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View Full Version : Best "MW Game Changer" Idea? Read for yourself, comrades.



Dreno33
04-05-2012, 04:05 PM
I think of 100's of ideas for everything and anything all day. My biggest and strongest characteristic is my creativity that I inherited from my dad's side(: So here's ONE idea I just now thought of that I think is worth the developers to look into.

New buildings... but what kind of feature? Money? Boost? Defense? Unit Unlockers?
NOPE, none of these(:

*But these new set of buildings WILL have REQUIREMENTS. (we will get to this in just a bit)

These buildings will require their own tab in the store, for they are very different.

These buildings will not only just have the simplistic upgrades from level 1-10. They will be a whole new strategy within the game that have tons of settings to tamper with that fits your strategy best.

Two types for each category (infantry, ground, air, and sea)
First type for lower levels
Second type for higher levels
**Just like the current unit buildings are**

What are these buildings?
These buildings are schools/training camps/Special operation forces. (The Military, Navy SEALs, Marines, Air Force, etc, etc)

What is the purpose of these 8 new buildings?
These buildings will auto-create units for battle (every 24 hours = 1 unit to collect)

DETAILS:
*I am going to try and explain this as simplistic as possible.
**REMEMBER, every building focuses on a particular class (infantry, ground, air, sea)
For level 1 of the building, once completed construction, a menu will appear. You will be given an 'X' amount of options of units of that particular class (infantry, ground, air, sea). You will be able to choose ONE unit to unlock to start training in your school/training camp. You will now be given one extra of that particular unit every 24 hours.

For level 2, after upgrading, another menu will appear. This menu will again give you an 'X' amount of DIFFERENT types of units of that particular class. After choosing, you will now create BOTH level 1's and level 2's unit. Therefore, you will have a total of 2 unit automatically created every 24 hours. BUT, just like any other building, YOU have to tap and collect the units before the next 24-cycle begins(:

If you later decide that you want to switch to another type of unit for a particular level. you can always go back and change it. But it'll cost you, GOLD. (Funzio will decide on the amount of gold it will cost, of course)

What else.... OH! And these buildings will be HUGE! Bigger than an expansion square. Ready for it?.... 21x21..... If I'm not mistaken (Expansion Square = 14x14), this mean that the building is an expansion square and a half(:
What did you expect? It's a TRAINING FACILITY/SCHOOL. In my honest opinion, I don't think that's realistic enough and it should be increased a bit more but oh well(:

REQUIREMENTS:
The type of units provided from these new buildings will be available, of course, in the store. So, with that said, you will need to have unlocked these units from the unit buildings first(:

That is all for now, I'm sure I will think of more details for this idea soon. But anyways, I would enjoy some feedback and "add-ons" to my new "MW Game Changer"

DON'T FORGET TO VOTE ON TOP!

bigflan
04-05-2012, 04:07 PM
I think of 100's of ideas for everything and anything all day. My biggest and strongest characteristic is my creativity that I inherited from my dad's side(: So here's ONE idea I just now thought of that I think is worth the developers to look into.

New buildings... but what kind of feature? Money? Boost? Defense? Unit Unlockers?
NOPE, none of these(:

*But these new set of buildings WILL have REQUIREMENTS. (we will get to this in just a bit)

These buildings will require their own tab in the store, for they are very different.

These buildings will not only just have the simplistic upgrades from level 1-10. They will be a whole new strategy within the game that have tons of settings to tamper with that fits your strategy best.

Two types for each category (infantry, ground, air, and sea)
First type for lower levels
Second type for higher levels
**Just like the current unit buildings are**There is no poll dreno

What are these buildings?
These buildings are schools/training camps/Special operation forces. (The Military, Navy SEALs, Marines, Air Force, etc, etc)

What is the purpose of these 8 new buildings?
These buildings will auto-create units for battle (every 24 hours = 1 unit to collect)

DETAILS:
*I am going to try and explain this as simplistic as possible.
**REMEMBER, every building focuses on a particular class (infantry, ground, air, sea)
For level 1 of the building, once completed construction, a menu will appear. You will be given an 'X' amount of options of units of that particular class (infantry, ground, air, sea). You will be able to choose ONE unit to unlock to start training in your school/training camp. You will now be given one extra of that particular unit every 24 hours.

For level 2, after upgrading, another menu will appear. This menu will again give you an 'X' amount of DIFFERENT types of units of that particular class. After choosing, you will now create BOTH level 1's and level 2's unit. Therefore, you will have a total of 2 unit automatically created every 24 hours. BUT, just like any other building, YOU have to tap and collect the units before the next 24-cycle begins(:

If you later decide that you want to switch to another type of unit for a particular level. you can always go back and change it. But it'll cost you, GOLD. (Funzio will decide on the amount of gold it will cost, of course)

What else.... OH! And these buildings will be HUGE! Bigger than an expansion square. Ready for it?.... 21x21..... If I'm not mistaken (Expansion Square = 14x14), this mean that the building is an expansion square and a half(:
What did you expect? It's a TRAINING FACILITY/SCHOOL. In my honest opinion, I don't think that's realistic enough and it should be increased a bit more but oh well(:

REQUIREMENTS:
The type of units provided from these new buildings will be available, of course, in the store. So, with that said, you will need to have unlocked these units from the unit buildings first(:

That is all for now, I'm sure I will think of more details for this idea soon. But anyways, I would enjoy some feedback and "add-ons" to my new "MW Game Changer"

DON'T FORGET TO VOTE ON TOP!There is no poll Dreno

Dreno33
04-05-2012, 04:10 PM
It creates and makes the thread available as I'm still making poll. lol

bigflan
04-05-2012, 04:10 PM
No offense but this is just a terrible idea sorry Dreno

Instead they should add a military market for everyone so someone can sell units or they could trade units NOW THAT THERE IS A GOOD IDEA

Dreno33
04-05-2012, 04:13 PM
They would never do that. ESPECIALLY in MW, better chance in CC. but it would never work b/c to determine prices and then supply and demand etc etc is not going to fit in with the theme of the game. wouldn't make sense.

bigflan
04-05-2012, 04:19 PM
They would never do that. ESPECIALLY in MW, better chance in CC. but it would never work b/c to determine prices and then supply and demand etc etc is not going to fit in with the theme of the game. wouldn't make sense. Your idea is unreasonable and that instead of doing that they should instead they make it so you have a special unit and they are in the facility thing and every day you collect one but upgrading this building with gold gets you a better unit

Ramshutu
04-05-2012, 04:20 PM
A better idea would be the ability to research/buy ammo and specialised munitions for different units. For example, advanced AMRAAM missiles, each of which will boost atk/def for a single air unit. These can be very cheap, but lost more regularly than the units themselves.

Dreno33
04-05-2012, 04:22 PM
Your idea is unreasonable and that instead of doing that they should instead they make it so you have a special unit and they are in the facility thing and every day you collect one but upgrading this building with gold gets you a better unit

ok... thats a possibility. just a different tweak to my idea. so you go from saying my idea is TERRIBLE to this? this fits in the theme of the game. a market in trading soldiers and planes makes no sense and is unreasonable.

Dreno33
04-05-2012, 04:23 PM
A better idea would be the ability to research/buy ammo and specialised munitions for different units. For example, advanced AMRAAM missiles, each of which will boost atk/def for a single air unit. These can be very cheap, but lost more regularly than the units themselves.

lol this would make smart people WAY better in the game and non-critical thinkers WAY worse in the game. good idea tho(:

EnjoyLife
04-05-2012, 04:40 PM
I think you are very creative Dreno, but I am not a fan of the idea. Thanks for the read though.

War Priest
04-05-2012, 05:06 PM
Nice thought man. =)

Bigflan, why did you post "hi it's still bigflan my Base is pretty AWSOME" on my wall for?

I know it's you man, you don't have to tell me haha.

bigflan
04-05-2012, 05:06 PM
This is funny no one agrees with you

Poopenshire
04-05-2012, 05:14 PM
No one ever leaves me notes. I feel left out.

Almost like I smell bad or something.

bigflan
04-05-2012, 05:30 PM
Nice thought man. =)

Bigflan, why did you post "hi it's still bigflan my Base is pretty AWSOME" on my wall for?

I know it's you man, you don't have to tell me haha.You did not say anything on my wall so I though you forgot

Mcdoc
04-05-2012, 06:40 PM
No one ever leaves me notes. I feel left out.Almost like I smell bad or something.Well - turds are smelly :)

.

@Draino - I actually like the idea (except for the size). It would add a new "stategy" to the game. I think with a little bit of think tank tweaking - this could be a feasible addition if Funzio was interested. Way to use your braino Draino - LoL

.

(misspelled Dreno on purpose - as that is how the voices in my head pronounce it).

Luke7676
04-05-2012, 07:02 PM
I like your idea dreno just not the size to build like mcdoc said. Expansions cost enough as it is. But would be something new and different

Dreno33
04-05-2012, 11:00 PM
well wouldn't it have to be that big? to be remotely realistic? and big flan, if you're going to be an azz then stay out of my thread. thanks for your critiques guys. it was something that popped into my head right before work and wanted to jot it down before i left for i thought it was a good idea.

I guess I was just selfish and realized how much it would help ME instead considering the majority. lol. oops

MaverickMunkey
04-05-2012, 11:14 PM
.

@Draino - I actually like the idea (except for the size). It would add a new "stategy" to the game. I think with a little bit of think tank tweaking - this could be a feasible addition if Funzio was interested. Way to use your braino Draino - LoL

.

I think the idea is pretty good but i agree with the size issue. my next expansion is 9m so any more than one expansion slot becomes unfeasible.

I rate the idea a solid 7.3/10!

Dreno33
04-05-2012, 11:19 PM
I think the idea is pretty good but i agree with the size issue. my next expansion is 9m so any more than one expansion slot becomes unfeasible.

I rate the idea a solid 7.3/10!

are ALL of your squares filled????? that would be a poopload of buildings!

MaverickMunkey
04-05-2012, 11:27 PM
are ALL of your squares filled????? that would be a poopload of buildings!

Just got 1 unfilled and a few spare edges!

Dreno33
04-05-2012, 11:28 PM
holy sh-cow. how many squares is that? i JUST bought my next expansion and it was 660k

Luke7676
04-05-2012, 11:33 PM
holy sh-cow. how many squares is that? i JUST bought my next expansion and it was 660k

Lol. My next expansion is around 4.3 mil.

MaverickMunkey
04-05-2012, 11:34 PM
holy sh-cow. how many squares is that? i JUST bought my next expansion and it was 660k

41 I think! to be fair compared with many other ones I've seen at my level, it's not pretty. to make it easier i've lined up building according to their pay out times to make it easier to collect them all at once instead of travelling around the base to collect.

War Priest
04-06-2012, 12:04 AM
Mine today cost like 8.5 million. Don't know what number that is though.

JMC
04-06-2012, 12:09 AM
My expansions are 11mil atm, don't really need to expand anymore though, all the buildings fit.

Also seeing as there are things like power plants and entire factories in squares smaller than that, a training facility wouldn't need to be that big to be realistic compared to the buildings.

Dreno33
04-06-2012, 12:10 AM
My expansions are 11mil atm, don't really need to expand anymore though, all the buildings fit.

Also seeing as there are things like power plants and entire factories in squares smaller than that, a training facility wouldn't need to be that big to be realistic compared to the buildings.

good point. I wouldn't know considering I'm lvl 6 lol

War Priest
04-06-2012, 12:16 AM
good point. I wouldn't know considering I'm lvl 6 lol

Yeah, none of the buildings are "realistic" to the size of our avatar. And for future reference Dreno, the airplane hanger is the largest building. Takes up more than one expansion.

JMC
04-06-2012, 12:18 AM
Yeah, none of the buildings are "realistic" to the size of our avatar. And for future reference Dreno, the airplane hanger is the largest building. Takes up more than one expansion.

I don't understand why they don't have rectangular buildings in MW. CC has them. About 1 3rd of the airship hangar's square is actually empty space.

JackRakan93
04-06-2012, 12:21 AM
I like the idea of having a building that can collect a unit. Although, instead of having 8 new buildings with sizes totaling 12 expansion squares and 80 different levels (relatively complex and open to abuse by heavy gold players; imagine 1 stealth bomber per collection), maybe just one building that shells out a random unit per collection.

Perhaps a machinery graveyard that gives out units with the word "repurposed" or "salvaged" in front of it. That will be where all the casualty parts could go and be recycled. Leveling the building would increase the chances of getting a better unit. It could give units anywhere from Repurposed Humvee A: 3, D:3 to Salvaged Anti-aircraft Carrier A: 15, D: 22 to Restored Robot Walker A: 37, D: 28 at 1% frequency rate for level 10. Just a more simplified yet still appealing thought. (Raiding the building would also give the raider a reduced chance to covet the unit).

All in all, good idea Dreno.

Thunder Child
04-06-2012, 12:25 AM
I like the idea of having a building that can collect a unit. Although, instead of having 8 new buildings with sizes totaling 12 expansion squares and 80 different levels (relatively complex and open to abuse by heavy gold players; imagine 1 stealth bomber per collection), maybe just one building that shells out a random unit per collection.

Perhaps a machinery graveyard that gives out units with the word "repurposed" or "salvaged" in front of it. That will be where all the casualty parts could go and be recycled. Leveling the building would increase the chances of getting a better unit. It could give units anywhere from Repurposed Humvee A: 3, D:3 to Salvaged Anti-aircraft Carrier A: 15, D: 22 to Restored Robot Walker A: 37, D: 28 at 1% frequency rate for level 10. Just a more simplified yet still appealing thought. (Raiding the building would also give the raider a reduced chance to covet the unit).

All in all, good idea Dreno.
This should be in Friday Feedback sticky... as worked through by you JR93, sounds awesome!

JackRakan93
04-06-2012, 12:44 AM
This should be in Friday Feedback sticky... as worked through by you JR93, sounds awesome!

I didn't even know there was one of those. I drop by the forums less often than before. Guess it can't hurt to try.

frenda
04-06-2012, 06:46 AM
I like the idea of having a building that can collect a unit. Although, instead of having 8 new buildings with sizes totaling 12 expansion squares and 80 different levels (relatively complex and open to abuse by heavy gold players; imagine 1 stealth bomber per collection), maybe just one building that shells out a random unit per collection.

Perhaps a machinery graveyard that gives out units with the word "repurposed" or "salvaged" in front of it. That will be where all the casualty parts could go and be recycled. Leveling the building would increase the chances of getting a better unit. It could give units anywhere from Repurposed Humvee A: 3, D:3 to Salvaged Anti-aircraft Carrier A: 15, D: 22 to Restored Robot Walker A: 37, D: 28 at 1% frequency rate for level 10. Just a more simplified yet still appealing thought. (Raiding the building would also give the raider a reduced chance to covet the unit).

All in all, good idea Dreno.

+1 The military refurbishes equipment all the time, just think of the B-52, it's been in service for I think 40 years. Even the UH-1s from the 60s and 70s are still getting upgrades and modifications to keep them in service somewhere in the world. Foreign Military Sales (FMS) is a huge market, that's where the US and Russia sell "retired" equipment to other countries, usually after refurbishing. And it wouldn't have to be supply and demand, but it'd be a good way to sell some lower grade equipment back, maybe at 1/3 or up to 1/2 the cost, based on "quality".

I also like the idea of being able to upgrade (train) some of the infantry units. We shouldn't be able to "buy" a ranger or seal, they should be additionally trained units after you reach a certain level, etc. Funzio's done a really good job with the advanced buildings, but this is a way to take it to a higher level and involves more strategy.

One last thought, there should be some sort of correlation factor and upgraded attack or defense score for having the "right" mix of equipment. In other words, you shouldn't just be able to have a ton of transports and medics and have a great defense score. You should still have a balanced mix of forces. Who ever won a war with just one flavor of troops? I think the more realistic flavor you add to MW, the better the game will become.

Maverick50727
04-06-2012, 09:52 AM
No offense but this is just a terrible idea sorry Dreno

Instead they should add a military market for everyone so someone can sell units or they could trade units NOW THAT THERE IS A GOOD IDEA
Hay, have you been reading my Marvicks Military Surplus posts? LOL. I suggested this to many months ago but never get any response. I just put in again today to the Friday Feedback.

I wouldn't go as far as trade units though. Maybe not even buy. Even if it is used just used to sell worthless loot units is is a source on income that could be used for other purchase in the stores that already exist. It could be used to sell cash units also so people can rebalance their armies as they level up. How many 1,000 of units do you have that are never units. Sell 20-30 to generate cash to buy 1 better that can be used it better.

To add to the game should be easy as they have all the logic in the game already. Unit info is pulled from a data file, all the need to do is assign add a money value to loot items under the money_cost field and then unit sell types under the Surplus would be limited to the is_loot variable. They just need to figure a fair value of cash per attack vaule it adds. Then the Military Surplus building Level would determine the % you get from selling. Level 1 = 10%, L2 =12%, etc. A loot item with a 100,000 value could be sold for 10,000. The actual % would be determined by Funzio, but anything is better thatn nothing. The could allow sale of cash units also. The cost field is already there, they just need a building to use it and another tab on the menu once the military surplus is purchased. This Military Surplus shouldn't be a gold purchase though like the composites factory. The whole point is to allow all people to get rid of junk,rebalance their armies and allow "free" players to better compete with gold players.