Holicaholic
03-26-2012, 07:43 PM
This is my third event and I have yet to get the 4th weapon. NO, THIS IS NOT A CRYBABY TOPIC. I am ok with not getting the weapons (might still get the one going on right now, who knows), BUT I'm not really ok with newer people not having the opportunity to get these weapons.
I've come up with a possible solution:
The premise of this being that there are no more events and the weapons and availability are a constant. The prices to unlock the various boxes would be higher, perhaps 200x the player's level instead of 100x, and the gold price could be upped as well (or lowered, since time wouldn't be as much of an issue you might get more sales that way). Instead of a metric of the player's level it could also be a percentage of their IPH, between 10 and 20 percent would probably be the maximum you would want to go.
The lockbox/wall safe/boss bag could be determined by level as well, so as not to give one player a significant advantage at a lower level. I assume another one or two options for a reward have come up in your admin meetings. You could use the previous weapons along with the new ones (that aren't out yet) and divide up the level/weapon bracket all the way up to the last few levels of the game. Or you could let the loot drops be random and available to everyone. They could be as they are now (weapon specific) or they could all be the same "item" and you could choose which weapon tree to go down first.
Obviously there would be some kinks to work out, like how you would handle the level specific items if they aren't obtained by the level cap, or if the player had already passed the level, and things like that. This idea, I feel, could turn into a better idea than the events that we have now because it make it so anyone who just picked up the game wouldn't be at any kind of disadvantage by missing the previous events.
A response (positive or negative) would be very much appreciated, Funzio. :)
I've come up with a possible solution:
The premise of this being that there are no more events and the weapons and availability are a constant. The prices to unlock the various boxes would be higher, perhaps 200x the player's level instead of 100x, and the gold price could be upped as well (or lowered, since time wouldn't be as much of an issue you might get more sales that way). Instead of a metric of the player's level it could also be a percentage of their IPH, between 10 and 20 percent would probably be the maximum you would want to go.
The lockbox/wall safe/boss bag could be determined by level as well, so as not to give one player a significant advantage at a lower level. I assume another one or two options for a reward have come up in your admin meetings. You could use the previous weapons along with the new ones (that aren't out yet) and divide up the level/weapon bracket all the way up to the last few levels of the game. Or you could let the loot drops be random and available to everyone. They could be as they are now (weapon specific) or they could all be the same "item" and you could choose which weapon tree to go down first.
Obviously there would be some kinks to work out, like how you would handle the level specific items if they aren't obtained by the level cap, or if the player had already passed the level, and things like that. This idea, I feel, could turn into a better idea than the events that we have now because it make it so anyone who just picked up the game wouldn't be at any kind of disadvantage by missing the previous events.
A response (positive or negative) would be very much appreciated, Funzio. :)