Silvio

02-04-2012, 09:27 PM

I have been doing some thinking about CC's strategy, and think that the optimal strategy can be determined using a graph in the order of a piper plot (a hydrogelogical analysis tool). Here goes - and tell me I'm smoking something if I am way off base, because I need to flesh this out.

There are three main lines of play in CC. Completing missions, building an economy, and PvP ( either robbing or attacking). All other aspects of play support one of these primary lines. Plotting the three main lines in a triangular the graph allows for an analysis of the optimals strategy.

The way this type of plotting works is that each apex of the graph is the pure play of one of the lines. For example, a mission player who was 100% completing missions would put all level points into mission energy, an 100% economy player would put all his level points into defense to protect his economy, and a 100% PvP would put all available points into attack. These three different players are all represented on the corresponding apex of the graph.

As a play pattern deviates from the Pure situation, the players' plot moves directly away from the apex, and swings towards the other two types (apexes) as the play pattern dictates. So the optimal play pattern can be plotted in the dead centre of the graph - this doesn't mean you would win all fights, just optimizes your play for all three lines equally.

The only problem I have is that I can't determine what variable to plot, as the effort put into determining the play style is more than just allocating level points.

I'm whipping up a trial graph, but I'd appreciate some thoughts about the project.

There are three main lines of play in CC. Completing missions, building an economy, and PvP ( either robbing or attacking). All other aspects of play support one of these primary lines. Plotting the three main lines in a triangular the graph allows for an analysis of the optimals strategy.

The way this type of plotting works is that each apex of the graph is the pure play of one of the lines. For example, a mission player who was 100% completing missions would put all level points into mission energy, an 100% economy player would put all his level points into defense to protect his economy, and a 100% PvP would put all available points into attack. These three different players are all represented on the corresponding apex of the graph.

As a play pattern deviates from the Pure situation, the players' plot moves directly away from the apex, and swings towards the other two types (apexes) as the play pattern dictates. So the optimal play pattern can be plotted in the dead centre of the graph - this doesn't mean you would win all fights, just optimizes your play for all three lines equally.

The only problem I have is that I can't determine what variable to plot, as the effort put into determining the play style is more than just allocating level points.

I'm whipping up a trial graph, but I'd appreciate some thoughts about the project.