GodlikeNay
01-18-2012, 01:46 AM
This is a LONG post, so if you don’t like reading long posts, just move along to the next thread. I’m very interested in serious responses from more experienced players than myself.
Based on my own experience and posts that I have read on this forum, I have given considerable thought to this game’s economic system and how it can be improved. Let me start with a bit of a disclaimer by acknowledging that my experience in the game is limited by what I’ve experienced so far. I am currently at level 25; Attack-2274; Defense-3786; Income-68542; I’ve done more attacking and raids than missions at this point.
I would like to preface my comments by saying that this is not a “dog on Funzio” session. I think that Modern War has huge potential and I would like to see it become even better. With that in mind, I think the entire economic system (regarding gold) that is in place needs to be restructured. I believe the current system is designed to target a VERY small audience that is willing to spend 100s if not 1000s of dollars and is not at all friendly to the vast majority of their market audience.
(I’m not calling anyone in particular names with my following comment, it is just my perspective.) As I’ve played this game and looked at what I would get for $5 worth of gold or $10 worth of gold, I’ve thought “man, someone would have to either be a complete idiot or much richer than I am to spend anything on gold in this game”. I don’t think I’m alone in this sentiment. You just don’t get much for your money in this game, which inherently discourages you from wanting to spend anything.
I think Funzio needs to change their market strategy for this game: Instead of trying to get a handful of people to spend $1000, try to get a lot of people to spend $5-$10. Give people more bang for their buck. For example, units that currently cost $50 worth of Gold should only cost $3-$5 worth of Gold. Offer some units for $1 worth of gold.
OK, this is where I’m going to start needing some of the more experienced players to chime in.
I’ve heard a bit of complaining on the boards of how there are a few Gold players at the upper levels that have spent ridiculous amounts of money and beat up on everyone. If that is true, and people are allowed to buy their way to dominance with no checks or balances in place, it sounds broken. Under my proposal of giving people more for their money, there would obviously need to be some rules in place to keep balance to the game. I propose some kind of limit based on level or alliance size. For example, if your alliance is 200 people (allowing 800 units), you would be limited to taking “X”. “X” can be whatever is determined to be the best limiter. Maybe it is equal to 5% of the alliance in gold (in the above example, that would mean 40 gold). So you could only bring 40 gold worth of units to battle. Or maybe “X” is a unit number, like 20 (2.5% of 800). So, they could take their top 20 gold units to battle.
Having limits on gold units would help balance the game. These units still offer a substantial bonus over regular units, but the limited number of them is diluted enough so that if someone spent enough in-game currency, they could muster a defensive force formidable enough to have a chance.
The main point is to make Gold actually worth buying while at the same time not ruining the game. I already shared the idea of offering Gold units for $1 worth of Gold and some really powerful ones for like $5. I would recommend keeping everything under $10, maybe even $7. If you price them up too much, you run into the same problem you have now… a handful of people that are willing to buy and the majority of people saying “what’s the point”.
In closing, I want to point out that gold sales don’t have to be limited to units. I’ve got an idea that I think a lot of people may like. Create a character that can be unlocked through missions (the mission thing isn’t necessary, but I think it opens the door for some more creative thinking along these lines) that is a Supply Depot Worker or whatever. This worker, when purchased, will automatically collect money for your Supply Depot. A couple ideas I had with this was to offer a Supply Depot worker that could be purchased for $1 worth of gold and would last for 7 days; and offer a Master Supply Depot worker that could be purchased for $3-$5 and last forever. The name of the character could obviously be changed and I think it would be cool if he collected income from all buildings that returned income in an hour or less. I think this is a great potential money maker for Funzio and something that players would appreciate because no one is able to capitalize on the income from those buildings, but having it be automatic would be a HUGE boost in money. Plus, it doesn’t negatively affect raiding because pretty much no one raids those buildings and if anything it could make attacking more profitable as money starts to spill over people’s vault limits automatically.
Well, there is my 2 cents for now. Let me know what you think.
PS – sorry for the book.
Based on my own experience and posts that I have read on this forum, I have given considerable thought to this game’s economic system and how it can be improved. Let me start with a bit of a disclaimer by acknowledging that my experience in the game is limited by what I’ve experienced so far. I am currently at level 25; Attack-2274; Defense-3786; Income-68542; I’ve done more attacking and raids than missions at this point.
I would like to preface my comments by saying that this is not a “dog on Funzio” session. I think that Modern War has huge potential and I would like to see it become even better. With that in mind, I think the entire economic system (regarding gold) that is in place needs to be restructured. I believe the current system is designed to target a VERY small audience that is willing to spend 100s if not 1000s of dollars and is not at all friendly to the vast majority of their market audience.
(I’m not calling anyone in particular names with my following comment, it is just my perspective.) As I’ve played this game and looked at what I would get for $5 worth of gold or $10 worth of gold, I’ve thought “man, someone would have to either be a complete idiot or much richer than I am to spend anything on gold in this game”. I don’t think I’m alone in this sentiment. You just don’t get much for your money in this game, which inherently discourages you from wanting to spend anything.
I think Funzio needs to change their market strategy for this game: Instead of trying to get a handful of people to spend $1000, try to get a lot of people to spend $5-$10. Give people more bang for their buck. For example, units that currently cost $50 worth of Gold should only cost $3-$5 worth of Gold. Offer some units for $1 worth of gold.
OK, this is where I’m going to start needing some of the more experienced players to chime in.
I’ve heard a bit of complaining on the boards of how there are a few Gold players at the upper levels that have spent ridiculous amounts of money and beat up on everyone. If that is true, and people are allowed to buy their way to dominance with no checks or balances in place, it sounds broken. Under my proposal of giving people more for their money, there would obviously need to be some rules in place to keep balance to the game. I propose some kind of limit based on level or alliance size. For example, if your alliance is 200 people (allowing 800 units), you would be limited to taking “X”. “X” can be whatever is determined to be the best limiter. Maybe it is equal to 5% of the alliance in gold (in the above example, that would mean 40 gold). So you could only bring 40 gold worth of units to battle. Or maybe “X” is a unit number, like 20 (2.5% of 800). So, they could take their top 20 gold units to battle.
Having limits on gold units would help balance the game. These units still offer a substantial bonus over regular units, but the limited number of them is diluted enough so that if someone spent enough in-game currency, they could muster a defensive force formidable enough to have a chance.
The main point is to make Gold actually worth buying while at the same time not ruining the game. I already shared the idea of offering Gold units for $1 worth of Gold and some really powerful ones for like $5. I would recommend keeping everything under $10, maybe even $7. If you price them up too much, you run into the same problem you have now… a handful of people that are willing to buy and the majority of people saying “what’s the point”.
In closing, I want to point out that gold sales don’t have to be limited to units. I’ve got an idea that I think a lot of people may like. Create a character that can be unlocked through missions (the mission thing isn’t necessary, but I think it opens the door for some more creative thinking along these lines) that is a Supply Depot Worker or whatever. This worker, when purchased, will automatically collect money for your Supply Depot. A couple ideas I had with this was to offer a Supply Depot worker that could be purchased for $1 worth of gold and would last for 7 days; and offer a Master Supply Depot worker that could be purchased for $3-$5 and last forever. The name of the character could obviously be changed and I think it would be cool if he collected income from all buildings that returned income in an hour or less. I think this is a great potential money maker for Funzio and something that players would appreciate because no one is able to capitalize on the income from those buildings, but having it be automatic would be a HUGE boost in money. Plus, it doesn’t negatively affect raiding because pretty much no one raids those buildings and if anything it could make attacking more profitable as money starts to spill over people’s vault limits automatically.
Well, there is my 2 cents for now. Let me know what you think.
PS – sorry for the book.