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View Full Version : Solution to reduce 499ers(:



Dreno33
03-30-2012, 03:03 PM
My idea is for Funzio to create a new income building that requires 500 mafia (but the catch is in order for the collection cycle to occur, one has to remain with 500+ mafia members).
It could be another kick-ass 12-hour cycle starting at 20k costing $1.5m to encourage those 499ers to dip their feet into war(:

Just an idea, let me know your thoughts. I will PM Lfizzle to look into this thread. Maybe it will help you guys out(:

Santa
03-30-2012, 03:05 PM
My idea is for Funzio to create a new income building that requires 500 mafia (but the catch is in order for the collection cycle to occur, one has to remain with 500+ mafia members).
It could be another kick-ass 12-hour cycle starting at 20k costing $1.5m to encourage those 499ers to dip their feet into war(:

Just an idea, let me know your thoughts. I will PM Lfizzle to look into this thread. Maybe it will help you guys out(:

+1

Very interesting idea. It would have to be relatively cheap but have a decent payout at the same time.

Xira
03-30-2012, 04:03 PM
I don't understand why the simplest solution is not the best... Just make thug life rounds count as long as they have 400 or more mafia instead of 500. Yes they can drop to 399 mafia, but If they choose to do that their stats will take a HUGE hit. It would be soooo easy for them to implement...

Nicholost
03-30-2012, 04:32 PM
I don't understand why the simplest solution is not the best... Just make thug life rounds count as long as they have 400 or more mafia instead of 500. Yes they can drop to 399 mafia, but If they choose to do that their stats will take a HUGE hit. It would be soooo easy for them to implement...
Consiquently, they may also drop into a lower bracket and be completely off your radar. So even though they'd be considerabley weaker, you'd never find them to beat their ass.

Chukuli
03-30-2012, 10:11 PM
I have another idea. The item droprates depend on how many mafia you have (max 500), it will affect the players' droprate % and cash recieved %.
sqrt(x mafia(round down to the nearest tens)/500)*2 + (x level/200), player will recieve x% amount more income and droprates of that item they are farming.

So 499 run down will be 490

Example:
sqrt(490/500)*2 + (134/200) = 2.64%(round down) more chances
sqrt(500/500)*2 + (134/200) = 2.67% more chances

Its a way to encourage ppl to max their mafia and level too.

Chiefer
03-30-2012, 10:18 PM
You mean the nightclub.

-1

I've been here so long I have absolutely nothing to say.

Dreno33
03-30-2012, 10:53 PM
You mean the nightclub.

-1

I've been here so long I have absolutely nothing to say.

nightclub is 300 mafia, 40mil, 6 hour cycle, 175k output. what does this have to do with the thread topic? lol

doomnosee
03-31-2012, 01:38 AM
increase max mafia to 600 - problem solved. also likely to get implemented as it raises the bar again with respect to gold sales for Funzio as people rush to equip their extra 100 mafia.

Navi Ho
03-31-2012, 06:10 AM
Why not just change it to a level based event once a person say hits level 100 or level 110? The intent presumably was to give incentive for PvP fights, so remove the ability to not participate both ways. So there would be a level event based on a players current level, and a level event tied to being over level 100. Who cares what it is called as long as it is an opportunity to acquire respect points.

jaywalker
03-31-2012, 07:04 AM
Why not reset the TL wins if you drop down to 499?

Dreno33
04-01-2012, 12:03 AM
damn, wish L Fizzle would respond to my PM, we could use another awesome mafia building as it is. :P i like this idea admit, whether it reduces the # of 499ers or not. lol

Dreno33
04-01-2012, 09:50 AM
if they close this thread b/c of this dip$hit spammer ima be upset. hope they just delete his/her comments. I really want some dev to actually read this poll

Joeycool
04-01-2012, 11:09 AM
The solution is in my signature.

jobadass
04-01-2012, 11:18 AM
increase max mafia to 600 - problem solved. also likely to get implemented as it raises the bar again with respect to gold sales for Funzio as people rush to equip their extra 100 mafia.
I thought about that one...like it a lot
Also, give a couple extra respect points for robberies/attacks if you have 500.
3: (and I think it might already be this way) 500 or more mafia, and you burn up less explosives when attacked.