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xclusiv
04-03-2012, 02:38 AM
NEW 24hour Building - MAgic Playhouse

60,000 cost - 3,000 income per day

CounterSniper
04-03-2012, 02:58 AM
NEW 24hour Building - MAgic Playhouse

60,000 cost - 3,000 income per day

10x8, 24 hr build

Hank
04-03-2012, 02:59 AM
Footprint is huge, and it doesnt bring in very much money. Not worth buying imo

CounterSniper
04-03-2012, 03:02 AM
Footprint is huge, and it doesnt bring in very much money. Not worth buying imo

Depends on what the upgrades produce.

Gotta wait for the number crunchers to work their plist magic. Unless you already know that is.

Ghost818
04-03-2012, 03:05 AM
If I knew how to do all that I would take care of it -_- I wish my mentor was still around.

Hank
04-03-2012, 03:15 AM
Depends on what the upgrades produce.

Gotta wait for the number crunchers to work their plist magic. Unless you already know that is.

I haven't built it, but Im pretty sure it will be

lvl 1 = 3,900
lvl 2 = 7,800
lvl 3 = 13,650
lvl 4 = 21,450
lvl 5 = 31,200
lvl 6 = 42,900
lvl 7 = 56,550
lvl 8 = 72,150
lvl 9 = 87,700
lvl 10 = 117,000

Assuming you are a tycoon. Kinda like a poor mans dominican

CounterSniper
04-03-2012, 03:15 AM
If I knew how to do all that I would take care of it -_- I wish my mentor was still around.

You and me both brother.

emcee
04-03-2012, 05:22 AM
10x8 is a pretty big odd shaped building. Doubt will be seeing too many people building these anytime soon especially if you have a large hood.

mnju_03
04-03-2012, 07:22 AM
I have no interest in this one... not yet at least.

schlumpf
04-03-2012, 08:44 AM
would build it on my second account (which i have to give up soon as i will sell the old phone to a friend) but upgrading would need still some time.

mnju_03
04-03-2012, 08:45 AM
Let us know whatever you can before you sell the phone?? :)

schlumpf
04-03-2012, 08:52 AM
24h initial building time :/

G Wiz
04-03-2012, 08:55 AM
Can anyone tell what level this is unlocked at? Cant see from my level (56)

iteachem
04-03-2012, 08:57 AM
Oh what the heck.. I went ahead a bought this one. Will take 24 hours to build and then I will post upgrade cost etc

iteachem
04-03-2012, 08:57 AM
Can anyone tell what level this is unlocked at? Cant see from my level (56)

I have it at level 64

mnju_03
04-03-2012, 08:59 AM
I have it at level 64

Taking one for the team. Thanks teach!

schlumpf
04-03-2012, 09:00 AM
Had it at 60. I guess you can't see that on the .ipa? Never delved much into them.

iteachem
04-03-2012, 09:01 AM
Taking one for the team. Thanks teach!

I had the space and was considering another warehouse, but since this is new, figured I would make my hood stand out..Nothing like some extra clutter

And its not that pricey just large

mnju_03
04-03-2012, 09:08 AM
I had the space and was considering another warehouse, but since this is new, figured I would make my hood stand out..Nothing like some extra clutter

And its not that pricey just large

That's funny you say clutter right now because I have on Hoarders...

Lola Gets
04-03-2012, 03:19 PM
I have it at Level 59.

Nolefan
04-03-2012, 04:31 PM
That would be perfect fit for 2 of them on "outside" blocks- NE or NW

Nicholost
04-03-2012, 05:10 PM
I'm building one because I had the perfect gap for it. :p

Here's some of the game data:
Hours to construct: 24
Hours to output: 24
Cost: $60,000
Output @ level 1: 3,900
Time to upgrade to level 2: 9.6
Time to upgrade to level 3: 15.36
Time to upgrade to level 4: 24.576
Time to upgrade to level 5: 36.864
Time to upgrade to level 6: 55.296
Time to upgrade to level 7: 82.944
Time to upgrade to level 8: 116.122
Time to upgrade to level 9: 139.346
Time to upgrade to level 10: 153.28
Base rob respect: 5
Base rob XP: 2
Size: 10x8
Unlock level: 27

You guys are going to have to ask one of the building gurus about whether it's a Type A or Type B building. I pretend to know a lot of stuff, but I don't know that.

CounterSniper
04-03-2012, 05:11 PM
I'm building one because I had the perfect gap for it. :p

Here's some of the game data:
Hours to construct: 24
Hours to output: 24
Cost: $60,000
Output @ level 1: 3,900
Time to upgrade to level 2: 9.6
Time to upgrade to level 3: 15.36
Time to upgrade to level 4: 24.576
Time to upgrade to level 5: 36.864
Time to upgrade to level 6: 55.296
Time to upgrade to level 7: 82.944
Time to upgrade to level 8: 116.122
Time to upgrade to level 9: 139.346
Time to upgrade to level 10: 153.28
Base rob respect: 5
Base rob XP: 2
Size: 10x8
Unlock level: 27

You guys are going to have to ask one of the building gurus about whether it's a Type A or Type B building. I pretend to know a lot of stuff, but I don't know that.

Has anyone determined max output yet.

Ram
04-03-2012, 06:07 PM
I will get it when my nightclub finish

iteachem
04-03-2012, 06:32 PM
Will have it in14 hours and will post upgrade cost and output

MajorOffensive
04-03-2012, 06:49 PM
No, likely not like the Dominican, except that they are both second class buildings. With a 24 hr initial build time, I doubt its upgrade times only go up from there. Now matter how similar they are, though, they are only really sideshows as far as income goes, which makes the odd, large size mildly irritating for grid Tetris.

MajorOffensive
04-03-2012, 06:56 PM
If level 2 income is 7800, it is Type B like nearly all buildings are. Its max income would be $117k. Before Tycoon bonus.

G Wiz
04-03-2012, 08:49 PM
Couldnt see this building forever. Just loaded though...thanks guys

Dreno33
04-03-2012, 09:48 PM
I had the space and was considering another warehouse, but since this is new, figured I would make my hood stand out..Nothing like some extra clutter

And its not that pricey just large

another warehouse? i always thought warehouse were like... the worst... lol especially for your level and being a forum member. hmm, just didnt think they were worth the opportunity cost of upgrading...

Dreno33
04-03-2012, 09:51 PM
I'm building one because I had the perfect gap for it. :p

Here's some of the game data:
Hours to construct: 24
Hours to output: 24
Cost: $60,000
Output @ level 1: 3,900
Time to upgrade to level 2: 9.6
Time to upgrade to level 3: 15.36
Time to upgrade to level 4: 24.576
Time to upgrade to level 5: 36.864
Time to upgrade to level 6: 55.296
Time to upgrade to level 7: 82.944
Time to upgrade to level 8: 116.122
Time to upgrade to level 9: 139.346
Time to upgrade to level 10: 153.28
Base rob respect: 5
Base rob XP: 2
Size: 10x8
Unlock level: 27

You guys are going to have to ask one of the building gurus about whether it's a Type A or Type B building. I pretend to know a lot of stuff, but I don't know that.

again... you confuse/amaze me. how do even have enough information to know all of this? especially the unlock level since you are a lvl 92. just curious. unless you have a jailbroken iPhone

iteachem
04-03-2012, 10:44 PM
another warehouse? i always thought warehouse were like... the worst... lol especially for your level and being a forum member. hmm, just didnt think they were worth the opportunity cost of upgrading...

Sorry didnt mean warehouse, but rather a wholesale warehouse... But Mainly because I am sinking all of my money into upgrading my lofts, Dominicans, and mts... So blowing 18O on the ww isn't such a big deal since I can usually rob that much in one round of stamina.. I have my upgrade going, hood expanding, and while waiting for that figured I would get the playhouse since, well no one else has it right now....

Dreno33
04-03-2012, 11:00 PM
Sorry didnt mean warehouse, but rather a wholesale warehouse... But Mainly because I am sinking all of my money into upgrading my lofts, Dominicans, and mts... So blowing 18O on the ww isn't such a big deal since I can usually rob that much in one round of stamina.. I have my upgrade going, hood expanding, and while waiting for that figured I would get the playhouse since, well no one else has it right now....

ooooooo lol i was like wth. a forum member knows better. haha(:

schlumpf
04-03-2012, 11:09 PM
again... you confuse/amaze me. how do even have enough information to know all of this? especially the unlock level since you are a lvl 92. just curious. unless you have a jailbroken iPhone
The data would not be on the .ipa (app package) yet, but I guess you could view it in your itunes backup.

And I hate my wholesale warehouse and its 18h rhythm.

AppleMacGuy
04-04-2012, 01:41 AM
The data would not be on the .ipa (app package) yet, but I guess you could view it in your itunes backup.

And I hate my wholesale warehouse and its 18h rhythm.

I have tried extensively to locate the data in the iTunes backup without success. If anyone knows how to find please post up some details. It seems that maybe caches are not actually backed up?

Lars
04-04-2012, 01:46 AM
Here's some of the game data: [...]

You guys are going to have to ask one of the building gurus about whether it's a Type A or Type B building. I pretend to know a lot of stuff, but I don't know that.

Great! I don't know if the Type can be derived from the game data. However, if somebody posts the output for level 2 it's easy to decide: 3*level 1 output for Type A, 2*level 1 output for Type B.

Hank
04-04-2012, 02:05 AM
Great! I don't know if the Type can be derived from the game data. However, if somebody posts the output for level 2 it's easy to decide: 3*level 1 output for Type A, 2*level 1 output for Type B.

Its obviously a type B building. Its the standard type of building in the game. The only type A buildings are the ones you get at the start of the game. They are generally low paying, with the exception of the loft and nightclub, and probably only introduced into this game so that people could get their economies started somewhat quickly and not get bored with building their hood.

AFFOLIREFLALP
04-04-2012, 02:11 AM
hi all
Your website inculudes usefull information. I added your website to Google Reader and i will follow it when i have time.
Best regards...

Nudie
04-04-2012, 02:23 AM
I'll build one after my current construction is complete. I like the 24 hour buildings. They and the 48 hour ones are the only ones I can remember to collect from. This game is grinding me down.

Matthew91188
04-04-2012, 06:31 AM
11 hours left on mine.

iteachem
04-04-2012, 06:36 AM
2 hours and 20 min.. Or 11 gold...tapjoy anyone :-)

schlumpf
04-04-2012, 08:25 AM
Level 1: $4290/24h (tycoon)
Level 2: $8580/24h, upgrade cost: $100200, 09:36h

Lars
04-04-2012, 08:26 AM
again... you confuse/amaze me. how do even have enough information to know all of this? especially the unlock level since you are a lvl 92. just curious. unless you have a jailbroken iPhone

There are programs that allow you to transfer files from the iPhone to a computer even without jailbreaks.

Lars
04-04-2012, 08:27 AM
Level 1: $4290/12h (tycoon)
Level 2: $8580/12h, upgrade cost: $100200, 09:36h

OK, thanks -- Type B buildings (as one would expect).

iteachem
04-04-2012, 08:51 AM
Just finished...

http://i673.photobucket.com/albums/vv100/iteachemscience/photo.png

CounterSniper
04-04-2012, 09:01 AM
@iteachem

I just have to ask...How the heck do you have full energy/stamina bars.

That only happens to me after sleeping and then not always. Thats almost sacrilegious.

If you arent going to take this game seriously then you really need to rethink your priorities.

Is anyone else outraged?


Totally messing with you, but i get panics attacks if my bars gets close to filling up.

{Cue Zombie Voice} Must expend energy, must expend stamina, nothing must stop me.

iteachem
04-04-2012, 09:05 AM
Been working on something else right now. Firestone screwed up the brakes on my car, didn't check what I asked them to and almost crashed my car when the brakes went to the floor.....so have been contacting corporate and dealing with that. I have enough mental energy to build something but not the time to scan/attack..

iteachem
04-04-2012, 09:06 AM
Oh and trying to rebuild a friends virus infected pc from scratch..... seriously do people have to click on every popup

CounterSniper
04-04-2012, 09:09 AM
Been working on something else right now. Firestone screwed up the brakes on my car, didn't check what I asked them to and almost crashed my car when the brakes went to the floor.....so have been contacting corporate and dealing with that. I have enough mental energy to build something but not the time to scan/attack..

Bummer, Hope you get that sorted out. Make em sweeten the deal with some gold bars.

iteachem
04-04-2012, 09:11 AM
The data would not be on the .ipa (app package) yet, but I guess you could view it in your itunes backup.

And I hate my wholesale warehouse and its 18h rhythm.

Might get rid of my warehouse now.. If I upgrade this once it matches the monetary output (granted not based on hourly) and is still 20 grand cheaper to get to that level. With its 24 hour schedule much easier to collect. The WW schedule means I rarely get it at 18 hours...

iteachem
04-04-2012, 09:12 AM
Bummer, Hope you get that sorted out. Make em sweeten the deal with some gold bars.

Either that or I see a looting of a tire shop in the future ;)

Nicholost
04-04-2012, 09:14 AM
I just have to ask...How the heck do you have full energy/stamina bars.

That only happens to me after sleeping and then not always. Thats almost sacrilegious.

If you arent going to take this game seriously then you really need to rethink your priorities.

Is anyone else outraged?

I almost always have full energy and stamina. PvP doesn't interest me much, and now that there's nothing I feel is worth farming, PvE doesn't interest me much either. My bars have not dropped from 100% since the Contraband event ended.

CounterSniper
04-04-2012, 09:15 AM
Might get rid of my warehouse now.. If I upgrade this once it matches the monetary output (granted not based on hourly) and is still 20 grand cheaper to get to that level. With its 24 hour schedule much easier to collect. The WW schedule means I rarely get it at 18 hours...

The only two successful robs against me in the last couple months were from my 18hr bldgs. I'll be ditching the last of them soon.

dudeman
04-04-2012, 09:40 AM
I think I might get one or two of the Magic Playhouses some day. Like, after I build a second Meat Factory.

Which might actually be never, so, er, nevermind!

Rocky35
04-04-2012, 09:46 AM
Anyone build one yet? havent seen any so far. Looks nice, but footprint is a ***** to deal with. Doesn't generate much per day either, unless you upgrade it later on. I already have plenty to upgrade. No build for me until I'm at lv 200 and bored.

iteachem
04-04-2012, 10:00 AM
See previous page.. I have a screen shot of one I built today

Rocky35
04-04-2012, 10:03 AM
See previous page.. I have a screen shot of one I built today

Oh nice bro. I'll build one later when I get my 2 casinos. Sup with all the green arrows in the corner? machine gun upgrades goals?

iteachem
04-04-2012, 10:05 AM
Oh nice bro. I'll build one later when I get my 2 casinos. Sup with all the green arrows in the corner? machine gun upgrades goals?

Yeah... hate that goal no way I will do that one

iteachem
04-04-2012, 01:51 PM
Saw the first other Magic Playhouse when robbing today... Level 64 another forum member

jaywalker
04-04-2012, 01:57 PM
The building is perfect to completely fill the top middle spots that people seem to struggle with.

i need muney
04-04-2012, 02:07 PM
I wish they would add an awesome new A-type for 500 mafia :(

MajorOffensive
04-04-2012, 02:24 PM
Its obviously a type B building. Its the standard type of building in the game. The only type A buildings are the ones you get at the start of the game. They are generally low paying, with the exception of the loft and nightclub, and probably only introduced into this game so that people could get their economies started somewhat quickly and not get bored with building their hood.
This is almost correct. All the Type A's are either less than level 8 or require Mafia to unlock. The mafia-related ones have income that somewhat fit the income scales you see with B buildings. They ALWAYS start with relatively small base, but grow enormously faster.


I wish they would add an awesome new A-type for 500 mafia :(
I do as well, but given that a level 10 NC already destroys its B building competition, this seems unlikely without more B buildings.

MajorOffensive
04-04-2012, 02:35 PM
Also, I don't understand the obsession with Dominicans. They are okay buildings, but still just second rate. B buildings don't seem all that exciting after upgrade level 3 compared to their costs. Unless, of course, you have two NCs at level 4 and ran out of reasonable Loft upgrades.

rareay84
04-04-2012, 03:16 PM
Also, I don't understand the obsession with Dominicans.They're some of the highest income per size ratio buildings available early in the game. DR's have a max $/hr/square income of $550 - more than the theater, internet company, Italian restaurant, beachside inn, fancy restauraunt, art house cinema, brownstone, and wholesale warehouse.

MajorOffensive
04-04-2012, 03:40 PM
They're some of the highest income per size ratio buildings available early in the game. DR's have a max $/hr/square income of $550 - more than the theater, internet company, Italian restaurant, beachside inn, fancy restauraunt, art house cinema, brownstone, and wholesale warehouse.
In the early game? When space is dirt cheap? Time is the more the limiting factor than space, especially given you can only build two of anything and the relatively low cost of space.

Santa
04-04-2012, 04:08 PM
At level 5, Dominican's payout 70k compared to a level 2 Loft which only pays 36k. The Dominican costs less to upgrade to level 5 than a Loft to level 2. Even if you account for the upgrades from levels 1-4, the DR returns on its investment fairly quickly.

I'd love a 140k buffer to my bank account every 24h...

jmeijer
04-04-2012, 04:19 PM
I bought the new building, for fun. Had the space and the money for another upgrade.

It's now in construction, but it seems to me the building is only 2x2? Not 10x8? Or is it the 'magic' about it..

CounterSniper
04-04-2012, 04:47 PM
I almost always have full energy and stamina. PvP doesn't interest me much, and now that there's nothing I feel is worth farming, PvE doesn't interest me much either. My bars have not dropped from 100% since the Contraband event ended.

You dont do thug life anymore?

I have seriously considered stopping farming due to abysmal ROI so my energy is likely to go dormant soon but I'm sooo addicted to rob'n and attack'n.

mnju_03
04-04-2012, 04:49 PM
You dont do thug life anymore?

I have seriously considered stopping farming due to abysmal ROI so my energy is likely to go dormant soon but I'm sooo addicted to rob'n and attack'n.

Nicholost - Sad... I love doing TL and collecting the high end RP weapons... I love to blow all my energy too!
Oh well...

Nicholost
04-04-2012, 04:58 PM
You dont do thug life anymore?

Nope. I've been 10/15 on TL #38 (420+ mafia) for about 8 weeks now. While I can barely see the 420s from 283, I don't attack them. Like I said, PvP doesn't interest me much. I'm quite strong for my bracket and PvP levels me. That RP isn't worth the XP. So I'm sitting back, sipping my Kool-Aid, and watching the bugs blindly run themselves into my bug zapper (i.e. failed attacks as they make attempts at my millions sitting in the open). I find it pretty entertaining.

Also, I recognize the MajorOffensive name. He knows what he's talking about regarding buildings. I would listen to what he says.

MajorOffensive
04-04-2012, 07:51 PM
At level 5, Dominican's payout 70k compared to a level 2 Loft which only pays 36k. The Dominican costs less to upgrade to level 5 than a Loft to level 2. Even if you account for the upgrades from levels 1-4, the DR returns on its investment fairly quickly.

I'd love a 140k buffer to my bank account every 24h...
Except the loft collects twice a day, and the money it makes at its growth/cost peak of level 4 is far greater. Sure the cheap upgrades of the Dominican look nice, but ultimately, it just has a small daily base that follows the slow B growth pattern. Upgrade the higher level A buildings, and you'll be swimming in enough cash the thought of upgrading one will be laughable at best. Not to say they aren't worth having, but they are just a small bit of hood tetris, not the curbstomping earners.

Not only that, but all A buildings are buildable from level 8, including the biggest earner in the game, the legendary NC. With all the cash even the loft and movie theatre rake in, all the B buildings you unlock while you level are easily buildable in all the space you can afford. In short, the B buildings make a nice supplement and are efficient to level 3, but A buildings simply win through superior growth for the same proportional cost increases.


Nope. I've been 10/15 on TL #38 (420+ mafia) for about 8 weeks now. While I can barely see the 420s from 283, I don't attack them. Like I said, PvP doesn't interest me much. I'm quite strong for my bracket and PvP levels me. That RP isn't worth the XP. So I'm sitting back, sipping my Kool-Aid, and watching the bugs blindly run themselves into my bug zapper (i.e. failed attacks as they make attempts at my millions sitting in the open). I find it pretty entertaining.

Also, I recognize the MajorOffensive name. He knows what he's talking about regarding buildings. I would listen to what he says.
Prolly saw me muddling about in one of Tramp Stamp's threads.

iteachem
04-04-2012, 08:32 PM
As an FYI I have seen 4 of these at level 64..

Luke 3457
04-05-2012, 12:30 AM
Yeah not even close to worth it. Footprint way to large if it was the size of a Dominican or comedy club I could say maybe. Get it only if you like it esthetically.

Santa
04-05-2012, 06:02 AM
As an FYI I have seen 4 of these at level 64..

I've seen none at 65. But I'm not really robbing much... I did see yours though. :)

Hank
04-05-2012, 06:55 AM
@majoroffensive, I can tell by this you must be pretty low level. One day you will wake up and realize your level 10 dinners, pizza parlors and tatoo shops mean nothing. The type A builidngs, other than the ones stated, are crap and only serve to help get the game started. if you focus too much on them your economy will be left stuck in first gear

upsman_17
04-05-2012, 07:53 AM
Not sure if anyone has posted the Level 3 upgrade cost/time for the Magic Playhouse. Appologies if someone already has and this is redundant: $167,334 / 15:21:36. The footprint is huge, not sure if I'll be ultimately happy with this, but I am camping now to build econ and was getting bored not building any new 12/24/48's so I figured what the hell.

kinghansen
04-05-2012, 08:11 AM
The only thing I like about this building is the respect to exp ratio that you get when robbing them.

iteachem
04-05-2012, 08:12 AM
what is the ratio anyway... Haven't seen any available to rob yet

URDead
04-05-2012, 08:17 AM
The ratio is like 2 EX 4 RP with 750 cash on a level 1. I robbed one this morning and that is what I think I took away. But, unlike the collection agency, this, if leveled high enough, could be a better paying robbery in all aspects.

iteachem
04-05-2012, 08:19 AM
Nice.. thanks for the info

Nicholost
04-05-2012, 08:20 AM
what is the ratio anyway... Haven't seen any available to rob yet

From the plist data posted on page 3:
Base rob respect: 5
Base rob XP: 2

TenderPlacebo
04-05-2012, 08:47 AM
Not sure if anyone has posted the Level 3 upgrade cost/time for the Magic Playhouse. Appologies if someone already has and this is redundant: $167,334 / 15:21:36. The footprint is huge, not sure if I'll be ultimately happy with this, but I am camping now to build econ and was getting bored not building any new 12/24/48's so I figured what the hell.

You know what the new income is at level 3?

MajorOffensive
04-05-2012, 09:02 AM
@majoroffensive, I can tell by this you must be pretty low level. One day you will wake up and realize your level 10 dinners, pizza parlors and tatoo shops mean nothing. The type A builidngs, other than the ones stated, are crap and only serve to help get the game started. if you focus too much on them your economy will be left stuck in first gear
He mentioned early game. I am assuming the early game is where you "get the game started. Besides, I never said to never build B buildings. It just seems the best way to grow is to work as hard toward the high level A buildings as possible. They earn more than their counterparts when upgraded, and given how few there are, there is plenty of space left for decent B buildings. But if you overemphasize the B role, they can really slow down your growth by wasting upgrade time on cost-inefficient growth. Once you can build MTs, Lofts, NCs, your primary goal should be getting the next. What you upgrade while you save for these isn't as important as saving the majority of what you are earning.

And this is where I said B buildings make a nice supplement. For example, two Upscale Clubs to level 3 give you roughly the daily income of a Nightclub collected 3 times for a little more money. But you can build them incrementally to that point, providing greater value instead of just saving, which allows you to more efficiently save for a Nightclub. But the costs of upgrading the Upscale Club past level 3 exceed the income growth and it becomes inefficient.

Now, the French Restaurant won't give you the value for the cost/build time that saving for a Nightclub would, so it's better just to skip it for now. For $45M, it gives you HALF the income of a Nightclub daily. While level 10 diners won't help me much, overinvesting in B buildings will only slow me down when I should be growing faster, and the Dominican is fine so long as it provides good value until I can afford something better. B buildings peak in efficiency at their level 3 upgrade. After that, they should only be upgraded with pocket change laying around.

Of course, all this has to be recalculated depending on your own collection cycles. I figured collecting a Nightclub collecting three times a day because I sleep more than 6 hours and can collect at work. If you can collect it four times or only two, obviously your returns for money and time spent will be quite different. But still, consider that at level 10 an A building has 75 times its base income while a similar B building has only 30 times its own. The gap grows as you upgrade while costs increase at a uniform rate. I don't mean to say B buildings are useless, only that the A buildings are much more efficient in growth over time for their cost than comparable B buildings.

MajorOffensive
04-05-2012, 09:06 AM
You know what the new income is at level 3?

3.5 times the base. Same as all B buildings.

upsman_17
04-05-2012, 09:21 AM
You know what the new income is at level 3?


Crap, sorry forgot to post that. Upgrade is already in progress so I cant see it now. I thought is was mid 11K range but someone else posted 3.5X base so I could have seen wrong.

TenderPlacebo
04-05-2012, 09:28 AM
Thanks, just wanted to prioritize my upgrades, get a plan of attack together.

Caleb
04-05-2012, 11:08 AM
Sorry for continuing off topic a bit, but would be very interested in a follow-up to the post by MajorOffensive...


Once you can build MTs, Lofts, NCs, your primary goal should be getting the next. What you upgrade while you save for these isn't as important as saving the majority of what you are earning.

I've tended to "buy" the upgrade that provides the largest 24-hour gain in income, which generally means using the majority of cash on hand to upgrade a type B building. Sounds like your view is that the better choice is to pick a cheaper upgrade and save for the next MT/Loft/NC upgrade. I have fit those types of upgrades in when they were the largest income bump for the money on hand, rather than saving specifically for them. My next upgrade for Loft would take several days of saving. How do I weigh the cost of not maximizing the increase of current income today by saving money to the cost of deferring a preferred MT/Loft/NC upgrade until I can pay for it without saving for it specifically?


For example, two Upscale Clubs to level 3 give you roughly the daily income of a Nightclub collected 3 times for a little more money. But you can build them incrementally to that point, providing greater value instead of just saving, which allows you to more efficiently save for a Nightclub.

Currently, it would take me weeks of dedicated saving to buy a Nightclub, which I think would be too much lost opportunity for other upgrades, such as Upscale Clubs as you mentioned. I figured at some point income would be such that NC would be within reach without prolonged saving and that would be the natural time to get it. When do you think the optimum time is to go for the NC?

rareay84
04-05-2012, 12:11 PM
When picking my next bldg to upgrade, I look at 4 numbers for each building option:
* Hours build time over hourly income gain (how quick vs payout)
* Upgrade cost over hourly $ gain (how cheap vs payout)
* Upgrade hours (so it doesn't complete right after I go to bed or something)
* $/hr/square of the building's lvl 10 (So I don't spend any more time upgrading buildings that I'll dump in later stages of the game to make space)

Then I see which fits my current plan the most (Am I growing my economy, or funding new equipment, or saving for a big purchase?).

Ram
04-05-2012, 12:18 PM
post some pics of the magic playhouse?

I can't build it until sunday because my nitghclub is not finished!

iteachem
04-05-2012, 12:19 PM
look back a few pages and I posted mine

iteachem
04-05-2012, 12:21 PM
look back a few pages and I posted mine

on page 5 is a picture

Ram
04-05-2012, 12:26 PM
on page 5 is a picture

Thanks it looks good!

TRAZ
04-05-2012, 04:45 PM
Way too much of a footprint for my likes.

MajorOffensive
04-05-2012, 10:03 PM
Sorry for continuing off topic a bit, but would be very interested in a follow-up to the post by MajorOffensive...



I've tended to "buy" the upgrade that provides the largest 24-hour gain in income, which generally means using the majority of cash on hand to upgrade a type B building. Sounds like your view is that the better choice is to pick a cheaper upgrade and save for the next MT/Loft/NC upgrade. I have fit those types of upgrades in when they were the largest income bump for the money on hand, rather than saving specifically for them. My next upgrade for Loft would take several days of saving. How do I weigh the cost of not maximizing the increase of current income today by saving money to the cost of deferring a preferred MT/Loft/NC upgrade until I can pay for it without saving for it specifically?
In general, yes, this is my basic principle. I also tend to focus on a 24-hour gain based on my estimated collections per day. The problem with upgrading any buildings at all is that the upgrade cost increases by 67% every level. But the income growth between levels is only greater than or equal to this to a point: level 4 for A buildings, level 3 for B buildings.

At any given level, the A building grows faster due to its upgrade pattern, as Tramp Stamp demonstrated months ago. In fact, you can see through the multipliers for level 10 that an A building with a given income will wind up with 2.5 times the income of a B building that starts with the same base. But many of the higher level B buildings make less per day than an A building while having no advantage through their base price. You are correct that this helps as an upgrade metric.

But if you look over more time, days or even weeks, or if you look at money spent, you may find your upgrades inefficient. At some point, the last $40M and 20 days you spent upgrading MTs, Lofts and a handful of B buildings will make you less than if you upgraded Italian Restaurants and other cheap buildings and saved to buy the Nightclub. At this point you are looking at the compound ROI of multiple building upgrades versus basically only one major investment.

If, for example, you look at the Dominican vs. the Movie Theatre. You will see it makes a little more than the Movie Theatre at level 10. But it only collects daily. So you get half the income for nearly the same price of upgrades. Every dollar spent upgrading that is a dollar better spent at least on a Movie Theatre. Until after level 3 the Dominican's income growth is proportionally greater than the income growth. The appeal of the lower level A buildings to me is quick ROI. I invest in cheap upgrades that pay themselves back and then its all profit. Sure, it isn't much, but it comes out to over $500K a day (for all A buildings up to the Italian Restaurant) that basically pays for hood expansions so I can build the monster earners and extra B buildings to supplement my income. At some point, even the Dominican's upper levels aren't a bad investment during Upgrade Savings Time, but that's well after even the MT is at level 10.




Currently, it would take me weeks of dedicated saving to buy a Nightclub, which I think would be too much lost opportunity for other upgrades, such as Upscale Clubs as you mentioned. I figured at some point income would be such that NC would be within reach without prolonged saving and that would be the natural time to get it. When do you think the optimum time is to go for the NC?

I estimate that after I build and upgrade two Upscale Clubs, it will take me about 20 days or so to save for the Nightclub. As I said, collection cycles kind of make a difference. I collect regularly throughout the day, so a 6 hour building is only an issue when I sleep (hopefully it won't be robbed every day). But if you only collect twice (let alone only once...), higher B buildings may offer more daily money for the cost.

For people who play throughout the day, I recommend getting the MTs and Lofts to levels 7 and 5 respectively, and the Upscale Clubs to level 3. Who doesn't like income mirroring a level 1 Nightclub that collects once daily, after all? Overall, I'd say your income will likely exceed $2M a day by that point, between the big ones and all the extra flavor ones.

upsman_17
04-06-2012, 05:59 AM
Level 4 upgrade cost - $279,447
Time - 24:34:34
$13,650 -> $21,450

mac daddy
04-06-2012, 06:35 AM
This one makes no sense... too much space, too little payout.
I'm surprised to see as many around my current level (112)

iteachem
04-06-2012, 07:46 AM
This one makes no sense... too much space, too little payout.
I'm surprised to see as many around my current level (112)

agreed, but fun to have something most others don't for a little while.. I will probably trash it at some point, but it was fun to be one of the first to have it built... I do like the respect ratio for robbing

mac daddy
04-06-2012, 09:21 AM
agreed, but fun to have something most others don't for a little while.. I will probably trash it at some point, but it was fun to be one of the first to have it built... I do like the respect ratio for robbing


Yes, it does freshen things up a bit. When it first came out, I got excited. Looking for something really unique... low cost, low level one payout, high footprint, but with level 10 upgrades surpassing the loft or MT. Oh well...

Nicholost
04-06-2012, 11:07 PM
Now that the newness factor and excitement have worn off, it's pretty clear that this building is a total turd. I think it might be the first to go next hood cleanup. That was short-lived.

MajorOffensive
04-07-2012, 11:16 AM
Yes, it does freshen things up a bit. When it first came out, I got excited. Looking for something really unique... low cost, low level one payout, high footprint, but with level 10 upgrades surpassing the loft or MT. Oh well...
You're joking... right?

rareay84
04-07-2012, 12:00 PM
If, for example, you look at the Dominican vs. the Movie Theatre. You will see it makes a little more than the Movie Theatre at level 10. But it only collects daily. So you get half the income for nearly the same price of upgrades.My collection times are frequent enough that I don't bother looking at drop frequency. I'm content using $/hr income when trying to figure out what to upgrade.

So, a max dominican produces $11k/hr, and a max movie theater produces $21.3k/hr. Yeah, one is better than the other. But the dominican is better than 28 of the 31 other building types I currently have or can build from my low level, so from where I'm standing, they're very much worth investing in.

MajorOffensive
04-09-2012, 10:35 PM
My collection times are frequent enough that I don't bother looking at drop frequency. I'm content using $/hr income when trying to figure out what to upgrade.

So, a max dominican produces $11k/hr, and a max movie theater produces $21.3k/hr. Yeah, one is better than the other. But the dominican is better than 28 of the 31 other building types I currently have or can build from my low level, so from where I'm standing, they're very much worth investing in.

It makes a difference if you can't collect optimally. Obviously, most people don't get up every hour or three for those buildings, but collecting a Nightclub four times instead of only three makes it much more valuable, meaning its construction should be even more of a priority. Collections do matter, especially if you collect frequently. Examination of the more frequently collected buildings reveals some provide more of an increase than the less frequently collected, but some really don't.

Again, I'm not saying they aren't worth investment, just that they shouldn't take resources disproportionate to what they are contributing to your income. It's one thing to spend $22M on an Upscale Club to make $300K a day. It's quite another to spend $10M+ on a Dominican Restaurant to make tens of thousands more. It's hard to say what all is worth building before the Nightclub. A lot of it depends on play style. If you want to camp at level 8 to buy all the high level A buildings, your priorities are pretty clear. But once you unlock dozens of buildings, the poor options stand out when you really think of your daily increase in income for the price. Sometimes you can wait while upgrading something cheaper and end up making more money from the better investment.

Now that I have looked at buildings closer to the Nightclub, the Condo and especially Credit Agency (the Level 117 building?) are also good Pre-Nightclub investments if you happened to level past your economy.

Chiefer
04-09-2012, 10:37 PM
Woot so for me it's gonna me 25% less all of that.

MajorOffensive
04-09-2012, 11:49 PM
Woot so for me it's gonna me 25% less all of that.
Upgrading stuff is what I do more than anything else other than bank money, and I'm stuck at 9. :(

BDouble
04-10-2012, 04:12 AM
i've upgraded my playhouse to level four already. i needed to save up for my first loft upgrades lol

Sasha54
04-10-2012, 09:28 AM
What is that building that unlocks at lvl 117 - it costs 13mil

and after that - what buildings open up?

Sasha54
04-10-2012, 09:28 AM
What is that building that unlocks at lvl 117 - it costs 13mil

and after that - what buildings open up?

Sorry - posted in wrong thread.....

rareay84
04-10-2012, 12:15 PM
I see what you're saying Major. I can see me agreeing more and more with you the more I level up. As things stand now, when this little 30-ish level boy looks at my upgrade options, Dominicans are in the top tier of attractiveness. Out of my 19 serious upgrade options, here's where my dominicans rank:
$/hr gain: #2
Max $/square contribution: #2
Upgrade time over $/hr gain: #3
Upgrade cost over $/hr gain: #16
ROI: #16

So yeah, if you're looking solely at $ investment or ROI, there are lots of better options. Looking at what I can do right now that will help me down the road, they look much better. 50 levels from now, I'll be only 5% better off because I'm making these choices now, but that's better than being stuck with a bunch of time investment that is useless to me.

Sasha54
04-11-2012, 08:23 AM
I thought it was a dumb building when I first saw it.

But after spending 116 hours building an ugly Crematorium (which I still think is a good idea) - I am going to build the Playhouse - because it is pretty not to mention a fairly fast build.

need something pretty to offset the Crematorium...........lol
and I have the perfect spot for it...