View Full Version : Hunting Ground Competition and September Tweaks

08-29-2018, 02:16 AM
The Hunting Ground event duration has been reduced to end at 24:00 of Tuesday, August the 29th, to give enough time to guilds can reorganize their members before the weekend event

Dear Knights,

Following our last producer letter, we would like to give you an overview on a few adjustments that weve made for September

Download the update!

Before we dive deep into the adjustments weve planned, we want to remind you all to download the new update that has been available in the store for a few days now! This update contains some important fixes that will help avoiding shards to disappear like it did a few weeks ago.

You can find the update here:
Android - https://play.google.com/store/apps/details?id=com.iugome.lilknights
iOS - https://itunes.apple.com/us/app/knights-dragons-rpg/id539793374?mt=8

Hunting Ground Competition - Test Run

Weve worked for a while in fixing several issues with the Hunting Ground Competition and weve adapted milestones point and rewards so that we can have a test run on the live servers so that you can all participate and check it out!

The main purpose of this live test is for you to check the event out and give us feedback on the general event flow. Please also let us know if you encounter any bug or anything annoying!

The milestones points, the milestone rewards and the lower leaderboard rewards brackets are only for testing purposes and will definitely change, but if you have any kind of feedback on this too it will be greatly appreciated!
It is very important that you share your experience with us, to make it possible to fine tune the event time after time and make it interesting and engaging for all of you.

The event will be online starting from tomorrow, Wednesday 29th, and will be available for a week.

Raid Boss Stats

As the strength of the armors increase, its time again to adapt the strength of the Raid Boss to maintain a balanced level of competition and challenge. We received feedback that the Raid Boss battles were becoming very long, therefore the increase was mostly focused on the attack power of the boss.

Starting from the upcoming Raid Boss on August the 31st, these are the changes you can expect to find.


Current Attack
New Attack


Current Defense
New Defense



Current Attack
New Attack


Current Defense
New Defense



Current Attack
New Attack


Current Defense
New Defense


Armors Strength September

Following some feedback weve received in the different community channels, weve considered the strength order of the armors and made some changes for September.

After some internal brainstorming weve decided to increase the strength of the regular and + versions of the Guild War and Raid Boss armors to a higher degree compared to the other armors that still had the usual stats increase.

Here you can see the strength order of the armors in September compared to August:


Exclusive + S25
Exclusive + S26

Seasonal + S25
Seasonal + S26

Exclusive S25
Guild War + S26

Raid Boss / Guild War + S25
Raid Boss + S26

Seasonal S25
Exclusive S26

Raid Boss / Guild War S25
Seasonal S26

Guild War S26

Raid Boss S26

Leaderboard Brackets

To give a fair challenge and competition to everyone, we are currently looking into making more leaderboard brackets worth fighting for by reviewing the rewards in some of the mid tier brackets.

At the same time, we are considering adapting the brackets size to the population of the individual servers, to balance the competition across all the servers.

We will be able to share more details about this in the upcoming weeks.

As always, your feedback is very important for us, so let us know in the comment below what you think!

Battle on,
The DECA Knights.