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Sdot
12-16-2011, 04:42 AM
just dumped 4,000 energy into it, zero drops. those of us who got in late are gonna be at a huge disadvantage.. thanks funzio!

Max Power
12-16-2011, 04:43 AM
Seems like all drops are less frequent. Even PvP drops.

Anubis
12-16-2011, 04:52 AM
I've only got 3 in the last 4 days at shooting range.

If funzio have altered drop rates it is a shame for people who are just starting on the M4 farming stage.

Has anyone had good luck recently?

JimmyShines
12-16-2011, 04:58 AM
Drop rates are the exact same in the Dec 13 data drop. (I got 2 this morning during my reg farming session, only used 1080 energey), If it was up to me (hint hint Funzio), I would switch the loot drop to the "ShinyPinkM4A1" 7att/23def and make the high end M4A1 as a store respect item.

Sdot
12-16-2011, 05:14 AM
Seems like all drops are less frequent. Even PvP drops.



this too......

Troy125
12-16-2011, 05:46 AM
im really disappointed in funzio for lowering the drop rate without giving any subtitute.

new comers might just quit now

k0de
12-16-2011, 06:24 AM
Doesn't seem to have changed. I got 3-in-a-row this morning from 10 attempts (first time ever I've got 3/3!:cool:).

J.J.
12-16-2011, 06:25 AM
Drop rate for me has been about 1:8-1:10 so yeah pretty crappy.

KoolB
12-16-2011, 06:40 AM
I don't know what the drop rate was earlier... just starting off my M4A1 farming... and am quite ok with what I am getting... have 17 now after 3 days of going at it... and can't say I've used up too much energy (else my boss would have surely noticed... )

Anubis
12-16-2011, 06:45 AM
I guess its just basic %'s. After getting 3 in 4 days I just got 3/3. It would be a bad move by funzio to lower the drop rate. A better solution would be to change the stats on it, although that would suck too,

K@le
12-16-2011, 06:53 AM
yesterday i got with my back up account which has 2400 energy 7 drops with full energy and i tried with my regular account and i got with 1380 energy 3 bags.
I must say the back up account has only 4500 atk and 6000 def on level 94 i really did nothing with this to pump up stats, but i did get 7 bags so my stats are pumping on that account, and the money is flying in my pockets.
Junkyard is really nothing anymore, too bad.....

I also did not take the update from yesterday maybe that did change some things dramatical too !!!
Just keep farming until 300 then i quit, too many other weapons with better stats will come on our path.

Syn
12-16-2011, 06:55 AM
I guess its just basic %'s. After getting 3 in 4 days I just got 3/3. It would be a bad move by funzio to lower the drop rate. A better solution would be to change the stats on it, although that would suck too,

I'm not sure if this has been done before, but I would doubt it. Too many players would scream at the top of their lungs about how long they have been farming them. It would be chaos and too many paying customers would be lost.

I'd be upset, but I wouldn't quit. I only have 65 of them (I say only because I run into players with 200+). Recently, I have all but given up farming them. I'm focusing on the story line missions again, and it's fun. I like the surprise factor (although low) of looting new items, hoping to come across the next uber weapon. Not holding my breath on that one. :p

khung003
12-16-2011, 07:10 AM
I guess its just basic %'s. After getting 3 in 4 days I just got 3/3. It would be a bad move by funzio to lower the drop rate. A better solution would be to change the stats on it, although that would suck too,

man, you got a few and you think it's better to lower stats, yeah, you don't lose much, others lose, in the end you gain more by that.
But if you happen to have 400-500 M4A1, what do you think lower stats ? it's a huge loss. Is it easy to have 400 - 500 M4A1 ? Nope, (unless you have that number before the incident) you must work really hard & really smart to get those number. If it's easy, why so many people crying ....

Syn
12-16-2011, 07:12 AM
Is it easy to have 400 - 500 M4A1 ? Nope, (unless you have that number before the incident) you must work really hard & really smart to get those number. If it's easy, why so many people crying ....

From what I have read, yes it was really easy to farm these before Funzio changed the drop rate.

Edit: Reread what you put in the parentheses, sorry! I assume the incident refers to the drop rate?

khung003
12-16-2011, 07:16 AM
From what I have read, yes it was really easy to farm these before Funzio changed the drop rate.

Sure, like I said "before the incident". When only a dozen people know the place, after one guy public the place, the dropping rate become insane.
Do you know how many I have before the incident ? 20 - 30 M4A1.
Now I have nearly 400. I work hard and do it right. You can't just tap tap tap & see M4A1s fall down like cash, forget it.

dudeman
12-16-2011, 08:45 AM
I started farming M4s only about six or seven days ago. For the first four days I snagged 10/day.

Since then I have looted only one or two a day, and I have spent ALL of my energy trying to get this damn gun! That includes two level refills, and I have been hitting the shooting game and the crane at pier 13. Complete **** luck in both places. Very discouraging.


Sure, like I said "before the incident". When only a dozen people know the place, after one guy public the place, the dropping rate become insane.
Do you know how many I have before the incident ? 20 - 30 M4A1.
Now I have nearly 400. I work hard and do it right. You can't just tap tap tap & see M4A1s fall down like cash, forget it.

So what's the secret?

Euchred
12-16-2011, 08:53 AM
So what's the secret?

I imagine it goes along with the saying `timing is everything`

dudeman
12-16-2011, 09:00 AM
I imagine it goes along with the saying `timing is everything`

Probably something like spend a month hitting the farms at all different hours of the day, record results, do some calculations to find the best time (which will probably work out to be the time at which you are usually in your deepest sleep), and then only hit at that time.

Because this game likes to do everything the hard way.

Anubis
12-16-2011, 09:02 AM
man, you got a few and you think it's better to lower stats, yeah, you don't lose much, others lose, in the end you gain more by that.
But if you happen to have 400-500 M4A1, what do you think lower stats ? it's a huge loss. Is it easy to have 400 - 500 M4A1 ? Nope, (unless you have that number before the incident) you must work really hard & really smart to get those number. If it's easy, why so many people crying ....

I have 150 which is a lot to me. I still think altering the stats would be better than killing a drop rate.

dudeman
12-16-2011, 09:36 AM
I think there's no point to changing stats or drop rate. The only reason to do either would be if people who had lots of M4A1s started complaining that the game was becoming less easy since the people they were slapping around found out one of the secrets.

So everyone knows about and wants M4A1s... Big deal. Lots of people already have them so changing anything now just makes the strong stronger.

Edit: I'm not saying they did, I could just be on a very long dry run, but with so many people who claim to be experiencing a drought now too it does bring up questions.

Babytway
12-16-2011, 10:17 AM
i dont know what the drop rate was before but i guess i have been lucky, i get at least 1-3 a day very 5 days a weeks at least two days out of the week i get nothing, rare cases 3days i get nothing, as far as ppl saying newcomers are a disadvantage i don't think thats entirely true because all the newcomers are starting out like you are and at the same advantage and will progress along roughly the same timeline as other newcomers so won't be at much disadvantage.

rustbinlid
12-16-2011, 10:58 AM
Drop rates are the exact same in the Dec 13 data drop. (I got 2 this morning during my reg farming session, only used 1080 energey), If it was up to me (hint hint Funzio), I would switch the loot drop to the "ShinyPinkM4A1" 7att/23def and make the high end M4A1 as a store respect item.

For me the drops tend to be more frequent between 8:30am and 10am and 11pm-3am, UK time. And very little or nothing at other times. It may be a fluke. I currently have 374, An increase of 24 this week.

Ram
12-16-2011, 11:01 AM
I got 2 drops out of 13 times

http://img560.imageshack.us/img560/148/photocc.png

rustbinlid
12-16-2011, 11:03 AM
I don't bother with the junkyard, because the money is better higher up the maps you go.

It does not really matter if everyone and his mother is farming these at the minute, other high stats loot items are available, that have not yet been disclosed on the forum. Personally I hope they never are.

fatacad
12-16-2011, 11:06 AM
I don't think time has anything to do with drop rate, even though it may seem like it sometimes, because it would be a needless and unreasonable hassle for the developers to program an extra useless equation into the drop rate ratio. I'm still averaging about 1:9 since I started a couple months ago

Duke.0
12-16-2011, 11:11 AM
I got 1 in about 30 attempts recently from boardwalk
i'm focusing on farming other things now, its a waste of time / energy and experience to keep trying for M4's when they are not dropping hardly at all anymore.


The drop rate is a straight % chance to drop i believe, it would be easy for Funzio to alter it.
Things like time of day, location, amount of people farming etc.. it has nothing to do with dropping of items.

rustbinlid
12-16-2011, 11:14 AM
I don't think time has anything to do with drop rate, even though it may seem like it sometimes, because it would be a needless and unreasonable hassle for the developers to program an extra useless equation into the drop rate ratio. I'm still averaging about 1:9 since I started a couple months ago

That is why I said it could be a fluke, but it seems to work for me.

JimmyShines
12-16-2011, 11:26 AM
Correct, time of day has NOTHING to do with the drop rate (nor the number of people in a hood, cause it's always 1, you), since the drop rate is processed ON THE CLIENT application.

Max Power
12-16-2011, 12:16 PM
Agreed, I think people read way to much into this. You have to think about it from the programming side. Other than Funzio altering locations of drops or number of drops per 100, it's still gonna be random.

whocareswhatmynameis
12-16-2011, 12:47 PM
my data indicates that the drop rate, while a little worse than a month ago, is essentially unchanged from my observation last two weeks- if anything, there's a slight improvement.

current data (11 days observation): looted 40 (3.63/day) or 1 drop per 7.1 hit
2 weeks ago: 1 drop per 7.5 hit
1 month ago: 1 drop per 5.5 hit.

Troy125
12-16-2011, 01:15 PM
everyone if possible please post your record/experience for junkyard vs boardwalk in term of higher chance to loot m4.
Im lvl 47 so its still possible to get loot from junkyard so i just want some ideas on this
thanks and sr if this question was brought up before

btw just 1 off topic question: should i upgrade buildings 1 by 1 to lvl 10 or is it better if i spread out among them (ice cream shop, basketball court, italian restaurant etc)

whocareswhatmynameis
12-16-2011, 01:18 PM
everyone if possible please post your record/experience for junkyard vs boardwalk in term of higher chance to loot m4.
Im lvl 47 so its still possible to get loot from junkyard so i just want some ideas on this
thanks and sr if this question was brought up before

btw just 1 off topic question: should i upgrade buildings 1 by 1 to lvl 10 or is it better if i spread out among them (ice cream shop, basketball court, italian restaurant etc)

i did an experiment a couple of weeks back comparing the two. initial plan was to test each site for 1 week. gave up on junkyard after just 1 day, because it was useless- i got nothing! of course, this is just one experiment but this sentiment is shared by others on this forum.

Troy125
12-16-2011, 01:25 PM
i remember seeing a post about when you exceed lvl 90 you dont have loot from junkyard anymore.
is there anything to do with lvl?
i should lvl quick to 51 then for broadwalk :)

Brent
12-16-2011, 01:29 PM
I did it today and got 3 drops in 2500 energy.

whocareswhatmynameis
12-16-2011, 01:36 PM
i remember seeing a post about when you exceed lvl 90 you dont have loot from junkyard anymore.
is there anything to do with lvl?
i should lvl quick to 51 then for broadwalk :)

that would be my recommendation.

Max Power
12-16-2011, 01:58 PM
Just tapped the Boardwalk 4 times and got one drop, so my definitive conclusion is that it is fixed. Nothing to see here people, move along.....

JimmyShines
12-16-2011, 02:01 PM
And thus ends thread 462 on M4 A1's..... NEXT!!!!:cool:

khung003
12-16-2011, 02:58 PM
That is why I said it could be a fluke, but it seems to work for me.

You can't tell everyone whatever they can't see, know or experience. You have 374 M4A1s, that's good.

I only know one thing, whatever people talked, true or not true, based on what they have.

Anubis
12-17-2011, 07:15 AM
Correct, time of day has NOTHING to do with the drop rate (nor the number of people in a hood, cause it's always 1, you), since the drop rate is processed ON THE CLIENT application.

I do very much respect your posts Jimmy. This is all anyone needs to know on the 'time of day' subject.

RE not getting Junkyard drops after lvl90 - that simply is not true.

Jwallace
12-17-2011, 08:09 AM
I've got 91 in the last 2 and a half weeks

Duke.0
12-17-2011, 10:04 AM
Just tried boardwalk today

3 M4's in 7 attempts

TemplarX
12-17-2011, 10:17 AM
Over the course of about 2 months, I noticed that my drop rate rises and falls quite similarly with people here on the forum. Whenever I feel that I am having a string of 'bad luck', I noticed someone would start a thread 'm4a1 drop rate down drastically'. Within a day or two of that thread, it seems like the drop rate reverts to normal, and I would similarly be getting them again. This thread seems to be another case in point. The drop rate was poor for me two days ago, but by today I got a couple, like Duke did. Of course this could all be coincidental and the drop rate could just be completely random.

TemplarX
12-17-2011, 10:18 AM
But I must admit, I really think the current drop rate is far poorer than it was 2 months ago.

DCjG
12-17-2011, 10:36 AM
All I do with my energy these days is farm this gun (approaching 300). I did have a dry streak for a while but its picked up again for me. I believe drop rates are fixed and it all psychological.

bjornrey
12-17-2011, 10:44 AM
I got 6 or 7 today and 2 yesterday, it's all random and evens out over the course of some weeks if you look at it more closely.

Duke.0
12-17-2011, 11:00 AM
I don't know how or why it works like that TemplarX
At first i thought it was a straight % chance to drop....however, it seems like (as you said) sometimes the whole forum community get 1 in 40 chances and then a thread is made, and it goes back to 1 in 10 chances (approx).

No idea why this happens

k0de
12-17-2011, 02:42 PM
it seems like (as you said) sometimes the whole forum community get 1 in 40 chances and then a thread is made, and it goes back to 1 in 10 chances (approx).

No idea why this happens

Okay, I'll do my best to explain it this for you guys. For me it's all pretty simple but perhaps that's because I've had the benefit of seeing much the same thing played out in front of me IRL. Prior to this, I spent four years working as a dealer in a casino. During that time, I spent countless hours behind the Roulette tables. You probably have at least a rough idea about how the game works but if not don't worry- the game isn't important, only the numbers which I'll explain. There are 37 numbers on a standard (European) wheel. Therefore, if you select one number, your chances of winning are 1 in 37, or 36-1. If you were to observe 37 million spins, each number would appear roughly a million times. However, if you were to watch only a handful of spins, you may see some numbers 4, 5, even 10 times while others won't appear for tens or hundreds of hands. However, mathematically the chances of any number winning never changes. Average it out over more and more hands and the results will eventually reflect the true probability.
So... lets say that instead of a number on a wheel, we were looking at the probability of collecting an M4A1. For arguments sake, we'll assume 1 in 20 is the true drop rate. If you hit the shooting game 20 times, the odds say you should win once- no more and no less. However, you may collect two... or three... or none. 40 attempts should produce two, but zero and five are also possibilities. Regardless of the short term outcome though, if you looked at 20 billion attempts, you'd find something pretty close to 1 billion M4A1's had been collected.

So if 1 in 10 suddenly seems to become 1 in 40, I'd suggest that it's the outcome (not the probability) which is fluctuating, and that the actual drop rate is stable at (in this case) 1 in 25. As for seeing the rate appear to change after a thread is posted on the subject, well... calculate the odds of any such thread being posted over the course of a week and you should find the explanation behind that.



3 M4's in 7 attempts

0/7 for me just now. See what I mean?

allhaildiscordia
12-17-2011, 03:20 PM
Here's were the drop rates from the October 13th game data:
Junkyard Blue Scrap Box 57 $125-900 0.05 M4 A1 (gun) 20/22
Auto Row Car Wash 4x200 $3000-7000 0.08 M4 A1 (gun) 20/22
Circuit Street Knuckles Bevilaqua 6x175 $6000-16800 0.23 M4 A1 (gun) 20/22
Russian District Bank 6x375 $26000-60000 0.29 M4 A1 (gun) 20/22
Packer Heights Nadya Ivanov 5x170 $6000-17000 0.26 M4 A1 (gun) 20/22
Boardwalk Shooting Game Booth 135 $1100-3600 0.14 M4 A1 (gun) 20/22
Pier 13 Shipping Crane 235 $500-10000 0.19 M4 A1 (gun) 20/22
Little San Juan Gas Station 3x204 $8100-23100 0.38 M4 A1 (gun) 20/22
Sewage Plant Red Cascade 3x242 $2325-2325 0.39 M4 A1 (gun) 20/22
Market Plaza Parking Garage 2x220 $8000-24000 0.38 M4 A1 (gun) 20/22

And here are the drop rates from the December 13th data:
Junkyard Blue Scrap Box 57 $125-900 0.05 M4 A1 (gun) 20/22
Auto Row Car Wash 4x200 $3000-7000 0.08 M4 A1 (gun) 20/22
Circuit Street Knuckles Bevilaqua 6x175 $6000-16800 0.23 M4 A1 (gun) 20/22
Russian District Bank 6x375 $26000-60000 0.29 M4 A1 (gun) 20/22
Packer Heights Nadya Ivanov 5x170 $6000-17000 0.26 M4 A1 (gun) 20/22
Boardwalk Shooting Game Booth 135 $1100-3600 0.14 M4 A1 (gun) 20/22
Pier 13 Shipping Crane 235 $500-10000 0.19 M4 A1 (gun) 20/22
Little San Juan Gas Station 3x204 $8100-23100 0.38 M4 A1 (gun) 20/22
Sewage Plant Red Cascade 3x242 $2325-2325 0.39 M4 A1 (gun) 20/22
Market Plaza Parking Garage 2x220 $8000-24000 0.38 M4 A1 (gun) 20/22

As you can see, they are UNCHANGED!!!

Max Power
12-17-2011, 03:36 PM
Of course, most people knew that it is a programmed number, and know about the odds when gambling, but there are a few here that will try and convince you that it has something to do with time of day or first hit in a new location. Same kind of thinking that thought ritual sacrifices brought rain 1000 years ago. Hey, every time we sacrifice a villager, we get spring rains! So much for development of the species....LOL!

Of course, one can never rule out Funzio changing the algorithm on a whim, which is why I suppose the conspiracy theorists were buying in.

khung003
12-17-2011, 03:36 PM
No, for this kind of game, developer won't need to change the based data to make significant changes to players.

If Funzios only control the game data by based data (static data), suppose they want to lower the dropping rate, they have to release an update. And the problem is only the people who download the update got troubles, other people still have good dropping rate.
I see a massive complaints at this point. "I download the update & things worse, WTF! - I never update the game anymore".

With this game, Funzio controls everything by runtime data, for example: new map areas. Just 4 new areas added to your map, & player don't have to download any update.

Same to respect points for looting buildings, the base data show 2 rp for laundromats, but player still get 1 rp/loot.

And for dropping rate, yesterday it can be 1:3, today can be 1:10, no data is changed/updated from player side, things change only from server side.

allhaildiscordia
12-17-2011, 04:00 PM
I don't think that everything happens server side. I think the client side looks at the game data, runs the random number generator, then when you collect the loot/money, that's when the server gets updated. The reason I think this is that I did a bunch of jobs on a low level map on my iPad without collecting the cash, which then crashed when I completed the area. If the awards were happening server side, then I would think I would have had that money. Instead what happens is when you collect or leave and area, I think that's when the client says "hey, we just got $423, or an M4 A1"

khung003
12-17-2011, 04:09 PM
I don't think that everything happens server side. I think the client side looks at the game data, runs the random number generator, then when you collect the loot/money, that's when the server gets updated. The reason I think this is that I did a bunch of jobs on a low level map on my iPad without collecting the cash, which then crashed when I completed the area. If the awards were happening server side, then I would think I would have had that money. Instead what happens is when you collect or leave and area, I think that's when the client says "hey, we just got $423, or an M4 A1"

I got crash as well and yes no money added to my wallet. I think because I did not collect the money. You can test by loot & not collect the money, just leave, no money added to your wallet.

You can test the respect point to know if they are added from server side or from client side. Rob a building that drop 10 or more respect points, collect the coins. check your inventory if the coins added ? my case: it's not added, exit the game and log in again, the coins are added now.

Tramp Stamp
12-17-2011, 04:13 PM
there are a few here that will try and convince you that it has something to do with time of day or first hit in a new location. Same kind of thinking that thought ritual sacrifices brought rain 1000 years ago. Hey, every time we sacrifice a villager, we get spring rains!

You're just jealous that they have a system. I'll bet you think the guys on Storage Wars who just know one of those nondescript boxes contains a valuable Victorian era antique are wrong, too.

allhaildiscordia
12-17-2011, 04:13 PM
The respect points have some sort of variable multiplier going on with them and that's why they don't correspond exactly to the data. I robbed a sports bar that gave be 5 and then 4 respect.

khung003
12-17-2011, 04:19 PM
The respect points have some sort of variable multiplier going on with them and that's why they don't correspond exactly to the data. I robbed a sports bar that gave be 5 and then 4 respect.

Yeah, you're right. I just think everything in this game is like that, from the dropping rate to the value of the drop items, etc.

whocareswhatmynameis
12-17-2011, 09:49 PM
a grand total of 1 over 24 hrs.

Max Power
12-18-2011, 06:11 AM
You're just jealous that they have a system. I'll bet you think the guys on Storage Wars who just know one of those nondescript boxes contains a valuable Victorian era antique are wrong, too.

You are correct. I am extremely jealous.

617Pats
12-18-2011, 06:18 AM
I usally dump all my energy 1220 and I get at least 1. I have gotten 2 or 3 yesterday so its still working.

Anubis
12-18-2011, 07:01 AM
If you are off-line when looting no items drop.

dudeman
12-18-2011, 07:46 AM
..........

BigCheese
12-18-2011, 08:03 AM
lol... the never ending story of m4