zynshmily
12-27-2011, 05:24 AM
I have played this game for about 10 days now.A Lv67 with 15k attack and defense.I'd like to throw in some thoughts of mine...
For many whining critics, you have every right to holler as a player and consumer. however, please dont judge the game too quickly at a very low level(less than lv35). Many parts appearing ridiculous for the moment to you will show some reasonable sense later on if you can hold on to it...trust me, over a long run, you will have more understanding about MW.
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i did find some irritating parts of the game. i wanna make a list:
1. Upgrading buildings and land expansion are indeed taking way too long. I can imagine the dev team are trying to make strong playability that lasts longer. but patience are wearing off...
This is really unfair for non-gold players and too expensive for gold players...
2. The alliance list is very inconsiderate. At least have some sorting... alphabetical, level descending ...do you know how exhausting to find one player outa 300 alliance members?? Maybe have a friend list...
3. The casualty is too random. Why the death of very-low-casualty units before the death of high-casualty units? I can make my peace if it happens "at times"(I am a statistics major and half-way actuary, im fully aware of the concept of "accidental rate",better than you probably)...But it happens way too often.
4. It's frustrating to collect cash manually that frequently, especially to someone like myself who has data service all the time and don't like waste.I have to hop on the game just to collect cash...
Frankly, i don't like the idea that the money buildings stop making money just because the generated fund is not collected... why can't you just leave the generated cash alone and keep producing?I'll pick up the cash when i wake up...or create a gold item called "robotic collector"(i have a thread about his in suggestion&feedback section)
if anyone wants to add and share, welcome~
For many whining critics, you have every right to holler as a player and consumer. however, please dont judge the game too quickly at a very low level(less than lv35). Many parts appearing ridiculous for the moment to you will show some reasonable sense later on if you can hold on to it...trust me, over a long run, you will have more understanding about MW.
---------------------------------------------------------------
i did find some irritating parts of the game. i wanna make a list:
1. Upgrading buildings and land expansion are indeed taking way too long. I can imagine the dev team are trying to make strong playability that lasts longer. but patience are wearing off...
This is really unfair for non-gold players and too expensive for gold players...
2. The alliance list is very inconsiderate. At least have some sorting... alphabetical, level descending ...do you know how exhausting to find one player outa 300 alliance members?? Maybe have a friend list...
3. The casualty is too random. Why the death of very-low-casualty units before the death of high-casualty units? I can make my peace if it happens "at times"(I am a statistics major and half-way actuary, im fully aware of the concept of "accidental rate",better than you probably)...But it happens way too often.
4. It's frustrating to collect cash manually that frequently, especially to someone like myself who has data service all the time and don't like waste.I have to hop on the game just to collect cash...
Frankly, i don't like the idea that the money buildings stop making money just because the generated fund is not collected... why can't you just leave the generated cash alone and keep producing?I'll pick up the cash when i wake up...or create a gold item called "robotic collector"(i have a thread about his in suggestion&feedback section)
if anyone wants to add and share, welcome~