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gcooldude
12-12-2011, 10:58 AM
I did a search and did find a short guide for loot, but has anyone created a full guide for loot or at least the best loot? I have been farming for the M4, but is there any good vehicles and armor and such for loot items? thanks.

Syn
12-12-2011, 11:03 AM
http://www.funzio.com/forum/showthread.php?13273-Area-equipment-energy-costs-and-completion-awards

http://crimecityios.wikia.com/wiki/NPC_Loot

http://www.funzio.com/forum/showthread.php?9490-Building-NPC-loot-list&highlight=loot

There's a few to keep you busy.

Brent
12-12-2011, 11:50 AM
Artist Quarter Loots
-----------------------------
Rosa Pang – Silenced Uzi (Gun, A/D 11/9)
requires 4*105 = 420 energy, ? crowbars, ? baseball bats

Mastering area (to Lvl 2?) – Russian Motorcycle (Vehicle, A/D 3/2)


Auto Row Loots
------------------------
Car Dealership – Lowrider (Vehicle, A/D 6/6)
requires 105 energy, ? junkers, 15:1 success rate

Mastering area (to Lvl 3?) – Impreza (Vehicle, A/D ?/?)


Broadway Loots
-----------------------
Movie Theater - Crack safe
30 - 72 k - 95 exp
Requires 400 Energy


Boardwalk Loots
-------------------------
Bumper cars – State jacket (Armor, A/D 3/10)
requires 118 energy, ? night sticks, ? maces

ShootingGame Booth - Play Shooting - M4A1 (Gun, A/D 20/22)
requires 135 energy, 20 maces, 12 hatchbacks
1:6 success rate

(higher drop rate only after mastering lvl 1?)?????????????
i have looted this without mastering lvl 1
1:10 success rate
but it may drop more if lvl 1 is mastered ??


Canal Street Loots
----------------------------
Davis Watson – Walther P99 (Gun, A/D 1/1)
requires 14 energy

Mini-Mart – Hammer (Melee, A/D 2/0)
requires 12 energy
100% success rate

Deli – Knee Pads (Armour, A/D ?/?)
requires 17 energy, ? pistols

Gas Station – Steel Wrench (Melee, A/D 1/0)
requires 11 energy, ? broken bottles


Chinatown Loots
-------------------------
Shadow Lao – Chinese Dragon Jacket(Armor, A/D 8/14)
requires 15*121 = 5040 energy, ? military googles

Teahouse – Police Truck (Vehicle, A/D ?/?)
requires 190 energy, ? maces

Chinatown Bank – Jade Assault Rifle (Gun, A/D 20/16)
requires 10*480 = 4800 energy, ? steel toed boots, ? maces


Circuit Street Loots
----------------------------
Pawn shop – M249 Machine Gun(Gun, A/D 7/23)
requires 3*156 = 468 energy, 9 riot shields & 2 sniper rifles costing $592,500

Deli - poison lunchmeats - meat mallet (Melee, A/D 4/5)
requires 132 energy, ?shotgun ?sniper rifles


Civic Center Loot
-------------------------
Police Chief D'Amato – Reinforced Police Baton (Melee, A/D 1/3)
requires 6*62 = 372 energy, ? shotguns, ? pistols

Hatchback – Dark Alley Coat (Armour, A/D ?/?)
requires 28 energy, ? crowbars, ? trench coats

Mayor Wilson – Micro SMG (Gun, A/D ?/?)
requires 35 energy, ? shotguns, ? ski masks

Courthouse – Colt 45? (Gun?, A/D 2/4)
requires 50 energy, ? steel toes boots, ? trench coats

Deli – Crossbow (Gun, A/D 1/2)
requires 20 energy, ? crowbars, ? ski masks

DA Chang – 0.38 special (Gun, A/D 3/2)
requires 24 energy, ? crowbars, ? baseball bats

Judge Lopez - Gavel (Melee, A/D 3/5)
requires 21 energy, ? broken bottle, ? baseball bats

Apartments – Hudson Hornet (Vehicle, A/D 1/1)
requires 15 energy, ? crowbars, ? baseball bats
4 out of 10 success rate


Club District Loots
---------------------------
Johnny Moronic – Moronic's Uzi (Gun, A/D 5/4)
requires 10*184 = 1840 energy, ? combat shotguns, ? military googles

Mastering area (to Lvl 2?) – Moronic's Sports Car (Vehicle, A/D 10/7)


Docks Loot
------------------
Mastering area (to Lvl 4) – Port Authority Shotgun (Gun, A/D 5/7)


Ellis Island Loots
-------------------------
Mac Savage – Savage Dagger (Melee, A/D 3/0)
requires 5*52 = 260 energy, ? revolvers, ? steel toed boots

Records Hall – Pocket Knife (Melee, A/D 3/1)
requires 24 energy, ? crowbars, ? pistols

Michael Furrier – Motor Cycle Jacket (Armour, A/D 2/2)
requires 39 energy, ? baseball bats, ? pistols

Officer Lin – Lead pipe (Melee, A/D 3/1)
requires 40 energy, ? revolvers, ? broken bottles

Perry Rickles – 0.38 special (Gun, A/D 3/2)
requires 45 energy, ? revolvers, ? ski masks

Cell Blocks – Desert Eagle (Gun, A/D 2/2)
requires 21 energy, ? pistols, ? trenchcoats
3 out of 45 success rate (1 out of 31 and 2 out of 14 reported)

Agent Cooper - Beretta 92 - A/D 2/1
requires 13 energy, ? revolvers, ? steel toed boots


Empire University Loots
------------------------------------
Fitness Gym
Stone Hammer
Req - 19 Assult rifles / 31 Stab Vests
250 energy


Fish Market Loots
----------------------------
Nat Kinney – Poisoned Blade (Melee, A/D 4/4)
requires 18*176 = 3168 energy, ? shotguns, ? gas masks

Tuna Boat - Army helmet (Armour, A/D 6/3)
requires 6*116 = 696 energy, ? shotguns, ? hatchback

Mastering area (to Lvl 3?) - Fish Gutter (Melee, A/D 11/8)


Graveyard Loots
-------------------------
Funeral Hall - Mug Mourners - State jacket (Armor, A/D 3/10)
requires 96 energy


Hillcrest Loots
----------------------
Esther Horowitz
State Jacket


Hospitality District Loots
--------------------------------------
Granddady Slick - Defeat
Golden Grenade launcher 60 att 40 def
16 x 356

Granddady Slick - Defeat
Golden Gatling Gun 40 att 60 def
16 x 356


Junk Yard Loots
-------------------------
Warehouse – Browning A5 shotgun (Gun, A/D 5/4)
requires 110 energy, ? gas masks, ? combat shotgun
3:1 success rate

Flattened Cars – Devilish Taxi (Vehicle, A/D 6/5)
requires 72 energy, ? combat shotguns, ? gas masks

Crushed Cars - Search - Armored Truck - Atk2/Def5
requires 48 energy, ? hatchback

Blue Scrap Box - M4A1 (Gun, A/D 20/22)
requires 57 energy, ? motorcycle, ? machine pistol
20:1 success rate

Orange Scrap Box – SMG K01 (Gun, A/D 4/5)
requires 96 energy, ? maces, ? night sticks


Liberty Park Loots
----------------------------
Modern Loft - Make Secret Drop
SMG 4
56 Energy

Lakeside Restaurant
Armored truck 16 xp
Cost 68 Energy
5:1


Little Italy Loots
-------------------------
Fat Mickey – Mickey's Beret (Armour, A/D 1/3)
requires 4*45 = 180 energy, ? revolvers, ? pistols

Fat Mickey – Mickey's Steel hammer (Melee, A/D 2/1)
requires 4*45 = 180 energy, ? revolvers, ? pistols

Fat Mickey – Suicide Bomber Vest (Armour, A/D 3/2)
requires 4*45 = 180 energy, ? revolvers, ? pistols

Fat Mickey – Chain Gun (Gun, A/D 4/3)
requires 4*45 = 180 energy, ? revolvers, ? pistols

Giovanni Campo – Pocket Knife (Melee, A/D 3/1)
requires 28 energy, ? baseball bats, ? broken bottles

Apartments – Hammer (Melee, A/D 1/2)
requires 26 energy, ? crowbars, ? broken bottles

Latino Gift Shop – Paintball Gun (Gun, A/D 1/2)
requires 27 energy, ? crowbars, ? trench coats

Armored Truck – Hudson Hornet (Vehicle, A/D 1/1)
requires 33 energy, ? pistols

Church – Knee Pads (Armour, A/D ?/?)
requires 24 energy, ? trench coats, ? revolvers

Mastering area (to Lvl 3?) – Mickey's Punisher ( A/D 4/4)


Midtown Loots
-----------------------
Don Ricci – Ricci Convertible (Vehicle, A/D 6/4)
requires 9*156 = 1404 energy, ? machine pistols, ? motorcycles
2 out of 6 success rate


Monument Park Loot
-------------------------------
Obelisk – SG 550 (Gun, A/D 10/7)
requires 133 energy, ? combat shotguns


Russian District Loots
----------------------------------
Bank – Titanium Guard Armor (Armor, A/D 11/32)
requires 6*375 = 2250 energy, 16 combat shotguns, ? gas masks

Pharmacy – Hazmat suit (Armor, A/D 2/8)
requires 140 energy

Evgeni Malkovich – Mac 10 (Gun, A/D 4/4)
requires 112 energy, ? assault rifles

Russian Market - HK Mark 23 (Gun, A/D 5/5)
requires 110 energy, ? junkers, ? uzis


???????????????????????????????????????????????
Evgeni Malkovich - HK Mark 23 (Gun, A/D 5/5),112 Energy
Russian Market - SWAT Pistol (Gun, A/D 4/8),110 Energy
????????????????????????????????????????????????


Shoreline Loots
---------------------------
Joseph Galit – Colt 45 (Gun, A/D 2/4)
requires 47 energy, ? machine pistols

Casino – Shiv (Melee, A/D 4/4)
requires 35 energy, ? hatchbacks, ? gas masks

Otto Penning – Casino Shotgun (Gun, A/D 2/5)
requires 8*145 = 1160 energy, ? machine pistols, ? street knifes
2 out of 5 success rate

Palm Hotel - Pilot Helmet (Armour, A/D 1/6)
requires 64 energy, ? trenchcoat, ? gas masks

Pitt Boss Charlie - Green Berret ?(Armour, A/D 2/3)
requires 38 energy, ? street knife


Soho Loots
------------------
Municipal Police station
Pilot Helmet - Atk1/Def6 and 4 XP
Energy 40
4 tries 1 helmet

Mastering Area (to Lvl 4) – Yakuza Slayer (Melee, A/D 8/5)


South End Projects
------------------------------
Biggie Willis – Willi's Uzi (Gun, A/D 5/4)
requires 10*205 = 2050 energy, ? hatchbacks

Biggie Willis – Willi's Sawn off Shotgun (Gun, A/D 10/8)
requires 10*205 = 2050 energy, ? hatchbacks

Old Tenement - destroy drug supply - AK-47 (Gun, A/D 3/4)
requires 5*275 = 1375 energy,

Old Tenement - sell product - Rasta jacket (Armour, A/D 3/5)
requires 54 energy

Large Projects - Sell Product - Micro uzi (Gun, A/D 4/3)
requires 54 energy

Mastering area (to Lvl 3?) – Club Boss Jacket (Armour, A/D 7/13)


The Waterfront Loots
--------------------------------
Agent Stone – Federal Trench Coat (Armour, A/D 0/2)
requires 39 energy, ? pistols, ? ski masks

Agent Stone – FBI Pistol (Gun, A/D ?/?)
requires 39 energy, ? pistols, ? ski masks

Food Truck – Van (Vehicle, A/D ?/?)
requires 17 energy, ? crowbars

Imports – Hammer (Melee, A/D 2/0)
requires 12 energy, ? crowbars, ? ski masks

Ice Cream Shop – Paintball gun (Gun, A/D 1/2)
requires 12 energy, ? trench coats

French Restaurant – Hudson Hornet (Vehicle, A/D 1/1)
requires 24 energy, ? trench coats, ? ski masks
2 out of 13 success rate


West Side Loots
----------------------------
Papa Spiros – Diamond Crester (Melee, A/D 6/6)
requires 8*134 = 1072 energy, ? uzis, ? combat shotgun
(Diamond Crested Rifle)



Area Unknown
----------------------
Spark - Mac10


Mission Loot
-------------------
Exelero (A/D 31/17): Rival fight missions, seen for "Thug Life Round 36" (win 14 times agains rivals with at least 360 mafia members)


PVP Loots
the average Chance of getting a loot item is 1 - 8 successful attacks
---------------------------------------------------------------------------------------------------
Guns
----------
Micro Uzi Atk
Hunting Rifle -
Colt 45 -
Steyr AUG -
m14 Sniper Rifle -
M4 Shotgun -
m72 Rocket Launcher -
Skull Shotgun -
Bloody AK -

Melee
-------------
Butterfly Knife -
Nail Bat -
samurai knife -

Armour
-------------
Army Helmet -
Boxing Trunks -
wrestlers Mask -
Police Armour -

Cars
-----------
Armoured Police truck -
Pimps Lowrider -

Anubis
12-12-2011, 12:32 PM
Hospitality District Loots
--------------------------------------
Granddady Slick - Defeat
Golden Grenade launcher 60 att 40 def
16 x 356

Granddady Slick - Defeat
Golden Gatling Gun 40 att 60 def
16 x 356

I think that is incorrect - could be wrong.

Brent
12-12-2011, 01:14 PM
Yeah it is, I need it updated.

Knownshooter
07-31-2012, 11:39 PM
Does anyone know where the h-e double hockey sticks you loot the riot sniper rifle!!!!????

mxz
08-01-2012, 06:28 AM
Does anyone know where the h-e double hockey sticks you loot the riot sniper rifle!!!!????Not farmable. There isn't a farmable item with stats like that...and if there was it'd be nerfed in 2.2.

Knownshooter
08-02-2012, 03:48 PM
I did a search and did find a short guide for loot, but has anyone created a full guide for loot or at least the best loot? I have been farming for the M4, but is there any good vehicles and armor and such for loot items? thanks.

Does anyone know where you loot the Riot Sniper Rifle!!!!!!!!!!

joaquim
08-02-2012, 03:53 PM
Does anyone know where you loot the Riot Sniper Rifle!!!!!!!!!!

It's a scratcher item. You have to match 5 guns to get it.

Knownshooter
08-03-2012, 01:05 PM
It's a scratcher item. You have to match 5 guns to get it.

Thanks J! finally I can rest easily.ha ha I guess same goes for other bad a$$ weapons I seen people have thanks again man