procsyzarc
01-16-2012, 07:00 PM
Unless some high level players want to advise otherwise I can see some real issues arising when it gets to end game
1/ Defence just seems too high, pretty much every L200 or well equipped L180+ seems to have 90,000 plus defence these same players generally have 45,000 attack which means end game attack just isn’t high enough to break through end game defence and this shows with most end game players not bothering to bank their money or collect their buildings on time since no one can touch them anyway. Just looking at myself even I have focused on attack 100% and haven’t put any focus on defence but I wouldn’t be able to beat myself since already my defence is too high for my attack.
2/ As with 1 above defence building are far too common and it would have been a lot better if like modern war they had a range limit and a limit of 5 per type rather than 50, in crime city you can just put way too many down. Also the way they scale seems way off in particular the bodyguard agency which for 25gold levels far cheaper and faster than other building and scales far higher than even the armoury for 75 gold so by level 10 it has cost very little to get there, hasn’t taken as long and offers higher defence. For this reason we see most players with 10+ bodyguard agencies and many with 30+ which means for little effort, time and money they can become untouchable in a way they never could with any other building including other gold buildings.
3/ Gold items just seem wrong to me, I understand they need to make money from their product but I have never seen another game where you can just simply buy items 10+ times better than anything earned in game and it really does come down to who is prepared to spend the most will always win and just seems like a lazy way out allowing players to simply buy stats, in the end people will just get feed up and quit and the game will die (not to mention hacks have a much bigger effect, like they did at the start of the game). It is most likely too late to change now but it would be so much more fun for everyone if they did away with gold items and defence buildings and added more gold money buildings (so they still get their good income) and added a lot more good items and all level ranges that can be brought for in game cash. This way people will still buy gold to increase their income and therefore stats (but at least not just pay and get stats automatically) and will also make a lot more targets for robbing. Also adding more good loot items will add more life to the game while giving a reason for people to spend gold on energy fills. People who chose not to buy gold won’t advance as fast but can still be competitive long term so won’t get frustrated and quit since at the end of the day to keep a free game going you do need a good supply of people who don’t buy gold too.
Anyway just 3 things that I think are killing the game and are actually making me seriously regret spending $150 on gold, since I think it is going to get very boring very soon
1/ Defence just seems too high, pretty much every L200 or well equipped L180+ seems to have 90,000 plus defence these same players generally have 45,000 attack which means end game attack just isn’t high enough to break through end game defence and this shows with most end game players not bothering to bank their money or collect their buildings on time since no one can touch them anyway. Just looking at myself even I have focused on attack 100% and haven’t put any focus on defence but I wouldn’t be able to beat myself since already my defence is too high for my attack.
2/ As with 1 above defence building are far too common and it would have been a lot better if like modern war they had a range limit and a limit of 5 per type rather than 50, in crime city you can just put way too many down. Also the way they scale seems way off in particular the bodyguard agency which for 25gold levels far cheaper and faster than other building and scales far higher than even the armoury for 75 gold so by level 10 it has cost very little to get there, hasn’t taken as long and offers higher defence. For this reason we see most players with 10+ bodyguard agencies and many with 30+ which means for little effort, time and money they can become untouchable in a way they never could with any other building including other gold buildings.
3/ Gold items just seem wrong to me, I understand they need to make money from their product but I have never seen another game where you can just simply buy items 10+ times better than anything earned in game and it really does come down to who is prepared to spend the most will always win and just seems like a lazy way out allowing players to simply buy stats, in the end people will just get feed up and quit and the game will die (not to mention hacks have a much bigger effect, like they did at the start of the game). It is most likely too late to change now but it would be so much more fun for everyone if they did away with gold items and defence buildings and added more gold money buildings (so they still get their good income) and added a lot more good items and all level ranges that can be brought for in game cash. This way people will still buy gold to increase their income and therefore stats (but at least not just pay and get stats automatically) and will also make a lot more targets for robbing. Also adding more good loot items will add more life to the game while giving a reason for people to spend gold on energy fills. People who chose not to buy gold won’t advance as fast but can still be competitive long term so won’t get frustrated and quit since at the end of the day to keep a free game going you do need a good supply of people who don’t buy gold too.
Anyway just 3 things that I think are killing the game and are actually making me seriously regret spending $150 on gold, since I think it is going to get very boring very soon