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mnju_03
03-25-2012, 01:57 PM
Everyone give at least 3 things you think may be a good, fresh improvement.
Pros and cons to it, why you like it, how it helps, costs for it ( Money, gold, respect points ) ?

If we can come up with really great logical ideas on a game/user side
And a business side I think it's got a good chance on being a tool for the next additions.

If not we at least have free entertainment by it. Lol

Also feel free to say 3 things you DON'T like and why you don't like them,
Maybe a few things being eliminated could be an improvement too.

Santa
03-25-2012, 01:58 PM
I was gonna make this when I saw your post. We're both forum hawks! :)

mnju_03
03-25-2012, 02:00 PM
I was gonna make this when I saw your post. We're both forum hawks! :)

I just want to help create and assist this, I like Funzio and the success that's followed.

Ramshutu
03-25-2012, 02:46 PM
1.) collections, or collection quests. Collect, say, 10 specific farmed item and trade in for something better.

2.) 10 of your own mafia members visible and attakable as NPC's in your hood. Level and stats not visible, attacking will allow a chance to win/loose weapons from the attacker and defenders own inventory.

3.) hood boobytraps. A booby trapped building cannot be collected, will look like its up, and, depending on def/atk levels, will end up with some hit on the oponent (stolen weapons)

4.) purchasable ammo item type. Ammo works for specific weapons, is expendable, and provides stat boosts.

i need muney
03-25-2012, 03:00 PM
1. Global Ratings
2. Clanwars
3. Normal inbox and a friend list where you can actually find a person

doomnosee
03-25-2012, 03:07 PM
Most of all I want some new strategic dimension to this game - not just endless clickety click. so here are some badly thought-out random ideas off the top of my head to kick things off...

1. Building ownership.
a. put boost buildings ala MW into CC.
b. more range in respect and defense score for buildings. also building defense to use multiplier not a constant so that some buildings are a really tough nut to crack at all levels. of course the really tough buildings should give you lots of respect. at the moment if I can rob one building in a hood I can rob them all.
c. implement side games relative to individual buildings that can generate additional profits for the owner. For example, in casinos allow some kind of CC dollar gambling, with the owner of the casino taking a cut for each game played, over and above base payouts. If you don't have your own casino, you have to visit someone else's :-)
d. Variable payouts on buildings depending on popularity - bit like the stock market. Rarer buildings and less robbed buildings go up in value of payout, and vice versa. (probably too hard to implement)

2. Alliances. change this aspect of the game to be properly meaningful in game terms and much more interactive - not sure how this might work though.

3. Easter egg hunt. Hide 100 of each of the highest value items awarded in recent lockbox events, 10000 of mid-value and 100000 of lowest value in easter eggs across people's hoods and in PVE maps.

Giedrius
03-25-2012, 03:09 PM
1) higher map completion payouts. Missions fun but hurts economy a lot. To avoid grinding for cash big rewards only for map completion from level 1 to 5. Big cash rewards would help pay in for next map. Pros- helps to have fun plus progress with game. 2) new buildings. Low levels have loads of buildings- on high levels only few. It took me over a month to get from level 140+ to next building 165 which is hold building if I would be non gold player next building and last at level 185 way to far. Technical question how hard to transfer buildings from map missions to main game? There loads cool ones. Can we get more similar stats but different looks buildings? Now everyone have each decent building x2. I don't want to have 2 movie theaters, 2 lofts and so forth. We needs more options to let us make good looking hoods not just profitable. Which leads to..... 3) more decorations. Now we have very limited options. Removing streets, moving them- if Funzio makes this option with price similar to expansion people wouldn't abuse it and we would have more freedom to use our space. Paches of grass, cars, different fences ... We need more options.

Giedrius
03-25-2012, 03:21 PM
1) Leaderboards. 2)global missions ae: one week event, top fights won. Top 10 rewards, top 10% reward, top 50% reward ... And so on. And we need to see there we are at the end of week. I would be not just for reward but for glory as well. Next week something different like biggest economy jump, most roberries, amount robbed during week and so on. Again we need to see leaderboards. Competition!

Thinks
03-25-2012, 05:02 PM
Rough day... not up for writing a novel so I'll be brief:

Hopes
1. Actual gangs of players with Team based goals mostly against rival gangs.

2. Various paths and options to choose from as you level through granting multiple buildings at one level. If you follow the current path, everyone builds a shoe store or flower shop all about the same time. With the long ass build times, I can't be bothered wasting 32 hours to build a silly flower shop. (No offense to any flower shop owners)

3. Hit lists. If someone is pissing me off, i want to put them on my hit list so I can go "play" with them whenever I want.

4. Add two more skills, one that controls how quickly you regen stamina, and one that determines how quickly you regen energy. Obviously they would have to be limited in some fashion. Maybe, the higher you tier it up, the more points it costs. I understand they make money off of refilling stamina, energy, but if you added these proposed skills you'd have players staying in game longer... and just like a casino, the longer you stay in, the more likely you're going to spend some money.

Dislikes of the Game to Date:

3. The horrible method of communication in the game. The boards rarely work, when they do, theyre getting spammed, and you can't have a private convo. There needs to be a mail system or something.

2. Second thing I dislike is the long ass build/upgrade times. I get that they want the game to last and don't want to have hardcore players complete everything in a week's time.... but seriously, 145h build times, come on now. I'm currently bored out of my skull with the game, partially because I just built a 145h building only to build another upon completion. My upgrades are almost 3 days long. I want to PLAY the game, not log in daily just to collect my cash and log out again.

1. There is one thing that I hate in this game with a BURNING PASSION. As the days go by, the hatred only goes stronger. The thing I hate most about this game are PEOPLE NAMED "ALEX". OMFG!!! If all the Alex's in the game jumped off a bridge tonight, we'd lose like 75% of the CC population! I mean, come on, seriously... you can't all be named Alex. I've know like 2-3 "Alex"'s in my life for god sakes. Yet I come to CC and I'm practiculy guarunteed atleast one "Alex" on my rival's page no matter how many times I hit Refresh.

Therefore, I feel the name "Alex" should be barred from use and anyone caught saying the "A" word from this point forward should be forced to endure the sharp pains inflicted by the Ban Hammer!

To all the Alex's out there.... I hate you! :p

(It turned into a novel.... I'm sowwy.)

Swifty
03-25-2012, 05:06 PM
1) fill in the empty spots in the loot table with quality loot
2) ditto
3) ditto

Santa
03-25-2012, 05:39 PM
Rough day... not up for writing a novel so I'll be brief:

Hopes
1. Actual gangs of players with Team based goals mostly against rival gangs.

2. Various paths and options to choose from as you level through granting multiple buildings at one level. If you follow the current path, everyone builds a shoe store or flower shop all about the same time. With the long ass build times, I can't be bothered wasting 32 hours to build a silly flower shop. (No offense to any flower shop owners)

3. Hit lists. If someone is pissing me off, i want to put them on my hit list so I can go "play" with them whenever I want.

4. Add two more skills, one that controls how quickly you regen stamina, and one that determines how quickly you regen energy. Obviously they would have to be limited in some fashion. Maybe, the higher you tier it up, the more points it costs. I understand they make money off of refilling stamina, energy, but if you added these proposed skills you'd have players staying in game longer... and just like a casino, the longer you stay in, the more likely you're going to spend some money.

Dislikes of the Game to Date:

3. The horrible method of communication in the game. The boards rarely work, when they do, theyre getting spammed, and you can't have a private convo. There needs to be a mail system or something.

2. Second thing I dislike is the long ass build/upgrade times. I get that they want the game to last and don't want to have hardcore players complete everything in a week's time.... but seriously, 145h build times, come on now. I'm currently bored out of my skull with the game, partially because I just built a 145h building only to build another upon completion. My upgrades are almost 3 days long. I want to PLAY the game, not log in daily just to collect my cash and log out again.

1. There is one thing that I hate in this game with a BURNING PASSION. As the days go by, the hatred only goes stronger. The thing I hate most about this game are PEOPLE NAMED "ALEX". OMFG!!! If all the Alex's in the game jumped off a bridge tonight, we'd lose like 75% of the CC population! I mean, come on, seriously... you can't all be named Alex. I've know like 2-3 "Alex"'s in my life for god sakes. Yet I come to CC and I'm practiculy guarunteed atleast one "Alex" on my rival's page no matter how many times I hit Refresh.

Therefore, I feel the name "Alex" should be barred from use and anyone caught saying the "A" word from this point forward should be forced to endure the sharp pains inflicted by the Ban Hammer!

To all the Alex's out there.... I hate you! :p

(It turned into a novel.... I'm sowwy.)

I hate Alex's too! You can never tell if it's an actual guy or an actual girl, or if they're pretending to be a guy or pretending to be a girl. Also, I remember if a player has good stats and if they carry a lot of money around by their name. If there are five Alex's on my rivals list, how am I supposed to know which Alex was the one I saw this morning with $100k??? Grr!

We should make a thread to rage about Alex's. :(

mnju_03
03-25-2012, 06:48 PM
1.) collections, or collection quests. Collect, say, 10 specific farmed item and trade in for something better.

2.) 10 of your own mafia members visible and attakable as NPC's in your hood. Level and stats not visible, attacking will allow a chance to win/loose weapons from the attacker and defenders own inventory.

3.) hood boobytraps. A booby trapped building cannot be collected, will look like its up, and, depending on def/atk levels, will end up with some hit on the oponent (stolen weapons)

4.) purchasable ammo item type. Ammo works for specific weapons, is expendable, and provides stat boosts.

#3 and #4 I like.


1. Global Ratings
2. Clanwars
3. Normal inbox and a friend list where you can actually find a person

This seems pretty smart. It sounds like a comradery builder, which I think can help boost sales in gold.


Most of all I want some new strategic dimension to this game - not just endless clickety click. so here are some badly thought-out random ideas off the top of my head to kick things off...

1. Building ownership.
a. put boost buildings ala MW into CC.
b. more range in respect and defense score for buildings. also building defense to use multiplier not a constant so that some buildings are a really tough nut to crack at all levels. of course the really tough buildings should give you lots of respect. at the moment if I can rob one building in a hood I can rob them all.
c. implement side games relative to individual buildings that can generate additional profits for the owner. For example, in casinos allow some kind of CC dollar gambling, with the owner of the casino taking a cut for each game played, over and above base payouts. If you don't have your own casino, you have to visit someone else's :-)
d. Variable payouts on buildings depending on popularity - bit like the stock market. Rarer buildings and less robbed buildings go up in value of payout, and vice versa. (probably too hard to implement)

2. Alliances. change this aspect of the game to be properly meaningful in game terms and much more interactive - not sure how this might work though.

3. Easter egg hunt. Hide 100 of each of the highest value items awarded in recent lockbox events, 10000 of mid-value and 100000 of lowest value in easter eggs across people's hoods and in PVE maps.

I really liked 1, 3.


1) higher map completion payouts. Missions fun but hurts economy a lot. To avoid grinding for cash big rewards only for map completion from level 1 to 5. Big cash rewards would help pay in for next map. Pros- helps to have fun plus progress with game. 2) new buildings. Low levels have loads of buildings- on high levels only few. It took me over a month to get from level 140+ to next building 165 which is hold building if I would be non gold player next building and last at level 185 way to far. Technical question how hard to transfer buildings from map missions to main game? There loads cool ones. Can we get more similar stats but different looks buildings? Now everyone have each decent building x2. I don't want to have 2 movie theaters, 2 lofts and so forth. We needs more options to let us make good looking hoods not just profitable. Which leads to..... 3) more decorations. Now we have very limited options. Removing streets, moving them- if Funzio makes this option with price similar to expansion people wouldn't abuse it and we would have more freedom to use our space. Paches of grass, cars, different fences ... We need more options.

1, Nice with larger cash rewards seeing it costs so very much just to partake in them.
2, New buildings is something a lot of people talk about but you make a good point, so many in low level and not in high levels. People not wanting to double the same building too is a nice thought.

mnju_03
03-25-2012, 06:57 PM
1) Leaderboards. 2)global missions ae: one week event, top fights won. Top 10 rewards, top 10% reward, top 50% reward ... And so on. And we need to see there we are at the end of week. I would be not just for reward but for glory as well. Next week something different like biggest economy jump, most roberries, amount robbed during week and so on. Again we need to see leaderboards. Competition!

1 Love it. 2 Sounds awesome. 3...was there 3?


Rough day... not up for writing a novel so I'll be brief:

Hopes
1. Actual gangs of players with Team based goals mostly against rival gangs.

2. Various paths and options to choose from as you level through granting multiple buildings at one level. If you follow the current path, everyone builds a shoe store or flower shop all about the same time. With the long ass build times, I can't be bothered wasting 32 hours to build a silly flower shop. (No offense to any flower shop owners)

3. Hit lists. If someone is pissing me off, i want to put them on my hit list so I can go "play" with them whenever I want.

4. Add two more skills, one that controls how quickly you regen stamina, and one that determines how quickly you regen energy. Obviously they would have to be limited in some fashion. Maybe, the higher you tier it up, the more points it costs. I understand they make money off of refilling stamina, energy, but if you added these proposed skills you'd have players staying in game longer... and just like a casino, the longer you stay in, the more likely you're going to spend some money.

Dislikes of the Game to Date:

3. The horrible method of communication in the game. The boards rarely work, when they do, theyre getting spammed, and you can't have a private convo. There needs to be a mail system or something.

2. Second thing I dislike is the long ass build/upgrade times. I get that they want the game to last and don't want to have hardcore players complete everything in a week's time.... but seriously, 145h build times, come on now. I'm currently bored out of my skull with the game, partially because I just built a 145h building only to build another upon completion. My upgrades are almost 3 days long. I want to PLAY the game, not log in daily just to collect my cash and log out again.

1. There is one thing that I hate in this game with a BURNING PASSION. As the days go by, the hatred only goes stronger. The thing I hate most about this game are PEOPLE NAMED "ALEX". OMFG!!! If all the Alex's in the game jumped off a bridge tonight, we'd lose like 75% of the CC population! I mean, come on, seriously... you can't all be named Alex. I've know like 2-3 "Alex"'s in my life for god sakes. Yet I come to CC and I'm practiculy guarunteed atleast one "Alex" on my rival's page no matter how many times I hit Refresh.

Therefore, I feel the name "Alex" should be barred from use and anyone caught saying the "A" word from this point forward should be forced to endure the sharp pains inflicted by the Ban Hammer!

To all the Alex's out there.... I hate you! :p

(It turned into a novel.... I'm sowwy.)

1 Sounds smart. I don't know how but, I do like it. 2 IDK... 3 We all seem to wish we had a hitlist. 4 Cool...
Dislikes - 3 More communication the better! 2 I agree, it sucks. I wonder why it's so long!? 1 ALEX!!!!!!!!!

HAHAHAHAHAHA ALEX!!! I thought this very thing, just not as "cough" harshly "cough"... :P


1) fill in the empty spots in the loot table with quality loot
2) ditto
3) ditto

How so?

Chukuli
03-26-2012, 12:50 AM
Created an auction shophouse much like the events but this time is random items. Price range from in game money, respect pts to golds. A total 4 items will auto generate for a period of time.
Event weapons or lootable items can be random generated like Diamond Sig, diamond knuckles, Irish ... and finally M4A1s. Players can have their chances to try in the auction house(if that item happen to appear)

Example;
1st item, Pimp lowrider = starting from 70k, can immediately sold to buyer at 150k(per bid 5k)
2nd item , M4A1 = starting from 400RP, can immediately sold to buyer at 750 RP(per bid 10RP)
3nd item, Diamond Knuckles = starting from 100 gold bar, can immediately sold to buyer at 150 gold bar(per bid 5 gold)
4th Item, Emerald burner = maybe 600 gold bar, can immediately sold to buyer at 950 gold bar (once the player already own this item, it will appear as another gold bar purchased items) (per bid 15 golds)

Lasic
03-26-2012, 03:52 AM
1. Sorting and filtering:
- items (by def, by att - would be easier to determine which are used in fights. Imagine filtering items with, for example, 8 defense or more, and having a little number in a corner determining how much of those do I have)
- friends (by name, by lvl - if I like to check, for example, if duder upgraded his nightclub already :D, I can't, cause he's added right after my game started, which means I gotta dig down to the end of my list, which is, as we already know, impossible. or if I liked to wipe all people at range of 2 lvls up and down from me from my list to get more ppl to attack)

2. Weapons counter divided into guns and melee. That's a pain in the @$$ to count'em manually.

3. Black list - to define people who spam (there is antyspam already, but it cannot be reversed once someone gets kicked out of your board) and to list out people who you dislike (or are just a good target) to farm them. There should be, of course, a limit on this to avoid attacking people with WAY lower lvl when we lvl up faster.

4. Goals list - add a list with completed goals. There are some, which I don't know if I got those finished? Did I get a prize for completing? I often have a feeling, that if I gather a lot of respect waiting for Yamahas, I do not get my prize for goals like "collect 2k respect". Hope that's a false feeling, but it's there.

5. News - Why I can ROB a player (i.e. - VISIT him to check his stats before I revenge) only when he managed to rob me? When he fails, I have only ATTACK button. I don't want to attack a person until I check if it's a good idea (I keep cash in hand and I do the Winning Streak goals, therefore I avoid failed attacking). That's really annoying.

Guess that's all I got in mind at the moment, but surely there's more ideas I collected while playing this game. Will add more later, maybe :)

jmeijer
03-26-2012, 04:33 AM
1. You must be able to sell your unwanted items
2. Two buildings upgradable at the same time: upgrade times are too long, as said in the previous posts
3. Other events, not bags. And if there is an event like this, make the gold option cheaper, like 10 or 8. Also: they shouldn't change the odds of getting contraband/diamond when you reach a certain number of items
4. Imbalance in pricing of the gold buildings; Mansion = 500, Pirate Tavern = 110 for instance
5. Imbalance in loot items: It is a shame that Funzio never tells anything about updates
6. After an event, you should be able to buy the remaining bags for +-150gold. Then Funzio can make another buck and they keep the customers happy
7. You should get a stat bonus when you reach 1000 mafia members, and 1500, and 2000 and so on, otherwise what's the purpose of adding more mafia members?
8. Make cars cheaper, when you compare it with the price of guns, then it's just SO expensive
9. You should NOT get experience points when you successfully attack an opponent: it must be only a RP bonus; when you get a level up, your opponents are a bit stronger too, so you can choose just not to attack.
10. Make the rival list longer, with more people. I've seen a lot of people earlier that are in the rival list, and I am sick of pressing refresh any longer.
11. You must get the feeling that you are building a city; so I hope Funzio will insert a park or a zoo as buildings or as standard ground to build around.
12. Stat upgrade when you get a level up: like 20ATT/20DEF per level or so. Keeps it fun for the people who want to play missions.
13. Loot items when you collect your buildings, if you collect them successfully without being robbed back-to-back. Also RP.

white frog
03-26-2012, 05:10 AM
1) Leaderboards. 2)global missions ae: one week event, top fights won. Top 10 rewards, top 10% reward, top 50% reward ... And so on. And we need to see there we are at the end of week. I would be not just for reward but for glory as well. Next week something different like biggest economy jump, most roberries, amount robbed during week and so on. Again we need to see leaderboards. Competition!
I like this idea a lot Giedrius! There needs to be a simple weekly event, and you're right on track with something that would be easy to implement, and would give the game a new dimension!

mnju_03
03-26-2012, 07:45 AM
All these recent ones really kick butt!