Brent
12-12-2011, 10:50 AM
Artist Quarter Loots
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Rosa Pang Silenced Uzi (Gun, A/D 11/9)
requires 4*105 = 420 energy, ? crowbars, ? baseball bats
Mastering area (to Lvl 2?) Russian Motorcycle (Vehicle, A/D 3/2)
Auto Row Loots
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Car Dealership Lowrider (Vehicle, A/D 6/6)
requires 105 energy, ? junkers, 15:1 success rate
Mastering area (to Lvl 3?) Impreza (Vehicle, A/D ?/?)
Broadway Loots
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Movie Theater - Crack safe
30 - 72 k - 95 exp
Requires 400 Energy
Boardwalk Loots
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Bumper cars State jacket (Armor, A/D 3/10)
requires 118 energy, ? night sticks, ? maces
ShootingGame Booth - Play Shooting - M4A1 (Gun, A/D 20/22)
requires 135 energy, 20 maces, 12 hatchbacks
1:6 success rate
(higher drop rate only after mastering lvl 1?)?????????????
i have looted this without mastering lvl 1
1:10 success rate
but it may drop more if lvl 1 is mastered ??
Canal Street Loots
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Davis Watson Walther P99 (Gun, A/D 1/1)
requires 14 energy
Mini-Mart Hammer (Melee, A/D 2/0)
requires 12 energy
100% success rate
Deli Knee Pads (Armour, A/D ?/?)
requires 17 energy, ? pistols
Gas Station Steel Wrench (Melee, A/D 1/0)
requires 11 energy, ? broken bottles
Chinatown Loots
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Shadow Lao Chinese Dragon Jacket(Armor, A/D 8/14)
requires 15*121 = 5040 energy, ? military googles
Teahouse Police Truck (Vehicle, A/D ?/?)
requires 190 energy, ? maces
Chinatown Bank Jade Assault Rifle (Gun, A/D 20/16)
requires 10*480 = 4800 energy, ? steel toed boots, ? maces
Circuit Street Loots
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Pawn shop M249 Machine Gun(Gun, A/D 7/23)
requires 3*156 = 468 energy, 9 riot shields & 2 sniper rifles costing $592,500
Deli - poison lunchmeats - meat mallet (Melee, A/D 4/5)
requires 132 energy, ?shotgun ?sniper rifles
Civic Center Loot
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Police Chief D'Amato Reinforced Police Baton (Melee, A/D 1/3)
requires 6*62 = 372 energy, ? shotguns, ? pistols
Hatchback Dark Alley Coat (Armour, A/D ?/?)
requires 28 energy, ? crowbars, ? trench coats
Mayor Wilson Micro SMG (Gun, A/D ?/?)
requires 35 energy, ? shotguns, ? ski masks
Courthouse Colt 45? (Gun?, A/D 2/4)
requires 50 energy, ? steel toes boots, ? trench coats
Deli Crossbow (Gun, A/D 1/2)
requires 20 energy, ? crowbars, ? ski masks
DA Chang 0.38 special (Gun, A/D 3/2)
requires 24 energy, ? crowbars, ? baseball bats
Judge Lopez - Gavel (Melee, A/D 3/5)
requires 21 energy, ? broken bottle, ? baseball bats
Apartments Hudson Hornet (Vehicle, A/D 1/1)
requires 15 energy, ? crowbars, ? baseball bats
4 out of 10 success rate
Club District Loots
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Johnny Moronic Moronic's Uzi (Gun, A/D 5/4)
requires 10*184 = 1840 energy, ? combat shotguns, ? military googles
Mastering area (to Lvl 2?) Moronic's Sports Car (Vehicle, A/D 10/7)
Docks Loot
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Mastering area (to Lvl 4) Port Authority Shotgun (Gun, A/D 5/7)
Ellis Island Loots
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Mac Savage Savage Dagger (Melee, A/D 3/0)
requires 5*52 = 260 energy, ? revolvers, ? steel toed boots
Records Hall Pocket Knife (Melee, A/D 3/1)
requires 24 energy, ? crowbars, ? pistols
Michael Furrier Motor Cycle Jacket (Armour, A/D 2/2)
requires 39 energy, ? baseball bats, ? pistols
Officer Lin Lead pipe (Melee, A/D 3/1)
requires 40 energy, ? revolvers, ? broken bottles
Perry Rickles 0.38 special (Gun, A/D 3/2)
requires 45 energy, ? revolvers, ? ski masks
Cell Blocks Desert Eagle (Gun, A/D 2/2)
requires 21 energy, ? pistols, ? trenchcoats
3 out of 45 success rate (1 out of 31 and 2 out of 14 reported)
Agent Cooper - Beretta 92 - A/D 2/1
requires 13 energy, ? revolvers, ? steel toed boots
Empire University Loots
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Fitness Gym
Stone Hammer
Req - 19 Assult rifles / 31 Stab Vests
250 energy
Fish Market Loots
----------------------------
Nat Kinney Poisoned Blade (Melee, A/D 4/4)
requires 18*176 = 3168 energy, ? shotguns, ? gas masks
Tuna Boat - Army helmet (Armour, A/D 6/3)
requires 6*116 = 696 energy, ? shotguns, ? hatchback
Mastering area (to Lvl 3?) - Fish Gutter (Melee, A/D 11/8)
Graveyard Loots
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Funeral Hall - Mug Mourners - State jacket (Armor, A/D 3/10)
requires 96 energy
Hillcrest Loots
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Esther Horowitz
State Jacket
Hospitality District Loots
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Granddady Slick - Defeat
Golden Grenade launcher 60 att 40 def
16 x 356
Granddady Slick - Defeat
Golden Gatling Gun 40 att 60 def
16 x 356
Junk Yard Loots
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Warehouse Browning A5 shotgun (Gun, A/D 5/4)
requires 110 energy, ? gas masks, ? combat shotgun
3:1 success rate
Flattened Cars Devilish Taxi (Vehicle, A/D 6/5)
requires 72 energy, ? combat shotguns, ? gas masks
Crushed Cars - Search - Armored Truck - Atk2/Def5
requires 48 energy, ? hatchback
Blue Scrap Box - M4A1 (Gun, A/D 20/22)
requires 57 energy, ? motorcycle, ? machine pistol
20:1 success rate
Orange Scrap Box SMG K01 (Gun, A/D 4/5)
requires 96 energy, ? maces, ? night sticks
Liberty Park Loots
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Modern Loft - Make Secret Drop
SMG 4
56 Energy
Lakeside Restaurant
Armored truck 16 xp
Cost 68 Energy
5:1
Little Italy Loots
-------------------------
Fat Mickey Mickey's Beret (Armour, A/D 1/3)
requires 4*45 = 180 energy, ? revolvers, ? pistols
Fat Mickey Mickey's Steel hammer (Melee, A/D 2/1)
requires 4*45 = 180 energy, ? revolvers, ? pistols
Fat Mickey Suicide Bomber Vest (Armour, A/D 3/2)
requires 4*45 = 180 energy, ? revolvers, ? pistols
Fat Mickey Chain Gun (Gun, A/D 4/3)
requires 4*45 = 180 energy, ? revolvers, ? pistols
Giovanni Campo Pocket Knife (Melee, A/D 3/1)
requires 28 energy, ? baseball bats, ? broken bottles
Apartments Hammer (Melee, A/D 1/2)
requires 26 energy, ? crowbars, ? broken bottles
Latino Gift Shop Paintball Gun (Gun, A/D 1/2)
requires 27 energy, ? crowbars, ? trench coats
Armored Truck Hudson Hornet (Vehicle, A/D 1/1)
requires 33 energy, ? pistols
Church Knee Pads (Armour, A/D ?/?)
requires 24 energy, ? trench coats, ? revolvers
Mastering area (to Lvl 3?) Mickey's Punisher ( A/D 4/4)
Midtown Loots
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Don Ricci Ricci Convertible (Vehicle, A/D 6/4)
requires 9*156 = 1404 energy, ? machine pistols, ? motorcycles
2 out of 6 success rate
Monument Park Loot
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Obelisk SG 550 (Gun, A/D 10/7)
requires 133 energy, ? combat shotguns
Russian District Loots
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Bank Titanium Guard Armor (Armor, A/D 11/32)
requires 6*375 = 2250 energy, 16 combat shotguns, ? gas masks
Pharmacy Hazmat suit (Armor, A/D 2/8)
requires 140 energy
Evgeni Malkovich Mac 10 (Gun, A/D 4/4)
requires 112 energy, ? assault rifles
Russian Market - HK Mark 23 (Gun, A/D 5/5)
requires 110 energy, ? junkers, ? uzis
???????????????????????????????????????????????
Evgeni Malkovich - HK Mark 23 (Gun, A/D 5/5),112 Energy
Russian Market - SWAT Pistol (Gun, A/D 4/8),110 Energy
????????????????????????????????????????????????
Shoreline Loots
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Joseph Galit Colt 45 (Gun, A/D 2/4)
requires 47 energy, ? machine pistols
Casino Shiv (Melee, A/D 4/4)
requires 35 energy, ? hatchbacks, ? gas masks
Otto Penning Casino Shotgun (Gun, A/D 2/5)
requires 8*145 = 1160 energy, ? machine pistols, ? street knifes
2 out of 5 success rate
Palm Hotel - Pilot Helmet (Armour, A/D 1/6)
requires 64 energy, ? trenchcoat, ? gas masks
Pitt Boss Charlie - Green Berret ?(Armour, A/D 2/3)
requires 38 energy, ? street knife
Soho Loots
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Municipal Police station
Pilot Helmet - Atk1/Def6 and 4 XP
Energy 40
4 tries 1 helmet
Mastering Area (to Lvl 4) Yakuza Slayer (Melee, A/D 8/5)
South End Projects
------------------------------
Biggie Willis Willi's Uzi (Gun, A/D 5/4)
requires 10*205 = 2050 energy, ? hatchbacks
Biggie Willis Willi's Sawn off Shotgun (Gun, A/D 10/8)
requires 10*205 = 2050 energy, ? hatchbacks
Old Tenement - destroy drug supply - AK-47 (Gun, A/D 3/4)
requires 5*275 = 1375 energy,
Old Tenement - sell product - Rasta jacket (Armour, A/D 3/5)
requires 54 energy
Large Projects - Sell Product - Micro uzi (Gun, A/D 4/3)
requires 54 energy
Mastering area (to Lvl 3?) Club Boss Jacket (Armour, A/D 7/13)
The Waterfront Loots
--------------------------------
Agent Stone Federal Trench Coat (Armour, A/D 0/2)
requires 39 energy, ? pistols, ? ski masks
Agent Stone FBI Pistol (Gun, A/D ?/?)
requires 39 energy, ? pistols, ? ski masks
Food Truck Van (Vehicle, A/D ?/?)
requires 17 energy, ? crowbars
Imports Hammer (Melee, A/D 2/0)
requires 12 energy, ? crowbars, ? ski masks
Ice Cream Shop Paintball gun (Gun, A/D 1/2)
requires 12 energy, ? trench coats
French Restaurant Hudson Hornet (Vehicle, A/D 1/1)
requires 24 energy, ? trench coats, ? ski masks
2 out of 13 success rate
West Side Loots
----------------------------
Papa Spiros Diamond Crester (Melee, A/D 6/6)
requires 8*134 = 1072 energy, ? uzis, ? combat shotgun
(Diamond Crested Rifle)
Area Unknown
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Spark - Mac10
Mission Loot
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Exelero (A/D 31/17): Rival fight missions, seen for "Thug Life Round 36" (win 14 times agains rivals with at least 360 mafia members)
PVP Loots
the average Chance of getting a loot item is 1 - 8 successful attacks
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Guns
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Micro Uzi Atk
Hunting Rifle -
Colt 45 -
Steyr AUG -
m14 Sniper Rifle -
M4 Shotgun -
m72 Rocket Launcher -
Skull Shotgun -
Bloody AK -
Melee
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Butterfly Knife -
Nail Bat -
samurai knife -
Armour
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Army Helmet -
Boxing Trunks -
wrestlers Mask -
Police Armour -
Cars
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Armoured Police truck -
Pimps Lowrider -
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