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501
03-21-2012, 05:27 PM
Anyone know whats the best mission target to spend energy on? In terms of cash/energy spent, the Fighter Hangar at the Overrun Airbase seems like the best choice at ~$1233/point of energy. Can anyone confirm?

Btw, this seems more profitable than going with the game and attacking targets outlined in the "Goals folder".

KCh
03-21-2012, 06:09 PM
That mission seems to have the highest cash/energy ratio that I've seen, but you have to hit it twice, so it's $617/energy point not $1233 if you're calculating the payout as the average between the highest and lowest possible.

501
03-21-2012, 06:33 PM
Yes you are right, it is ~$617/energy. I wasn't halving the values from adding the min/max cash D=

Hen
03-22-2012, 01:51 PM
That mission seems to have the highest cash/energy ratio that I've seen, but you have to hit it twice, so it's $617/energy point not $1233 if you're calculating the payout as the average between the highest and lowest possible.

For some reason it shows that I have to hit this 3 times.

hen

501
03-23-2012, 01:33 PM
Update: Although the Flight hangar appears to have the best flat cash/energy ratio, the units used, Stryker and AA Vehicle are expensive (300k/225k) and have a relatively high casualty rate (game says "medium"). The Advanced Destoryer in Naval Battle however, requires cruisers and submarines, the former costing $225k with a close to zero casualty rate and the latter costing $66k with a "medium" casualty rate (seems much lower than the Stryker and AA Vehicle though). I've made about 50mil of the destroyer and haven't lost a single cruiser and only a few subs. On the other hand, at least 50% the cash earned from the flight hangar is spend on unit replacements.

tldr version: Advanced Destroyer in the map Naval Battle has the best final cash earned/energy spent ratio as of yet.

I haven't looked into the new maps with the recent patch, if anyone does let us know what you find.

JMC
03-23-2012, 01:48 PM
In the space command center, tanker truck pays out $2000-600000. Only takes 2 hits of 288 energy.
Costs a lot for the 18 mobile artilleries and 9 rapid-fire attack vehicles though. Also it's risky because of the minimum only being $2000. I'll look around and see if there's anymore.

JMC
03-23-2012, 02:01 PM
A few Decent missions i found. I think the magnetic railgun is best because it gives consistent amount of money and low energy cost.

1) Space Command Center - Tanker Truck - 2*288 energy - $2000-$600000 - 18 mobile artillery, 9 rapid-fire attack vehicles

2) Microprocessor Facility - Solar Power Center - 2*284 energy - $64000-520000 - 30 strykers, ?? biowarfare troops (already have lots of those so i dont know how many you need)

3) Microprocessor Facility - Police Truck - 3*290 energy - $30000-$660000 - 5 B-52 Bombers,15 Mobile artillery

4) Nuclear Arsenal - Magnetic Railgun - 2*288 energy - $200000-$500000 - 12 Mobile Artillery, 28 Stryker

Average $ per energy spent:

1) Tanker Truck - $523/energy
2) Solar Power Center - $514/energy
3) Police Truck - $397/energy (actually not that good once i worked it out)
4) Magnetic Railgun - $608/energy

The Advanced Destroyer in naval battle is only $576/energy, so the magnetic railgun is now the new best mission to loot off of. Except like someone said, dunno about unit casualty rates.

jphil1
03-24-2012, 02:56 PM
what about high yield missions for those of us still on the south east asia map and below?

does anyone know of a good high $$$ yield mission that does not involve a significant amount of energy and expensive unit loss?

these have been the few i've been hitting up (none of which have been consistently worth it), but i am guessing there are some hidden gems i'm missing.

guerrilla commander in the insurgent block- cash:$126,000-$907,2000 energy: 2796 (233 x 12) ....usually lose 3-4 chinooks (45k/each). sometimes i've gotten as low as 130k, another time i got around 856k! haven't been paying attention to lose items for this

general en-joo in military base - cash:$277,200-$630,0000 energy: 2664 (222 x 12)...usually lose a bunch of drone spy planes (dunno specific amount) but i picked up two en-joo's tank (19/16) in 2/5 completions.

military tent in trident beachhead - cash:$315,000-$567,000 energy: 2568 (214 x 12)...expect to lose 2-5 APCs...over 8 completions i picked up 2 siege hovercrafts (14/10) and some artillery (i think, but not sure which one)

thanks all!

501
03-24-2012, 03:21 PM
@jphil: You're better off doing the "goals" the game gives you, since you get a flat cash amount for it which is usually more than what you get for doing the 2 missions themselves, unless its the "boss" unit in the map. In addition, you get cash for clearing the entire map the first and fourth(?) time. When you get to Naval Battle, you can start spamming the Adv Destroyer, $189k - 623k for 370x2 energy.

@JMC: Thx alot for the info, the railgun seems nice, just below the flight hangar (617 vs 608) although it uses ground units too so I'm not sure if the casualties might overlap the extra cash compared to the destroyer (549? I think your calc is off).

jphil1
03-24-2012, 03:30 PM
thanks 501. i actually left that post as i painstaking await for my shipyard to be upgraded so i can get cruiser needed for the coveted advanced destroyer in the naval battle haha.

also though, i don't have the cash for some of the units required for the battles beyond the insurgent block, partly because i caught on to the game a bit late and neglected to always have 1 land expansion, 1 building, 1 vault and 1 upgrade going at a time...so since i'm still in the catch-up phase, most of my money has been tied up. i figured they would be better in the long run. oh yeah, and my air field isn't upgraded for the spectre gunship needed for completion of the next map yet. i have been focused on upgrading some money buildings first to increase income per hour.

in any case, maybe some other people out there are in the same boat, or, at the very least, are in need of some cash without taking a big hit in units and energy

501
03-24-2012, 04:13 PM
Heh, I was in the exact same place as you w/ the spectre gunship. I used my energy on clearing earlier maps and just waited a few days. It also helps to do the other missions on that map partially (ex 4/5) so when you do get the gunship, you can breeze through the map and get loads of $$$.

Also, doing missions may get you much more money than money buildings, or at least thats the case w/ me. I have 1850 energy so I can do the destroyer 5 times from full energy, and it takes 9 hours to refill from empty, which is about the time I sleep on fri/weekends (okay maybe I sleep a lot more but whatever =P). Here's the math:

(189000+623000)/2/2/370/(60/3)*3600 = $98757/hour

You can copy/paste this into google for confirmation

(189000+623000)/2 = average money
/2 cause you have to hit it twice
/370 energy per hit
60/3 = energy per second, 53/3 for Iran
Result is $/second, *3600 seconds in 1 hour

This is assuming your energy bar never caps (becomes full)

If you play as Iran, its $118000/hour, $19243 more

jphil1
03-24-2012, 04:25 PM
actually, when i signed up, i randomly picked iran...ha. so even better.

will give it a try for a few days and see how it goes! thanks for the feedback!

JMC
03-24-2012, 09:26 PM
@jphil: You're better off doing the "goals" the game gives you, since you get a flat cash amount for it which is usually more than what you get for doing the 2 missions themselves, unless its the "boss" unit in the map. In addition, you get cash for clearing the entire map the first and fourth(?) time. When you get to Naval Battle, you can start spamming the Adv Destroyer, $189k - 623k for 370x2 energy.

@JMC: Thx alot for the info, the railgun seems nice, just below the flight hangar (617 vs 608) although it uses ground units too so I'm not sure if the casualties might overlap the extra cash compared to the destroyer (549? I think your calc is off).

Calc isn't off, since you said that i just figured out that the payouts from missions vary for some reason. KCh is a higher level than me so that can't be it. The hangar you're talking about is actually $647.5/energy for me. Advanced Destroyer pays out 198450-654150 for me and not 189K-623K like you're seeing.

501
03-25-2012, 09:21 AM
Hm, thats funny. It seems you're getting 5% more than me. Maybe you have some unit w/ extra payouts from missions, like the unit hauler from Crime city?

Mudphud
03-25-2012, 10:06 AM
It is likely that he leveled up the map by completing all the missions. The payouts increase as the map level increases.

501
03-25-2012, 10:19 AM
I completely disregarded that as flavor text after doing the insurgent camp the second time a long time ago =P

I guess we need to fully complete the map 5 times? Mine is lvl 2 and JCM is getting 5% more (I assume lvl 5?) so it most likely doesn't increase each level. Anyways, thanks for the info Mudphud =D

JMC
03-25-2012, 10:32 AM
Didnt know that. Mine is only level 2 and its 5% increase already

Mudphud
03-25-2012, 10:57 AM
I'm actually not sure how much leveling up a map increases the payout ratio. If someone wants to start a spreadsheet and post their payouts and levels for the maps, we can probably find out the increase in payout ratio / level pretty easily. According to JMC, it might be +5% per level.

501
03-25-2012, 11:18 AM
According to JMC, it might be +5% per level.
Well, JMC has a lvl 2 map like mine, but he has 5% more than me, so I don't think it works like that. I'm not sure leveling a map does increase its payout because I remember testing it with Insurgent camp, leveling it from 1 to 2 and the cash ranges from all the things stayed the same. Maybe the payout refers to more frequently getting a higher payout from within the fixed range (doesn't feel like it though), but that still doesn't explain JMC's 5%.

KCh
03-25-2012, 11:53 AM
I'm also seeing $198450-654150 for the advanced destroyer. Mine is also level 2.

Mudphud
03-25-2012, 01:57 PM
My naval battle map is level 1 and I am seeing the same payouts as you 501. As I leveled up all my maps the payouts on that leveled up map definitely increased.

Bronson
03-25-2012, 02:06 PM
I'm level 1 and I'm seeing 189 - 623

Agent Orange
03-25-2012, 02:27 PM
Level 3 is 207,900 - 685,300

The payout increase each time you level up that map mission but I think it tops out at 5 as the counter stops there.

Mudphud
03-25-2012, 03:15 PM
Thanks for the info AO. Looks like the map payouts increase by 5% for each level. It is 5% based on the original payout and not the current levels' payouts, so the maps likely max out at 125% of the original payout at level 5.

Primo
04-07-2012, 07:55 AM
I have been doing the naval battle advanced destroyer - destroy rail gun. Takes 2*370 energy. I am at lvl 1 so pay out is 189k-623k and 112 exp. done it 3x while tracking it and got the following results.

254k
278k
358k

This makes my $ per energy $401. I did not lose any units. If you calculate the average ((189k + 623k)/2)/ (370*2) = $549. A litmus test of 3 is not enough to get the average pay out of 409k. But if I were to do this mission 1000 times the likely hood of having 409k +/- 5k would be very high. The main advantage to this mission is you rarely lose troops. It's to your advantage to have a high energy requirement with low number of completions to get a high cash reward.

My question is, has anyone tracked the drop rate of briefcases, or lock boxes during an event. It would be grate to have a high drop rate off a money making mission.

Thunder Child
04-07-2012, 08:03 AM
@ Primo... Didn't track it, but it seemed to drop lockers at least 90% of the time!

azy
04-07-2012, 11:25 AM
Has the same kind of study been done for $ per experience point? The idea being to do semi-active camping (aka get as much $ for as little XP as possible). On that front, I think raiding yield more $ per experience than those missions. I've been tracking a few fights (50) and raid (30) results. The average XP gained from one fight is 8.5, while raiding is 4.7. The amount you get from fighting is highly variable, but raiding is very deterministic and totally depends on the level of your target. Food for thought.

> @jphil1: i caught on to the game a bit late and neglected to always have 1 land expansion, 1 building, 1 vault and 1 upgrade going at a time...

1 burbon, 1 scotch, 1 beer...

501
04-07-2012, 11:56 AM
This seems really strange...My naval battle map is lvl 2, I get $189000-623000 and 118x2 exp per kill. Some people like Primo get the same cash and less exp at map lvl 1, while others like KCh and AO are getting 5% more per lvl (exp?)

Basically, I'm getting less cash and more exp comparatively... Anyone know why?

el_gringo
04-07-2012, 12:59 PM
I'd very much like to know that as well azy.

Maverick50727
04-07-2012, 04:13 PM
@ Primo... Didn't track it, but it seemed to drop lockers at least 90% of the time!
In events start with missions and farming the destroyer. After day 2 most people have them and you can get them from any PvP easily. Or at least I did. I never tried for them but played normally. At the end of the last event I still had 350+ unopened cases.

Moscows Premier
07-12-2013, 04:27 AM
Has there been an updated thread on this subject??

Mcdoc
07-12-2013, 07:19 AM
Very informative thread :)

CJ D
07-12-2013, 07:50 AM
Tasman sea, outback compound, patrol vehicle (humvee)...

2x315. Comanche helicopter and rocket soldier required. Expensive to get started. But once you do, around $1k/energy average. I just did it once to get a number...$756k. Very little loss of units as well. So not much buy back like farming brigands.

Bad thing is 115 xp per hit. But it's the best cash payout I've seen. I checked it against the resource sheet once I found it and it was confirmed as the same unless I was looking at something wrong.

PoundDawg
07-12-2013, 05:26 PM
Do people still do missions? I thought it was pre-stage, LTQ......Pre-stage then LTQ.....PRE-STAGE ......LTQ then again and again

Moscows Premier
07-13-2013, 02:43 AM
Tasman sea, outback compound, patrol vehicle (humvee)...

2x315. Comanche helicopter and rocket soldier required. Expensive to get started. But once you do, around $1k/energy average. I just did it once to get a number...$756k. Very little loss of units as well. So not much buy back like farming brigands.

Bad thing is 115 xp per hit. But it's the best cash payout I've seen. I checked it against the resource sheet once I found it and it was confirmed as the same unless I was looking at something wrong.

Freakin awesome! Thanks for the break down as well!!

RooseveltFerguson
10-14-2013, 04:04 AM
A few Decent missions i found. I think the magnetic railgun is best because it gives consistent amount of money and low energy cost.

1) Space Command Center - Tanker Truck - 2*288 energy - $2000-$600000 - 18 mobile artillery, 9 rapid-fire attack vehicles

2) Microprocessor Facility - solar panels (http://www.shinesolar.net) Center - 2*284 energy - $64000-520000 - 30 strykers, ?? biowarfare troops (already have lots of those so i dont know how many you need)

3) Microprocessor Facility - Police Truck - 3*290 energy - $30000-$660000 - 5 B-52 Bombers,15 Mobile artillery

4) Nuclear Arsenal - Magnetic Railgun - 2*288 energy - $200000-$500000 - 12 Mobile Artillery, 28 Stryker

Average $ per energy spent:

1) Tanker Truck - $523/energy
2) Solar Power Center - $514/energy
3) Police Truck - $397/energy (actually not that good once i worked it out)
4) Magnetic Railgun - $608/energy

The Advanced Destroyer in naval battle is only $576/energy, so the magnetic railgun is now the new best mission to loot off of. Except like someone said, dunno about unit casualty rates.

I think energy prices must come with advancement of technology..It is bit expensive now