Njwmrb
02-28-2012, 11:57 AM
I have no proof of this, it is just what I seem to have experienced.
I went on here a few weeks ago and added a lot of people from the "add me" thread and have noticed since then that I have lost a lot more units when I attack people. When I had less than 10 allies and attacked people I would only lose a unit every now and then and after raising my allies count to 70 I lost a unit or 2 almost every battle.
It seems that the unit loss is not a matter of your attack versus your opponents defense but rather the number of units you put into battle and their mortality rate. So if you have 100 units of a "high" mortality rate you will lose 10x more of those units than if you go into battle with 10 units of a high mortality rate.
So my advice would be not to add a lot of allies if you plan on attacking people, but to keep a number of allies that is consistant with only bringing into battle the units you want to battle with. For example lets say I have 20 Super hornets (casualty rate: low), 20 Cruisers (casualty rate: very low), 20 flamethrower soldiers (casualty rate: high), and 20 Bradley fighting vehicles (casualty rate: medium). I could have 20 allies and bring all of those units in to battle, or I could cut down to 10 allies and only bring the super hornets and cruisers into battle and very rarely lose a unit. (they would go into battle over the flamethrower soldiers and bradley fighting vehicles because their attack is higher).
So my advice would be to cut down the amount of allies you have to manipulate what troops you bring into battle since as of now we cannot manually pick what units we fight with. Fortunately in general the stronger the unit is the lower its casualty rate it.
I went on here a few weeks ago and added a lot of people from the "add me" thread and have noticed since then that I have lost a lot more units when I attack people. When I had less than 10 allies and attacked people I would only lose a unit every now and then and after raising my allies count to 70 I lost a unit or 2 almost every battle.
It seems that the unit loss is not a matter of your attack versus your opponents defense but rather the number of units you put into battle and their mortality rate. So if you have 100 units of a "high" mortality rate you will lose 10x more of those units than if you go into battle with 10 units of a high mortality rate.
So my advice would be not to add a lot of allies if you plan on attacking people, but to keep a number of allies that is consistant with only bringing into battle the units you want to battle with. For example lets say I have 20 Super hornets (casualty rate: low), 20 Cruisers (casualty rate: very low), 20 flamethrower soldiers (casualty rate: high), and 20 Bradley fighting vehicles (casualty rate: medium). I could have 20 allies and bring all of those units in to battle, or I could cut down to 10 allies and only bring the super hornets and cruisers into battle and very rarely lose a unit. (they would go into battle over the flamethrower soldiers and bradley fighting vehicles because their attack is higher).
So my advice would be to cut down the amount of allies you have to manipulate what troops you bring into battle since as of now we cannot manually pick what units we fight with. Fortunately in general the stronger the unit is the lower its casualty rate it.