iteachem
04-04-2012, 02:44 PM
So, I posted this in the name thread, but thought it deserved its own discussion... Would love your input....
In response to a comment by Fizzle about the rat catchers....Here is a view of the whole rat battle from a low level non rat combatant...
This kind of teaming seems to be something that is lacking in the whole game. How about a feature that allows gangs to develop ie the godfather down. I have been quite fascinated watching this take place and seems to indicate that the social/interactive pieces of the game could be enhanced. Image little mobs developing to battle other mobs.. Yakuza, Russian Mafia, Rat Catchers, etc.. This could be an official way to generate some serious interest in the game beyond the camping etc.
Based on some of the players they are having more fun with this than ever... so why not develop it
A badge could be added to the rival list to indicate affiliations... etc. I am thinking about the whole civilization/age of empires games and each mob could have skill set addition exclusive to that mob or a skill weapon to earn that they keep while in that mob
one mob could have an increase attack, or finances, or ... you name it..
Final thought... right now this game seems to be pretty much a solo individual kinda of game. The Rat Catcher battles are exposing a need to take this to a different level
In response to a comment by Fizzle about the rat catchers....Here is a view of the whole rat battle from a low level non rat combatant...
This kind of teaming seems to be something that is lacking in the whole game. How about a feature that allows gangs to develop ie the godfather down. I have been quite fascinated watching this take place and seems to indicate that the social/interactive pieces of the game could be enhanced. Image little mobs developing to battle other mobs.. Yakuza, Russian Mafia, Rat Catchers, etc.. This could be an official way to generate some serious interest in the game beyond the camping etc.
Based on some of the players they are having more fun with this than ever... so why not develop it
A badge could be added to the rival list to indicate affiliations... etc. I am thinking about the whole civilization/age of empires games and each mob could have skill set addition exclusive to that mob or a skill weapon to earn that they keep while in that mob
one mob could have an increase attack, or finances, or ... you name it..
Final thought... right now this game seems to be pretty much a solo individual kinda of game. The Rat Catcher battles are exposing a need to take this to a different level