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Aidan
04-16-2012, 04:15 AM
I would like some inputs n discussions on this topic. Keep OT away!! Ok ok ok maybe a lil bit here n there 😪

I'm looking fr things like - What is the mistake tht u made with ur HLP n corrected with LLP. What is ur thought or criticsm on my strategy. Please also shares about ur vry own LLP n ur strategy tht u applied to it.

First some info:

LLP: Low Level Player <----- term first used by AO
HLP: High Level Player

My LLP
Lvl 30 Russian
Low Allies 20
Att: 1922
Def: 1905
Skills points: ATT 39 DEF 1, ENERGY 200, STAMINA 25
Offensive set up with 100% focus on PVP

BUILDINGS:
-Units n boosts buildings only focused on air n some sea buildings. No infantry n ground buildings.
-Currently Airfield @ lvl 8 n the rest is still @ lvl 1
-Only 12 hours n above money buildings (only logged on fr 1 hr a day)
-Currently I hv some def buildings; tower n turret. Will sell them once Sam n railgun available. Note here tht i'm going with the smallest def buildings to save space.

ARMY:
Current n mid lvl~
- attcking n defending with few gold units n comanche.
High lvl~ Aiming
- attcking with hornets, b-52, viper n osprey
-defending with stealth surveilance drone, destroyer n aircrat carrier

SKILLS POINT:
-Currently 25 on stamina (aiming to 30)
-All skills onwards will be put towards attck.

ECONOMY:
-Lvl 1-40~ PVP (sustainable since there r lots of cash cows n small vault in this region) + lvl 1 high payout buildings.
-LVL 40-80~ PVP+ higher lvl money buildings ( will start upgrading once i've completed lvl 10 airbase, lvl 3 adv airbase, lvl 5 hangar n lvl 5 composites)

GOALS:
Will not be completing them to minimize XP earned. Except for the valors missions.

I'm experimenting on my LLP to try n make it a pvp machine with much focus on air army n some sea units. Up to level 30 so far i hv made around 75 mil n most of it goes to buying expensive army. Now operating on low allies but i'm adding n improving my army like i'm running at full allies. This will come in handy if the needs to quickly increase allies arise.

With this focus on air/sea n 12 hrs above money buildings, my expansions cost will be kept at minimum. Unit n boosts buildings will also be much higher thn most rivals due to less buildings tht need to be upgrade. All this will save me tens of millions n not to mention time. This savings of money n time will allow me to build more quality army thn my rivals. While their time n money r divided into upgrading all kinds of unit n money buildings, mua on the other hand focussing on unlocking high quality units. Cost of buying them will be funded by pvp which i'm alrdy doing it n believed sustainable in the low lvls.

Once i reach lvl 40, i'm planning to do a lil bit camping to get my adv airbase to lvl 3, composites factory lvl 5, hangar lvl 5. This will prolly take around a week n a half (havent check the timeline). Moving on forwards from here, all upgrades will be focus on money buildings. Second camping at lvl 80 will get all adv airbase,composites,n hangar to lvl 10. Lvl 8 fr adv airbase.

With this set up however, i'm hoping n betting tht by the time i reach lvl 100, there wont be 'whale region' anymore. All levels will hv enough plyrs tht allows funzio to group plyrs based on their ally counts. It's important for me to stay on low allied strat as long as possible. The low casualties will save me a lot of money n thus be able to channel it towards expensive upgrades n units. The whole reason going low ally is to hv low casualties.

I'm also planning on feeding from my own HLP account when i'm able to do so. Just hv to make sure tht both ac stay on each other's newsfeed. My HLP will be transform into a .....transformers?? Well, Transform into a cash cow set up (upgrading n syncing all money buildings). So eventually my LLP will be my new HLP.


Credits: DIGITALWALKER. This idea of set up came from observing his style of play n much is copied from him with a bit of tweaking here n there to fit with mine. I salute u bro

Aidan
04-16-2012, 09:11 AM
Okayyyyy....After 5 hours still not a single comment. Lol. Will i be the only one in MW history to create a thread n not received any feedback? Lol.. Oh god no!

Freekizh
04-16-2012, 09:38 AM
Why do you need such high stamina? I have 16 and I think thats more than enough.

I think your attack score is a little unnecessarily high. Whats your ally strategy going forward? Initially under 30 I also sat at 20 allies, but started increasing by 4 allies per level, with an objective of reaching 250 allies by mid 70's.

Aidan
04-16-2012, 09:54 AM
Hooray, thnks fr ur feedback Freekizh.


Why do you need such high stamina? I have 16 and I think thats more than enough.

As this ac is in my wife's phone (it was her accnt initially but i tookover), i can only play once an hour or so a day. Currently, with 25 it still not enough. I often hv to wait fr it to fill up to do another sets of attcks. There r too many cash cow out there in my lvls. Besides, pvp will be my main source of economy in the early lvls.


I think your attack score is a little unnecessarily high. Whats your ally strategy going forward? Initially under 30 I also sat at 20 allies, but started increasing by 4 allies per level, with an objective of reaching 250 allies by mid 70's.

Reasons for the high attack score is to ensure tht i will have near zero casualties. Currently i will only lose 1 unit if the plyr hv 1700 def score n above. Below tht, zero casualties.

I plan on staying low allies as long as possible to capitalize on the low casualties. Depending on rivals list at every levels, i may increase up to 50 allies. Any more thn tht i will start to hv higher casualties.

As i said above, while i am running at low allies, my army counts n density will be like i'm running at full allies. I will keep buying high quality units eventho it no longer increase my current stat. So if suddenly i need to go full allies, my att n def score will be as much high n dense as i was in the low allies.

Freekizh
04-16-2012, 10:24 AM
Hooray, thnks fr ur feedback Freekizh.
Reasons for the high attack score is to ensure tht i will have near zero casualties. Currently i will only lose 1 unit if the plyr hv 1700 def score n above. Below tht, zero casualties.


Strange - thats not been my experience. I would lose units (hopefully low end or loot) regardless of how low their defense score is. Are you saying you usually have zero losses if they are less than 1700 (or a 200 gap)?

Thats not what I've been reading on the board for most people.

Aidan
04-16-2012, 10:35 AM
Yup, this is due to the composition of my army.
I'm attcking with some gold units n commanche. The lowest brought to battle is comanche which hv low casualty. I dont hv meat shields.

Diff people with diff army composition will hv different type casualties ie losing more valor unit or only loosing meat shields n etc. Like me for example with my HLP. When i went low allied n attcking i end up losing tons of hornets bcoz 70% of my army consists of them.

Freekizh
04-16-2012, 10:47 AM
Ok you must have a fair few gold units, as I have a lot of naval ships with very low casualty rates but still get losses. I am mostly a free player with some tap joy gold.

My strategy is different to yours - I keep my attacking army as small as possible while keeping my defense as high as possible (currently 3100). I also make around 5-10mil per level.

Aidan
04-16-2012, 10:57 AM
Interesting freekizh. This just further confirms tht PVP is the way to go in low lvls.

My strategy is to used gold units in the low lvls as i believe tht it will take me a long way with only a handful of them. I spent about 40 euro on crates. Wish i cn go all gold army but my wife wont be happy with tht. Lol.