View Full Version : Economy planning & discussion
Tramp Stamp
01-22-2012, 04:53 PM
Economy comparison 2011-01-22
I have a feeling that I meant to add someone but didn't. Let me know if you expected to be on the list but aren't.
NameLevelCurrent $/hr1 wk gain
Vander12$3,910+176.72% (3 days)
jr95$50,348+37.21%
Anubis128$176,399+35.81%
Amber127$203,852+30.97%
Syntarias129$205,301+29.38%
cooz110$78,982+29.33%
Bruiser109$77,949+20.51%
Tramp Stamp50$43,074+15.72%
qwikster110$114,123+15.21%
Barbie Girl9$55,350+13.85%
Crimer89$68,893+12.59%
Kaen81$37,925+10.09%
madawgg161$97,324+10.03%
Syn39$24,789+9.78%
TLoord58$55,894+9.74%
Keiser Soze82$63,809+9.42%
Jiggles9$57,993+8.88%
Dorian98$95,698+8.05%
ShotInTheDark112$110,163+7.69%
reichertc2011100$210,600+7.69%
AppleMacGuy163$242,745+6.87%
joeycool144$153,447+6.58%
Mickey84$105,797+5.72%
yeababy135$199,135+5.46%
xclusiv148$262,471+2.63%
popeye76$62,279+2.62%
duder9$67,731+2.44%
stixx117$164,237+0.58%
4 week gain
Name4 wk gain
Syntarias+185.56%
xclusiv+122.19%
Amber+111.48%
Tramp Stamp+98.24%
qwikster+95.15%
joeycool+91.16%
Syn+76.28%
Dorian+70.74%
Barbie Girl+69.08%
Kaen+61.25%
Jiggles+57.21%
stixx+55.16%
TLoord+54.36%
Mickey+44.64%
duder+36.28%
AppleMacGuy+32.63%
ShotInTheDark+28.30%
popeye+22.03%
Tramp Stamp
01-22-2012, 05:04 PM
Output (hr)IncomePerentage
0.083333$9,900.0022.99%
1$418.000.97%
3$9,496.6622.06%
6$2,288.915.32%
8$1,058.452.46%
12$15,201.1035.31%
18$953.332.21%
24$2,751.386.39%
48$987.712.29%
Total: $43,055.84
Reported: $43,074
Type A: $35,609.76, 82.71%
Type B: $7,446.08, 17.29%
Upper 10% (6 of 64 buildings): $24,658.34, 57.27%
Ohaithere
01-22-2012, 05:07 PM
Me? 219 836 486
Not sure what the lis is of, is it just the improvements of everyone's economy from the forum?
frenda
01-22-2012, 05:07 PM
What info do you need? I started yesterday and am currently Lvl 14 with an hourly income of $1805.
whocareswhatmynameis
01-22-2012, 05:17 PM
Economy comparison 2011-01-22
qwikster: 110, $114,123, +15.21%
as always, great job TS.
details about my economy
LM: 2.6%
12hr&+ buildings: 85.0%
non-gold buildings: 72.6%
Tramp Stamp
01-22-2012, 07:04 PM
Not sure what the lis is of, is it just the improvements of everyone's economy from the forum?
Yup. It's a list produced weekly sorted by highest percentage gain.
Me? 219 836 486
Looks like you're already in my mafia. What's your in-game handle?
Ohaithere
01-23-2012, 01:10 AM
Alex, not so original eh :)
Level 71 to narrow down
Amber_
01-23-2012, 04:15 AM
LOL, there should be a separate list for low lvl and high lvl, it's so much easier gaining income at the lower levels. Just build another pizza parlor and upgrade it to lvl 2 and voila, increased income by 80% :p
stixx
01-23-2012, 09:32 AM
pfff im currently upgrading those low lvl typa A buildings, and saving a lot of gold that way.
i think the time has come to get to the top of the list, only 0.58% gain, i should be ashamed of myself :(
duder
01-23-2012, 08:48 PM
@ amber
... come on, it's not that easy to gain! well, ok, maybe for vander, but... well, sometimes it's hard to gain at the lower levels
@ stixx
will you let me take last place next week? please?
snowstockholm
01-28-2012, 06:23 AM
At level 117, my $31,456 hourly income is embarrassing compared to the economies tracked by Tramp Stamp. But my stats (attack 21139/defence 23944) and news feed (5 red lines as at the time of this post) seem to suggest that I am doing ok.
This level 126 trash player who put two red lines and one green on my news feed also seems to be doing ok even though his hourly income is only $1,690. His strategy of deriving most of his income from robberies seems to be working on me. There is nothing much I can rob back and doing so only leaves links on his news feed to make retaliation possible. I have met quite a few dirt poor players like those JJ ranted about. In each case, I just walked away.
Tramp Stamp emphasises the importance of a strong economy to fund weapon purchases at high levels. At what level do the forum veterans expect to start seeing a sustainable edge over the majority of other players?
Amber_
01-28-2012, 06:42 AM
I'm most definitely going to be at the bottom of the list tomorrow. Only gained 6k lol. I've only focused on upgrading my agencies, building turrets, and expanding this week..
snowstockholm
01-28-2012, 07:02 AM
How would you spend $5.5m on upgrading? Essentially it's a question of whether and how to consolidate/diversify. I have these factors contributing to my dilemma.
Except for my two laundromats, I don't have level 10 buildings.
I am not a very disciplined collector (can't play when I am socialising or working), so I can't sync my collection.
Even though my news feed is more green than red, I do see successful attempts on me.
I cover my buildings so that rivals can't see the levels and have to hit to see what's inside.
Upgrading high pay out buildings like movie theatres will boost my income faster but feels like putting more eggs in the same basket as I lose more to each successful robbery. Being shinier (not necessarily juicier if not upgraded much) targets, they are hit more often than low pay out buildings. However, the other way of looking at it is that I get to keep at least 60% of each building's income even if it is robbed twice. If it doesn't get robbed, so much the better.
Upgrading low pay out buildings like gun shops takes forever and doesn't increase my income much. However, if they are upgraded, they help spread out the risk of losing a big chunk of cash by the average rival hit.
duder
01-28-2012, 07:30 AM
It probably depends on the main source of your income. I'm going to go out on a limb and guess it's raiding, in which case, do you really mind losing income from raids?
If that is the case, you should probably focus on upgrades which have the highest increase in $/hr per hour of upgrade time. This should get you to grow the fastest. However, if your economy is the main source of your income, this strategy tends to be unsustainable since the ROI on this selection method tends to be pretty low.
If it is that your economy is the main source of your income, then try to figure out how much you make in a day and focus on the best ROI upgrades which take longer than a day for you to save up for. This should give you a good balance of ROI without focusing on upgrades that take much too long with not enough pay out to really make a difference to your economy.
madawgg
01-28-2012, 04:02 PM
lol I never realized I'm on the list!! so excited!!
snowstockholm
01-28-2012, 05:43 PM
It probably depends on the main source of your income. I'm going to go out on a limb and guess it's raiding, in which case, do you really mind losing income from raids?
Actually I have been doing thug life rounds (currently at round 157) like crazy for the last 10 ~ 15 levels. I have probably only robbed 100 times in those 10 ~ 15 levels and only in retaliation. I guess your mentality is 'win some lose some' and 'take some give some', except I am not robbing.
If that is the case, you should probably focus on upgrades which have the highest increase in $/hr per hour of upgrade time. This should get you to grow the fastest. However, if your economy is the main source of your income, this strategy tends to be unsustainable since the ROI on this selection method tends to be pretty low.
Using Tramp Stamp's pay out table, I know exactly how much hourly income each build/upgrade gets me. I have no problem telling what build/upgrade is hit and what is ****. What I am interested in is the seasoned players' views towards being robbed, eg
Do they feel like it is a race to the top in income per hour, regardless of how much they lose to robberies?
How much of an edge does a good economy give you? As I understand, Tramp Stamp says a lot. But I don't know when that is going to materialise, having suffered hits by low value rivals. If we weren't already in each other's mafia and I could see Syn (currently level 131, defence 25,031) on my rivals list, I (currently level 117, attack 21,289) could easily rob him with maybe a ratio of one win one lose. Which is why on the same page of this thread, I posed the question along the lines of 'when do you expect to see significant benefits of a strong economy flow over to attack/defence stats?'
Tramp Stamp
01-28-2012, 05:48 PM
lol I never realized I'm on the list!! so excited!!
Just in time! I'm going to start kicking off people I think either aren't looking or aren't "rivals" of more interested parties. Between 30 hoods to check and a rapidly growing mafia on my end I need to find ways to trim down time invested.
If your name or the name of an economic rival isn't on the list tomorrow let me know and I'll put you/him/her back in. I don't have a problem with maintaining a big list of engaged parties, but I don't want to waste time looking at hoods of people who checked out a month ago, either.
dudeman
01-28-2012, 06:48 PM
I would be interested in knowing where I stand. I'm pretty sure I'm average at best, but I also think I might be a contender for the last place spot on the economy growth list. I made the decision to mass sell some money buildings a little while ago and I only recently regained that lost ground.
Tramp Stamp
01-28-2012, 07:14 PM
'when do you expect to see significant benefits of a strong economy flow over to attack/defence stats?'
You can get pretty far without a strong economy which plenty have shown, but most, if not all, the top players have a strong economy AND are also successful attackers/robbers. As for specific answers, I guess it'd be when you can afford top tier stuff. Until then you're scrambling with M4s and trickling in of respect equipment, and the cash stuff is in the background. Something to keep in mind is that $25k is a mid- (or even quarter-) game income and thus you can afford only commensurate equipment, which is probably stuff like Mace and Meat Cleavers in your case. In that scenario I agree that stuff like this doesn't help much.
The robbery question is an interesting one. What you need to do is calculate what it would take in terms of spreading around upgrades to equal 60% the MT/Loft growth. I suspect you will conclude that staying the course--or something close to it--will be most prudent. It will take a lot for "the rest" to reach a fraction of the potential of those buildings. Your best move in that regard would probably be some sort of ROI based or $/hr/UGtime based, as duder suggests, round of upgrades, which would probably involve upgrading your gold and gold-equivalent buildings in round robin fashion to somewhere around level 4. After that the deal sours and you're back to the MTs and Lofts. The good news with this scenario is that you'll probably start to accumulate cash, which can be funneled toward equipment.
As a data point, my stat derivation:
Level: 55
# of Mafia Members: 149
Total Mafia Attack: 4301
Total Mafia Defense: 5127
Adjusted Mafia Defense: 5075
Attack
M4 A1: 2880 (66.96%)
Cash: 1003 (23.32%)
Other Loot: 263 (6.11%)
Respect: 145 (3.60%)
Defense
M4 A1: 3168 (62.42%)
Cash: 1450 (28.57%)
Other Loot: 293 (5.77%)
Respect: 146 (2.88%)
Buildings: 18 (0.35%)
Given how little I devote to it, I'm actually impressed with how much of my stats cash purchases comprise.
Silvio
01-28-2012, 07:22 PM
Those are very good stats for your level Tramp. I am at level 72, and many on the rivals list I see have lower stats than that. As per one of earlier posts, I would really love to see a percentile vs level, but I would think only Funzio has access to that kind of data.
That way you could judge your relative strength for your level - campers would migrate top percentiles the longer they camped, provided they reinvested their earnings into items.
Geeking out a bit, though . . .
whocareswhatmynameis
01-28-2012, 07:26 PM
'when do you expect to see significant benefits of a strong economy flow over to attack/defence stats?'
i think the greatest potential for in-game cash is for constructing defense buildings. the high end cash weapons are exuberantly expensive that you would need an hourly income in the millions to be able to afford these weapons. on the other hand, defense buildings are not as expensive- the greatest investment required are space and time. constant expansion of hood, in combination with building of new defense structures and upgrading them (optimally to level 3) would give you the biggest bang for your money. that's where i plan to invest my income.
Tramp Stamp
01-28-2012, 07:31 PM
Yeah, listen to whocareswhatmyname is. I don't know why I didn't suggest that. Expansions ramp up in price exponentially, so you need an accelerating economy to keep up.
Tramp Stamp
01-28-2012, 07:43 PM
That way you could judge your relative strength for your level
I approximate this reading by leaving tons of cash on hand to bait opponents. There are roughly 1.5 successful campaigns on me per week, yet, surprisingly, it's still cheaper than banking.
The one who most recently got one over on me was the most interesting yet and I was/am tempted to post his code (which is artistically tattooed into his hood) to see what others think. He has 16 losses, a quarter of which are directly attributable to me. Overnight he went from $1.x mil to $3.x mil on-hand. As I highly doubt he found 10+ other players with hundreds of thousands on them in the span of 8 hours I'd have to conclude he bought the cash. His income per hour is around $14k, so $2 mil would roughly correspond to $100 (Vault of Cash). He has little to no gold equipment but he has 50-100 of all sorts of stuff, including vehicles. 50+x City Buses, Vipers, Town Cars, Armored SUVs, 69 Camaros, Monster Trucks, etc. In less than 48 hours his atk/def has gone from 5k/6k to 8571/9199.
Tramp Stamp
01-28-2012, 08:01 PM
I would be interested in knowing where I stand. I'm pretty sure I'm average at best, but I also think I might be a contender for the last place spot on the economy growth list. I made the decision to mass sell some money buildings a little while ago and I only recently regained that lost ground.
Are you on my list already?
madawgg
01-28-2012, 08:03 PM
Just in time! I'm going to start kicking off people I think either aren't looking or aren't "rivals" of more interested parties. Between 30 hoods to check and a rapidly growing mafia on my end I need to find ways to trim down time invested.
If your name or the name of an economic rival isn't on the list tomorrow let me know and I'll put you/him/her back in. I don't have a problem with maintaining a big list of engaged parties, but I don't want to waste time looking at hoods of people who checked out a month ago, either.
definitely put my name down plz!! thanks a lot :)
Silvio
01-28-2012, 08:08 PM
Is there a way to view other players' hood without me being on a rivals list?
Tramp Stamp
01-28-2012, 08:10 PM
Methods to view hoods:
Rival list
News feed
Mafia list
snowstockholm
01-28-2012, 08:24 PM
i think the greatest potential for in-game cash is for constructing defense buildings. the high end cash weapons are exuberantly expensive that you would need an hourly income in the millions to be able to afford these weapons. on the other hand, defense buildings are not as expensive- the greatest investment required are space and time. constant expansion of hood, in combination with building of new defense structures and upgrading them (optimally to level 3) would give you the biggest bang for your money. that's where i plan to invest my income.
I get that defence buildings contribute to defence at low costs, albeit at a silly half the 'advertised' rate. They have helped a lot. That answers the second half of my 'attack/defence stats' contribution question. What about the first half? How do rich forum veterans use their cash to boost attack points, if at all? And I wonder what Syn does with his cash.
dudeman
01-28-2012, 08:28 PM
Are you on my list already?
I'll put in your code. That will tell me if I am, and if not it will send you a request.
Tramp Stamp
01-28-2012, 08:32 PM
I get that defence buildings contribute to defence at low costs, albeit at a silly half the 'advertised' rate.
You get full rate at level 1, half of l1 each additional level.
I wonder what Syn does with his cash.
He makes it rain.
I'll put in your code. That will tell me if I am, and if not it will send you a request.
Let me know your in-game name if it isn't dudeman.
Silvio
01-28-2012, 08:33 PM
Methods to view hoods:
Rival list
News feed
Mafia list
Thanks. I thought for some moment I was missing something. :-).
Ramshutu
01-29-2012, 10:53 AM
The spreadsheets are awesome, but for someone as OCD as me, I was wondering if it is worth including a typical income per hour...
This takes into account standard play patterns. To calculate it, you do the following.
Add 5 minutes onto the time, this is a magic number that reflects the fact that you don't necessarily pick up buildings straight away. Use this to calculate an income per hour.
Then if the update rate is less than 8 hours, subtract 8/update rate x income per hour. This takes into account 'being asleep'.
In general, IMO this would help the iph skew that comes from faster buildings.
Ohaithere
01-29-2012, 12:25 PM
Hey just wondering when the weeks economy progress list has been made is it just added to the post here at the end or is there a place where the old ones just get edited and updated? Sorry if this is unclear
Tramp Stamp
01-29-2012, 12:37 PM
It's posted here weekly. I generally give them all the same title ("economy comparison") so old ones are easy to search. I also tend to post them around the same time every Sunday. However, searching is generally unnecessary as I also include cumulative (4-week) growth for participants who have been on the list for that long.
duder
01-29-2012, 04:15 PM
@Ramshutu
I'd imagine it would be pretty hard to reflect a typical collection strategy. I can't agree enough that player collection behavior is critical in making building choices. That being said, I don't think you could really define an aggregate collection pattern which takes into account varying interest in the game, opponent robbery success rates, intended strategy, and any other factors which prevent one from perfect collections.
My advice, track your collections and keep in mind the $/hr is an arbitrary construct - this can be $ per day or week or any other period of time. The formula is:
A = Income per collection (e.g. level 1 Internet Company is 32,000 per collection)
B = Number of collections in a period (e.g. I collect 2 times per week - ideal collection is 3.5 times per week)
C = Period of time (e.g. one hour, though this should really be a conversion factor to get from your collection data to a period of time))
$/time = A*B/C
In the example above to get to your tailored $/hr -
$32,000 per collection * 2 collections per week / (7 days in a week * 24 hours in a day) = 381 $/hr
Since it might be feasible to track the number of times you collect from different frequency timers over longer time periods (using your own wall perhaps?) you should be able to get a pretty good composite which would allow you to make better predictions of your collection behaviors. Anyway, I hope this idea helps you out.
Tramp Stamp
01-29-2012, 04:49 PM
A reminder: let me know if you expected to see your name or someone else's here. I'm taking shortcuts where I can.
Well, duder, you finally got your wish!
NameLevelCurrent $/hr1 wk gain
g wiz125$268,810+162.32%
bambino26$3,675+103.60%
alex84$20,315+100.90%
Bruiser119$148,130+90.03%
Vander13$6,086+55.65%
qwikster114$150,368+31.76%
cooz114$100,799+27.62%
Dorian103$117,441+22.72%
Tramp Stamp55$50,031+16.15%
jr100$55,628+10.49%
Syntarias131$226,049+10.11%
Syn41$27,181+9.65%
yeababy137$216,895+8.92%
Crimer91$74,602+8.29%
Keiser Soze84$68,738+7.72%
stixx122$176,754+7.62%
xclusiv151$282,005+7.44%
madawgg165$104,347+7.22%
AppleMacGuy167$259,749+7.00%
Barbie Girl9$58,520+5.73%
Amber130$210,457+3.24%
joeycool148$157,077+2.37%
duder9$68,473+1.10%
Name4 wk gain
qwikster+128.88%
Syntarias+95.71%
Tramp Stamp+83.65%
Keiser Soze+66.15%
Crimer+62.07%
Dorian+60.11%
Amber+58.89%
Barbie Girl+48.92%
madawgg+47.43%
stixx+45.98%
Syn+45.02%
xclusiv+43.51%
joeycool+28.71%
AppleMacGuy+28.52%
duder+24.33%
Name8 wk gain
Syntarias+1808.39%
Syn+469.71%
Tramp Stamp+435.26%
joeycool+395.29%
Amber+361.17%
qwikster+293.96%
Barbie Girl+174.32%
AppleMacGuy+96.34%
duder+94.36%
Tramp Stamp
01-29-2012, 05:02 PM
Output (hr)IncomePerentage
0.083333$9,900.0019.79%
1$418.000.84%
3$10,523.3321.04%
6$2,288.914.58%
8$1,058.752.12%
12$20,031.9340.05%
18$953.331.91%
24$3,851.387.70%
48$987.711.97%
Total: $50,013.34
Reported: $50,031
Type A: $41,467.26, 82.91%
Type B: $8,546.08, 17.09%
Five sets of buildings provide some 75% of my rated income:
Movie Theaters: $10,514.17, 21.02%
Laundromats: $9,900.00, 19.79%
Lofts: $9,075.00, 18.15%
Ice Cream Shops: $5,225.00, 10.45%
Italian Restaurants: $2,669.33, 5.34%
56 money buildings comprise the remaining 25%.
Bruiser
01-29-2012, 05:06 PM
Im happy to be in the top 3 Tramp especially with my Nightclub finishing this afternoon and another one ready to go it should be a major boost to my %'s :)
Tramp Stamp
01-29-2012, 05:13 PM
I'm impressed I could even reach double digit gain for the week considering how much money went out:
About $933,000 for the, erm, "services" of Nadya Ivanov
$400,000 for second Brownstone
About $390,000 taken from my person
A few hundred thousand in equipment purchased
Just the same, I ran out of steam at the end of the week and triggered a 92 hour level 9 upgrade to an Italian Restaurant, so I'll have plenty of time to save up, haha.
Bruiser
01-29-2012, 05:20 PM
I still find it hard to save with soo much to buy ;) and i also lost (i use the term loosely) a heap of $$$ to Nadya.
whocareswhatmynameis
01-29-2012, 05:34 PM
Name4 wk gain
qwikster+128.88%
Syntarias+95.71%
Tramp Stamp+83.65%
...
FINALLY. I get to be #1 in something. Probably won't be repeated since I'll be concentrating on building up my defenses going forward (and no more gold purchases!).
whocareswhatmynameis
01-29-2012, 05:35 PM
qwikster114$150,368+31.76%
details about my economy
LM: 1.9%
12hr&+ buildings: 69.4%
non-gold buildings: 61.0% (my 2 ice cream shops included here)
Tramp Stamp
01-29-2012, 05:39 PM
FINALLY. I get to be #1 in something.
I've ranked higher than 5th once within an individual week, and usually significantly lower, but I consistently hang around number 3 or 4 in the long stats.
duder
01-29-2012, 06:38 PM
woo hoo!
Thank you everyone for allowing me last place in every tracking category. I'd like to thank my parents and my higher power. Without either, I wouldn't have had the opportunities that I've had. To those that are trying to follow my lead. Believe in yourselves, and you too can achieve greatness.
I'm pretty excited about this coming week - I am expecting (hold onto your hats) even lower growth numbers!
Ohaithere
01-30-2012, 10:51 AM
Hey tramp again good work, I enjoy seeing how everyone is getting along. Just wondering, would it be possible to get me on the next one? My in game name is Alex, level 84 soon t be 85 and income of 20,000 per hour and I'm on your mob list already. Thank you very much and good work
Ale
Tramp Stamp
01-30-2012, 11:21 AM
Whoops, wrong Alex I guess. I have like four of 'em. I still have data for you, three weeks worth, actually.
2012-01-30: $20,315, +100.90%
2012-01-22: $10,112, +62.42%
I'll update this week's table. EDIT: you'll have 18 hours on everyone else for last week, but naturally that will be subtracted from this week's.
Bruiser
01-30-2012, 01:01 PM
Whoops, wrong Alex I guess. I have like four of 'em.
Only 4??? there seems to be hundreds of Alex's in this game.
Ohaithere
01-30-2012, 01:25 PM
Yea I slightly regret putting my in game name as Alex, even ohaithere might have been better or at least more original. Thanks again tramp I seem to be motivated more now to improve my economic to get num one haha
xclusiv
01-30-2012, 09:08 PM
A reminder: let me know if you expected to see your name or someone else's here. I'm taking shortcuts where I can.
Well, duder, you finally got your wish!
NameLevelCurrent $/hr1 wk gain
g wiz125$268,810+162.32%
bambino26$3,675+103.60%
alex84$20,315+100.90%
Bruiser119$148,130+90.03%
Vander13$6,086+55.65%
qwikster114$150,368+31.76%
cooz114$100,799+27.62%
Dorian103$117,441+22.72%
Tramp Stamp55$50,031+16.15%
jr100$55,628+10.49%
Syntarias131$226,049+10.11%
Syn41$27,181+9.65%
yeababy137$216,895+8.92%
Crimer91$74,602+8.29%
Keiser Soze84$68,738+7.72%
stixx122$176,754+7.62%
madawgg165$104,347+7.22%
AppleMacGuy167$259,749+7.00%
Barbie Girl9$58,520+5.73%
Amber130$210,457+3.24%
joeycool148$157,077+2.37%
duder9$68,473+1.10%
Name4 wk gain
qwikster+128.88%
Syntarias+95.71%
Tramp Stamp+83.65%
Keiser Soze+66.15%
Crimer+62.07%
Dorian+60.11%
Amber+58.89%
Barbie Girl+48.92%
madawgg+47.43%
stixx+45.98%
Syn+45.02%
joeycool+28.71%
AppleMacGuy+28.52%
duder+24.33%
Name8 wk gain
Syntarias+1808.39%
Syn+469.71%
Tramp Stamp+435.26%
joeycool+395.29%
Amber+361.17%
qwikster+293.96%
Barbie Girl+174.32%
AppleMacGuy+96.34%
duder+94.36%
hey i noticed my name was removed from the list, i was the highest earning player on the list i dont understand why im not on the list anymore?
Tramp Stamp
01-31-2012, 09:26 AM
hey i noticed my name was removed from the list
Corrected.
xclusiv
02-01-2012, 06:32 AM
thanks......
AppleMacGuy
02-01-2012, 03:05 PM
So my last few weekly income updates have, bar one, all been single digit increases:
$259,749, +7.00%
$242,745, +6.87%
$227,134, +4.70%
$216,929, +7.34%
$202,102, +10.42%
...it's not so easy to increase income in a massive way week to week at the higher levels! But, I promise this week will be somewhat different :p I should(?) be somewhere nearer the top after hitting and passing level 165 which unlocks the Palm Hotel ;)
Oh, and for good measure I've also built 2 churches, and a nightclub...and just to be sure, the level 2 upgrade to the nightclub is almost done...more $$$! And there's still some time left before Sunday...looking forward to this week's update :D
whocareswhatmynameis
02-01-2012, 05:01 PM
...it's not so easy to increase income in a massive way week to week at the higher levels!
i hear you buddy. it gets difficult with increasing level. from the looks of it, you'll do just fine this week!
duder
02-03-2012, 03:36 PM
yay t-shirt stand!
Tramp Stamp
02-03-2012, 06:10 PM
yay t-shirt stand!
LOL, are you feeling the huge increase?
Ramshutu
02-04-2012, 08:27 AM
Does anyone else use $h/hr/hr to work out benefits of upgrading?
I don't use it as a sole indicator, but it can be useful. To upgrades may offer the same $/hr increase, but if one completes in half the time, it increases you're overall economy faster.
Tramp Stamp
02-04-2012, 09:47 PM
Equipment database added to spreadsheet. I'm leaving it unprotected due to obvious scaling problems.
duder
02-05-2012, 01:27 PM
...I may even (rather unexpectedly I might add) hit the full percent mark this week!
deuces
02-05-2012, 01:40 PM
...I may even (rather unexpectedly I might add) hit the full percent mark this week!
please duder, stop freaking bragging about those t-shirt stands!!
whocareswhatmynameis
02-05-2012, 01:40 PM
...I may even (rather unexpectedly I might add) hit the full percent mark this week!
how far are you to building NC? it's been a month if not more since you started saving up. i haven't met a more patient player.
Tramp Stamp
02-05-2012, 04:28 PM
Buncha showoffs this week.
NameLevelCurrent $/hr1 wk gain
Bruiser127$277,655+87.44%
g wiz136$439,901+63.65%
jr106$87,033+56.46%
AppleMacGuy172$400,034+54.01%
stixx126$244,963+38.59%
alex90$26,207+29.00%
joeycool152$189,830+20.85%
bambino33$4,414+20.11%
Tramp Stamp61$57,186+14.30%
╔═══════╗
╠düdeman╣
╚═══════╝
123$36,487+13.89%
Dorian106$132,313+12.66%
Amber133$230,931+9.73%
Keiser Soze88$75,338+9.60%
Barbie Girl9$64,127+9.58%
cooz117$109,828+8.96%
yeababy141$234,863+8.28%
Syntarias133$243,171+7.57%
xclusiv154$301,301+6.84%
Syn44$28,847+6.13%
qwikster118$158,536+5.43%
Crimer96$77,973+4.52%
Vander13$6,330+4.01%
madawgg169$107,472+2.99%
duder9$69,351+1.28%
Name[/TD]4 wk gain
qwikster+113.48%
stixx+90.41%
AppleMacGuy+84.41%
yeababy+77.56%
Syntarias+74.82%
Tramp Stamp+74.64%
Dorian+66.02%
Amber+61.95%
Keiser Soze+57.38%
Barbie Girl+45.74%
Crimer+45.24%
joeycool+43.93%
Syn+39.13%
madawgg+37.33%
xclusiv+24.77%
duder+10.49%
Name[/TD]8 wk gain
Syntarias+836.39%
Tramp Stamp+349.47%
Syn+277.18%
joeycool+268.17%
qwikster+233.52%
stixx+226.15%
Dorian+218.69%
Amber+182.28%
Barbie Girl+163.82%
AppleMacGuy+152.19%
duder+69.05%
Tramp Stamp
02-05-2012, 04:43 PM
Output (hr)IncomePerentage
0.083333$9,900.0017.32%
1$4,268.007.47%
3$11,806.6620.65%
6$2,288.914.00%
8$1,017.501.78%
12$22,021.1038.52%
18$1,057.211.85%
24$3,851.386.74%
48$955.631.67%
Type A: $44,739.76, 78.26%
Type B: $12,426.63, 21.74%
Bruiser
02-05-2012, 04:43 PM
You just got me in after my Nightclub upgrade :) good to see my hard work pay off.
Thanks again Tramp
whocareswhatmynameis
02-05-2012, 05:46 PM
Name, 4 wk gain
qwikster, +113.48%
pleasantly surprised i'm still at the top of the 4 week list considering i didn't have an optimal week.
qwikster118$158,536+5.43%
details about my economy
LM: 1.8%
12hr&+ buildings: 71.0%
non-gold buildings: 63.0% (my 2 ice cream shops included here)
G Wiz
02-05-2012, 08:15 PM
wow..this is interesting
dudeman
02-05-2012, 09:14 PM
╔═══════╗
╠düdeman╣
╚═══════╝
123$36,487+13.89%
Kicking myself for leaving LMs UNupgraded for so long.
Should I sell my electronics store? It's low level, but the only alternative use of the 5x5 space I can think of is with a sniper's den and I don't want to build one of those right now.
Tramp Stamp
02-05-2012, 09:29 PM
Electronics Store is among the first to be sold when needing space.
dudeman
02-05-2012, 10:15 PM
I'm not desperate for space, but I'm not sure how else to use the 5x5 area that would become available by selling the ES. Sniper's Den seems like the best choice, but I'm focusing my build resource on GTs for the low footprint and ease of concealment. Are there other 5x5 buildings and I just haven't noticed?
Ohaithere
02-06-2012, 02:11 AM
Hey tramp would you be able to add me please? Alex level 90? I think at the moment, you posted a g on my wall then a message saying you meantto post a q if that helps find me :) thanks
Tramp Stamp
02-06-2012, 08:49 AM
Hey tramp would you be able to add me please?
Corrected.
Dorian Gray
02-06-2012, 10:31 AM
Hey jr, looks like you put the cash you took from me to good work.
Good for you, JACK!
duder
02-07-2012, 07:56 AM
dammit! I just missed getting my nightclub started in time for this week's stats (stupid 95% collection rate on my 12 hour buildings...).
Ah well, another week at the bottom of the ladder coming! Should be better than the last couple of weeks since I can go back to a 20+ day break even for upgrades...
On a side note - has anyone noticed an increase in the number of folks spending a large amount of cash on the game? I've collected around 12 losses from 4 players in the past two weeks (compared to a total of 15 losses from 5 players in six months). I sure as heck haven't changed anything about my defensive make up (though I smell blast helmets in my immediate future). If folks haven't noticed this, there may be a few folks charging up the exp chain with under-developed economies and over-developed alliance sizes. Maybe it's a deviation and I've had phenomenally bad luck, but I'd be curious if any other campers have run into this.
Anubis
02-07-2012, 08:03 AM
On a side note - has anyone noticed an increase in the number of folks spending a large amount of cash on the game? I've collected around 12 losses from 4 players in the past two weeks (compared to a total of 15 losses from 5 players in six months). I sure as heck haven't changed anything about my defensive make up (though I smell blast helmets in my immediate future). If folks haven't noticed this, there may be a few folks charging up the exp chain with under-developed economies and over-developed alliance sizes. Maybe it's a deviation and I've had phenomenally bad luck, but I'd be curious if any other campers have run into this.
Wait until you meet Payam, Ive incurred around 1K losses to him.
whocareswhatmynameis
02-07-2012, 08:07 AM
Wait until you meet Payam, Ive incurred around 1K losses to him.
the way duder is progressing, i doubt their paths will ever cross.
Fricco
02-07-2012, 08:09 AM
Wait until you meet Payam, Ive incurred around 1K losses to him.
Thank for ruining this weeks beatdown update...
i was really looking forward to it posted all over miscellaneous peoples walls...LOL
Tramp Stamp
02-07-2012, 10:15 AM
I can't tell if they're human or bots, but a lot of the players I attack have $50+ in gold weapons but horrendous stats. The cynic in me wants to believe they're bait for accidental purchases when browsing opponent inventory, but there are also limited edition items like the Thanksgiving pieces so that theory doesn't totally work out.
Underboss' house, I believe is 5x5
qwikster
02-07-2012, 12:55 PM
Underboss' house, I believe is 5x5
murf, thanks for attacking me earlier for my experiment. i have confirmed that peacock-jihy principle stands.
(don't get confused by by my new name, i got banned right after i posted that thread :()
Tramp Stamp
02-07-2012, 01:25 PM
Dear Funzio, please accept my thanks for banning whocareswhatmynameis and allowing spambots to **** my thread unchecked. I especially appreciate that not only are you not deleting the junk posts but you allow these bots to post continuously over several days without banning.
Anubis
02-07-2012, 01:38 PM
I can't tell if they're human or bots, but a lot of the players I attack have $50+ in gold weapons but horrendous stats. The cynic in me wants to believe they're bait for accidental purchases when browsing opponent inventory, but there are also limited edition items like the Thanksgiving pieces so that theory doesn't totally work out.
They are all real, they just players that don't check forums so are playing of their own info. The same is apparant in the higher levels aswell. I feel kinda sad for them. Its very noticable when you attack someone of a similar level with some nice gold items but pathetic att/def scores due to things like not a single M4
Holicaholic
02-08-2012, 08:43 AM
So how does the tracker you're doing work. Just post your name and income?
ShawnBB
02-08-2012, 09:24 AM
http://i1075.photobucket.com/albums/w421/ShawnBBB/6e9cc878.jpg
Today is my 4th day play CC and here is my base look like.*
3000 Income/Hour.*
I don't upgrade the laundromat at all after I spent 5 mins to lvl 3.*
Tramp 😳😰I'm afraid that I have to say, focusing on quick pay out buildings like laundromat or buildings below 3 hours income collection is a way of deceiving yourself about the "good-looking" I/H stats.*
Over the past three days thinking. I can't help myself to post here about my ideal Econ growth plan.
1. Put the Expansion as the first priority!
2. Build new type A building as the second priority.
3. Don't build too much defense, 50% of your basic mafia stats is enough.
4. Upgrading order, not ROI, not regular highest income/hour, but my modified income/hour strategy.
When you are about to upgrade a building, check its income/hour growth amount, multiply by an actual collect coefficient( I put 2/3 for 3 hours ones, 3/4 for 6 hours, 4/5 for 8 hours, and 1 for 12+ hours)*And then divide by the upgrading time.
Let's see an example for upgrading lvl 4 pawn shop to lvl 5 pawn shop.
The I/H increasing is $688/24= +28.7 per hour. But it will take you 9 hours to finish upgrading which means your total I/H stats is increasing in a 28.7/9= 3.2 per hour's speed. Which is extremely slow. (lvl 3to4 house has 13.9, lvl 3to4 barbershop has 16.2*4/5=13, lvl 3to4 T-shirt stand has 21.9, lvl 4to5 basket court has 11.4 and so on)*
What's more about this is, treat type B buildings at the same calculation, if the I/H growth speed is higher, go upgrade it instead of stick to type A buildings. As long as you have enough money for expanding, you don't need to worry about how much the upgrade will cost. Just boost your econ growth at the maximum speed.)
Because this is a no time limit game and impossible income max game, so I think what we play here is the potential and invest after all, not saving or robbing or something else.
💪💪💪
Chiefer
02-08-2012, 09:29 AM
http://i1075.photobucket.com/albums/w421/ShawnBBB/6e9cc878.jpg
Today is my 4th day play CC and here is my base look like.*
3000 Income/Hour.*
I don't upgrade the laundromat at all after I spent 5 mins to lvl 3.*
Tramp I'm afraid that I have to say, focusing on quick pay out buildings like laundromat or buildings below 3 hours income collection is a way of deceiving yourself about the "good-looking" I/H stats.*
Over the past three days thinking. I can't help myself to post here about my ideal Econ growth plan.
1. Put the Expansion as the first priority!
2. Build new type A building as the second priority.
3. Don't build too much defense, 50% of your basic mafia stats is enough.
4. Upgrading order, not ROI, not regular highest income/hour, but my modified income/hour strategy.
When you are about to upgrade a building, check its income/hour growth amount, multiply by an actual collect coefficient( I put 2/3 for 3 hours ones, 3/4 for 6 hours, 4/5 for 8 hours, and 1 for 12+ hours)*And then divide by the upgrading time.
Let's see an example for upgrading lvl 4 pawn shop to lvl 5 pawn shop.
The I/H increasing is $688/24= +28.7 per hour. But it will take you 9 hours to finish upgrading which means your total I/H stats is increasing in a 28.7/9= 3.2 per hour's speed. Which is extremely slow. (lvl 3to4 house has 13.9, lvl 3to4 barbershop has 16.2*4/5=13, lvl 3to4 T-shirt stand has 21.9, lvl 4to5 basket court has 11.4 and so on)*
What's more about this is, treat type B buildings at the same calculation, if the I/H growth speed is higher, go upgrade it instead of stick to type A buildings. As long as you have enough money for expanding, you don't need to worry about how much the upgrade will cost. Just boost your econ growth at the maximum speed.)
Because this is a no time limit game and impossible income max game, so I think what we play here is the potential and invest after all, not saving or robbing or something else.
Good if it's really your first day.
Alecs182
02-09-2012, 11:07 AM
Tramp, i send a invitation to you.
My name in game is Alecs182 ( 343 349 892 ).
You are doing the week progress report? Can i join?
Thanks!
Joeycool
02-09-2012, 11:33 AM
Tramp, i send a invitation to you.
My name in game is Alecs182 ( 343 349 892 ).
You are doing the week progress report? Can i join?
Thanks!
You should start charging TS. Its going to be a full time job soon!
Nicholost
02-09-2012, 11:45 AM
You should start charging TS. Its going to be a full time job soon!
Haha. I sent him one too shortly after joining. I'm probably around #3,364 in the queue, 3,864 people behind the first person who read this thread.
qwikster
02-09-2012, 01:35 PM
who's going to do our weekly economy updates now? :(
this is getting out of control... first me, now TS- who's next?
Ohaithere
02-09-2012, 01:38 PM
How co e he got banned? I know we can't talk about fight club but still...
Would anyone else be able to continue this? It wouldn't be the same, ts make another account?
Stitch
02-09-2012, 02:54 PM
Don't think anyone here has both the time and competancy to do the analysis. Hope it's just a temp...
Ohaithere
02-09-2012, 02:59 PM
It has the old values on his previous lists so it is not too difficult to continue this, I'm sure ts will be back, until then I can give it a go
Joeycool
02-09-2012, 03:06 PM
We are not allowed to discuss bans on the forum.
Check TS's in game wall. He has posted info on there.
LOL TrampStamp banned what ever next...........
Check TS's in game wall. He has posted info on there.
Only an option for those who are in TS mafia. :(
Alecs182
02-10-2012, 03:27 AM
Winter is coming...These are dark times, there is no denying.
Joeycool
02-10-2012, 02:43 PM
Back on Sunday.
Dorian Gray
02-10-2012, 03:24 PM
Winter is coming...These are dark times, there is no denying.
Cold winds are rising.
pillsnoxr
02-10-2012, 07:36 PM
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i need muney
02-10-2012, 08:15 PM
Over time lesser buildings will become marginalized. Once they collectively contribute below a certain percentage, then they can be sold.
I see a lot of high-level players that go by the way of expanding their hood and leaving their low-level buildings. But given the cost of expansions I don't think it's a valid option. You actually save more by selling them, then you gain from keeping them. Am I right?
So does anyone know how much expansions do you really need? Just did the 500k and basically I have more space then I can use atm.
i need muney
02-10-2012, 08:26 PM
Today is my 4th day play CC and here is my base look like.*
3000 Income/Hour.*
Wish I've read the forums from day 1 :(
Thanks for sharing, Shawn.
Tramp Stamp
02-12-2012, 12:19 PM
http://i.imgur.com/5S1qx.png
Ohaithere
02-12-2012, 12:24 PM
Wb ts, hopefully we get synergy back today too, forums have been fairly dead since the mass ban
Lola Gets
02-12-2012, 12:31 PM
We've missed you. We could all really use your insight right now!
AppleMacGuy
02-12-2012, 03:58 PM
Hah hah...TS love your avatar lmfao :D
qwikster
02-12-2012, 04:09 PM
iconic avatar ;)
Tramp Stamp
02-12-2012, 05:12 PM
He may be incarcerated but he's still smiling!
Silvio
02-12-2012, 06:18 PM
Welcome back. Missed you. :)
Tramp Stamp
02-12-2012, 07:11 PM
It's the end of the world!! Not only does duder finally build his Nightclub, but he reached level 10!! Meanwhile Tramp is below 10% for the first time! Not only that, but in his bizarro land, his level 10 Italian Restaurant contributes more to his rated income than his level 2 Loft! Also, LOL @ g wiz. WTF, quikster? After dominating 4 week 2 weeks in a row you crap out on us.
This is getting tough to do due to nearly everyone being at the very bottom of a rapidly growing list. I think the thing to do is to periodically delete then re-add everyone so that they appear at the top.
NameLevelCurrent $/hr1 wk gain
bambino40$8,011+81.49%
Dudeman128$56,011+53.51%
duder10$102,232+47.41%
g wiz142$614,243+39.63%
jr110$119,159+36.91%
Crimer100$95,780+22.84%
Keiser Soze93$91,265+21.14%
alex97$31,326+19.53%
madawgg172$122,285+13.78%
yeababy145$262,180+11.63%
Syn49$32,084+11.22%
Dorian110$145,053+9.63%
joeycool155$207,129+9.11%
Barbie Girl9$69,859+8.94%
Syntarias134$263,768+8.47%
Amber136$249,588+8.08%
qwikster121$171,094+7.92%
Tramp Stamp65$61,283+7.16%
stixx130$259,539+5.95%
AppleMacGuy175$421,931+5.47%
Bruiser133$281,057+1.23%
Name[/TD]4 wk gain
alex+403.15%
Bruiser+334.50%
jr+224.74%
AppleMacGuy+85.76%
cooz+79.84%
qwikster+72.73%
Syntarias+66.23%
Tramp Stamp+64.64%
Dorian+63.78%
Amber+60.35%
stixx+58.94%
Crimer+56.53%
Keiser Soze+56.50%
duder+54.62%
joeycool+43.87%
Barbie Girl+43.70%
Syn+42.08%
yeababy+38.85%
madawgg+38.25%
Name[/TD]8 wk gain
Syntarias+530.10%
Tramp Stamp+280.97%
joeycool+260.61%
stixx+216.35%
qwikster+205.79%
Amber+173.43%
Syn+170.82%
Dorian+170.62%
AppleMacGuy+155.31%
Barbie Girl+125.83%
duder+115.81%
G Wiz
02-12-2012, 07:24 PM
only one man can do this...good to have u back. Thanks
Tramp Stamp
02-12-2012, 07:59 PM
Output (hr)IncomePerentage
0.083333$9,900.0016.16%
1$4,268.006.97%
3$14,688.6723.98%
6$2,288.913.74%
8$2,282.503.73%
12$22,021.1035.95%
18$1,057.211.73%
24$3,851.386.29%
48$905.211.48%
Type A: $46,228.43, 75.46%
Type B: $15,034.55, 24.54%
BuildingIncomePerentage
Movie Theaters$12,503.3420.41%
Laundromats$9,900.0016.16%
Lofts$9,075.0014.81%
Italian Restaurants$5,441.338.88%
Ice Cream Shops$5,225.008.53%
Total$42,144.6768.79%
deuces
02-12-2012, 08:05 PM
welcome back sir thanks again for all the work you're doing on this.
dudeman
02-12-2012, 08:31 PM
Duuuuuude, thanks man, and welcome back!
JimmyShines
02-12-2012, 08:35 PM
Welcome back Tramp, good to have you back.
Silvio
02-12-2012, 09:29 PM
Interesting way to look at the income generators, Tramp. For me it is:
Laundromat $6,402.00 21.08%
Movie Theatres $4,546.67 14.97%
House $2,475.00 8.15%
Loft $2,016.67 6.64%
Italian Restaurant $1,745.33 5.75%
Dominican Restaurant $1,650.00 5.43%
Which is funny - the top 6 representing 62.01% of my income. I was surprised to see what wasn't up there, as I am kind of partial to my pawn shops. Although I previously thought I would play the game never selling and always expanding, based on this analysis I am having second thoughts.
Good to see you back TS. Now we know what you did with your extra time.
Tramp Stamp
02-12-2012, 10:21 PM
Although I previously thought I would play the game never selling and always expanding, based on this analysis I am having second thoughts.
Yeah, we've all been there. Thankfully there's the $/hr/sq metric for recovering Warehouse/Elecstore addicts. P.S. I re-add sold buildings as my hood grows quadratically.
stixx
02-13-2012, 09:07 AM
i love your avatar Applemacguy.
im thinking off buying the R33.,
ufortunatly its not an GTR,
theres an gtr r34 for sale here too, but it costs a bit above my budget:(
stixx
02-13-2012, 09:09 AM
only one man can do this...good to have u back. Thanks
AMEN to that
whocareswhatmynameis
02-13-2012, 09:25 AM
NameLevelCurrent $/hr1 wk gain
qwikster121$171,094+7.92%
Breakdown of my economy:
LM: 1.7%
12hr&+ buildings: 73.1%
non-gold buildings: 63.1% (my 2 ice cream shops included here)
top 3 buildings types [loftx2, PTx2, MTx2]: 50.0%
whocareswhatmynameis
02-13-2012, 09:27 AM
WTF, quikster? After dominating 4 week 2 weeks in a row you crap out on us.
LOL... this was to be expected. my performance in the past few weeks has been mediocre, which is reflected in the 4 wks statistics.
Congrats to Duder for building his first NC (..........finally :)).
I also noticed that a build or an upgrade gives you the $/hr as soon as you start them.
Start a Nightclub and a long upgrade on Day 7... makes you like a hero this week, then a zero next week.
Alecs182
02-13-2012, 11:28 AM
Can i join in the list?
thks
AppleMacGuy
02-13-2012, 03:25 PM
i love your avatar Applemacguy.
im thinking off buying the R33.,
ufortunatly its not an GTR,
theres an gtr r34 for sale here too, but it costs a bit above my budget:(
Hah hah thnx :D Actually there was a GT-R33 - came before the R34 :p It was the first GTR I bought, midnight Purple (or more correctly Tyrian Purple) back in 1999. Actually the R34s have held their value very well the last 3-4 years - the one I bought 3 years ago I could still sell for what I paid maybe more, and it's not often you can say that about a car! But, I never bought it for that reason of course! I know that a lot of R34s have been exported from the UK to the Eurozone the last few years for obvious reasons - the exchange rate. It also helps to keep the value of mine high ;)
AppleMacGuy
02-13-2012, 03:26 PM
I also noticed that a build or an upgrade gives you the $/hr as soon as you start them.
Start a Nightclub and a long upgrade on Day 7... makes you like a hero this week, then a zero next week.
Yeah really? I would never plan my builds/upgrades with that in mind for the weekly stats update :cool:
qwikster
02-13-2012, 03:34 PM
I also noticed that a build or an upgrade gives you the $/hr as soon as you start them.
Start a Nightclub and a long upgrade on Day 7... makes you like a hero this week, then a zero next week.
4wk and 8wk income gains are by far the better indicators of economic growth. these stats are not easily influenced by weekly fluctuations and what particular day you built a night club or upgrade a lvl9 loft.
Tramp Stamp
02-13-2012, 03:38 PM
4wk and 8wk income gains are by far the better indicators of economic growth. these stats are not easily influenced by weekly fluctuations and what particular day you built a night club or upgrade a lvl9 loft.
Also known as the "Laundromat Normalization Effect".
Mouse
02-13-2012, 04:07 PM
Can i join in the list?
thks
Your going tO have to start charging gold for your services tramp
Ohaithere
02-13-2012, 05:27 PM
4wk and 8wk income gains are by far the better indicators of economic growth. these stats are not easily influenced by weekly fluctuations and what particular day you built a night club or upgrade a lvl9 loft.
First week on the list for 4 week and at the top :D let's see how long I can dominate... In fairness I only started cc like 8 weeks ago? Maybe less
Bruiser
02-13-2012, 06:03 PM
I also noticed that a build or an upgrade gives you the $/hr as soon as you start them.
Start a Nightclub and a long upgrade on Day 7... makes you like a hero this week, then a zero next week.
Hence why i was top last week and bottom this week...Plus i cleaned up my hood and made it more appealing for robbers and the like :)
looker
02-14-2012, 04:46 PM
"It's the end of the world!! Not only does duder finally build his Nightclub, but he reached level 10!!"
- damn-it always seem to be 3+ weeks behind that duder!
Thanks for the Updates TS! and welcome back.
ShawnBB
02-14-2012, 06:11 PM
Nice source of income/hour/square 😊😊
Knew that warehouse is the worst of all game. Type B 8X8, only 23 I/H improve when built. Gonna sell it right away.
(I built it cause I saw everyone built... )
Just a report, 10th play day in CC, 6100 I/H. Base expanding nonstop till 260,000 ,kinda too expensive,space is enough for my current level buildings. Have to upgrade ROI buildings to save some money for expanding.
Tramp Stamp
02-14-2012, 06:24 PM
10th play day in CC, 6100 I/H. Base expanding nonstop till 260,000 ,kinda too expensive,space is enough for my current level buildings. Have to upgrade ROI buildings to save some money for expanding.
Doing pretty well. You'll be in ROI territory until the Lofts are built, though you won't be able to keep up with expansions long term due to exponential growth in price. The upside is your hood will grow quadratically if you expand in a square, the end result being that with each expansion it'll taker longer to need the next one. Money building availability weighted toward lower levels help alleviate stress, too. If you're really gung-ho about expansions, you might want to consider 50 Machine Gun Turrets. Most players pass them over but they will definitely add value at lower levels if you have room to spare.
duder
02-14-2012, 06:49 PM
@ShawnBB
Increase in $/hr / upgrade time (the metric you're using) is phenomenal as long as you have cash on hand. The place where it can begin to fall apart is if you're entirely reliant on your hood for cash - it tends to require more cash for the increases in income...
ShawnBB
02-14-2012, 07:41 PM
Thank you so much 2 masters.
I definitely felt that as the game going on.
Expanding should slow down as each expansion gives more and more space to spare,but no buildings to fit in like early game's massive type A buildings, need to select good B buildings and aim for Movie theater first.
The rob income in the careless early game profit a lot more than leveled up to harsh fields. Right now, my income mostly come from the 3X200 energy place at Shoreline, I'll switch to 2X172 energy spot at southend project once I reach the required level. Just for the max payout /energy 😣
Those were just early game thoughts, mid game is complicated to find a good way.
madawgg
02-15-2012, 10:34 PM
lol man im the lowest among all the four week guys!!! what a shame lol
Ohaithere
02-16-2012, 02:01 AM
I have the lowest income per hour, even though I'm constantly upgrading stuff, possibly levelled too fast for my economy, as my stats high, just low income per hour
ShawnBB
02-16-2012, 10:05 AM
http://i1075.photobucket.com/albums/w421/ShawnBBB/Untitled.png
Dear Tramp Stamp, I found something interesting about the building upgrading hours relate to its I/H increment.
According to Tramp's payout algorithm thread, we know that the building's I/H spreads as 1 3 6 10 15 22 31 42 55 75 from lvl 1 to 10
So the increment is 2 3 4 5 7 9 11 13 20 here.
The 2-6 3-9 4.7-11.8 in*my posted picture stands for three major types of building upgrade hour series divide by its corresponding I/H increment.*
Obviously the less hour it take to have a unit I/H increase, the better.
For building examples,
Laundromat,basket court and pizza parlor belong to 2-6
Pawn shop and so on belong to 3-9
House and so on belong to 4.7-11.8*
I omitted the upgrade time that is less than 2 hours, because those are pretty much "click and done" upgradings, they vary from building to building until 2 and 3 and 4.7 hours become their common initial.
Let's take a look at the plot. From my understanding,
I would upgrade all 2-6 type buildings to lvl 8 instead of lvl 10 because there's a big jump up over there.*
I would upgrade 4.7 -11.8 type buildings to lvl 10 instead of lvl 9 because there's big jump down make it so worth.
I have no idea how to handle 3-9 type buildings, lvl 8 or lvl 10 are both ok maybe? Once you are on your way to the 9 hours upgrading, you are already jumped up and kinda time wasted, so better continue to lvl 8 to make it balance back a little bit.
Tramp Stamp
02-16-2012, 10:32 AM
This is interesting stuff. I had noticed some of these trends but never bothered to plot them. The most noticeable impact of this, in my opinion, is the same thing you pointed out where level 10 hardly takes longer than level 9 on some buildings.
Tramp Stamp
02-16-2012, 08:26 PM
List participants:
Looking up all your codes is tedious. Help a brother out and post them here or send me some sort of private message. I'm going to push to 500 mafia to stabilize my list then (hopefully) re-add you all at the top.
Have:
Aequitas
Alecs182
alex
AppleMacGuy
Barbie Girl
Bruiser
Crimer
Dorian
Dudeman
duder
fricco
g wiz
jaywalker
joeycool
jr
qwikster
stixx
xclusiv
yeababy
Need:
Amber
bambino
cooz
madawgg
Syntarias
jaywalker
02-17-2012, 08:42 AM
Can I enter the weekly updates? If so, how? :)
Ohaithere
02-17-2012, 09:00 AM
Yu need to post your in game name, mafia code and level here, hopefully tramp has the time to add another, you will prob need to wait until next week to be added as he needs the previous weeks data.
I think this is correct
Holicaholic
02-17-2012, 09:23 AM
Aequitas - 892 066 051 (I'm in your mafia already)
IPH - $28390
HooroHecy
02-17-2012, 09:30 AM
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ShawnBB
02-17-2012, 11:35 AM
This is interesting stuff. I had noticed some of these trends but never bothered to plot them. The most noticeable impact of this, in my opinion, is the same thing you pointed out where level 10 hardly takes longer than level 9 on some buildings.
:rolleyes:
About the 3 charts, i did another with Italian restaurant and Movie theater, they are pretty much same as the 4.7-11.8 type, lvl 10's jump down is a big worth as the 20 unit I/H increment from 9to10 is so much greater than the 13 unit from 8to9.
I've got something more today,hopefully it is somewhat useful..:eek:
It's the relation about
1.the unlock lvl and initial building time,
Let the unlock lvl divided by building time. the number we got here can be called something like" building speed" the higher the better
Example,bagel shop unlock at 22, need 3 hours to build;
while meat factory unlock at 24, need 16 hours to build;
22/3 = 7.3 24/16=1.5
so here we can see bagel shop is way better than meat factory.
The reason I put unlock lvl is it makes higher lvl buildings worth for a comparison.
2.the initial building time and first upgrade time.
I may call it "upgrade worth", also the higher the better, means more worth to upgrade it with the elapsed time investment already.
still take BS and MF as example
BS: 3/1.88=1.6
MF: 16/7=2.3
Here MF is better because its initial building time took too much. (You invested too much,this is a little come back for continuation, but overall MF is still a terrible building)
But when we consider the overall quality of buildings time worth,
just multiply them so the initial building time canceled, because you will always have to upgrading, but not always building things, so overall the building time can be less important.
BS:22/1.88=11.7
MF:24/7=3.4
Bagle Shop way better!
the cost for them to improve the income/hour is
BS: 16000/(580/12)=331
MF: 22000/(1400/24)=377
Bagel Shop again takes the lead,cost less!
So I kinda have a pretty solid idea of the middle game strategy now.
jaywalker
02-17-2012, 01:19 PM
390 254 114
Level 65
11446 $/H
Jaywalker
downrange
02-18-2012, 10:40 AM
List participants:
Looking up all your codes is tedious.
Need:
Crimer - 657 562 199
Keiser Soze - 251 732 078
Thanks for keeping up with the tracking! I had a bad week then a good week as a result of upgrade timing over the past two weeks. Expecting to start a lvl 6 Loft upgrade for $10 million in just over 10 hours (for Crimer acct), right around the time you check, so this week's performance is similarly going to be hit-or-miss.
I know there are other players who want on the list, so I'll donate the spot that my alt is using (Keiser Soze). I'm having trouble keeping up with two accounts anymore, anyway.
And, somewhat sadly, I'm actually having trouble keeping up with the game overall (well, stamina). My collections (and subsequent economy reinvestment) and farming are doing fine, but up over level 100 now it's taking a bit more time and effort to selectively rob such that I average more RP than by fighting. Although I wanted to hold out another 10-15 levels or so before flipping from mostly-robbing to mostly-fighting, I think based on time pressure that's going to happen in short order.
And I have almost no time to post on the forum anymore. But that's not a complaint, just an explanation. My career demands are massive right now, and I'm very happy about the work and my direction. In the work/play aspect of life-balance, work is pulling the trump card for now.
and... I just realized today is saturday, not sunday. So that upgrade will post for this week.
Tramp Stamp
02-18-2012, 11:07 PM
[Re-]Invites sent.
Unless codes are sent, the following will not appear on tomorrow's list:
Amber
bambino
cooz
madawgg
Syntarias
Given the popularity of this recurring event, I need to raise barriers. I thought of posting a full rule list, but, basically, if I think you're unproductive economy-wise, you're off the list. Also, no more alts/smurfs. I'll gladly accept counterarguments. Mostly I want to eliminate people who I think have stopped checking on a regular basis. My goal is to form a list of (approximately) the 25 most invested in economy growth.
Tramp Stamp
02-19-2012, 05:12 PM
If you haven't already, please read my two previous posts regarding changes to the comparison process:
http://www.funzio.com/forum/showthread.php?15477-Economy-planning-amp-discussion&p=118248&viewfull=1#post118248
http://www.funzio.com/forum/showthread.php?15477-Economy-planning-amp-discussion&p=119238&viewfull=1#post119238
The following have provided codes but have not re-accepted me:
Aequitas
The following will appear on the list starting next week:
jaywalker
fricco
The re-add process was a huge success. Everyone landed on the first page and mostly in a row at the top. This drastically reduced the time to collect data. Previously I had to scroll so much my forearm became sore. I may periodically reissue requests to keep my list tidy.
A note about g wiz: I "seeded" him at $83/hr, what a Tycoon player starts with, derived from a level 1 Laundromat and level 1 Pizza Parlor. Furthermore, his account was reset only 4 days ago so his period is less than a week. Still, $6k in 4 days is very impressive, so congratulations on your comeback. I do not exaggerate when I say there are scores of players with equal or less economies dozens of levels later. A note: list entry at the very beginning of a game basically guarantees dominance on long term metrics. xclusiv is also in some sort of recovery mode.
NameLevelCurrent $/hr1 wk gain
g wiz11$6,071+7214.46%
xclusiv158$354,698+67.66%
jr113$173,413+45.53%
Dudeman132$77,197+37.82%
Alecs18278$15,782+32.96%
alex104$39,310+25.49%
Dorian113$180,821+24.66%
Tramp Stamp71$70,285+14.69%
qwikster122$188,063+9.92%
AppleMacGuy179$459,239+8.84%
stixx133$281,766+8.56%
yeababy148$284,418+8.48%
Bruiser138$302,576+7.66%
joeycool159$216,406+4.48%
Crimer104$97,826+2.14%
Barbie Girl9$70,554+0.99%
duder11$102,923+0.68%
Name[/TD]4 wk gain
alex+288.75%
Bruiser+288.17%
jr+244.43%
AppleMacGuy+89.19%
Dorian+88.95%
stixx+71.56%
qwikster+64.79%
Tramp Stamp+63.17%
duder+51.96%
yeababy+42.83%
Crimer+42.00%
joeycool+41.03%
xclusiv+35.14%
Barbie Girl+27.47%
Name[/TD]8 wk gain
Tramp Stamp+223.48%
Dorian+222.61%
qwikster+221.59%
xclusiv+200.26%
joeycool+169.59%
stixx+166.19%
AppleMacGuy+150.92%
Barbie Girl+115.52%
duder+107.08%
downrange
02-19-2012, 05:35 PM
Congrats on the top spot for 8 wk gain, Tramp!!!
Regarding my own performance... I am shamed. The upgrade I referenced in an earlier note did not post for this week. I'm 21 hours in to my 89 hour Loft 6 upgrade. I thought those were posting shortly after you buy them, but I guess not.
I bought no new buildings during the week, and upgraded a House while accumulating the $9.87million for the Loft-6. I mention this because I really am trying still, despite my pitiful 2.14%. I'm actually quite disheartened at my 42% in 4 weeks as well. Is almost everyone else using gold? I don't think my planning has been bad at all, but now I have to doubt.
Oh, now I know where my upgrade reasoning went wrong! Purchasing buildings posts the gain to $/hr instantly, while it's building. But upgrades do not. So, hopefully I have a fine week on the next one, but that $7k/hr against my $97k base is not much of a % and that'll still take half the upcoming week. It's paining me right now pondering just how much econ gains slow down without investing gold.
Tramp Stamp
02-19-2012, 05:44 PM
I think Syntarias is still ahead for 8 week, but he hasn't responded to the code request. Still a bit surprised at my performance given what a mess the last month has been in buying equipment, expansions I arguably don't need, and bleeding a bit to attackers as I bumped my way up in rival ranks.
Tramp Stamp
02-19-2012, 05:53 PM
Output (hr)IncomePerentage
0.083333$9,900.0014.09%
1$4,268.006.07%
3$15,253.3421.71%
6$2,288.913.26%
8$2,282.503.25%
12$29,031.7641.32%
18$1,109.161.58%
24$5,226.387.44%
48$905.211.29%
Type A: $53,851.43, 76.64%
Type B: $16,413.84, 23.36%
BuildingIncomePerentage
Lofts$16,133.3322.96%
Movie Theaters$12,503.3417.79%
Laundromats$9,900.0014.09%
Italian Restaurants$6,006.008.55%
Ice Cream Shops$5,225.007.44%
Total$49,767.6770.83%
deuces
02-19-2012, 06:28 PM
hey crimer, do you ever see MoMo on your list? huge economy/absurd stats with no gold. Wondering what level he's at now havent seen him in a while.
Bruiser
02-19-2012, 06:32 PM
Happy to be at the top in the 4 week gain, has been a massive month. I do anticipate a big growth this coming month as well with some big upgrades and my two offices being complete. I hope a 50% increase would not be out of the question going 300k to 450k
deuces
02-19-2012, 06:38 PM
300 to 450k seems doable in a month, what big upgrades do you have coming?
qwikster
02-19-2012, 06:39 PM
NameLevelCurrent $/hr1 wk gain
qwikster122$188,063+9.92%
Breakdown of my economy
LM: 1.6%
12hr&+ buildings: 75.8%
non-gold buildings: 66.4% (my 2 ice cream shops included here)
top 3 buildings types [loftx2, PTx2, MTx2]: 49.3%
downrange
02-19-2012, 06:41 PM
hey crimer, do you ever see MoMo on your list? huge economy/absurd stats with no gold. Wondering what level he's at now havent seen him in a while.
You know, I think I have. I recall thinking of the wheels/rims with the same name and how long it'd been since I'd heard that term - and if that was the inspiration for the player's in-game name.
I'll keep a lookout now, but I feel like it was roughly a week ago, and I've been leveling, so I might not see 'em again. A quick dozen refreshes on my rivals list and nothing so far. Will post here if I find.
deuces
02-19-2012, 06:44 PM
Cool thanks, i guess they really arent cheating and have just leveled absurdly slowly since the beginning.
Bruiser
02-19-2012, 07:17 PM
Something to do with Nightclubs and hopefully Gentlemans Clubs ;)
G Wiz
02-19-2012, 09:09 PM
Wow I didnt realize my progression! Was totally in machine mode...I guess this helps me "get over it"
Congrats on everyone who made real gains tho! Respect.
Ohaithere
02-19-2012, 09:13 PM
Sorry didn't see the post about reading, accepted now thanks
xclusiv
02-20-2012, 08:25 AM
hey what happen to g wiz, why havent they restored his hood and where did it go to begin with i seem to have missed out on something
Swifty
02-20-2012, 08:31 AM
He was a good guy that went horribly, tragically wrong.
On par with the great Greek tragedies.
schlumpf
02-20-2012, 09:00 AM
On par with the great Greek tragedies.
i see what you did there :)
i need muney
02-21-2012, 12:34 AM
1.Guys, one thing I didnt get. Right now my econ wont pull building above Lofts and upgrading them at the same time. Should I just dump the building in favor of upgrading or what?
2.Somebody should really make a spreadsheet on money farming. I have stiched together a little something, but to lazy to make a complete table. Smoke Shop at Empire Central Station gives an average of $40 per 1 energy. Highest I know of with fine loot. Army Base Helicopter Gunship is in second with 35.90. And Empire Airport City Bus is in third with 34.42
Ohaithere
02-21-2012, 01:31 AM
Happy to be at the top in the 4 week gain, has been a massive month. I do anticipate a big growth this coming month as well with some big upgrades and my two offices being complete. I hope a 50% increase would not be out of the question going 300k to 450k
I have it now mwhahaha, had 4 week gain last time too, first but down from 400% so not so good, might drop off it next week
Tramp Stamp
02-21-2012, 09:06 AM
1.Guys, one thing I didnt get. Right now my econ wont pull building above Lofts and upgrading them at the same time. Should I just dump the building in favor of upgrading or what?
Build the Loft, upgrade something else.
i need muney
02-21-2012, 09:37 AM
Build the Loft, upgrade something else.
I kinda didnt make that clear. I already have two Lofts. Next cash building multiple of 12h is a Crematorium @ 1.2m
If I understood right, I just skip on the building and push on the upgrading, right?
Fricco
02-21-2012, 09:40 AM
I kinda didnt make that clear. I already have two Lofts. Next cash building multiple of 12h is a Crematorium @ 1.2m
If I understood right, I just skip on the building and push on the upgrading, right?
for the amount of that crematorium, a lvl 2 loft pays double, upgrade time is much faster as well.
Tramp Stamp
02-21-2012, 09:46 AM
Yeah, Crematorium is something to build with side money. Skip if for now it threatens a Loft upgrade. That goes for most/all cash construction. If your economy is strong you'll be building it in a day or so anyway.
i need muney
02-21-2012, 10:35 AM
Yeah, Crematorium is something to build with side money. Skip if for now it threatens a Loft upgrade. That goes for most/all cash construction. If your economy is strong you'll be building it in a day or so anyway.
Thanks. I think you're spreadsheet is missing the $/hr to upgrade time correlation.
Like Loft lvl2 and MT lvl5
Loft2 gains 1833.33 through ~31h = 59.14 $/hr growth per hour
MT5 gains 1291.67 through ~21.5h = 60.01 $/hr growth per hour
In this example it's better to upgrade MT and it is 200k cheaper. Did I get this down right or am I missing something?
Holicaholic
02-21-2012, 03:08 PM
Tramp, I re-added you. Didn't know you un-friended me so I didn't know to look for the re-request. Also, I'm using parts of your hood as a model for mine, space saving-wise anyway :)
Also, how is this T-shirt stand possible?
http://img828.imageshack.us/img828/5189/tshood.png (http://imageshack.us/photo/my-images/828/tshood.png/)
G Wiz
02-21-2012, 07:23 PM
One of these things is not like the other...
Tramp Stamp
02-21-2012, 08:31 PM
Also, how is this T-shirt stand possible?
And what happened to the other one? I know I left it around here somewhere.
Fricco
02-21-2012, 08:47 PM
One of these things is not like the other...
..... it doesnt have anything to do with food ! :confused:
haha
Thgil
02-22-2012, 11:41 PM
Thgil 295594 income per hour. and raising faster than ever now.... i want to upgrade night club to lvl 3 = 1.2 million ever 6 hours. X2 night clubs at lvl 3........nice. although it costs something ilk 111,000,000 to upgrade to level 3
i need muney
02-24-2012, 03:12 AM
Maybe this'll be handy to someone https://docs.google.com/spreadsheet/ccc?key=0AqG6Hk8lT37YdEZucTdqT0JUcHVEcy1vN3JjeTVaU Hc
It has all the buildings sorted by increase in $/hr per hour of upgrade time.
I didn't bother if it's relevant or not, that's for TS to prove it wrong ;)
It's just what I use for upgrades and I don't want to strain my brain more than that.
I just go down the list until I see an upgrade I can afford.
emcee
02-24-2012, 03:17 AM
Maybe this'll be handy to someone https://docs.google.com/spreadsheet/ccc?key=0AqG6Hk8lT37YdEZucTdqT0JUcHVEcy1vN3JjeTVaU Hc
It has all the buildings from level 2 and above sorted by increase in $/hr per hour of upgrade time.
I didn't bother if it's relevant or not, that's for TS to prove it wrong ;)
It's just what I use for upgrades and I don't want to strain my brain more than that.
I just go down the list until I see an upgrade I can afford.
Thanks for the link. This helps a lot as I have every non gold building up to level 32 and its getting more difficult to figure out which is the next best thing to upgrade.
i need muney
02-24-2012, 03:26 AM
Thanks for the link. This helps a lot as I have every non gold building up to level 32 and its getting more difficult to figure out which is the next best thing to upgrade.
Man, I dont guarantee it's the best way :) But hell, glad to help.
Just don't forget that if you don't collect 100% of the crops (e.g. 5/8 of 3h buildings) your actual gain will be lesser. Personally, I just use the list with no additional wiggle
emcee
02-24-2012, 05:24 AM
Yeah I know especially when I collect from my level 10 laundromats on average under 10 times daily.
Looking at the link the Dominican Restaurant data is incorrect. The levels do not progress from 2-10 as you scroll down. Chances are there are probably other errors.
i need muney
02-24-2012, 06:16 AM
The levels do not progress from 2-10 as you scroll down
Can you rephrase that?
duder
02-24-2012, 06:33 AM
@emcee
When you look at the increase in $/hr per upgrade duration, it doesn't necessarily get worse as the building level increases. For some buildings (loft is another one) it will jump around in value. This is basically due to the fact that increase in $/hr each level and increase in upgrade time each level do not follow the same growth pattern. In fact, if you look a little earlier in this thread, i need muney does a nice job highlighting some pretty big discrepancies in the growth patterns of upgrade duration.
i need muney
02-24-2012, 07:42 AM
i need muney does a nice job highlighting some pretty big discrepancies in the growth patterns of upgrade duration.
I DID?! Wow, how cool is that :D
I'll take round numbers to make it clear, emcee.
Lvl2 generic building gives you $1000/h more through a 1h upgrade
Lvl3 generic building gives you $2100/h more, but the upgrade time is 3h
Lvl2 will be higher in my list because it gains $1000/h per hour of upgrade time, while lvl3 is only $700/h per uHr
Just imagine an upgrade that gives you 10,000,000 bucks per hour, but takes 10 years to do. Relatively to time it would be worse then a level 1 Souvenir store. My list is not about how much you earn in absolute cash, it's about how fast any given upgrade will accelarate your economy....i think....
Oh and just in case, that the very same spreadsheet put together by Tramp Stamp and allhaildiscordia. I just hid the unnecessary stuff and added one column. So props to Ron and Rob on this one.
Tramp Stamp
02-24-2012, 09:20 AM
I am not a fan of the metric but have included $ / hr per upgrade hour due to popular demand.
Nicholost
02-24-2012, 09:29 AM
I am not a fan of the metric but have included $ / hr per upgrade hour due to popular demand.
Why is that? It is because $/hr/hr is the cash equivalent of acceleration? Velocity per unit time is acceleration and $/hr is essentially velocity. And since the acceleration has a limit in this case (i.e. when the upgrade ends), the velocity takes over, and if that velocity is not a good rate, one can argue that the quick acceleration doesn't make up for poor velocity over a long period of time. Kind of the like the tortoise and the hare story. Is that why?
EDIT: For the fun of it, I added a column to my modified TS spreadsheet that's $/hr/sq/ROI.
Tramp Stamp
02-24-2012, 09:34 AM
The bulk of ROI, the figure that reveals how long an investment takes to pay itself off, is derived by sticker price, but the calculation ignores sticker price. By doing a straight, unweighted division, we are saying income gain is of equal importance to construction time. Therefore, income gain is less important than sticker price. But we ignore sticker price...
i need muney
02-24-2012, 10:01 AM
$/hr/uHr is a figure to go down the list and upgrade whatever you can afford. Simple and carefree :)
It's not best, but not too bad either, right? Or is it?
Tramp Stamp
02-24-2012, 10:09 AM
It does mostly work out by virtue that the player can't afford strongly disadvantageous upgrades. My biggest criticism of the metric is it makes the player do strange things like upgrade Electronics Stores, Bagel Shops, and Clothing Stores. At least, that's what I see in the hoods of players who use the metric.
Fricco
02-24-2012, 10:37 AM
I see both sides of this debate and have even used both depending on situation.
i prefer to use simple ROI, knowing i will make my money back in X amount of days is
justifing enough for me.
My current dilemma (and maybe it shouldnt be )
Lvl 4 Loft : cost 3,539,671 return days 13 / upgrade time 55:43 hr
added IPH 4033 / IPBH 1846
Lvl 2 Rock Cafe : cost 15,030,000 return days 32 / upgrade 18 hr
added IPH 10,083 / IPBH 13,444
both show an advantage of each metric and im not sure which is the
proper method at my current income level. IPH 168k
current bank 21.mill
(by the time my current upgrade ends should be closer to 26.)
the goal was to do both rock cafes but now im not sure if i should drop that bank....
Any thoughts ????
Thanks
Tramp Stamp
02-24-2012, 10:46 AM
With high level gold buildings, if you can afford the upgrade, they're worth taking.
duder
02-24-2012, 11:46 AM
The method I've been using is to take the best ROI upgrade that takes longer to save up for than it's upgrade time:
(Cost > upgrade hours * total $/hr from all buildings).
While saving for that upgrade, I'll do the best $/hr/hr for any upgrade that breaks even before I've saved up.
If there are no $/hr/hr upgrades that fit the bill, then I'll do the best $/hr increase per cost times upgrade hr:
(change in income / (cost * upgrade time) ).
I agree with TS that $/hr/hr (on its own) has the potential to leave you relatively cash poor (though to be honest that is mostly from a thought experiment from a while ago and not from any analysis). However, I believe if you are trying to figure out what to upgrade while saving up for a marquis upgrade that will have significant impact on your economy, it can be a better metric to follow than ROI.
Swifty
02-24-2012, 11:59 AM
Too complicated.
Even with my abacus, I still cannot figure all this out.
I like to use both metrics. I have an excel of both that include the next 3 upgrades of building I currently use.
Right now I lean in favor of ROI because of the cash constraint that new buildings place on me. Lofts, and when more strapped, MT are my main upgrades. These choices still have a strong $/hr though and would never be set aside to continue the strong ROI return of my Italians, etc...
Very soon this will be on hold until lvl 185 for me and I will shift to a position that favors $/hr. With the Caveat that I know what I can bank per day so my queue is never empty.
I also may deviate somewhat to manipulate the timing to finish a series of upgrades. Examp: I just kicked off a high level MT at the time of my largest collection saving over 300k. In 6 days, I will be kicking off 2 small upgrades that will allow me to launch the next big one at my collection time.
It is all about cash flow and goals. I think the TS method with an eye on $/upgrade hr and income wins the early to mid game.
duder
02-24-2012, 12:04 PM
it boils down to buy the expensive upgrade and convince yourself the cheap upgrades you're doing while you save up are worthwhile...
Aaaaaaargh. Listen, no doubt you guys know your onions, but christ on a bike, this sh!t is indepth.
As far as building tools go, I think Lego is about my limit.
I have asked Tramp for some specific tips by PM, which might be lazy, but what is the point of me pretending to understand something I just don't!?!
If you need something Photoshopping, ask me - if you want help with numbers, I may have to take my socks off when we get past 10.
emcee
02-24-2012, 09:22 PM
Cash is not an issue on my level 32 account as it has literally taken me 2 1/2 months for this account to actually overtake my level 8 tortoise account for income/hr. All the new buildings available from level 24 moving forward has increased my income substantially in the last few days ($57,865/hr).
I find all these metrics confusing and am upgrading just based on time to complete.
Any input on what to upgrade would be appreciated.
Lvl 4 loft
Lvl 4 loft
Lvl 6 Movie Theater
Lvl 6 Movie Theater
Lvl 5 Sports Bar
Lvl 4 Sports Bar
L4 History Museum
L2 HM
L3 Dominican Restaurant
L1 DR
L1 Seafood Restaurant
L1 SR
L1 Collection Agency
L1 CA
L9 Laundromat
L5 Italian Restaurant
L5 IR
L8 Pizza Parlor
L7 PP
L5 Deli
L5 D
L6 Barbershop
L5 B
L4 Bagel Shop
L3 BS
L5 Tattoo Parlor
L5 TP
L4 Fish Store
L3 FS
L5 Pawn Shop
L5 PS
L6 Gas Station
L5 GS
L6 Diner
L6 D
L6 House
L6 H
L5 Gun Shop
L5 GS
L3 Meat Factory
L2 MF
L9 Basketball Court
L9 BC
L6 T Shirt Stand
L6 TSS
L3 Arcade
L3 A
L3 Electronics Store
L3 ES
L5 Souvenir Store
L5 SS
L6 Warehouse
L4 W
L2 Chinese Restaurant
L2 CR
L3 Clothing Store
L2 CS
L10 Laundromat - only 1 maxed so far.
My guess its between the Dominican or Seafood Restaurants?
Any other advise would be fantastic.
I downloaded Muneys simplified spreadsheet, edited it to delete all Gold buildings, and every building that was not on a 12/24/48 hour cycle - also got some tips from Tramp, and I'm now reasonably confident that I've got a viable strategy. Thx for the help fellas.
i need muney
02-25-2012, 05:48 AM
I downloaded Muneys
4real, man! Where can I download dem muneyz too?
lol, that genuinely made me spit tea
jaywalker
02-25-2012, 07:48 AM
=SUM(R2:R11)+(SUM(M2:M11)/H11)
If you could add this to a dropdowlist (I don't know how to make them, any tips for a tutorial?) you could check the ROI for a level 10 building, given that you start a new upgrade at the very moment the first one finishes...
If you build a Loft and upgrade it back to back to level 10, it will pay back the whole investment in ~months
MT: 3.2 months
Italian: ~29 days
Or am I waaay out in the blue on that one?
Tramp Stamp
02-25-2012, 08:06 AM
The ROIs cannot be summed in that manner. As income grows, previous ROIs would shrink. What you could do is just pretend that a Loft costs $190,248,730 and 954.12 hours to build and doesn't generate any money until level 10. The result of this calculation is 3721.37 hours, which is less than what's on the spreadsheet even for level 10, but we're assuming we're not losing income between upgrades. If you do assume lost income, you must build a function of time, and the amount of time but be known.
jaywalker
02-25-2012, 08:25 AM
What you described is what I did..
(Build+upgrade time) + ((total build+upgrade cost) / level 10 $H income)
3721/24/30 =~5,16 months
Tramp Stamp
02-25-2012, 08:33 AM
Oh. I didn't actually look at the calculation. I thought you just slapped the ROIs together. I'm not inclined to add it, though, because it's highly misleading. Might make for an interesting forum post, though.
Tramp Stamp
02-25-2012, 11:53 AM
Jaywalker, I've changed my mind and have updated the sheet. At first I wasn't a fan of the metric because of the impracticality of immediately pushing to 10 but then I realized that people do push to lower levels, especially with Dominican Restaurants. The metric also addresses a few issues, such as pitting progressively expensive but high growth Type A upgrades versus slower growing but high base Type Bs. All in all it's actually a decent metric and can be used to generate interesting build orders. A reminder, however: the metric completely ignores the opportunity cost of letting the building generate income!
xclusiv
02-26-2012, 06:40 AM
looking forward to seeing the encomny growth for this week
Silvio
02-26-2012, 09:01 AM
While TS is not tracking my economy, I am. Over a six week tracking period, a 25% increase (on average - range from 21 to 26) fairly regularly, with an increasing rate of increase in pure dollars over a week to week basis.
Is this a consistent trend among those that are being tracked, or can I expect some levelling off sometime soon?
Tramp Stamp
02-26-2012, 01:50 PM
Sustainable steady-state non-gold gains are 10-15 percent but 25%+ is normal for the teens-thousands, which is where you were when I added you.
madawgg
02-26-2012, 01:53 PM
oh shoot...i missed your notification, can i be added to your list again?? my code is 314315370 :)
Ghost818
02-26-2012, 01:55 PM
Sustainable steady-state non-gold gains are 10-15 percent but 25%+ is normal for the teens-thousands, which is where you were when I added you. If possible id also like to be added to the list if its not too much to ask. You have me added.
Tramp Stamp
02-26-2012, 06:41 PM
NameLevelCurrent $/hr1 wk gain
g wiz16$9,387+54.62%
Alecs18283$22,366+41.72%
jaywalker77$20,203+35.25%
xclusiv165$432,286+21.87%
fricco144$182,016+18.33%
Crimer110$112,755+15.26%
AppleMacGuy182$526,217+14.58%
Miguel34$60,680+13.78%
alex108$43,923+11.73%
jr115$193,501+11.58%
Tramp Stamp75$77,974+10.94%
Aequitas88$38,020+10.47%
madawgg180$138,875+8.99%
Bruiser144$320,336+5.87%
qwikster122$198,421+5.51%
Dorian115$189,707+4.91%
joeycool162$224,285+3.64%
Dudeman137$78,696+1.94%
Barbie Girl10$71,508+1.35%
duder12$104,017+1.06%
stixx136$284,653+1.02%
yeababy151$286,407+0.70%
Name[/TD]4 wk gain
jr+247.85%
Dudeman+145.65%
Bruiser+116.25%
alex+116.21%
AppleMacGuy+102.59%
Aequitas+93.45%
Kaen+67.69%
Dorian+61.53%
stixx+61.04%
Tramp Stamp+55.85%
xclusiv+53.29%
duder+51.91%
Crimer+51.14%
joeycool+42.79%
madawgg+33.09%
yeababy+32.05%
qwikster+31.96%
Barbie Girl+22.19%
Name[/TD]8 wk gain
qwikster+202.02%
Tramp Stamp+186.22%
AppleMacGuy+160.37%
Dorian+158.63%
Kaen+155.45%
Crimer+144.95%
stixx+135.09%
xclusiv+119.98%
madawgg+96.21%
duder+88.87%
joeycool+83.78%
Barbie Girl+81.97%
Tramp Stamp
02-26-2012, 07:10 PM
Output (hr)IncomePerentage
0.083333$9,900.0012.70%
1$4,268.005.48%
3$17,534.0022.49%
6$2,288.912.94%
8$2,282.502.93%
12$33,065.0942.42%
18$1,109.161.42%
24$6,601.388.47%
48$905.211.16%
Type A: $58,552.09, 75.11%
Type B: $19,402.17, 24.89%
BuildingIncomePerentage
Lofts$20,166.6625.87%
Movie Theaters$12,503.3416.04%
Laundromats$9,900.0012.70%
Italian Restaurants$6,673.338.56%
Ice Cream Shops$5,225.006.70%
Total$54,468.3369.87%
Holicaholic
02-26-2012, 07:23 PM
o_O;
I think you added some to my IPH. It's only $34545 right now.
Tramp Stamp
02-26-2012, 07:28 PM
o_O;
I think you added some to my IPH. It's only $34545 right now.
Did something complete recently? It says what it says.
Holicaholic
02-26-2012, 07:37 PM
I JUST started a building, but this is what it shows me:
http://img706.imageshack.us/img706/8871/62186185.png
On a side note; my win/loss is 2:1 ish, which is a lot better than when I made a help topic a month ago :)
Tramp Stamp
02-26-2012, 07:54 PM
http://i.imgur.com/7lfaQ.png
Does it apply my Tycoon bonus to your stats?
Holicaholic
02-26-2012, 07:58 PM
$35045 + 10% =\= $38570
It would be $38550, right?
I mean, it's not a huge discrepancy, and I'll be getting tycoon status shortly thanks to tapjoy.
Tramp Stamp
02-26-2012, 08:03 PM
There's a persistent $20 rounding error in my (Tycoon) economy calculation.
qwikster
02-26-2012, 09:41 PM
1 week:
qwikster...$198,421...+5.51%
4 week:
qwikster...+31.96%
8 week:
qwikster...+202.02%
i feel like an actress whose glory days are behind her :(
qwikster
02-26-2012, 09:55 PM
Breakdown of my economy
LM: 1.5%
12hr&+ buildings: 77.1%
non-gold buildings: 68.2% (my 2 ice cream shops included here)
top 3 buildings types [loftx2, PTx2, MTx2]: 46.7%
jaywalker
02-26-2012, 11:40 PM
http://img37.imageshack.us/img37/9089/bilde2a.png
Can you let me in now TS? :) Got a fix on my problems ^^
dudeman
02-27-2012, 01:08 AM
I just finished the Crematorium crawl. 10 days of build time, but I prefer 24/48 buildings, so it was worth it. Long build times allowed me to save up a good chunk of cash, so my first Upscale is already under construction. The second will follow soon after the first. My economy is already higher than it was for this week's update, so I will be very interested to see how I do on the next update.
Suppose I had another $5M banked, should I buy my $5M expansion now, or should I wait until after I eventually build two Hotels? I have the space for them, but if I have no money buildings to build in the meantime, I might like to use that build time for some defense. That would surely require one or two expansions before I could save up enough cash for the hotels.
Lots of extra space would make hood-tetris a lot easier.
jaywalker
02-27-2012, 05:25 AM
Oh.. Could you add a "0" to the "Gold Cost" column on all gold buildings? That way you can sort out all the gold/non gold buildings more easily. Simply by selecting all, but "(empty)", or only the "(empty)"...
Fricco
02-27-2012, 05:40 AM
TS, thanks for adding me, nice to see those recents upgrades were a good move to my econ.
Tramp Stamp
02-27-2012, 06:23 PM
So now that makes two screenshots where player figures don't match my own. So is everyone else a Tycoon/Goodfella or has no one bothered to bring up the topic until now?
Dorian Gray
02-27-2012, 06:43 PM
I match up and I'm a Tycoon.
dudeman
02-27-2012, 07:20 PM
I match up and I'm a Tycoon.
+1..........
jaywalker
02-28-2012, 03:31 AM
@TS
I'm neither...
Another thing worth noting is that when you rob a tycoon/goodfella you get their bonus :)
stixx
02-28-2012, 04:51 AM
i dropped down to the bottom of the list again,
guess thats what happends when you spend 45M on streetupgrades, while making room for my 2 nightclubs, (wich im currently saving for) :(
Tramp Stamp
02-28-2012, 09:10 AM
So far it's looking like my Tycoon bonus is applied to others' rated income. Interesting.
Dorian Gray
02-28-2012, 09:18 AM
i dropped down to the bottom of the list again,
guess thats what happends when you spend 45M on streetupgrades, while making room for my 2 nightclubs, (wich im currently saving for) :(
I'll probably be joining you. Just finished the $15 mil expansion and I need to unlock leila for $15.6 mil and then I want to start the NC saving. I was happy with my 8 week gain though so I'm cool. :cool:
Holicaholic
02-28-2012, 12:59 PM
I'll probably be joining you. Just finished the $15 mil expansion and I need to unlock leila for $15.6 mil and then I want to start the NC saving. I was happy with my 8 week gain though so I'm cool. :cool:
What do you mean you need to unlock leila? Can you not expand past a certain point unless you unlock areas in the "story"?
Ohaithere
02-28-2012, 01:00 PM
He needs to save 15m to farm Dds as that is his main priority and then he will focus in economy after I believe
Dorian Gray
02-28-2012, 02:07 PM
He needs to save 15m to farm Dds as that is his main priority and then he will focus in economy after I believe
Yeah, I need to buy that greedy 'gal' two Hummers and two Bulldozers before she'll put out. lol Even then, she'll probably be playing hard to get as well.
Ah what the heck. If you are game for another, I wouldnt mind playing.
Tramp Stamp
03-01-2012, 09:55 PM
Ah what the heck. If you are game for another, I wouldnt mind playing.
Send me your code so I can delete then re-add you. You are far down on my list.
duder
03-02-2012, 03:06 PM
uh... so I decided to save for that level 2 nightclub... so, um, if I am at the bottom of the list for the next few weeks I swear I'll make it up and be back in the middle on the 4 week gain... just FYI
btw, nobody told me how expensive leveling up is... I mean, do you guys buy equips for those extra five mafia members?
Swifty
03-02-2012, 03:16 PM
I outfit them with pvp loot.
Wrestler masks, butterfly knives, and steyr augs, all of which I have in excess.
Tramp Stamp
03-02-2012, 03:31 PM
btw, nobody told me how expensive leveling up is... I mean, do you guys buy equips for those extra five mafia members?
I had a ~40 member mafia (25 people + ~15 henchmen) for the longest time. I think most large mobs at lower levels are largely unequipped.
PVP equip only as well. Never paid $ for gear upgrade... don't think it is really needed. Maybe FBI shields in a bit.
emcee
03-02-2012, 07:40 PM
btw, nobody told me how expensive leveling up is... I mean, do you guys buy equips for those extra five mafia members?
You don't need to be at max mafia size for your level especially with the number of defense buildings you have. Visit my non camper account Miguel (we are in the same mob). This account has been aggressively leveling in the last 2 weeks or so. Robbed and attacked hundreds of people and have not loss once including reprisals.
You would need to drop 1500+ mafia members which is probably not realistic to avoid max mob for your level. However, with your economy buying the best equips should be a breeze. Your biggest problem is running into hardcore gold players at your level. Chances are they have max mafia so you can be a target.
This is why I choose to only have 44 odd members now; enough for each to have a M4 A1. Unfortunately at your level you do not have this option to counteract heavy gold users. Only other option is to add more defense buildings.
Tramp Stamp
03-02-2012, 08:42 PM
You would need to drop 1500+ mafia members which is probably not realistic
Especially when considering the "ghost mafia" bug. Realistically he'd need to rebuild from scratch after a Funzio-initiated reset.
Swifty
03-02-2012, 10:25 PM
And rebuilding from scratch is tedious, but doable.
I am clawing my way toward 499, to do battle with the haters.
Max Power
03-03-2012, 06:08 AM
And rebuilding from scratch is tedious, but doable.
I am clawing my way toward 499, to do battle with the haters.
Whoa, waitaminute, you never said you would be stopping at 499! This is a game changer!
jaywalker
03-04-2012, 01:28 PM
Thug life round 37
Win 15 fights against opponents with 400 or more mafia members.
7/15
My mafia: 152
Hardest part about this goal is to find someone with 400 mafia members. The more they have, the less equipped they seem to be :)
Tramp Stamp
03-04-2012, 02:53 PM
NameLevelCurrent $/hr1 wk gain
g wiz18$13,322+41.92%
Alecs18290$28,947+29.42%
jaywalker81$25,121+24.34%
Ghost144$185,583+21.91%
Tramp Stamp79$92,256+18.32%
fricco146$215,143+18.20%
yeababy153$336,641+17.54%
Aequitas90$44,276+16.45%
Crimer114$127,968+13.49%
alex110$49,399+12.47%
Dudeman141$88,393+12.32%
Bruiser149$352,419+10.02%
AppleMacGuy186$574,287+9.14%
Kaen101$77,465+8.58%
qwikster122$211,484+6.58%
xclusiv167$457,633+5.86%
jr116$203,678+5.26%
madawgg183$145,934+5.08%
joeycool165$233,557+4.13%
Barbie Girl10$72,414+1.27%
stixx139$287,327+0.94%
duder13$104,555+0.52%
Dorian117$190,515+0.43%
Name[/TD]4 wk gain
Dudeman+142.26%
jr+134.02%
alex+88.50%
Aequitas+85.62%
Kaen+65.11%
Crimer+64.12%
Tramp Stamp+61.33%
xclusiv+51.89%
duder+50.76%
Dorian+43.99%
AppleMacGuy+43.56%
yeababy+43.34%
madawgg+35.79%
qwikster+33.40%
Bandito+28.81%
Bruiser+26.93%
joeycool+23.03%
stixx+17.29%
Barbie Girl+12.92%
Name[/TD]8 wk gain
qwikster+184.78%
Tramp Stamp+181.73%
AppleMacGuy+164.74%
yeababy+154.51%
Kaen+153.15%
Dorian+139.05%
Crimer+138.36%
stixx+123.34%
xclusiv+89.50%
madawgg+86.48%
joeycool+77.08%
duder+66.57%
Barbie Girl+64.57%
Name[/TD]12 wk gain
Tramp Stamp+625.11%
Kaen+367.59%
Dorian+358.87%
joeycool+352.97%
qwikster+344.91%
stixx+282.55%
AppleMacGuy+262.05%
Barbie Girl+197.91%
duder+154.86%
Tramp Stamp
03-04-2012, 03:07 PM
Output (hr)IncomePerentage
0.083333$9,900.0010.73%
1$4,268.004.63%
3$20,174.0021.87%
6$2,206.412.39%
8$2,282.502.47%
12$35,622.5938.62%
18$1,109.161.20%
24$15,768.0417.10%
48$905.210.98%
Type A: $62,136.26, 67.37%
Type B: $30,099.66, 32.63%
BuildingIncomePerentage
Lofts$20,166.6625.87%
Movie Theaters$15,060.8416.33%
Laundromats$9,900.0010.73%
Italian Restaurants$7,700.008.35%
Upscale Clubs$7,516.668.15%
Total$60,344.1665.42%
Type Bs? In my top 5? It's more common than you think.
deuces
03-04-2012, 03:25 PM
You just HAD to prove you were best at something didnt you?? :D kidding, pretty unreal 12 week gain with no gold help.
AppleMacGuy
03-04-2012, 03:30 PM
As I was bored one evening this week I (somewhat belatedly) decided to create an economic breakdown! If someone can point me to a list of Type A/B buildings I'll add that breakdown too.
AppleMacGuy's Economic Breakdown
Output Time (Hours)
Hourly Income
Percentage
1
$2,233
0.4%
6
$205,151
35.7%
8
$48,125
8.4%
12
$57,970
10.1%
24
$205,120
35.7%
48
$55,688
9.7%
Total Hourly Income
$574,287
100.0%
EDIT: Added Type A/B breakdown based on TS's Type list above:
Type A
$205,326
35.75%
Type B
$368,961
64.25%
deuces
03-04-2012, 03:32 PM
Interesting that your 12 hour is so low, whats your reasoning for that? 6 and 24 hour at the same % is crazy too, really shows the power of the nightclubs.
Tramp Stamp
03-04-2012, 03:34 PM
Barbershop
Basketball Court
Deli
Diner
Empire Theater
Gas Station
Gingerbread House
Gun Shop
House
Ice Cream Shop
Italian Restaurant
Laundromat
Loft
Mansion
Movie Theater
Nightclub
Pawn Shop
Pizza Parlor
Souvenir Store
Tattoo Parlor
Techno Club
AppleMacGuy
03-04-2012, 04:01 PM
Interesting that your 12 hour is so low, whats your reasoning for that? 6 and 24 hour at the same % is crazy too, really shows the power of the nightclubs.
Basically I was late entrant to purchasing both MTs and Lofts - the latter I probably only purchased in the last 10-20 levels...consequently I have upgraded them only to L6 and L3 respectively so far. I've tended to focus more on upgrading the 24s.
Note that my build/upgrade strategy has never been driven by Tramp's excellent work - I was too far into the game by the time his work was available. Consequently, I've generally pursued my own 'gut' feel approach to playing.
I deferred Nightclubs right to the very end and built and upgraded them to L2 back to back - and yes, you can see the impact of that on economy! :D Once I've built Casinos x2, I'm thinking of going to L3 on the Nightclubs @ $111.5 million each as it will double the output from each and add nearly $200K to my hourly output...yum! ;)
deuces
03-04-2012, 04:11 PM
Ya i'm really torn on what to do nightclub wise. I could save and build both of semi easily right now, but i dont want to build them and leave them at level 1...so im looking at a 200m+ investment, and that just seems boring and way too long. I think i'll probably see where im at once i build hotels, gmens, and office buildings...and if it doesnt seem too daunting then thats probably a good time for me.
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