPDATE: Level 4 WToH costs me 56,840 not 100K+

FisK
05-05-2012, 07:45 PM
56840? ... Oh do you have a level 2 Lumber mill?

Ghost818
05-05-2012, 11:26 PM
56840? ... Oh do you have a level 2 Lumber mill?

Yes, nice math.