Agent Orange
01-17-2012, 08:47 PM
CJ54
Developer
So here's the million-dollar question for the readers: is anyone willing to take it on themselves to compile up some links to that information?
Preface
Modern War is an online war style game created by Funzio. It was released in Canada around the second week of November 2011 and is reported to be loosely based on Crime City another Funzio creation.
The purpose of the game is to build a base that will generate income allowing the player to purchase more items for their base, war units or defensive buildings. A player can only upgrade, build or 'clear' a new square of base one at a time in other words you cannot build two or more buildings or upgrade two or more buildings at the same time. The same goes for expanding the land or water area of your base.
Rivals
You can attack other players through the use of the rivals list which looks like a radar screen at the lower right of your screen. The game appears to loosely group your rivals based on the level they have achieved as well as the number of allies they have added to their profile.
When you bring up your rivals list you have two options, Raid or Attack. It is wise to use the Raid function in order to assess your rivals base before you attack it. By clicking the Raid button you travel to your rivals base where you can view their Profile which is located at the right side of the screen. The most critical pieces of information are their Alliance Attack and Alliance Defense values. The defense value should be lower than your attack value otherwise you will loose any attack you make on this rival.
it is also important to do a quick overview of your rivals base paying attention to any boost buildings they may have. A new strategy is to attack boost buildings first which will reduce your rivals strength especially the Composite Factory.
Allies
Allies are other players who you have invited or accepted an ally request from. Allies are useful in that they allow you to bring 4 additional units into battle depending on your level to a maximum of 2000. Therefore the maximum useful number of allies is currently 500 although you can have more.
At the time I am writing this there is an intermittent bug with the ally list and if you go over 1000 you could wind up with a corrupted list. What this means is your list will be blank but you will still show the correct number of allies. Most of your allies will still have you in their lists and be able to go to your base via the link. You just won't see them.
Currently Valour Vultures are out in droves hitting up weaker players to complete valour producing goals. If you manage to get to the highest levels of the game, currently over level 98-100 you will find yourself showing up on the rivals lists of the most powerful players in the game.
To make matters worse (hard to believe they can be) you also qualify for the top valour goal which is to whack players with 499 or higher allies. Because of this a lot of folks are dropping allies like hot potatoes to get under 499 so they don't get attacked non stop. Keep in mind that dropping allies also drops the number of units you bring to battle though it may be necessary in some cases in order to get out from under the barrage.
Attack and Defence values
The attack and defence values are compiled by the game by assessing the units you have in inventory. There is some debate as to what your army should be composed of though my feeling is that you need a fairly balanced army to be successful.
At the time I wrote that we were just starting to see the really strong gold players coming up through the ranks. Several months later we now have some extremely power players with all gold units in their armies. They are basically unbeatable, so it would be extremely wise to hit raid as opposed to attack! It would also be very wise to treat them with the respect they deserve.
Note that you must build Unit buildings and then upgrade them in order to unlock units shown in the Units area of the game. You have 4 main areas, Infantry, Ground, Air and Sea each with a variety of different units and all tagged with specific values. One for attack which is the top value beside the starburst and the other defense which is tagged with a shield. These units may be purchased with cash that you generate in the game or bought using gold which may also be with real money. You will see either a gold brick or stack of cash at the bottom right corner of each unit which tells you how they may be obtained.
Choosing a Nation
When you first configure your player's profile you are asked to choose a nation. There are six to choose from and each one will give you player a specific advantage in one particular area. For example the UK gives you a 10% bonus to any sea units you possess. Germany gives a 10% bonus to ground forces, China 10% to infantry and Russia to air power. Iran gives you a faster energy recovery and the US faster stamina recovery.
This may now become a fairly important factor in the game so choose your nation wisely. I have since switched from the UK to Russia because I was building a very dense air force. JMC posted some interesting stats where he found the UK and building Stealth Frigates actually worked out the same as non boosted Super Hornets.
Energy
Energy is used to play the missions in the Map area of the game which can be accessed by clicking on the clipboard at the bottom right of the screen. The more energy you have the more missions you can attempt although most missions also require you to have a certain number of units already on hand in order to access them. Though the amount of energy you can accumulate through skill points appears to be unlimited one thing to keep in mind is that it takes some time for it to refill. I find that overnight is roughly equal to 1110 energy.
Stamina
Stamina is required in order to attack other players through your rivals list. The more stamina you have the more attacks you can carry out.
XP Points
In order to increase your staminia or energy as well as attack or defense skill points you need to accumulate XP points which are tracked at the top right of the screen. XP points are awarded every time you win an attack or raid. Each time you move from one level to the next you receive 3 skill points which can be used to add to your attack, defense, energy or stamina.
Depending on your strategy you may elect to use a balanced approach here or just top up one or two of the above.
Goals
At the top left side of a the screen is a folder called Goals, in it are various challenges you can do in order to gain more XP, Valor or cash. These goals are pretty much self explaining although a word of caution about moving too quickly through the levels by completing a lot of goals. If you level up too quickly you stand the risk of arriving at the top levels of the game where there are many powerful players with large quantities of attack and defense. Some of the most powerful of these players have well over 200,000 attack and 200,000 defense so unless you have a force of equal or higher power it might be wise to slow down.
Strategies
There are a number of strategies that you can employ in the game. The most important thing you can do is upgrade and USE your vault which is accessed via the clipboard icon. By using this you can protect your cash from rival attacks. Otherwise your unprotected cash can be 'stolen' by a rival during an attack.
Building a strong economic base is also important since building a war machine is quite expensive. Therefore building and upgrading money buildings is also important.
A strong defense is also important, there is some debate as to whether defense buildings actually do anything. My feeling is that they do and therefore I use them on my base. There is a point at which your rivals may be so powerful that defences are of little help to yo. Also be aware of the blue halo around defence buildings as that indicates the area that their protection covers.
Currently I would suggest upgrading both money and unit buildings so that you can have a strong economy and a strong army. You will eventual
Links to other Guides or useful Threads
Several players have posted some really good information about the game and some strategies they employ.
Tramp Stamp posted a very good guide to opening moves here,
http://www.funzio.com/forum/showthread.php?13937-Suggested-opening-moves-for-an-economy-base
Emcee posted a good guide to a strategy called turtling here, though disregard the comments about cheating. This is a strategy and not a cheat.
http://www.funzio.com/forum/showthread.php?15470-Modern-War-Tortoise-guide-for-newbies.-Slow-and-steady.....
At the time I posted this article there were some issues with the way the game calculates losses when you attack a rival so my current recommendation is to sit tight and see how this problem resolves itself. The developer of the game is reported to be addressing this issue. But at the moment it is not cost effect to attack rivals or raid their bases. If you do attack or raid monitor your statistics either on the screen that pops up or by clicking on the results icon that pops up after an action. Scroll down to the bottom of the list to see what if any units you have lost. Many are finding that they are loosing very high value units thus making this aspect of the game not terribly lucrative.
There is a thread about the casualty issue here,
http://www.funzio.com/forum/showthread.php?17101-Casualty-rate-changed-drastically
as well as here,
http://www.funzio.com/forum/showthread.php?17388-Too-everyone-upset-with-how-MW-was-developed/page2
Loot are units you 'win' when completing missions in the map area of the game. In some cases you can obtain some decent units as well as cash. I have several favorite hunting areas many of which are covered here,
http://www.funzio.com/forum/showthread.php?15056-Loot-Farming
If you think you might have started off on the wrong foot this might be for you.
http://www.funzio.com/forum/showthread.php?17145-How-I-recovered-from-playing-this-game-quot-wrong-quot-incase-others-are-stuck-too...
youj has posted a very good guide for those not buying gold or accumulating valour.
http://www.funzio.com/forum/showthread.php?17457-youj-s-Gold-less-Valour-less(ish)-Guide-to-Success
ShawnBB has a good thread about the pitfalls of turtling here,
http://www.funzio.com/forum/showthread.php?17456-For-all-you-low-level-stupid-turtling-farmers
Nighthunter (no relation to Niteshooter) also has a guide here,
http://www.funzio.com/forum/showthread.php?15941-Modern-War-Non-camping-guide-for-Non-gold-buying-newbies
A good discussion about the value of units is forming here...
http://www.funzio.com/forum/showthread.php?17633-My-new-assumption-of-the-Casualty-mechanism-%26%23128562%3B
If you read further through this thread there are some other links and other useful posts.
Overview
My general observation is that the game is still in the process of being developed and therefore some things seem to be quite fluid in nature. That can be pretty frustrating if you are trying to develop a long term strategy but there are enough key areas to consider that even with changes you should still be ok.
You will find mention of whales or gold buyers, these players have purchased units or buildings in game. This can become quite expensive over the long term but can pretty much guarantee you of a very powerful base and army. The sky is the limit in terms of what you can spend although the total number of units you can bring into battle is currently set to 2000. You can certainly own more than that but only your best 2000 units come into play.
My personal feeling is that if you want to spend a small amount of money it is best spent at the beginning of the game where it will do you the most goods the key things most new players do is leave cash lying around either outside their vaults or in uncollected money buildings.
Some new twists to the game are 'events' where you go about collecting 'containers' which may contain specific items. This is sort of an easter egg hunt in that you want to find 3, 5, 7 or 10 of an item in order to get a prize with is an indestructible unit. Of note, these events are not available to players lower than L10 and the values of the prizes vary depending on your level. You have three options for opening these containers, free, cash which is 1000 x your level, or 15 gold which gives you a sure open. The other two are not guaranteed with free being the least likely to cause a container to open.
The first two events had very useful prizes at the 10 item mark but your odds of actually finding 10 are quite low. I would recommend if you are going to be keen on getting the final prize to start early as it seems your best odds of opening these containers decreases as the event wears on.
Read the forum! There is a lot of useful information floating around in them, enjoy the game but don't take it too seriously!
*please respect my work, do not edit and repost this message without permission! Links are always welcome.
Developer
So here's the million-dollar question for the readers: is anyone willing to take it on themselves to compile up some links to that information?
Preface
Modern War is an online war style game created by Funzio. It was released in Canada around the second week of November 2011 and is reported to be loosely based on Crime City another Funzio creation.
The purpose of the game is to build a base that will generate income allowing the player to purchase more items for their base, war units or defensive buildings. A player can only upgrade, build or 'clear' a new square of base one at a time in other words you cannot build two or more buildings or upgrade two or more buildings at the same time. The same goes for expanding the land or water area of your base.
Rivals
You can attack other players through the use of the rivals list which looks like a radar screen at the lower right of your screen. The game appears to loosely group your rivals based on the level they have achieved as well as the number of allies they have added to their profile.
When you bring up your rivals list you have two options, Raid or Attack. It is wise to use the Raid function in order to assess your rivals base before you attack it. By clicking the Raid button you travel to your rivals base where you can view their Profile which is located at the right side of the screen. The most critical pieces of information are their Alliance Attack and Alliance Defense values. The defense value should be lower than your attack value otherwise you will loose any attack you make on this rival.
it is also important to do a quick overview of your rivals base paying attention to any boost buildings they may have. A new strategy is to attack boost buildings first which will reduce your rivals strength especially the Composite Factory.
Allies
Allies are other players who you have invited or accepted an ally request from. Allies are useful in that they allow you to bring 4 additional units into battle depending on your level to a maximum of 2000. Therefore the maximum useful number of allies is currently 500 although you can have more.
At the time I am writing this there is an intermittent bug with the ally list and if you go over 1000 you could wind up with a corrupted list. What this means is your list will be blank but you will still show the correct number of allies. Most of your allies will still have you in their lists and be able to go to your base via the link. You just won't see them.
Currently Valour Vultures are out in droves hitting up weaker players to complete valour producing goals. If you manage to get to the highest levels of the game, currently over level 98-100 you will find yourself showing up on the rivals lists of the most powerful players in the game.
To make matters worse (hard to believe they can be) you also qualify for the top valour goal which is to whack players with 499 or higher allies. Because of this a lot of folks are dropping allies like hot potatoes to get under 499 so they don't get attacked non stop. Keep in mind that dropping allies also drops the number of units you bring to battle though it may be necessary in some cases in order to get out from under the barrage.
Attack and Defence values
The attack and defence values are compiled by the game by assessing the units you have in inventory. There is some debate as to what your army should be composed of though my feeling is that you need a fairly balanced army to be successful.
At the time I wrote that we were just starting to see the really strong gold players coming up through the ranks. Several months later we now have some extremely power players with all gold units in their armies. They are basically unbeatable, so it would be extremely wise to hit raid as opposed to attack! It would also be very wise to treat them with the respect they deserve.
Note that you must build Unit buildings and then upgrade them in order to unlock units shown in the Units area of the game. You have 4 main areas, Infantry, Ground, Air and Sea each with a variety of different units and all tagged with specific values. One for attack which is the top value beside the starburst and the other defense which is tagged with a shield. These units may be purchased with cash that you generate in the game or bought using gold which may also be with real money. You will see either a gold brick or stack of cash at the bottom right corner of each unit which tells you how they may be obtained.
Choosing a Nation
When you first configure your player's profile you are asked to choose a nation. There are six to choose from and each one will give you player a specific advantage in one particular area. For example the UK gives you a 10% bonus to any sea units you possess. Germany gives a 10% bonus to ground forces, China 10% to infantry and Russia to air power. Iran gives you a faster energy recovery and the US faster stamina recovery.
This may now become a fairly important factor in the game so choose your nation wisely. I have since switched from the UK to Russia because I was building a very dense air force. JMC posted some interesting stats where he found the UK and building Stealth Frigates actually worked out the same as non boosted Super Hornets.
Energy
Energy is used to play the missions in the Map area of the game which can be accessed by clicking on the clipboard at the bottom right of the screen. The more energy you have the more missions you can attempt although most missions also require you to have a certain number of units already on hand in order to access them. Though the amount of energy you can accumulate through skill points appears to be unlimited one thing to keep in mind is that it takes some time for it to refill. I find that overnight is roughly equal to 1110 energy.
Stamina
Stamina is required in order to attack other players through your rivals list. The more stamina you have the more attacks you can carry out.
XP Points
In order to increase your staminia or energy as well as attack or defense skill points you need to accumulate XP points which are tracked at the top right of the screen. XP points are awarded every time you win an attack or raid. Each time you move from one level to the next you receive 3 skill points which can be used to add to your attack, defense, energy or stamina.
Depending on your strategy you may elect to use a balanced approach here or just top up one or two of the above.
Goals
At the top left side of a the screen is a folder called Goals, in it are various challenges you can do in order to gain more XP, Valor or cash. These goals are pretty much self explaining although a word of caution about moving too quickly through the levels by completing a lot of goals. If you level up too quickly you stand the risk of arriving at the top levels of the game where there are many powerful players with large quantities of attack and defense. Some of the most powerful of these players have well over 200,000 attack and 200,000 defense so unless you have a force of equal or higher power it might be wise to slow down.
Strategies
There are a number of strategies that you can employ in the game. The most important thing you can do is upgrade and USE your vault which is accessed via the clipboard icon. By using this you can protect your cash from rival attacks. Otherwise your unprotected cash can be 'stolen' by a rival during an attack.
Building a strong economic base is also important since building a war machine is quite expensive. Therefore building and upgrading money buildings is also important.
A strong defense is also important, there is some debate as to whether defense buildings actually do anything. My feeling is that they do and therefore I use them on my base. There is a point at which your rivals may be so powerful that defences are of little help to yo. Also be aware of the blue halo around defence buildings as that indicates the area that their protection covers.
Currently I would suggest upgrading both money and unit buildings so that you can have a strong economy and a strong army. You will eventual
Links to other Guides or useful Threads
Several players have posted some really good information about the game and some strategies they employ.
Tramp Stamp posted a very good guide to opening moves here,
http://www.funzio.com/forum/showthread.php?13937-Suggested-opening-moves-for-an-economy-base
Emcee posted a good guide to a strategy called turtling here, though disregard the comments about cheating. This is a strategy and not a cheat.
http://www.funzio.com/forum/showthread.php?15470-Modern-War-Tortoise-guide-for-newbies.-Slow-and-steady.....
At the time I posted this article there were some issues with the way the game calculates losses when you attack a rival so my current recommendation is to sit tight and see how this problem resolves itself. The developer of the game is reported to be addressing this issue. But at the moment it is not cost effect to attack rivals or raid their bases. If you do attack or raid monitor your statistics either on the screen that pops up or by clicking on the results icon that pops up after an action. Scroll down to the bottom of the list to see what if any units you have lost. Many are finding that they are loosing very high value units thus making this aspect of the game not terribly lucrative.
There is a thread about the casualty issue here,
http://www.funzio.com/forum/showthread.php?17101-Casualty-rate-changed-drastically
as well as here,
http://www.funzio.com/forum/showthread.php?17388-Too-everyone-upset-with-how-MW-was-developed/page2
Loot are units you 'win' when completing missions in the map area of the game. In some cases you can obtain some decent units as well as cash. I have several favorite hunting areas many of which are covered here,
http://www.funzio.com/forum/showthread.php?15056-Loot-Farming
If you think you might have started off on the wrong foot this might be for you.
http://www.funzio.com/forum/showthread.php?17145-How-I-recovered-from-playing-this-game-quot-wrong-quot-incase-others-are-stuck-too...
youj has posted a very good guide for those not buying gold or accumulating valour.
http://www.funzio.com/forum/showthread.php?17457-youj-s-Gold-less-Valour-less(ish)-Guide-to-Success
ShawnBB has a good thread about the pitfalls of turtling here,
http://www.funzio.com/forum/showthread.php?17456-For-all-you-low-level-stupid-turtling-farmers
Nighthunter (no relation to Niteshooter) also has a guide here,
http://www.funzio.com/forum/showthread.php?15941-Modern-War-Non-camping-guide-for-Non-gold-buying-newbies
A good discussion about the value of units is forming here...
http://www.funzio.com/forum/showthread.php?17633-My-new-assumption-of-the-Casualty-mechanism-%26%23128562%3B
If you read further through this thread there are some other links and other useful posts.
Overview
My general observation is that the game is still in the process of being developed and therefore some things seem to be quite fluid in nature. That can be pretty frustrating if you are trying to develop a long term strategy but there are enough key areas to consider that even with changes you should still be ok.
You will find mention of whales or gold buyers, these players have purchased units or buildings in game. This can become quite expensive over the long term but can pretty much guarantee you of a very powerful base and army. The sky is the limit in terms of what you can spend although the total number of units you can bring into battle is currently set to 2000. You can certainly own more than that but only your best 2000 units come into play.
My personal feeling is that if you want to spend a small amount of money it is best spent at the beginning of the game where it will do you the most goods the key things most new players do is leave cash lying around either outside their vaults or in uncollected money buildings.
Some new twists to the game are 'events' where you go about collecting 'containers' which may contain specific items. This is sort of an easter egg hunt in that you want to find 3, 5, 7 or 10 of an item in order to get a prize with is an indestructible unit. Of note, these events are not available to players lower than L10 and the values of the prizes vary depending on your level. You have three options for opening these containers, free, cash which is 1000 x your level, or 15 gold which gives you a sure open. The other two are not guaranteed with free being the least likely to cause a container to open.
The first two events had very useful prizes at the 10 item mark but your odds of actually finding 10 are quite low. I would recommend if you are going to be keen on getting the final prize to start early as it seems your best odds of opening these containers decreases as the event wears on.
Read the forum! There is a lot of useful information floating around in them, enjoy the game but don't take it too seriously!
*please respect my work, do not edit and repost this message without permission! Links are always welcome.